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Sessho Seki
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Posted - 2007.07.15 21:33:00 -
[31]
One problem I foresee if there is to be Tech2 battleships is the name for that class, seeing as Dreadnought(s) is already taken with a class of ships which is very clearly not a battleship. Dreadnought has traditionally been the name of a battleship class that is simply head and shoulders above competing battleships, the last dreadnoughts in real life were just 6 ships (the 4 iowa class and 2 yamato class) out of all the battleships from the early/mid 20th century.
Certainly it's a semantic issue, but at the same time things should be called what they are, and DN's in the game now are definitely not "dreadnoughts", they are more akin to a siege weapon or artillery installation.
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Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.07.15 21:34:00 -
[32]
Originally by: Mogrin No we don't. What do we need better battleships for?
What do we need better, Frigates, Destroyers, Cruisers, Battlecruisers, Barges, Industrials, Drones, Modules, and Ammo for?
Quote: You have a top and you have a bottom.
I generally have those, yes.
Quote: Battleships are the top, they are the best damage dealers and tankers. Tech 1 frigates are the bottom. They are the worst damage dealers and tankers.
Utterly incorrect.
Quote: We do not need ships worse than tech 1 frigates nor do we need ships better than battleships.
Why do we need anything other than noob ships?
Quote: If you make better battleships, then you lower the status of everything inbetween battleship and frigate.
Isn't that what tech advancement is all about?
Quote: That would just end up increasing the SP requirements for pvp, making newer players even worse off than they already are.
Uh...no. New players have it amazingly easier than they did when I started playing, you know back when Frigs could use Cruise Missiles, 1400mm could hit tackling Rifters, Torpedo Ruptures were common, Dual MWD Cavalry Ravens were the fotm, Drones were the only source of lag, and Yulai was lucky to get 300+ people in Local. The biggest baddest ship to get was a BS, tech 2 was nearly nonexistant other than Miner 2s and they cost nearly 500k each. Which was a fortune at the time. The mining ship of choice: Apoc.
Back then being in a frig was a death sentence, new players now have no idea how easy it is for them now.
Quote: I say again, tech 3 should be cosmetic only.
Why...?
Quote: Make some new cool looking ships and turrets, seed the blueprints for them, but make them do the same thing as preexisting ships and turrets, then allow for custom colored ships. Section off the different areas of different ships, allow for changing colors of the different sections, decals, etc. That would be cool and wouldn't fk anything up.
Custom ships that dont function different than the ship they were based on is an old idea...and makes no sense for a Technological Advancement.
Quote: Imagine a gallente and minmatar manufacturer could make the tempest look more like a megathron, or a hyperion look like an abbadon, but black, with your guild or corp decals on them. Maybe the age of your ship showing through dinks, damage, and battle scars.
What you are talking about has absolutely zero to do with Tech Levels.
Quote: Cosmetics would work people, theres no need to make the game more complicated and SP based. Make the custom looks cost isk and don't fix what isn't broken.
If Tech 2 BSes and eventually t2 capitals never come, then CCP should remove all other T2 ships. All or none. Period.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.15 22:07:00 -
[33]
Originally by: Mogrin No we don't. What do we need better battleships for? You have a top and you have a bottom. Battleships are the top, they are the best damage dealers and tankers. Tech 1 frigates are the bottom. They are the worst damage dealers and tankers.
We do not need ships worse than tech 1 frigates nor do we need ships better than battleships. If you make better battleships, then you lower the status of everything inbetween battleship and frigate. That would just end up increasing the SP requirements for pvp, making newer players even worse off than they already are.
I say again, tech 3 should be cosmetic only. Make some new cool looking ships and turrets, seed the blueprints for them, but make them do the same thing as preexisting ships and turrets, then allow for custom colored ships. Section off the different areas of different ships, allow for changing colors of the different sections, decals, etc. That would be cool and wouldn't fk anything up.
Imagine a gallente and minmatar manufacturer could make the tempest look more like a megathron, or a hyperion look like an abbadon, but black, with your guild or corp decals on them. Maybe the age of your ship showing through dinks, damage, and battle scars.
Cosmetics would work people, theres no need to make the game more complicated and SP based. Make the custom looks cost isk and don't fix what isn't broken.
yes we do need! Because there is a infernaly HUGE gap between BS and capital ships. We need soemthign between these. T2 BS could do it.
If brute force doesn't solve your problem... you are not using enough |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.15 22:10:00 -
[34]
Originally by: Sessho Seki One problem I foresee if there is to be Tech2 battleships is the name for that class, seeing as Dreadnought(s) is already taken with a class of ships which is very clearly not a battleship. Dreadnought has traditionally been the name of a battleship class that is simply head and shoulders above competing battleships, the last dreadnoughts in real life were just 6 ships (the 4 iowa class and 2 yamato class) out of all the battleships from the early/mid 20th century.
Certainly it's a semantic issue, but at the same time things should be called what they are, and DN's in the game now are definitely not "dreadnoughts", they are more akin to a siege weapon or artillery installation.
Dreadnaught is the name if a single BS. A Royal NAvy BS. DFreadnaught never ever meaned bigger BS. Pos Dreadnaught BS are the BS after the HMS dreadnaught, whsoe had as main differential, all firepower focused on a single range (no mixed guns)
If brute force doesn't solve your problem... you are not using enough |
Mogrin
Caldari Spartan Fleet Systems
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Posted - 2007.07.15 22:27:00 -
[35]
Originally by: Anubis Xian
Quote: Battleships are the top, they are the best damage dealers and tankers. Tech 1 frigates are the bottom. They are the worst damage dealers and tankers.
Utterly incorrect.
When considering only sub-capital combat. I shouldn't have even responded to this as everyone else knew what I was talking about, but this is just for you, Anubis.
Originally by: Anubis Xian
Quote: If you make better battleships, then you lower the status of everything inbetween battleship and frigate.
Isn't that what tech advancement is all about?
You've got to keep in mind the status quo. What makes a battlecruiser special is that its closer to a battleship than a cruiser. What makes a command ship special is that its even closer to a battleship than a battlecruiser. If you raise the standard (the battleship) then battleships are no longer the comparison, the tech 2 battleships with super resists 8/5/8 or 8/8/5 slots and double damage modifiers will be the new standard. THEN what is a battlecruiser? Its less special. As is a command ship.
Now maybe there should be more faction battleships, I think there should be a faction version for each BS, but not tech 2, thats just crazy and would totally screw up fleet balance.
Originally by: Anubis Xian
Quote: That would just end up increasing the SP requirements for pvp, making newer players even worse off than they already are.
Uh...no. New players have it amazingly easier than they did when I started playing, you know back when Frigs could use Cruise Missiles, 1400mm could hit tackling Rifters, Torpedo Ruptures were common, Dual MWD Cavalry Ravens were the fotm, Drones were the only source of lag, and Yulai was lucky to get 300+ people in Local. The biggest baddest ship to get was a BS, tech 2 was nearly nonexistant other than Miner 2s and they cost nearly 500k each. Which was a fortune at the time. The mining ship of choice: Apoc.
Back then being in a frig was a death sentence, new players now have no idea how easy it is for them now.
Where did this come from? If you released a battleship that veteran gamers could jump into immediately while newer players would have to train for 2 more years then you've effectively nerfed newer players by 2 years. Battleships are what 5 to 10 million SP players fly in fleet battles, they don't jump into command ships or hac. Battleships are the equalizers. What unifies both veteran and newer players alike.
Originally by: Anubis Xian
Quote: Cosmetics would work people, theres no need to make the game more complicated and SP based. Make the custom looks cost isk and don't fix what isn't broken.
If Tech 2 BSes and eventually t2 capitals never come, then CCP should remove all other T2 ships. All or none. Period.
Because all the tech 2 ships specialize at something. Tech 1 frigates are so fast to train that anyone can use them almost immediately. For those that like to specialize in frigates to where it means more than having a free trial account there are AFs and inties. Same with HACs, people that fly hacs fly them because they'd rather fly a cruiser than a battleship cause they just like cruisers. Same with command ships. But theres no need for a tech 2 battleship, they are the top. If you want to fly a battleship, then you simply fly a battleship. Theres no big brother for a battleship to look up to and say, nah, I'd rather fly a battleship. No, battleships are the papa. No, nothing to look up to after that. Battleships are the top, they supply the standards for which the rest of the game is based. _______________ Rokh vs. Hyperion
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
Thats one theory. |
Mogrin
Caldari Spartan Fleet Systems
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Posted - 2007.07.15 22:32:00 -
[36]
Originally by: Kagura Nikon
Originally by: Mogrin No we don't. What do we need better battleships for? You have a top and you have a bottom. Battleships are the top, they are the best damage dealers and tankers. Tech 1 frigates are the bottom. They are the worst damage dealers and tankers.
We do not need ships worse than tech 1 frigates nor do we need ships better than battleships. If you make better battleships, then you lower the status of everything inbetween battleship and frigate. That would just end up increasing the SP requirements for pvp, making newer players even worse off than they already are.
I say again, tech 3 should be cosmetic only. Make some new cool looking ships and turrets, seed the blueprints for them, but make them do the same thing as preexisting ships and turrets, then allow for custom colored ships. Section off the different areas of different ships, allow for changing colors of the different sections, decals, etc. That would be cool and wouldn't fk anything up.
Imagine a gallente and minmatar manufacturer could make the tempest look more like a megathron, or a hyperion look like an abbadon, but black, with your guild or corp decals on them. Maybe the age of your ship showing through dinks, damage, and battle scars.
Cosmetics would work people, theres no need to make the game more complicated and SP based. Make the custom looks cost isk and don't fix what isn't broken.
yes we do need! Because there is a infernaly HUGE gap between BS and capital ships. We need soemthign between these. T2 BS could do it.
Anything above a faction battleship should be classified a capital and not allowed into highsec and have the turret tracking of a sloth, but thats a much different idea than a tech 2 battleship. t2 BS is no answer to a dreadnaught. _______________ Rokh vs. Hyperion
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
Thats one theory. |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.15 22:39:00 -
[37]
um, I know answer to dreadnoughts ignoring the moros :P
a group of battleship. that's the whole point of this game :P
a 30 on 30 doesn't mean the teams are equal.
nvm I hope what I'm trying to say got in there somewhere. ----------------------------------- I'm working my way through college target CCP |
Milton Keynes
Minmatar Republic Military School
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Posted - 2007.07.15 23:08:00 -
[38]
I made a post in another (related) thread about how these Tech2 battleship might be used as Fleet Command (FC) ships in fleet fights. Please take a look at it and let me know what you think. Apologies for the long post. I did try to explain it as briefly as I could but it's a complicated topic.
Linkage
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.15 23:35:00 -
[39]
You can easily disallow gates so taht T2 battleships cannot get into HIgh sec. That si not a problem.
And if you ever been into a full of capitals figth you know soemthign strogner than BS is needed.
And stop trying to say we dotn need t2 bs. Devs already stated THERE WILL BE T2 BS. Oveur said live in last championship, they just didn 't knew their exact role.
If brute force doesn't solve your problem... you are not using enough |
TubeChild TK421
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Posted - 2007.07.15 23:36:00 -
[40]
Originally by: Anubis Xian
Originally by: TubeChild TK421 Edited by: TubeChild TK421 on 15/07/2007 20:40:26
Originally by: Diehard Si Building on the capital jump idea, what about allowing the fitting of 1 capital sized turret only. So with a few of them in a gang provides a cheaper alternative to a dread.
Cruiser: 3 million ISK Heavy Assault Cruiser: 105 million ISK Price Increase: 3500% edit: Note that these are the prices I've seen for the Deimos, arguably one of the least favorite, though not the absolute crappiest of the HACS.
Battleship: 100 million ISK T2 Battleship 3.5 billion ISK (100m * 35)
Dreadnaughts: T2 Battleships.
Have you even used the Market?
A better question would be, have you?
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.16 02:53:00 -
[41]
For tech I teir 1 BS at least I'd like to see some racial specilsation.
ex,
A gankageddon that has rediculous damage output but tanks like decorative tissue paper.
A mini-carrier like dominix, with wave upon wave of drones at it's disposal
A nanophhon like BS, low damage, but fast as sin.
And ofcourse, an OMGZEWAR scorpion. 20% bonus to ECM strength, 5% bonus to all other ewar strength per level?
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.07.16 03:25:00 -
[42]
Originally by: Mogrin Megathron = the sniper that other BS want to be when they grow up, still the best blaster BS.
Yes I'm sure the Rokh wishes it was the Megathron.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.16 03:30:00 -
[43]
I'm not saying no t2 battleships.
I's saying don't make them stronger than faction battleships
make them useful somewhere else ----------------------------------- I'm working my way through college target CCP |
Hyuuga Veralis
Pator Tech School
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Posted - 2007.07.16 03:30:00 -
[44]
And how about before T2 Bs come into play, CCP fixes the moros.
Honestly, there's no excuse for a Dread to have over 1k DPS with drones. The Moros completely throws the 'bigger isn't better' argument out of the window, into oncoming traffic, during rush hour.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.16 04:20:00 -
[45]
Originally by: Hyuuga Veralis And how about before T2 Bs come into play, CCP fixes the moros.
Honestly, there's no excuse for a Dread to have over 1k DPS with drones. The Moros completely throws the 'bigger isn't better' argument out of the window, into oncoming traffic, during rush hour.
hey.. the moros... there is your mini carrier. IT needs a nerf to it's non-drone weapons. or a nerk to drones.
but it's not to big a deal all of the time. drones are hard to control :P ----------------------------------- I'm working my way through college target CCP |
Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.07.16 05:18:00 -
[46]
Originally by: Mogrin No we don't. What do we need better battleships for? You have a top and you have a bottom. Battleships are the top, they are the best damage dealers and tankers. Tech 1 frigates are the bottom. They are the worst damage dealers and tankers.
We do not need ships worse than tech 1 frigates nor do we need ships better than battleships. If you make better battleships, then you lower the status of everything inbetween battleship and frigate. That would just end up increasing the SP requirements for pvp, making newer players even worse off than they already are.
I say again, tech 3 should be cosmetic only. Make some new cool looking ships and turrets, seed the blueprints for them, but make them do the same thing as preexisting ships and turrets, then allow for custom colored ships. Section off the different areas of different ships, allow for changing colors of the different sections, decals, etc. That would be cool and wouldn't fk anything up.
Imagine a gallente and minmatar manufacturer could make the tempest look more like a megathron, or a hyperion look like an abbadon, but black, with your guild or corp decals on them. Maybe the age of your ship showing through dinks, damage, and battle scars.
Cosmetics would work people, theres no need to make the game more complicated and SP based. Make the custom looks cost isk and don't fix what isn't broken.
That really makes no sense at all. Did you ever think of fleet fights? Well, we havent enough lag yet, we need some extra lag at loading decals and custom stuff. A tech improvement for paintings, thats great roleplay. "Commander, we finally developed our new super secred asskicking technology. We call it "Painting our ships"." Nobody would fly an expensive T2 BS with allmost no insurance wich can only be colored.
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Bralstov
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Posted - 2007.07.16 05:30:00 -
[47]
i want a t2 raven with 8 launcher hardpoint and t2 resist. Need !
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hellsknights
Phoenix Navy Chaos Incarnate.
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Posted - 2007.07.16 05:32:00 -
[48]
Edited by: hellsknights on 16/07/2007 05:32:26 I hope T2 BS's are better then faction I won't have to shell out 1Bil to get a uber BS.
Anyhow look for instance drake VS nighthawk i can get a very similar tank with these two ships and a BC shouldent even come close to a NH tank.
So it wouldent surprise me if a T2 BS would be quite similar to a faction BS.
{the word similar is used with a margin pls take in mind} Hells
Let me liberate you of your T2 mods. T2 mods are dropping in price, because of invention?? No its because of pirates. |
iudex
Caldari Halliburton Inc.
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Posted - 2007.07.16 07:38:00 -
[49]
Originally by: Kagura Nikon
yes we do need! Because there is a infernaly HUGE gap between BS and capital ships. We need soemthign between these. T2 BS could do it.
I must agree here. Today capitals are present everywhere on battelfields. It's not a rare thing to see them, it's almost "a must" to have them. Capital gangs of 20+ are not uncommon in important fights. In that situation it makes sense, that the gap between command ships (= > than bs) and capitals should be narrowed. The t2 BS should not be cheap, not easy to fly sp-wise, but they should give a singel pilot something to train on that he can use outside of alliance warfare aswell, i think they would fit perfectly in the current situation.
@Guy who asks for color paintings: Please no. It's ok when you can paint your clothes in games like lotro, but in eve you don't see the ship with the physical eye anyways (unless some blaster ships maybe, that try to get closer than 5km), so it does not fit in well and might only add to lag. And make an astarte look like a mega will just cause a mess. So don't try to make down legitimate ideas of others by providing bad ideas yourself.
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Ulii
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Posted - 2007.07.16 08:29:00 -
[50]
Originally by: Kagura Nikon
Dreadnaught is the name if a single BS. A Royal NAvy BS. DFreadnaught never ever meaned bigger BS. Pos Dreadnaught BS are the BS after the HMS dreadnaught, whsoe had as main differential, all firepower focused on a single range (no mixed guns)
wrong. Dreadnaught is the name of a lot of ships.
the oldest dating back to 1573. the latest was UK's first atomic sub.
most of these ships brought some kind of revolution in sea warfare with them. althou the one you mean (from 1906 i suppose) brought the biggest.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.16 11:15:00 -
[51]
Originally by: Ulii
Originally by: Kagura Nikon
Dreadnaught is the name if a single BS. A Royal NAvy BS. DFreadnaught never ever meaned bigger BS. Pos Dreadnaught BS are the BS after the HMS dreadnaught, whsoe had as main differential, all firepower focused on a single range (no mixed guns)
wrong. Dreadnaught is the name of a lot of ships.
the oldest dating back to 1573. the latest was UK's first atomic sub.
most of these ships brought some kind of revolution in sea warfare with them. althou the one you mean (from 1906 i suppose) brought the biggest.
yes, but when we are talkign about the Myth that dreadnaught is a bigger battleship, its wuite obvious which dreadnaught we are talkign about. Ant it was simply 1 BS. IT got the prizes are the one bringign the revolution. But it only dropped the lower caliber guns. THe japanese had already adopted the proper tactics inlcudign deactivation of lower caliber guns of the older BS. Dreadnaught was only the first entirely built with that in mind.
If brute force doesn't solve your problem... you are not using enough |
Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.07.16 17:25:00 -
[52]
Originally by: Mogrin Stuff.
Some of us want to use our Gunnery skills past BSes. On something other than a Titan. Dreads don't count.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Cardice Makar
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.16 19:16:00 -
[53]
Originally by: Ulii
Originally by: Kagura Nikon
Dreadnaught is the name if a single BS. A Royal NAvy BS. DFreadnaught never ever meaned bigger BS. Pos Dreadnaught BS are the BS after the HMS dreadnaught, whsoe had as main differential, all firepower focused on a single range (no mixed guns)
wrong. Dreadnaught is the name of a lot of ships.
the oldest dating back to 1573. the latest was UK's first atomic sub.
most of these ships brought some kind of revolution in sea warfare with them. althou the one you mean (from 1906 i suppose) brought the biggest.
Yes, and the ship class "Dreadnought" was a re-think of the entire battleship line. It was a fundamental paradigm shift towards having the existing "Battleship" class ship perform a single role at a single range with several of a single type of gun.
If you went out and inspected varying Navies' Ships-of-the-line, you'd see the difference between a "Dreadnought"-Class Battleship and other, more-or-less pervasive classes of ship. Simply put, Dreads only have one caliber of gun on their decks, whilst other battleships have a mix.
Dreadnought still describes a class-differential in modern naval terms... but the difference isn't simply size. It's PURPOSE. Whereas older designs were multi-role, the dreadnought's was simple. Shell a target into the dark ages from ridiculous ranges. It performed admirably.
Regardless: I believe t2 battleships will have very very few guns of their own and instead be relegated to a simple logistics role. Think along the lines of a scorpion. It'll be a massive "tank" [but only in pure HP] and the resists will be meager to average for T2, but they'll provide a degree of fleet-management / assistance unseen in most engagements. You don't want the class to intercede on the battle cruiser class, nor the carrier class... so a "mini" version of either seems excessive. A gang-support battleship with EWar superiority of some kind might be interesting. Jump-capable, or JumpPortal capable bs's [allowing a *small* gang to bypass gates would be cool too.
Tech 3, I hope, will favour many more specific-role rig slots to allow ship customization. The chassis need not be based on any particular race... Jove or ORE perhaps instead, but will handle Heat differently and allow for a wide degree of role modification through the use of "T3" rigs [not that they'd need to be based off of T2 rigs for manufacture]. Allowing the adjustment of specific ship stats at the expense of others would provide for a wide degree of interesting ship combinations and could make for some fun engagements. It needn't even be called "T3" and I'd like to see it have very low base skill-use.
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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.16 22:49:00 -
[54]
I like the idea of the T2 BS having one slot for capital sized weapon plus be jump drive/ cyno able.
Or even be able to deploy an area of affect weapon such as a "bomb cannon" using the bombs the stealth bomber gets or the new ECM module usable by the motherships.
Of course this would take balancing. Would make a nice addition to PvP, much like artillery is used in modern warfare. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |
TubeChild TK421
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Posted - 2007.07.16 23:09:00 -
[55]
Imagine what they guy above said about wanting to use his gunnery skills for something other than supercapitals, only repeated here.
To all the people saying EWAR should be their focus...so instead of upgrading and devaluing all the milk combat-oriented ships, they should supplant the rather unique recons? Bah.
I say give them at -least- the same firepower of the T1 BSes, and what you do from there is up in the air.
You could then give them even heavier guns, but you don't have to. You could instead enhance their maneuverability a bunch (big agility increase + mini jump drive) and make a much more interesting heavy roamer.
You could maybe even add in a hi slot module that can remotely deactivate a friendly cyno field (so someone might actually make use of the force recon's bonus to fuel consumption and their ability to slip through blockades for a change!) or even a very short range version of the Titan's jump portal generation ability. There's lots of ways you can branch them out without just making a giant combat recon (the EWAR path).
I don't really want to see them going the gang leadership route...we already have Field and Fleet Command Ships and they're being used for completely different purposes just because gang bonuses are miniscule and sucky compared to more conventional mods :p (seriously, how often do you see an Eos fitted with warfare links?)
As for complaints that they not be made more expensive than faction battleships...grow up and take it like a man. So your billion isk investment is going to be less valuable...guess how the faction cruiser pilots felt when T2 was first coming out? Preservation of the status quo is only a good reason for avoiding change when you're the rich bugger in the castle on the hill.
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Mogrin
Caldari Spartan Fleet Systems
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Posted - 2007.07.17 00:00:00 -
[56]
Originally by: Anubis Xian Some of us want to use our Gunnery skills past BSes. On something other than a Titan. Dreads don't count.
Too bad. _______________ Rokh vs. Hyperion
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
Thats one theory. |
Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.07.17 05:19:00 -
[57]
Originally by: Mogrin
Originally by: Anubis Xian Some of us want to use our Gunnery skills past BSes. On something other than a Titan. Dreads don't count.
Too bad.
*shrug*
I never liked the idea of t2 ships at all personally, creating them to fill roles that t1 ships should be filling isnt good enough for me.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.07.17 06:21:00 -
[58]
Originally by: MotherMoon faction battleships are the muscle cars of eve. I don't want them to go and be weaker than the T2 battle ships.
Hopefully these t2 battleships won't replace the faction BSes. This is what happen with faction frigates and cruisers. the assault ships are cheaper and better than faction ships. Factions ships will always be a cool collector items. and I don't think it should be changed now... but maybe facton battleships can escape this fate.
Then there is my idea of T2 faction ships :P but that is not this topic... yet
i hope t2 ones are better tbh, they should be, factions frigates and cruisers get chomped by their t2 counterparts, as should the BS.
if their released..... maybe.... eventually.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.17 10:26:00 -
[59]
Its simply fair! Drones lovers can evolve from dominix to carriers. Gun lovers cannot. Evolving to dreads is nto and evolution sicne you can hit only POS. We need a T2 battleship line OR a tier 2 dread that is focused on fighting ships.
If brute force doesn't solve your problem... you are not using enough |
Sun Paktu
Kiith Paktu
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Posted - 2007.07.17 13:05:00 -
[60]
Flagships?
Kind of like a commandship I guess but don't negate the commandship roles.
A racial skill like gallente advanced battleship, caldari advanced battleship, ect ect
You know what I would kill for though... A bonus that allows the fitting of drone control links and at least 5 high slots on the first t2 gallente bs. And maybe an ew bounus.
Oh yeah, one more thing... Just the field commandships resist or just a small bump from the t1 ship resist like what's on recons for example would be good. Well, maybe not so good but a lil easier to modify if the tank is your thing.
See you in space.
-Sun Paktu, Paktu Kiith'Sa and co-founder
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