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Bob Niac
Gallente
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Posted - 2007.07.15 17:41:00 -
[1]
Main Screen On!
Hokay .. Never Really being in an alliance; and never fying a Titan, and....
The goal of this tactic is to SEVERELY soften a blob, to the point where a Doomsday will pop just about everything.
Ships needed: around 20 - 30 stealth bombers; Stealth Recon (Cyno Ship); Titan. Also standard Fleet may apply.
Modules Needed: Stealth Bombs, Smart Bombs (Mixed), Remote ECM Burst, Jumpgate, Active Hardeners, Self-Repair.
Okay, so Recon sets up, (close to blob) hits the Cyno, in comes fleet.
Bombers are cloaked, and fleet starts to approach blob, titan hanging back a little.
about 5 km from blob, Bombers uncloak, hit hardeners and reppers/boosters. They then Hit their 2 smart bombs, lanch their "mine" and warp off.
as soon as bombers launch mine from their bay, titan hits the blob with a remote ECM Burst, allowing bombers to warp off. Titan rams blob and hits the doomsday.
Optional, But fun part:
2nd recon ship is hiding at a random planet; recon hits cyno about the time the bombers uncloak. Dreads and carriers lock on and jump. secondary fleet then warps to disabled titan and supports. Standard fleet battle ensues.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.15 17:48:00 -
[2]
now all we need for this to work is a lag free situation :P which trinity 2.0 will hopefully bring. ----------------------------------- I'm working my way through college target CCP |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.15 17:57:00 -
[3]
Edited by: Lord WarATron on 15/07/2007 18:02:53 Yes. 20-30 Bombers firing approx 1 billion worth of ammo. Meanwhile the defenders are such idiots that they fail to relise that not only are they being stalked by 20-30 bombers, but also a titan (who uses ecm burst insted of Doomsday).
/me claps hands.
Now how about some realistic scenario's?
What exactly is your tactic? Jump 20-30 Stealthbombers via a Jumportal of a pos or Titan so nobody is aware? You are aware that the bombs have a 15 second fuse, add in another minute for the stealth bombers to load grid. They will all be dead before they load up the system.
What would sound like fun, though, is insted of spending all that isk in Stealth bomber ammo, spend it on a couple of faction smartbomb carriers and cyno them in! :) --
Billion Isk Mission |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.15 18:02:00 -
[4]
Originally by: Lord WarATron Edited by: Lord WarATron on 15/07/2007 18:00:10 Yes. 20-30 Bombers firing approx 1 billion worth of ammo. Meanwhile the defenders are such idiots that they fail to relise that not only are they being stalked by 20-30 bombers, but also a titan (who uses ecm burst insted of Doomsday).
/me claps hands.
Now how about some realistic scenario's?
What exactly is your tactic? Jump 20-30 Stealthbombers via a Jumportal of a pos or Titan so nobody is aware? You are aware that the bombs have a 15 second fuse, add in another minute for the stealth bombers to load grid. They will all be dead.
you don't need to lock on so deploying the bombs will work. bombs can't be targeted either so unless you have a smart bombing ship to take them out good luck.
and 30 bombs would cover a wide area. i don't think he's saying this a small engagement tactic. But I agree that the other fleet might notic 30 bombers before they cloak. ----------------------------------- I'm working my way through college target CCP |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.15 18:07:00 -
[5]
Edited by: Lord WarATron on 15/07/2007 18:08:37
Originally by: MotherMoon
Originally by: Lord WarATron Edited by: Lord WarATron on 15/07/2007 18:00:10 Yes. 20-30 Bombers firing approx 1 billion worth of ammo. Meanwhile the defenders are such idiots that they fail to relise that not only are they being stalked by 20-30 bombers, but also a titan (who uses ecm burst insted of Doomsday).
/me claps hands.
Now how about some realistic scenario's?
What exactly is your tactic? Jump 20-30 Stealthbombers via a Jumportal of a pos or Titan so nobody is aware? You are aware that the bombs have a 15 second fuse, add in another minute for the stealth bombers to load grid. They will all be dead.
you don't need to lock on so deploying the bombs will work. bombs can't be targeted either so unless you have a smart bombing ship to take them out good luck.
and 30 bombs would cover a wide area. i don't think he's saying this a small engagement tactic. But I agree that the other fleet might notic 30 bombers before they cloak.
You jump in 30 people via Jump portal into a grid of a "blob". What happens is that eve combat lag is far far worse when jumping via a gate or Portal at the same time.
The Stealth bombers may all be dead after being sent through the portal before the server sorts itself out and sends the stealth bombers the grid info. And if the blob is small enough that the stealth bombers can load it up - then thats a waste of a couple billion of ammo, that could be spend on 2 combat carriers for a more entertaining battle. --
Billion Isk Mission |
Bob Niac
Gallente
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Posted - 2007.07.15 18:11:00 -
[6]
titan jumps with bombers (with bombers cloaked i hope)
the point is to basically do a blitz attack on the blob. Titan is the distraction while bombers crawl into place. they blitz and run, titan moves in and SSB's the blob.
If the ships aren't dead, then dreads and carriers are called in to support.
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Rita Death
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Posted - 2007.07.15 18:22:00 -
[7]
when activating the jump bridge the titan is STATIONARY!!!! meaning it has to sit there for like 5 min while all the other ships go through.
congratulations on delivering your stealthbombers to their death
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.15 18:24:00 -
[8]
Originally by: Lord WarATron Edited by: Lord WarATron on 15/07/2007 18:08:37
Originally by: MotherMoon
Originally by: Lord WarATron Edited by: Lord WarATron on 15/07/2007 18:00:10 Yes. 20-30 Bombers firing approx 1 billion worth of ammo. Meanwhile the defenders are such idiots that they fail to relise that not only are they being stalked by 20-30 bombers, but also a titan (who uses ecm burst insted of Doomsday).
/me claps hands.
Now how about some realistic scenario's?
What exactly is your tactic? Jump 20-30 Stealthbombers via a Jumportal of a pos or Titan so nobody is aware? You are aware that the bombs have a 15 second fuse, add in another minute for the stealth bombers to load grid. They will all be dead.
you don't need to lock on so deploying the bombs will work. bombs can't be targeted either so unless you have a smart bombing ship to take them out good luck.
and 30 bombs would cover a wide area. i don't think he's saying this a small engagement tactic. But I agree that the other fleet might notic 30 bombers before they cloak.
You jump in 30 people via Jump portal into a grid of a "blob". What happens is that eve combat lag is far far worse when jumping via a gate or Portal at the same time.
The Stealth bombers may all be dead after being sent through the portal before the server sorts itself out and sends the stealth bombers the grid info. And if the blob is small enough that the stealth bombers can load it up - then thats a waste of a couple billion of ammo, that could be spend on 2 combat carriers for a more entertaining battle.
i see so the jump would lag everything out.
but wouldn't the bombers stay hidden or? ----------------------------------- I'm working my way through college target CCP |
Tarminic
Black Flame Industries
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Posted - 2007.07.15 18:28:00 -
[9]
What if the bombers were on the gate that the incoming fleet was jumping through? They've already loaded the grid so they should be slightly less lagged than the incoming fleet. Once the fleet jumps through, decloak, spam the bombs, and warp. Once the enemies realize what's going on they'll all be sitting in clone vats back home. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |
Bob Niac
Gallente
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Posted - 2007.07.15 18:31:00 -
[10]
Edited by: Bob Niac on 15/07/2007 18:31:12 fine then, have bomber jump via standard gate and have titan pop in near said gate. sync titan jump and bombers gating. change tactic accoringly.
Edit .. beat me to it
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.15 19:04:00 -
[11]
It doesn't need all that complexity.
Your scouts determine what route the enemy fleet is taking. Stealth bombers (and really 10, with a total bomb value at 150-200 mil, should be enough) sit on the gate in a system waiting for them cloaked. A large bubble is anchored on the gate. A covert ops watches the other side of the gate to give warning when the enemy fleet arrives.
When the enemy fleet jumps in and decloaks from the jump, the stealth bombers drop their bombs and align for a planet, or whatever else they will be warping to. 8-10 seconds after dropping their bombs, the bombers decloak and insta-warp.
As soon as the bombs have gone off, you entire fleet warps in. Anything in the enemy fleet that isn't dead at that point is so heavily damaged that it goes down without a problem.
No real need for a Titan. ------------------
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Market garden
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Posted - 2007.07.15 19:07:00 -
[12]
Please tell me youre joking? No wai would this happen in real eve
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Bob Niac
Gallente
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Posted - 2007.07.15 19:23:00 -
[13]
Originally by: Hannobaal It doesn't need all that complexity.
Your scouts determine what route the enemy fleet is taking. Stealth bombers (and really 10, with a total bomb value at 150-200 mil, should be enough) sit on the gate in a system waiting for them cloaked. A large bubble is anchored on the gate. A covert ops watches the other side of the gate to give warning when the enemy fleet arrives.
When the enemy fleet jumps in and decloaks from the jump, the stealth bombers drop their bombs and align for a planet, or whatever else they will be warping to. 8-10 seconds after dropping their bombs, the bombers decloak and insta-warp.
As soon as the bombs have gone off, you entire fleet warps in. Anything in the enemy fleet that isn't dead at that point is so heavily damaged that it goes down without a problem.
No real need for a Titan.
makes sense. Still would rather the bombers unload a double whammy by sync'ing a smart bomb pulse as they uncloak and THEN launch the floaters.
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Jovoich
SkriVven
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Posted - 2007.07.15 19:29:00 -
[14]
just get 10 titans to sit at the gate cloaked and BAM when they jump though all 10 fire of there dds and the hostile fleet is dead! (might also kill ur own titans, but hayho) and u need 10 titans coz i said so
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.07.15 19:42:00 -
[15]
Originally by: Jovoich just get 10 titans to sit at the gate cloaked and BAM when they jump though all 10 fire of there dds and the hostile fleet is dead! (might also kill ur own titans, but hayho) and u need 10 titans coz i said so
And don't forget to say, "KEK!" in local.
------------------- WE'RE SORRY, SOMETHING HAPPENED |
Jovoich
SkriVven
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Posted - 2007.07.15 20:23:00 -
[16]
Originally by: Roy Batty68
Originally by: Jovoich And don't forget to say, "KEK!" in local.
Good point, without this it wouldn't work
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Irob Urore
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Posted - 2007.07.15 20:39:00 -
[17]
still it would be fun roaming around in a 30 man stealth bomber squad
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.15 21:02:00 -
[18]
Originally by: Market garden Please tell me youre joking? No wai would this happen in real eve
Post with your main.
And why not? ------------------
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Chucky
Confederation of Red Moon Red Moon Federation
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Posted - 2007.07.15 21:54:00 -
[19]
For the people that where living under a rock and haven't seen it! All Your Base Are Belong To Us
... you will see more and more marketing which in turn will bring you more players to torture. |
Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.07.15 22:17:00 -
[20]
The whole smartbomb thing doesn't make much sense to me either.
A pair of small smart bombs each, what is the purpose? With the bombs and DD in the mix, small smarties won't make any difference at all unless you concentrate them for damage....at which point the bombers will be popping each other before anything else goes boom. The Stealth Bombers will be long dead before any drones even reach them, so there is no defensive purpose to having the smarties either.
The best use I've seen for bombs so far is either in an ambush situation, or as supplements in a more traditional fleet. But as others have mentioned, the costs per bomb really makes using them prohibitive except in optimal situations.
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band0fdevs
Gallente Band of Dev's
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Posted - 2007.07.15 22:22:00 -
[21]
they aer a limited tho useful if u fiddle with tactics as far as a tactical situation
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.15 23:00:00 -
[22]
Originally by: MotherMoon
i see so the jump would lag everything out.
but wouldn't the bombers stay hidden or?
They would not be hidden. --
Billion Isk Mission |
SiJira
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Posted - 2007.07.15 23:08:00 -
[23]
lag reduction lvl 5 trained? ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.15 23:23:00 -
[24]
Originally by: Hannobaal It doesn't need all that complexity.
Your scouts determine what route the enemy fleet is taking. Stealth bombers (and really 10, with a total bomb value at 150-200 mil, should be enough) sit on the gate in a system waiting for them cloaked. A large bubble is anchored on the gate. A covert ops watches the other side of the gate to give warning when the enemy fleet arrives.
When the enemy fleet jumps in and decloaks from the jump, the stealth bombers drop their bombs and align for a planet, or whatever else they will be warping to. 8-10 seconds after dropping their bombs, the bombers decloak and insta-warp.
As soon as the bombs have gone off, you entire fleet warps in. Anything in the enemy fleet that isn't dead at that point is so heavily damaged that it goes down without a problem.
No real need for a Titan.
Ooops!
I just realized what I have written. Scratch the bubble part. You can't have a bubble on the gate unless the bombers are willing to die with the blast, or they are fast enough to move out of the explosion radius while cloaked. ------------------
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Algorithm 5
Caldari Hakata Group Blade.
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Posted - 2007.07.16 00:25:00 -
[25]
Originally by: Hannobaal
I just realized what I have written. Scratch the bubble part. You can't have a bubble on the gate unless the bombers are willing to die with the blast, or they are fast enough to move out of the explosion radius while cloaked.
Yep, you don't need the bubble. If you drop the bombs as soon as local starts to jump and warp, you are all gone by the time anyone can see the ships, and once the gang has loaded up, there's only a few seconds till the bomb goes.
Since gangs are generally trained to hold cloak if there's hostiles in system, that should do the rest.
The main problem for a gang of a decent size to make the cost of the 10 bombs with it, is why would they jump in? Presumably they have a cov ops or something scouting. When the scout sees 10 people in local, with not one person visible on the scanner, they are going to play it cautious.
There's going to be useful situations (for example, a smaller handful is probably going to strip the tacklers off the gang) but it it will be an extremely tactics-dependant thing to use them (efficiently).
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Dave White
coracao ardente
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Posted - 2007.07.16 00:27:00 -
[26]
You have no chance to survive make your time
Originally by: CCP kieron Dave, that sig is freaky and funny at the same time.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.16 01:18:00 -
[27]
Originally by: Algorithm 5
Originally by: Hannobaal
I just realized what I have written. Scratch the bubble part. You can't have a bubble on the gate unless the bombers are willing to die with the blast, or they are fast enough to move out of the explosion radius while cloaked.
Yep, you don't need the bubble. If you drop the bombs as soon as local starts to jump and warp, you are all gone by the time anyone can see the ships, and once the gang has loaded up, there's only a few seconds till the bomb goes.
Since gangs are generally trained to hold cloak if there's hostiles in system, that should do the rest.
Dont know if its changed in the Rev II patch, but being cloaked upon jumping in through a standard gate keeps you invurnerable until you decloak.
I do know that warping after firing a standard missiles makes the missile do 0 damage. I thought this was carried over to stealth bombers as well? --
Billion Isk Mission |
Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.16 03:08:00 -
[28]
They have 30 seconds when they will be cloaked and invulnerable after jumping if they don't do anything. And if they see stealth bombers warping off as they jump in, they are certainly going to wait until after the explosions.
So, you need to wait until after they start decloaking (or, if they hold cloak, until 10 seconds or something before the 30 seconds are up) before dropping the bombs. There needs to be something to pin them down at the gate long enough.
Perhaps a cloaked interdictor? Stealth bombers align, drop their bombs, decloak and warp right away. As soon as they are warping, the interdictor decloaks, drops a bubble, runs out of it on mwd and warps. (Interdictor may easily die though.) ------------------
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.16 03:11:00 -
[29]
Originally by: Lord WarATron I do know that warping after firing a standard missiles makes the missile do 0 damage. I thought this was carried over to stealth bombers as well?
Bombs will go off as normal as long as the bombers stay in system and don't dock during the 15 second countdown. ------------------
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Hohne
Antares Fleet Yards SMASH Alliance
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Posted - 2007.07.16 12:35:00 -
[30]
When you're carrying a bomb worth almost 20m, getting the ship carrying it out is a secondary concern. :o
Basically, you're counting on lag for bombers to ever be useful. If there is lag, there's a good chance the bombs will go off before anyone can do anything about it. In lag free situations it's going to be very hard to kill anything worth the ammo. Ecm bursts on the bombers would be more worthwhile than small smartbombs. Other than that you might as well fit them to die... oh. And they all need to make sure they're using the same bomb type.
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