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Icesail
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Posted - 2007.07.13 05:44:00 -
[1]
I am well aware you can salvage in any ship, but the same can be said for mining (if it has enough gun slots). What I am requesting is very simple, a specialized ship dedicated to salvage. The story behind it could be something in the lines of:
After decades of strip mining and fighting activists, and with the deplition of several large asteroids belts in empire space, ORE finaly develops a ship dedicated to extract the now valueble resources that can be found in wrecks. As with its barge class ships dedicated to mining, the new recycler ship is designed to be the best at his job in the galaxy. In order to make them profitable, the ship is equiped with the bare minimum require to perform it's salvaging duties.
Require Skills: (in line with t1, tier 3 mining barges) Science IV, Salvaging 4, Industry 5, Metalurgy 5
Recycler Ship Class Bonuses: 5% faster salvager cycle and 20% tractor beam range per level Special Role Bonus: 99.9% reduction in cpu and power grid needed for salvaging modules and tractor beams
Hull: 100 Capacity: 2000 m3 Drone Capacity: 0 Mass: 10,000,000 kg Volume: 150,000 m3 (3,750 Packaged) Inertia: 1 Hull resistances: 0
Armor: 500 Resistances: EM 70%, Exp 10%, Kin 25%, Thermal 35%
Shield: 500 Recharge: 700 secs Resistances: EM 0%, Exp 60%, Kin 40%, Thermal 20%
Capacitor: 1250 with a recharge time of 500 secs Targeting Range: 40kms Max Targets: 8 Scan Resolution: 600 mm Magnetometric sensor strength: 1 Sig: 200 m
Max Velocity: 240 m/s Warp Speed: 3
FITTINGS CPU: 50 PG: 60 Calibration: 400 with 3 rig slots Highs: 8 (all utility slots) Mids: 4 Lows: 4
Due to the ship bonuses and cpu/pg it would not be usable for anything else, so very little chances of abuse. The provided cpu/pg lets you fit 3 cap rechargers, AB, and the salvagers/tbs with the bonuses, thats it. It would also fill in a professional nitch that right now is missing. It would let us have a dedicated salvager, without giving the hardcore PVPers a heart attack when they see the combat ships turned into salvaging ships (salvaging sabre anyone?)
I put lots of thought into this ship, since I tend to have it while salvaging in my destroyer or geddon (depending on amount of loot I expect to have). The requirements are the same as to fly a tier 3 mining barge (skill points needed), so its target is the industrial player. The ship configuration and extremely low cpu/pg prevents being used (abused) in pretty much any other activities.
If I am missing anything, please feel free to add on.
Icesail
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Horchata
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Posted - 2007.07.13 05:49:00 -
[2]
I like it, where do I sign up?
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Siveron
Ex Nihilo Dignitas Expeto Libertas Foedus
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Posted - 2007.07.13 05:51:00 -
[3]
I'll take one.
+1
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Daelana
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Posted - 2007.07.13 05:53:00 -
[4]
One for me too please.
+1
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Asteroid Bandit
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Posted - 2007.07.13 06:42:00 -
[5]
Edited by: Asteroid Bandit on 13/07/2007 06:43:07 Um, its a nice idea but given the ship you propose, why? Tractor and Salvage fittings are so low you can easily fit 5 salvager's and 3 tractors with enough cpu/pg left over for a nice speed setup. Tractor cycles are already pretty fast, so a 5-25% reduction would just mean that your salvage would be done before the next wreck was tractored into range. And a destroyer will give you a better natural tank than your proposed salvager. The only real benefit I see here is the increase to tractor range. Is that worth training the equivalent of a tier 3 Barge?
Here is what I would propose. Change up the skills to Science 5, Salvaging 4, Industry 5, Industrials 4 (Metallurgy? how does that affect salvaging)
Bonuses 25% increase to tractor range 3% Bonus to chance to salvage Special Role Bonus 25% chance to retrieve better salvage (25% chance per cycle to find up to x amount more salvage material)
Keep the slot layout as you had it 8/4/4 but increase the cargo capacity to 3000 (to justify the Industrials 4 requirement and to guarantee that it could effectively salvage and loot an entire room). Give it the resists and agility of a covetor but a top speed of 150 (Throw an AB on there and you will cruise quite nicely around 300+. Toy with the cap how you like (with my thrasher I can run all 5 salvagers 3 tractors the AB and have 2 cap recharger 1s and almost perma run that, I think a salvage ship should do about the same)
And there you go, a specialized ship that will let you salvage more faster with a greater tractor range that really isn't useful in any other role.
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Russell Simmons
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Posted - 2007.07.13 07:30:00 -
[6]
Mmm, Tech 2 Bantam with 8 hi slots!
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kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.07.13 07:48:00 -
[7]
Edited by: kill0rbunny on 13/07/2007 07:48:14 Posted it half a year ago in features and ideas discussion, i got flamed at by the trolls there, so dropped the idea.
I pew therefore I am.
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Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2007.07.13 09:42:00 -
[8]
I like your idea very much, but it's speed, and extremely low armor/hull/shields, make it unsuitable for salvage work in any area with any type of danger present. If we had such a ship, I'd love to see a 300 m/s base speed minimum, and cruiser-like HP, that, when carefully set up, can tank like a Hulk against a specific NPC type. _________________________________________________________
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DarkXenon
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Posted - 2007.07.13 10:09:00 -
[9]
Very nice idea! mabey a touch more Resisits + Speed
/Signed
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big5824
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Posted - 2007.07.13 11:49:00 -
[10]
/signed
however i think they should have better resists etc so that they can be used to salvage in belts with three battleships shooting at them, maybes 80% across the board plus a repper bonus to cap usage and speed (medium rep)
but like you said, NO guns or mining stuff
also a bit more HP might be useful, maybes 1000 - 2000 on each
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Caterpillar
AUS Corporation CORE.
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Posted - 2007.07.13 11:50:00 -
[11]
Catalyst, 4 salvagers, 4 tractors, mwd/ab, 2 cargo expander IIs, job done :)
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L0st S0ul
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Posted - 2007.07.13 12:14:00 -
[12]
Edited by: L0st S0ul on 13/07/2007 12:13:48 Would be better than my destroyer I currently use.
I only salvage in high sec so danger not an issue.
yes, yes, yes i'm a carebear.
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Travyrr
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Posted - 2007.07.13 12:34:00 -
[13]
This is a great idea. Salvaging is a major pain as it is, and this type of ship would let newer players profit as a "salvager" profession, and it may actually convince other pve'rs that salvaging is worth the time. To that end, I would lower the skill reqs to be inline with a tier 3 industrial. Also, the cap recharge time needs to be upped a bit (a full rack of salvagers and tractors will run this ship's cap dry fast), and I would do away with the cpu reduction bonus and simply give it enough cpu to mount the modules. Other than that, sign me up for one!
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Manaswa
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Posted - 2007.07.13 12:43:00 -
[14]
Edited by: Manaswa on 13/07/2007 12:43:26 /me looks at my Thrasher with 4 tractors, 4 salvagers, 2 salvage rigs and a speed rig
Uh...I think they're already in the game because I don't know what the else a Thrasher is good for and its arguably the best combat destroyer.
EDIT: Oh and if you need a tank then just bring a cane. See, we Minmatar make the best garbagemen.
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Nanherma
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Posted - 2007.07.13 13:44:00 -
[15]
yea why not
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.07.13 13:45:00 -
[16]
i too would like some sort of specialized salvager. with dump truck look if possible
Only you can save mmorpgs - Stop crying for nerfs today! |

Mudkest
MetaForge Ekliptika
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Posted - 2007.07.13 14:35:00 -
[17]
oooh shiney, me wants :o
-Huzzah for punctuation in LP store! |

Panch0Villa
Caldari AFK
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Posted - 2007.07.13 14:37:00 -
[18]
Originally by: Taipan Gedscho i too would like some sort of specialized salvager. with dump truck look if possible
It should look like a tow truck, complete with rusting hull and sweaty grease monkey named Raul. "Si hoc legere scis nimium eruditionis habes" |

Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.07.13 15:03:00 -
[19]
i take a fleet of them plz...any one know where i can hire a china farmer to follow me around with it?^^ Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Markus Aurelian
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Posted - 2007.07.13 15:18:00 -
[20]
i like it. id change the skill reqs though. reduce industy req to 3(not all mission runners have an industry alt nor should it be necessary to train industry on a ship having nothing to do with a build time reduction skill). i like the amount of detail in your post.
sign me up for one when you get the bpo :) Meatwad FTW |
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VB Sarge
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Posted - 2007.07.13 15:37:00 -
[21]
I think it's a good idea, but there are definate problems with it. Destroyers, at least on the low end, have the salvager role dominated. After all, what else are they good for? Could it be a T2 ish destroyer, but give it salvaging bonuses instead?
Skills: Science 4, Salvaging 4, Industry 4, Destroyer 5, Recycler 1
Bonus: 20% tractor beam range per level, 5% better yield chance per level.
Definately buff up the Structure of the ship a little bit, put it along the lines of other T2 ships, around double or so.
240-260ish speed sounds good for this, with an AB on should be fairly quick.
2000 sounds like a pretty decent cargo capacity, just think of it as all the space the weapons took up.
Even as I'm writing this, I'm asking myself, if Destroyers are already pretty set in this market as it is, what would the benefit of this ship be, other than maybe a bigger carrying ability? Would it be worth it for someone to train up that high for the ship bonuses? I'm not sure to tell you the truth, I haven't really gotten into salvaging myself yet. I do think the idea might have merit though.
Kudos for the idea!
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Warrio
Deep Core Mining Inc.
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Posted - 2007.07.13 15:48:00 -
[22]
Give it a Turret slot or two. If I can gank in a Mammoth I'd want to able to gank in a salvage ship too. 
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Kolwrath
Amarr
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Posted - 2007.07.13 16:25:00 -
[23]
Edited by: Kolwrath on 13/07/2007 16:25:25
Originally by: Asteroid Bandit
Bonuses 25% increase to tractor range 3% Bonus to chance to salvage Special Role Bonus 25% chance to retrieve better salvage (25% chance per cycle to find up to x amount more salvage material)
Keep the slot layout as you had it 8/4/4 but increase the cargo capacity to 3000 (to justify the Industrials 4 requirement and to guarantee that it could effectively salvage and loot an entire room).
1. I dont think the better salvage bonus can work. I belive that salvage is determined by a table and it isent a random thing. I.e the values are static. I could be wrong but I belive I read that someplace.
2. 3000 m3 is way too much cargo space. 2000m3 is arguably too much. I only say this because with three Cargo Expander II you get 2000m3 * (1.27.5)^4 = 5285.31328125 m3 of cargo space. Witch is ALOT. I have never been on a mish where I have seem more than 4k of loot .. even the big ones. 3000m3 with four expander IIs would give you 7927.969921875 m3. which is just way too much. I say this because I can see these things taking up the role industrials currently hold. So really these things should have enough hold for a big mission, 3500m3 is a good number , but that is after putting in four expander IIs are put on.
You could argue that with such low HP you wont want to haul in em, but with HP that low you will be at the mercy of any belt rat. We should not forget that there are people who salvage in 0.0 belts and complexes. Some defences should be included in the design.
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marioman
Caldari Eye of God X-PACT
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Posted - 2007.07.13 17:47:00 -
[24]
Edited by: marioman on 13/07/2007 17:47:33 I had the same idea but my idea was to take one of the tech 1 cruisers and make it a t2 salvager.
For Ex. the Exequorer
HAC resists or close to it, 8 high slots, base speed of say 300m/s, base agility/inertia of a destroyer, maximum amount possible target locks, and 1000m3 base cargo.
Have the bonuses as: Cruiser: remove the hybrid dmg and swap it for 10% Tractor beam range, leave the cargo bonus. Salvager: 10% Access Bonus per lvl, 10% tractor beam speed per lvl. Role bonus: static 100% to salvager range.
Have it require <race cruiser> 5 and salvaging 5
(note on the cargo bonus, that's intended for all races, just the Exequorer the only cruiser I think that has one so you would have to give the bonus to the other 3 races.)
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.13 20:34:00 -
[25]
The salvage class vessel should also get a built-in scanner that can probe for wrecks instead of cosmic signatures.
-- Guile can always trump hardware -- |

Great Artista
Caldari Purple Cloud
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Posted - 2007.07.13 21:41:00 -
[26]
Originally by: Guillame Herschel The salvage class vessel should also get a built-in scanner that can probe for wrecks instead of cosmic signatures.
And lowsec mission running will never be the same again. Ever. So no thx, sounds good otherwise  _______ Great Artista Co-CEO
My opinions are mine and they are the right ones. Bye. |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.13 22:16:00 -
[27]
Originally by: Great Artista And lowsec mission running will never be the same again. Ever.
We can always hope. Of course, if pirates started using such a tactic, and were stupid enough not to follow up the wreck prober's findings before warping in for the kill, then there are some awesome opportunities for preparing traps for the red flashers.
-- Guile can always trump hardware -- |

Sangidava
Republic Military School
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Posted - 2007.07.13 23:05:00 -
[28]
It's called a Coercer, look into it.
Seriously, are you really running into that many wrecks that you need boosts to the salvage time? Is your fitting so tight that you can't fit 6 salvagers and 2 tractor beams to a destroyer? A 20km tractor beam isn't enough?
This is, quite frankly, a stupid idea. |

Miss Mickey
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Posted - 2007.07.13 23:21:00 -
[29]
Sadly higher resists would be a bad idea, otherwise they will just be used as cheap tanks. Resists should be in line with usual t1 ships.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.07.13 23:33:00 -
[30]
Originally by: Sangidava It's called a Coercer, look into it.
Seriously, are you really running into that many wrecks that you need boosts to the salvage time? Is your fitting so tight that you can't fit 6 salvagers and 2 tractor beams to a destroyer? A 20km tractor beam isn't enough?
This is, quite frankly, a stupid idea.
It's called a warship, look into it
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