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Zodiacx
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Posted - 2004.01.25 23:04:00 -
[1]
Edited by: Zodiacx on 25/01/2004 23:21:41 Edited by: Zodiacx on 25/01/2004 23:15:35 Edited by: Zodiacx on 25/01/2004 23:09:00 Warning System:
I would like to make a request to this awsome game that was created. I would like to see a warning system added to ships. This Icon can be put next to the scanner icon. Also there can be a toggle switch to enable or disable. Now as in skills: each skill point will have a 10k distance rating or so. So a skill up to 5 = 50k. Now with this warning system activated (enabled) when ever a threat is near, the scanning range will flash a red ring upon the distance that the threat is at and aslo a Electronic Voice will be activated "WARNING, WARNING, WARNING" and this will continue until the person disables it. This will increase awareness of spawns and so forth. Plus someone can turn there head away while mining or taking a nap at the command chair & so forth. Please get back with me on this Warning system issue. Thank you. -Zodiacx
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Xailia
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Posted - 2004.01.25 23:15:00 -
[2]
An alternative would be to add a collection of sounds that can be played for different states on the scanner.
"The sky above the port was the color of a television, tuned to a dead channel." |

Uuldahan
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Posted - 2004.01.25 23:46:00 -
[3]
Edited by: Uuldahan on 25/01/2004 23:47:27
Quote: An alternative would be to add a collection of sounds that can be played for different states on the scanner.
That's an awesome idea that I've seen many times on the forum. The scanner is a great addition to the game, but needs to be more "alarming" in case of danger. And only a few sounds would make the deal...
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JamesT Kirk
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Posted - 2004.01.25 23:52:00 -
[4]
Dude that i a GREAT idea!! i hope CCP implements it in the next patch!!!! GOOD WORK
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Niedanai
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Posted - 2004.01.26 00:43:00 -
[5]
This is already in place for PCs that have negative standings. If you have ever warp to a gate that has campers or anyone with a negative standing you automatically get a yellow threat. If they lock on you get an orange and if they fire you get a red. This doesn't work quiet the same way with NPCs but when NPCs lock me my threat indicator goes crazy and I try to lock them and this is without auto targeting on.
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