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LoganFire
Amarr Quam Singulari Anarchy Empire
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Posted - 2007.07.19 12:51:00 -
[1]
I know theres a thread running at the moment on Anchon carrier set ups but want I want to know which set up would be best used a single rep or duel most. Single rep you can do a emergiance jump out as you should be able to keep ur cap above 75% plus u have a better chance at holding your cap against a nos ships, However a deul rep you can take more damage.
So Anchon ppl what do you think.
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PWNERIZE
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Posted - 2007.07.19 12:58:00 -
[2]
Edited by: PWNERIZE on 19/07/2007 13:01:38 Damn ninja mod edit stole my comments .
Also it's an Archon, not an Aeon, you get one point on you and you won't be able to warp. Use two reps because you're going to have to tank.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.19 13:28:00 -
[3]
You can't do an emergency jump out no matter how much cap you have if someone has a point on you so that's irrelevant.
Go for best tank and sustainability possibly. double rep is a must imo.
DE
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Andre Ricard
Gallente Templars of Space Sparta Alliance
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Posted - 2007.07.19 13:28:00 -
[4]
if your cap is running low who says you have to keep both reps running? Turn one off.
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.07.19 13:32:00 -
[5]
Edited by: Chronus26 on 19/07/2007 13:32:14
Originally by: DarkElf You can't do an emergency jump out no matter how much cap you have if someone has a point on you so that's irrelevant.
Go for best tank and sustainability possibly. double rep is a must imo.
DE
Agreed, a Carrier with 1 rep won't be tanking much more than 3-4 T2 fit BS. -----
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Lore Isander
Caldari Paisti
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Posted - 2007.07.19 14:45:00 -
[6]
2 fits I have used:
2x Capital Remote Rep 2x Drone Control Unit 1x Large Smartbomb
1x Sensor Booster II 3x Cap Recharger II
2x Capital Rep 1x Exp Hard II 1x Kin Hard II 1x Therm Hard II 1x EANM II 1x Cap Relay II
3x CCC
OR the HEAVY tank fit:
5x Heavy Dim Nos
4x Cap Recharger II
3x Capital Rep 1x Exp Hard II 1x Kin Hard II 1x Therm Hard II 2x Cap Relay II
3x CCC
--- How do I shot web? |

LoganFire
Amarr Quam Singulari Anarchy Empire
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Posted - 2007.07.19 15:58:00 -
[7]
Originally by: DarkElf You can't do an emergency jump out no matter how much cap you have if someone has a point on you so that's irrelevant.
Go for best tank and sustainability possibly. double rep is a must imo.
DE
I know where your coming from but if some one has a point on you that what ur drones are for. (Fighters Med, warriors and smart bomb) However the problem with two caps repairs running is that if your being nos ur in trouble even if back up is on the way.
For those ppl who have losed carriers in a battle what if you could have change your set up would you have changed and of the mods.
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Danar Nicabar
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Posted - 2007.07.19 16:03:00 -
[8]
Why all the cap rigs? On a couple billion isk ship, wouldn't like, armor rigs be a good idea, or does the carrier suffer from that bad cap issue?
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Niffetin
Gallente
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Posted - 2007.07.19 16:08:00 -
[9]
Originally by: Danar Nicabar Why all the cap rigs? On a couple billion isk ship, wouldn't like, armor rigs be a good idea, or does the carrier suffer from that bad cap issue?
If you want to permarun 2-3 reppers, you definitely need cap rigs. And they give you nice little "resist bonus" against nos too.
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Niffetin
Gallente
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Posted - 2007.07.19 16:08:00 -
[10]
Originally by: Danar Nicabar Why all the cap rigs? On a couple billion isk ship, wouldn't like, armor rigs be a good idea, or does the carrier suffer from that bad cap issue?
If you want to permarun 2-3 reppers, you definitely need cap rigs. And they give you nice little "resist bonus" against nos too.
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.07.19 16:20:00 -
[11]
Originally by: Danar Nicabar Why all the cap rigs? On a couple billion isk ship, wouldn't like, armor rigs be a good idea, or does the carrier suffer from that bad cap issue?
Cap is life and Armor Rep Amount rigs dont affect Capital Reps. -----
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.19 16:43:00 -
[12]
Originally by: Danar Nicabar Why all the cap rigs? On a couple billion isk ship, wouldn't like, armor rigs be a good idea, or does the carrier suffer from that bad cap issue?
The only armor rigs that work on cap ships are hp rigs which aren't that much use tbh.
Whenever anyone goes after a cap ship u know they're gonna be packing nos so cap really is life. Plus a twin rep decent resist carrier tank can tank a huge amount of dps, especially an archon so cap is really ur main worry.
Tbh a carrier should never really be on it's own so it's more about what you have with you that affects the outcome of a fight. If a carrier is alone then it doesn't take a great force to kill it.
DE
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