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Ryum852
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Posted - 2007.07.14 16:52:00 -
[1]
I don't know what the implications would be to pvp, but I think it would make the game a little more fun if you could grab the controls and fly the craft with the control scheme being something like freelancer had. I don't think this would work well for the bigger ships and all the targets they have and such.. but for smaller ships I think it would add a new level of fun. I don't know if you would just control the flight, or if you would also aim the missles, lasers, ect, but I just like the general idea.
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Niccolado Starwalker
Shadow Templars
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Posted - 2007.07.14 16:55:00 -
[2]
Originally by: Ryum852 I don't know what the implications would be to pvp, but I think it would make the game a little more fun if you could grab the controls and fly the craft with the control scheme being something like freelancer had. I don't think this would work well for the bigger ships and all the targets they have and such.. but for smaller ships I think it would add a new level of fun. I don't know if you would just control the flight, or if you would also aim the missles, lasers, ect, but I just like the general idea.
Anything that messes with the controls etc, like introducing joysticks or gamepads etc. its the same as killing the game! I would surely leave! I dont need any more FPS games or games which promotes use of joysticks!
Also just as what SOE did with SWG. They too messed with their controls. And they too got a solid beat for it!
I vote NO!
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
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OHGODSPIES
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Posted - 2007.07.14 16:58:00 -
[3]
Originally by: Ryum852 I think it would make the game a little more fun if you could grab the controls and fly the craft with the control scheme being something like freelancer had.
It wouldn't. Get out.
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SiJira
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Posted - 2007.07.14 17:16:00 -
[4]
why not? all the fast ships would benefit from it and if you didnt want to use it the only thing you would miss out on is fun
stop being selfish and admit that it would not only add new subscribers but give a lot of people that play the game some fun ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Oedus Caro
Caldari Cross Roads
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Posted - 2007.07.14 17:17:00 -
[5]
Well having come to EVE from SWG:JTL, I'd certainly like to be able to fly my interceptor rather than just watch it, well, swing about like some drunken idiot with rocket shoes. Flying larger ships in that fashion would truly suck, however, as you said.
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OHGODSPIES
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Posted - 2007.07.14 17:25:00 -
[6]
I'm going to bite for the megatroll.
Originally by: SiJira all the fast ships would benefit from it...
Better control, yes. Think about server load. We already have a massive cluster and it can barely handle 200 people on a single node. Add complexity(well hello there Mr Interpolation) and you get one dead server.
Originally by: SiJira ...if you didnt want to use it the only thing you would miss out on is fun
I wouldn't, I don't fly fast ships. I don't think a dread would even notice the difference. I also wouldn't be missing out on anything because the feature isn't there and won't be there. As stupid as a generic eve player may be, CCP is a bit wiser.
Originally by: SiJira stop being selfish
NO U
Originally by: SiJira ...add new subscribers...
Don't care.
Originally by: SiJira ...give a lot of people that play the game some fun.
You better have a survey.
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Sebastian Draconis
Caldari e X i l e FREGE Alliance
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Posted - 2007.07.14 17:26:00 -
[7]
Uhh, no.
Don't mess with the controls, they're fine.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Rauth Kivaro ([email protected])
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Ares Lightfeather
Gallente
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Posted - 2007.07.14 18:31:00 -
[8]
You can't mess with the controls of the ships, there is no control of your ship in eve.
You could introduce a way to control your ship though, like a joystick, it would be a great idea. It wouldn't create lag at all though... Aiming the weapons though, is a bad idea.
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.14 18:42:00 -
[9]
Originally by: Oedus Caro Well having come to EVE from SWG:JTL, I'd certainly like to be able to fly my interceptor rather than just watch it, well, swing about like some drunken idiot with rocket shoes. Flying larger ships in that fashion would truly suck, however, as you said.
I suggest you just play X-wing vs TIE Fighter and the Balance of Power add on and lament what JTL could've been.
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Tonkin
D00M. Triumvirate.
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Posted - 2007.07.14 19:15:00 -
[10]
i wouldnt mind it but i hope there would be a option to turn it off.
drive me barmy if i had to align for every gate when in a fleet.
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SiJira
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Posted - 2007.07.14 19:30:00 -
[11]
Originally by: OHGODSPIES
Better control, yes. Think about server load. We already have a massive cluster and it can barely handle 200 people on a single node. Add complexity(well hello there Mr Interpolation) and you get one dead server.
blah blah blah server load
if thats your only point then dont even say it cause everything causes lag might as well make it a text based rpg
and like i said if you fly big ships you would only be missing out on the fun the smaller ships have but there would be no change in actual combat except more fun for the people that choose to use it ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Roche Pso
Gallente Deltole Research Labs
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Posted - 2007.07.14 19:53:00 -
[12]
Originally by: Ryum852 I don't know if you would just control the flight, or if you would also aim the missles, lasers, ect, but I just like the general idea.
How would you handle aiming multiple guns at multiple targets (even on the smaller ships you can have 3 or 4 targets being engaged simultaneously) How about the turret tracking speed? Would it make aiming the guns be like trying to steer a jelly? If you think about it, it's a really dumb idea for these ships
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kimish
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Posted - 2007.07.14 22:33:00 -
[13]
should just be optionel as ryl, guildwar and other mmo's.
so yes, wouldnt hurt any one
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.14 22:39:00 -
[14]
joystick controls are already planned
read the lastest interview
now it doesn't effect game play, it wouldn't make it an fps it would be optional it is called inwards expansion, just like walking which will be opional. turning your battleship by hold left and clicking in space does not change the game.
thats like saying having point and click movement and wasd movement in WoW or EQ breaks the game. its control it lets you set your choise in space or allign manually
clicking orbit would be automati and much better than trying to manualy fly anyways
the only reason for it will be platary flight. which is also planed. keep up people ----------------------------------- I'm working my way through college target CCP |
OHGODSPIES
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Posted - 2007.07.14 22:47:00 -
[15]
Originally by: SiJira
Originally by: OHGODSPIES
Better control, yes. Think about server load. We already have a massive cluster and it can barely handle 200 people on a single node. Add complexity(well hello there Mr Interpolation) and you get one dead server.
blah blah blah server load
if thats your only point then dont even say it cause everything causes lag might as well make it a text based rpg
and like i said if you fly big ships you would only be missing out on the fun the smaller ships have but there would be no change in actual combat except more fun for the people that choose to use it
Get out until you learn to read and troll better.
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SiJira
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Posted - 2007.07.14 23:18:00 -
[16]
Originally by: OHGODSPIES
Originally by: SiJira
Originally by: OHGODSPIES
Better control, yes. Think about server load. We already have a massive cluster and it can barely handle 200 people on a single node. Add complexity(well hello there Mr Interpolation) and you get one dead server.
blah blah blah server load
if thats your only point then dont even say it cause everything causes lag might as well make it a text based rpg
and like i said if you fly big ships you would only be missing out on the fun the smaller ships have but there would be no change in actual combat except more fun for the people that choose to use it
Get out until you learn to read and troll better.
get out until you stop putting up lag as the counter to every good point introduced ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
OHGODSPIES
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Posted - 2007.07.14 23:47:00 -
[17]
Originally by: SiJira
Originally by: OHGODSPIES
Originally by: SiJira
Originally by: OHGODSPIES
Better control, yes. Think about server load. We already have a massive cluster and it can barely handle 200 people on a single node. Add complexity(well hello there Mr Interpolation) and you get one dead server.
blah blah blah server load
if thats your only point then dont even say it cause everything causes lag might as well make it a text based rpg
and like i said if you fly big ships you would only be missing out on the fun the smaller ships have but there would be no change in actual combat except more fun for the people that choose to use it
Get out until you learn to read and troll better.
get out until you stop putting up lag as the counter to every good point introduced
You are not getting out. Why are you not getting out?
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Tarminic
Black Flame Industries
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Posted - 2007.07.14 23:53:00 -
[18]
Actually, a single node tops out at about 700 players. Also, I believe I should direct you all to the link in my signature. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.07.14 23:57:00 -
[19]
Think it'd look a bit silly visually without collision detection. If eve had that and joystick style controls and you could skillfully navigate your way around asteroid fields to avoid incoming fire or somesuch, then way cool.
But then lag and server mechanics and all that.
And also ppl might want to be able to manually aim their guns, at which point it does become CS in space. Not sure if I'd like it more or less like that but it'd certainly put some ppl off where I think the skill in manually flying a craft and well at that could be a more friendly addition to pvp combat skill in addition to the current "Get good modules" skill and the "Have more friends" skill and the actually merit worthy "Fit an interesting setup to fox your opponent" skill, the latter being the only real challenge I can see in pvp in eve atm
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Khaldari KPA are recruiting In-game channel: khanidpublic |
SiJira
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Posted - 2007.07.15 00:01:00 -
[20]
Originally by: Tarminic Also, I believe I should direct you all to the link in my signature.
will you make out with my boyfriend? ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.07.15 00:11:00 -
[21]
This is all purely hypothetical and will never happen anyway for two reasons:
1. TQ just doesn't have enough processing power, network bandwidth, or internet link bandwidth to handle such a system, right now its just technically imposable, and its also a complete pain in the ass to make net code that can handle that sort of stuff for 200+ players per node.
2. It just does not fit the play or "flight" style of the ships and combat of Eve, maybe one day if CCP decide to remove MWD's and boost the base speed of all ships by 10x then good manual flight control would be much more important for all ship classes, but (as much as that would be cool) I don't see it happening and even if it did a slightly more refined version of the manual control we have now would work just fine.
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(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |
Jaikar Isillia
The Vinlanders Dark Matter Coalition
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Posted - 2007.07.15 00:13:00 -
[22]
Originally by: Tarminic Actually, a single node tops out at about 700 players. Also, I believe I should direct you all to the link in my signature.
Lol yeah 700 people in one spot trying to do something productive, kabbboooom
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OHGODSPIES
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Posted - 2007.07.15 00:14:00 -
[23]
Originally by: Tarminic Actually, a single node tops out at about 700 players. Also, I believe I should direct you all to the link in my signature.
As long as there is no shooting, fighter swarming or fleets. With fleets, it's a slideshow at 200. And if I had a solution, I'd post it, but so far I only have the problem. Until the problem is at least understood, no significant changes should be made.
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Fanjita
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Posted - 2007.07.15 00:18:00 -
[24]
Originally by: SiJira why not? all the fast ships would benefit from it and if you didnt want to use it the only thing you would miss out on is fun
stop being selfish and admit that it would not only add new subscribers but give a lot of people that play the game some fun
so are you saying a lot of people who play eve dont have fun ? are you not having fun? if not please quit eve and play a fun game so i can continue to have fun in a slightly less laggier eve cause all the people who arent having fun have left :)
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Ryum852
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Posted - 2007.07.15 00:32:00 -
[25]
Originally by: MotherMoon joystick controls are already planned
read the lastest interview
now it doesn't effect game play, it wouldn't make it an fps it would be optional it is called inwards expansion, just like walking which will be opional. turning your battleship by hold left and clicking in space does not change the game.
thats like saying having point and click movement and wasd movement in WoW or EQ breaks the game. its control it lets you set your choise in space or allign manually
clicking orbit would be automati and much better than trying to manualy fly anyways
the only reason for it will be platary flight. which is also planed. keep up people
awesome, thanks for the info
Originally by: Spoon Thumb
Think it'd look a bit silly visually without collision detection. If eve had that and joystick style controls and you could skillfully navigate your way around asteroid fields to avoid incoming fire or somesuch, then way cool.
that would be awesome to see someday, maybe nothing as extravagant as that example but simple line of sight in this game would be pretty sweet... Open a barrage of missles, lasers, whatever and boost behind some complex as they return fire... Stuff like that would be fun to do between all the other stuff that is already fun to do in this game.
All I am going to say bout the lag issues and stuff like that is... who cares, If lag or server limitations are so bad then those problems need to be fixed, not a stop in progression of ideas, and features, ect that will make this game better for some. I mean seriously what would happen if this game suddenly got an increase of 10x the current subscriber base? The game would be unplayable cause of lag so the game would shut down? Doesn't seem like a smart move to run a business where you want more subcribers, but every person that joins add to a growing problem.
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Senna Jones
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Posted - 2007.07.15 00:42:00 -
[26]
The code couldn't remotely handle the speed of joystick inputs or any sort of faster control environment. It can barely handle the double click in space or click on some hud icon and choose approach currently.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.07.15 00:45:00 -
[27]
Originally by: MotherMoon joystick controls are already planned
read the lastest interview
Linkage?
Originally by: Senna Jones The code couldn't remotely handle the speed of joystick inputs or any sort of faster control environment. It can barely handle the double click in space or click on some hud icon and choose approach currently.
Quoted for Truth! -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |
Adelorae24
Caldari Racketeers
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Posted - 2007.07.15 02:08:00 -
[28]
Ok so joystick flight controls for all ships it would just be slow as hell on big ships, but they turn slow as hell anyway...
No manual aiming of weapons, that's just stupid.
Manual flight can be engaged/disengaged at will by the use of a convenient hotkey.
Add other important hotkeys for space sims such as Match speed with target, and target closest hostile.
I don't see what is wrong with being able to just steer your ship from a chase view. The experience would kick ass tbh...
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.15 03:41:00 -
[29]
Edited by: MotherMoon on 15/07/2007 03:40:34 well here is linkage. thanks for putting up with my typos. I read what I wrote and almost cried. Linkage this comments about joystick based combat in asteroid dungeons using fighters in a carrier. if you watch ep 2 of eve tv a dev talks about joystick control for a second. same thing fighters.
Warp drive active the eve online official podcast ep... 0? or 1 winter blink coins the phrase "lagstick" ----------------------------------- I'm working my way through college target CCP |
Frug
Zenithal Harvest
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Posted - 2007.07.15 03:47:00 -
[30]
I don't think the naysayers even read the OP or considered what was actually being suggested before they started flaming.
It would be a good idea IF the servers could handle it and IF it was optional. Some people simply can't grasp hypotheticals though. It'd be fun to be able to fly around like that, but I doubt it'll happen.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
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