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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.12 19:49:00 -
[1]
Ok, heres the deal, I have a Buzzard.
I like to explore with it which means fitting a scan probe launcher.
Also during my outings I often run into other ships that I would like to probe out, which means fitting a recon probe launcher. Obviously I have a Covops cloak as well.
Also im my mids to accomidate both things I have fitted: 1x Web 1x Scram 1x Sensor booster II 1x Codebreaker 1x Afterburner II
In the lows I use 2x T2 co-processors to get everthing I want online at a given time.
So basicly with fitting issues I would offline what I dont want until I need to switch "modes" from explorer to probe/ tackler
Both modes fit and have enough resources to run independently, but when I try to put on the second probe launcher (even offline) it tells me that it requires a ludicrous amount of CPU and wont allow me to undock even though said module is offline.
Why is this? I have 2 hardpoints for missile turrets onboard. Is it a bug or feature that wont allow me to have two probe launchers on my ship at the same time?
--------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |

Hubbins
The Three Hundred R0ADKILL
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Posted - 2007.07.12 20:10:00 -
[2]
It's intended. They don't want you to be able to use both without docking.
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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.12 20:52:00 -
[3]
If that's the case, then I have to say... how lame. It's a ship designed for astrometrics, why wouldnt it be able to use both? Was there an exploit or something that people were doing and it was nerfed, or has it always been that way?
--------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |

Manaswa
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Posted - 2007.07.12 21:17:00 -
[4]
Good lord why would you try to tackle in a gimp frig with a covops cloak on it? Let the noob in the rifter tackle and keep your cloak on.
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.07.12 21:24:00 -
[5]
I can understand the scram... maybe... the web is just asking to get yourself killed if you're able to use it.
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Trillian Mcmillan
The Arrow Project Morsus Mihi
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Posted - 2007.07.12 21:29:00 -
[6]
Forget those mids. If you absolutely must take part in the fight itself and not just scout/probe use sensor damps in the mids.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.12 21:46:00 -
[7]
Edited by: Guillame Herschel on 12/07/2007 21:47:23
Originally by: Shiela Also im my mids to accomidate both things I have fitted: 1x Web 1x Scram 1x Sensor booster II 1x Codebreaker 1x Afterburner II
In the lows I use 2x T2 co-processors to get everthing I want online at a given time.
I guess you must have a pair of Huevos Hardener I rigs in the two slots there... 'cause no way would I try to tackle anything in a Covops frig without them.
Originally by: Shiela Ok, heres the deal, I have a Buzzard.
Get two. One for exploring and one for recon.
-- Guile can always trump hardware -- |

Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.07.12 21:49:00 -
[8]
Flying a Cov Ops is like EVE in Spectator mode. I'm fitting a Scram only to hold targets for a short time, because it doesnt tank any damage
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Manaswa
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Posted - 2007.07.12 21:51:00 -
[9]
Egads adding hardener rigs on top of it? Why would you ever risk 50+mil isk worth of hardware to do a job that a half million isk ship flown by a trial account character can do just fine?
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The Monkeysphere
Last Serenity The Sundering
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Posted - 2007.07.12 21:53:00 -
[10]
Edited by: The Monkeysphere on 12/07/2007 21:53:22 Having both a recon and a regular scan probe launcher on the same ship would be overpowered to say the least, as using the sub 30 second recon probes in conjunction with exploration probes to find ships would be awesome.. but well, not for those being probed out. Goddamn mission runners. Right now you're either stuck with a) pretty fast probing times with only one type of probes or b) rather slow probing times with both types of probes. By rather slow I mean slow as hell unless you've got maxed skills, rigs and the new awesome implants.
I also happen to fly a Buzzard. IMO the lows should be for two speed mods (local hull istabs if you don't have an MWD, nanofibers if you do), the highs a covops cloak and one of the two probe launchers. The third high, if you DO have the grid/CPU, will probably be a rocket launcher with kinetic rockets - zOMG double damage bonus, or an ion blaster as the CPU usage is near nonexistent. However, having damage output has zero importance unless you're obsessed with killing abandoned haulers in 0.0.. like some of us. *cough*
The medslots differ depending on if you use an MWD or not. I personally haven't bothered to fit one so far, but it's certainly much more safer to fly around with one. You'll want a scram most likely. A few damps will be nice, but sustaining a 24km scram and dampeners more than a few cycles is impossible. So you'll want cap mods.. cap batteries help with long warps, cap rechargers help to recharge your cap (!). CCC rigs are an obvious no-no since you'll have two Gravity Capacitor Upgrades.
I haven't had to put it in such usage yet, but you can also fit a passive targeter and ship/cargo scanners.
The web and the afterbooster are an obvious no-no IMO. The SB.. why bother, really? Range is not really an issue because you're not going to do anything from range and locking time doesn't really matter; the few seconds between you uncloaking and becoming able to lock do.
Oh, and some people try to fit some sort of tank, but it's going to instapop pretty much anyway. The resists aren't exactly HAC-ish to begin with.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.12 22:08:00 -
[11]
Originally by: Manaswa Egads adding hardener rigs on top of it?
There are no "Huevos Hardener I" rigs in the game. I was making a joke. I originally posted "******* Hardener I" but CCP censors *******.
-- Guile can always trump hardware -- |

Manaswa
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Posted - 2007.07.12 22:12:00 -
[12]
Originally by: Guillame Herschel
Originally by: Manaswa Egads adding hardener rigs on top of it?
There are no "Huevos Hardener I" rigs in the game. I was making a joke. I originally posted "******* Hardener I" but CCP censors *******.
Now that I get it it was a good joke. I can be kinda literal sometimes. 
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.12 22:15:00 -
[13]
Edited by: Guillame Herschel on 12/07/2007 22:22:50 You can fit any of the 4 Covops the same way:
High: Cloak, Probe Launcher, whatever Mid: MWD, remote sensor damps, micro cap battery Low: Nanofibers, Overdrives
Some ships (*cough* Cheetah *cough*) need a MAPC to fit all that.
Rigs: Gravity Capacitors
I like an Overdrive with a Nanofiber because it increases speed when cloaked. Personal preference. Fitting all Nanofibers is good, too.
The dampers are really a security blanket, since if you have to use them, you've already messed up. But they may just do the trick and allow you to break a lock and cloak.
An alternative for the mid slot is a ECCM array for your ships' sensor type. This is for those times when you have to uncloak, so its harder to scan you down.
The micro cap battery makes up enough of what the MWD takes so you can still warp a fair distance, and run the MWD for a cycle or two extra. Anathema has enough grid to fit a Small Cap Battery II here. Not so important for exploration but good for working with gangs.
-- Guile can always trump hardware -- |

Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.12 22:46:00 -
[14]
Edited by: Shiela on 12/07/2007 22:53:39
Originally by: Manaswa Good lord why would you try to tackle in a gimp frig with a covops cloak on it? Let the noob in the rifter tackle and keep your cloak on.
It has it's uses, limited yes, but still uses.
Victim: xxxxxxxxx Alliance: NONE Corp: Federal Navy Academy Destroyed: Capsule System: xxxxxx Security: 0.0
Involved parties:
Name: xxxxxxx Security: 3.5 Alliance: SMASH Alliance Corp: Lucky Hydra Corp Ship: Drake Weapon: Scourge Heavy Missile
Name: Shiela Security: -3.1 Alliance: SMASH Alliance Corp: Warrior Nation United Ship: Buzzard Weapon: Warp Disruptor II
This guy was insta-warping all over making safespots and such, no one was around to kill or bubble him, or was fast enough to warp in on him and lock him before he could get away.
That is why I tackle with a gimp frig with a covops cloak.
Im not trying to take down Titans here
EDIT: and without a sensor booster, youll never be able to uncloak target and lock a pod before he can warp. Oh, and the web is for those jokesters who like to be AFK in safespot driving at max speed.
--------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.12 22:52:00 -
[15]
OK, I recant. You don't really need the Huevos Hardeners to tackle unarmed capsules.
-- Guile can always trump hardware -- |

Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.12 22:55:00 -
[16]
Originally by: Guillame Herschel OK, I recant. You don't really need the Huevos Hardeners to tackle unarmed capsules.
No, those go on the solo Blackbird that could. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |

Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.07.12 23:22:00 -
[17]
1xCovops Cloak 1xProbe 1xRecon
2xCPU2
stfu and scan away
nothing else fits really EVE Acronym Guide |

El'essar Viocragh
Minmatar FSK23
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Posted - 2007.07.12 23:34:00 -
[18]
Originally by: Shiela Why is this? I have 2 hardpoints for missile turrets onboard. Is it a bug or feature that wont allow me to have two probe launchers on my ship at the same time?
It is a limitation of the probing system.
The scan time is not dependant on probe, but on probe launcher. If one could fit both and on/offline as one likes, you could launch an exploration probe with the scan probe launcher, take it offline and online the recon launcher.
You now have a probe launcher with 30secs scan time and active exploration probes.
And btw, "show info" on these launchers and reading the description explicitly states that only one probe launcher may be fitted. -- [17:47] <Mephysto> its dead, jim |
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