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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.07.10 16:42:00 -
[1]
Edited by: Xanos Blackpaw on 10/07/2007 16:43:31 Edited by: Xanos Blackpaw on 10/07/2007 16:42:46 why not give amarr ships a +10% to armor for each skill lvl? in the backstorys they are the heavy armor race....
EDIT 1: forgot to write something Edit 2: Forgot to add edit 1^^ Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Talthrus
Sharks With Frickin' Laser Beams
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Posted - 2007.07.10 17:20:00 -
[2]
Edited by: Talthrus on 10/07/2007 17:20:08 Edited by: Talthrus on 10/07/2007 17:19:59 Edited by: Talthrus on 10/07/2007 17:19:41 How does this help Amarr at all?
Edit: Oops typos. Edit2: Typos! Edit3: What? ----------------------
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X99 Z990
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Posted - 2007.07.10 17:21:00 -
[3]
So they can have more time when they are going down to realise their flaws?
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Seamus O'Malley
Elite Storm Enterprises Storm Armada
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Posted - 2007.07.10 17:30:00 -
[4]
Originally by: X99 Z990 So they can have more time when they are going down to realise their flaws?
So they have more time to run out of cap  
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.07.10 17:30:00 -
[5]
Originally by: Talthrus Edited by: Talthrus on 10/07/2007 17:20:08 Edited by: Talthrus on 10/07/2007 17:19:59 Edited by: Talthrus on 10/07/2007 17:19:41 How does this help Amarr at all?
Edit: Oops typos. Edit2: Typos! Edit3: What?
well...i'm not realy sure^^ i just checked the navy aug-whats-its-name and it looks hard to kill...maybe the extra HP would help to make up for the lower DPS.... Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Pry Maraai
Amarr
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Posted - 2007.07.10 17:57:00 -
[6]
Yes, that would make all the amarr ships have the same amount of hitpoints as a freighter. But no way to keep it up, and it would take days to repair after each fight =)
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.07.10 18:00:00 -
[7]
Originally by: Pry Maraai Yes, that would make all the amarr ships have the same amount of hitpoints as a freighter. But no way to keep it up, and it would take days to repair after each fight =)
true^^ but it would make it more even in a fight Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

ForeverKnight
Caldari World Order The Imperial Order
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Posted - 2007.07.10 18:18:00 -
[8]
Actually hitpoint tanks are quite viable....and this idea strikes me as somewhat overpowered hehe. But bring it on, I want my Apocalypse to have more hitpoints than your average Deathstar >.<
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Jake Stevens
The League of Legitimate Nigerian Businessmen
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Posted - 2007.07.10 18:28:00 -
[9]
Yes please
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Warrio
Deep Core Mining Inc.
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Posted - 2007.07.10 18:29:00 -
[10]
Originally by: Pry Maraai Yes, that would make all the amarr ships have the same amount of hitpoints as a freighter. But no way to keep it up, and it would take days to repair after each fight =)
That assumes the ship survives to the end of then fight. We're still talking about Amarr ships right?
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.07.10 19:13:00 -
[11]
no, I'd rather see laser cap use reduced to about the same level as hybrids (even just sloghtly higher) and the laser cap use ship bonus on all ships that have it changed to something useful ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

Bentula
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Posted - 2007.07.11 11:46:00 -
[12]
Originally by: Byzan Zwyth Edited by: Byzan Zwyth on 10/07/2007 19:30:50 no, I'd rather see laser cap use reduced to about the same level as hybrids (even just sloghtly higher) and the laser cap use ship bonus on all ships that have it changed to something useful
There is a reason for the high laser cap use. That reason is to make laser unviable for all other races, just like projectiles innate low dps makes them unviable for all other races.
Hybrids are unviable for other races because racial guns with bonus usually either have more dps or much less cap use and missiles and turrets in general are further restricted by slots.
If you would decrease cap usage of lasers to hybrid lvls they become viable for other races cause of their innate high dps(they have it reverse as ACs). Heavy pulse for example do more damage than 425mm ACs, even though they have higher optimal and maximum range. Even compared to ion blasters they only have about 16% dps less on a unbonused ship, with triple the optimal range when both are using lowest range ammo. Another good example are tachyons vs 1400mm artys. Even with the mealstroms projectile bonus unbonused tachs do more damage(even megabeams are on par).
Lets compare 2 ships with long range weaponry: Apoc, 8 MB II with aurora has a capdrain of 28cap/s and gets 26 cap/s, so 2 cap/s difference and 108km optimal range with 185dps difference and 0.005 rad/s
Megathron, 7 425mm II with spike has a capdrain of 21 cap/s and gets 19 cap/s, so 2 cap/s difference and 130km optimal range with 191dps and 0.003 rad/s
So you trade 3.2% damage and 20% range for 67% more tracking. Ok now we can start arguing wether that is a good trade or not, but its definitly not cap thats the amarr problem.
Geddon even outdamages megathron and is on par with the hyperion, a ship two tiers above it. Due to the rof bonus some cap trouble starts showing there though, but still awesome for a tier 1 ship.
If there was one thing i could change about amarr it would be a grid reduction for their beams, apoc should be able to fit a full row of megabeams without fitting mods like the megathron can do with 425mm(apoc has one turret more to compensate the lacking damage bonus, it shouldnt be further penalized by having to use a rcu just to fill it). But even as it is, amarr are far from being useless.
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Admus
Mobius Construct Knights Of the Southerncross
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Posted - 2007.07.11 12:00:00 -
[13]
Originally by: Seamus O'Malley
Originally by: X99 Z990 So they can have more time when they are going down to realise their flaws?
So they have more time to run out of cap  
I'm pretty sure they have enough time for that already.
Actually, I have no idea. I've never boarded an Amarr ship before. But I've heard tell of capacitor woes.
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |
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