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Thread Statistics | Show CCP posts - 1 post(s) |

SiJira
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Posted - 2007.07.14 19:53:00 -
[1]
yes the title is true
lets make it so that the higher sovereignty you have in a system the less plexes spawn there - after all why would pirates make a base right beside a big and powerful enemy when they can easily have a secret base further away and fly to attack their enemies
also fix plexes so that once someone gets inside of them they are easier to be found by others and allow more and stronger enemies to show up when more players and advanced ships enter them ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.07.14 20:04:00 -
[2]
I'd disagree with it purely on the basic principle that the more players you have in an area, the more resources that need to be shared, thus the more resources there should be.
All this would do is make living in a given region less profitable, and the more people you have in a region the less profitable it is anyway, so whats the point?
Note: I am fairley unbiased since the region I live in has no complexs  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Ta chaina
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Posted - 2007.07.14 20:16:00 -
[3]
Originally by: Alski I'd disagree with it purely on the basic principle that the more players you have in an area, the more resources that need to be shared, thus the more resources there should be. 
Then by your way of thinking Jita should be loaded with resources, because there are alot of people there.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.07.14 20:24:00 -
[4]
How about we remove all complexes that are fixed in place (barring cosmos...those are...well I don't know what to do about those).
And then make them random and finding them entirely depends on you exploring for them? Waaaait a minute.... ---
Put in space whales!
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Ionia
Advanced Manufacturing
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Posted - 2007.07.14 20:24:00 -
[5]
Originally by: Ta chaina
Originally by: Alski I'd disagree with it purely on the basic principle that the more players you have in an area, the more resources that need to be shared, thus the more resources there should be. 
Then by your way of thinking Jita should be loaded with resources, because there are alot of people there.
Ever taken a look at the market in Jita?
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Alis Aquilae
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Posted - 2007.07.14 20:25:00 -
[6]
Also, the physics of ships in this game are unrealistic. As a result, I suggest we remove spaceships, and instead focus on making EVE a walking simulator.
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Matthew Cooper
Minmatar Who What When Where Why and How
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Posted - 2007.07.14 20:30:00 -
[7]
Originally by: Alis Aquilae I suggest we remove spaceships, and instead focus on making EVE a walking simulator.
Too late. 
Signature starts here:
Originally by: Tarminic Stop posting with your alt Kieron. 
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.14 20:47:00 -
[8]
Originally by: Ta chaina
Originally by: Alski I'd disagree with it purely on the basic principle that the more players you have in an area, the more resources that need to be shared, thus the more resources there should be. 
Then by your way of thinking Jita should be loaded with resources, because there are alot of people there.
jita IS loaded with resources thats WHY there are so many players there
the market is a resource Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Wendat Huron
Stellar Solutions
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Posted - 2007.07.14 20:55:00 -
[9]
Spamalina has a point, why would pirates continue to spawn their big operations into an increasingly tamed environment?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.14 20:58:00 -
[10]
why do they keep coming into empire where we run missions to ahnilitate them? why do they bring miners to a gun fight? why are they foolish enough to exist at all? Real turtles tank armor. Real men fly Pink.
Nerfageddon |
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.07.14 21:07:00 -
[11]
Edited by: Phrixus Zephyr on 14/07/2007 21:06:51
Originally by: Wendat Huron Spamalina has a point, why would pirates continue to spawn their big operations into an increasingly tamed environment?
...and why would pirate factions let you dock in their stations... and why would Amarr Navy ships not blow you to bits when you just blew up a convoy of slavers in a mission, regardless of what your standing is towards them. You just killed a load of their mates.
Oh, thats right. Its a game.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Wendat Huron
Stellar Solutions
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Posted - 2007.07.14 21:22:00 -
[12]
Originally by: Phrixus Zephyr Edited by: Phrixus Zephyr on 14/07/2007 21:06:51
Originally by: Wendat Huron Spamalina has a point, why would pirates continue to spawn their big operations into an increasingly tamed environment?
...and why would pirate factions let you dock in their stations... and why would Amarr Navy ships not blow you to bits when you just blew up a convoy of slavers in a mission, regardless of what your standing is towards them. You just killed a load of their mates.
Oh, thats right. Its a game.
Yes it's a game where risk vs reward should be taken into consideration, taming space around you shouldn't keep the most highly sought after pirates right next door 'cause that'd be much reward for little risk.
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djenghis jan
Amarr Debiloff's Vanguard
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Posted - 2007.07.14 21:35:00 -
[13]
it already works like this because the more you farm, the less spawns. Or so it works in empire
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SiJira
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Posted - 2007.07.14 21:39:00 -
[14]
Originally by: Wendat Huron
Originally by: Phrixus Zephyr Edited by: Phrixus Zephyr on 14/07/2007 21:06:51
Originally by: Wendat Huron Spamalina has a point, why would pirates continue to spawn their big operations into an increasingly tamed environment?
...and why would pirate factions let you dock in their stations... and why would Amarr Navy ships not blow you to bits when you just blew up a convoy of slavers in a mission, regardless of what your standing is towards them. You just killed a load of their mates.
Oh, thats right. Its a game.
Yes it's a game where risk vs reward should be taken into consideration, taming space around you shouldn't keep the most highly sought after pirates right next door 'cause that'd be much reward for little risk.
bingo   ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
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Sahwoolo Etoophie
Forum Moderator Interstellar Services Department

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Posted - 2007.07.14 21:55:00 -
[15]
Moved from General Discussion.
In case you're wondering, I'm now stationed in Jamaica that is why I look tanned and wearing sunglasses. Just look how pale I was! |
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.07.15 00:18:00 -
[16]
Originally by: Wendat Huron Yes it's a game where risk vs reward should be taken into consideration, taming space around you shouldn't keep the most highly sought after pirates right next door 'cause that'd be much reward for little risk.
Because clearly there's no difficulty at all in holding that space. Nonewhatsoever! 
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SiJira
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Posted - 2007.07.15 04:40:00 -
[17]
Originally by: James Duar
Originally by: Wendat Huron Yes it's a game where risk vs reward should be taken into consideration, taming space around you shouldn't keep the most highly sought after pirates right next door 'cause that'd be much reward for little risk.
Because clearly there's no difficulty at all in holding that space. Nonewhatsoever! 
difficulty? its a lot safer than the unsettled regions ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Tyrus Ex
Reikoku Band of Brothers
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Posted - 2007.07.15 04:45:00 -
[18]
Originally by: SiJira difficulty? its a lot safer than the unsettled regions
Name one unsettled region.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.07.15 05:25:00 -
[19]
I'd say that secured space should yield profit in the form of actual resources. Asteroids, gas clouds, and moons can be harvested in safety once the area is settled and secured. The use of NPC militaries as livestock is one of the dumbest features of EvE, the feature that reeks most of other, orcier MMOs.
I think NPC populations should be dynamic, at least in 0.0. Where they have sovreignty, they're always around, but in areas where player factions hold sway, they should be more scarce.
Overall, I still hold the opinion that I held over a year ago: It should be harder to live by the sword than to live by the plowshare, and as long as the game design caters more to those who use missiles for everything, there will be nothing more powerful than a feudal warlord, and the "civilization" in 0.0 will never be more nuanced than big sticks and cloaks made of the scalps of slain chieftains.
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