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Brother Tycho
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.12 23:26:00 -
[1]
Anyone have a good fitting for zealot to run lvl4 on amarr agents?
SOD Killboard |

Raz Algol
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Posted - 2007.07.13 02:06:00 -
[2]
I run some thing like: 4x heavy pulse t2, medium diminishing nos 10mn AB (named) fleeting webby, euthetic cap recharger 1x medium armor repair, 2x eanm t2, TS thermal energized thingie, best named DCU, TS heatsink. best named CPR (beta thingie?)
you probably wont need all the TS stuff, but i enjoy it..
The trix is to popp the friggies from range, when theyr charging at you, and then keep your transversile up and put the nos on some thing (makes you able to perma run the entire settup..
I use x-ray on cruisers (good for the extra range while orbiting some bs), multifrequent (melts battleshipps in no time), and the long range t2 crystals (for frigg popping)
Enjoy!!
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Hotice
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Posted - 2007.07.13 03:10:00 -
[3]
This is one I use: 4 t2 heavy beams 1 small dimi nosf
1 t2 ab 1 fleet web 1 t2 cap recharger
1 corpum medium armor repairer 2-3 t2 hardeners depends on mission 2-3 dark blood or t2 heatsinks 1 beta or darkblood cpr
2 ccc rigs
If you use 2 hardeners, then you can us 3 heatsinks. If you use 3 hardeners you can only use 2 heatsinks. For missions aganist angel/bloodraid/sansha, I use 2 hardeners. Aganist merc/gruistas, I use 3. Everything runs without problem. Don't worry about tracking either. Once you've webbed the target, heavy beams can kill spider drones/elite ceptors easily as close as 5km. Just remember learn your limite and stick to it. Don't take chance since zealot is a fast ship. Warp out once or twice is not a big deal.
I use this setup for low sec lvl 4 missions. Works great and havn't lose my zealot yet. |

Brother Tycho
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.13 04:50:00 -
[4]
Originally by: Hotice This is one I use: 4 t2 heavy beams 1 small dimi nosf
1 t2 ab 1 fleet web 1 t2 cap recharger
1 corpum medium armor repairer 2-3 t2 hardeners depends on mission 2-3 dark blood or t2 heatsinks 1 beta or darkblood cpr
2 ccc rigs
If you use 2 hardeners, then you can us 3 heatsinks. If you use 3 hardeners you can only use 2 heatsinks. For missions aganist angel/bloodraid/sansha, I use 2 hardeners. Aganist merc/gruistas, I use 3. Everything runs without problem. Don't worry about tracking either. Once you've webbed the target, heavy beams can kill spider drones/elite ceptors easily as close as 5km. Just remember learn your limite and stick to it. Don't take chance since zealot is a fast ship. Warp out once or twice is not a big deal.
I use this setup for low sec lvl 4 missions. Works great and havn't lose my zealot yet.
switched to beams and fitted the cap rigs works perfectly im useing navy xray for most things and a navy rep otherwise identical thx
SOD Killboard |
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