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Fehz
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Posted - 2007.07.20 14:35:00 -
[1]
Can anyone here run a mwd, 24km scram, and an ew module at the same time for more than a minute? I was playing with quickfit, and realized that I could go from 30 seconds of usability on all 3 mid slot modules to 52 seconds if i maxed a bunch of skills, but to me, that still isn't enough. Should I just give up and put a bunch of booster 75's in place of the ew of choice? And also, what ew would be good to use on a crow besides the obvious web for staying alive vs other intys?
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wictro
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Posted - 2007.07.20 14:43:00 -
[2]
many ships can run those infinetly.
Train the skills that reduce the cap use of those modules, get a ship with bonus to cap usage.
Get cap recharge rigs/modules.
The multi ECM and warp disruptor eat a lot of cap compared to their "siblings"
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Fehz
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Posted - 2007.07.20 14:51:00 -
[3]
yeah, i figured in the skills to reduce cap usage and increase duration for everything.. I guess I'm going to have to go with a cap rig in the second slot after my single polycarbon i have in there. I guess I'll go play with quickfit to see if a recharge rig, or a max cap rig would be better. I just want to be able to stay out at 20km and hold my target still, and not stop scramming if they get 21km away for a moment.. guess it's going to be a tackle-only ship since i can't fit a 3rd launcher along with the cap booster. Guess it's time to think about adv weapons upg 5, also.
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Krysta Gemme
Church of Salvation
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Posted - 2007.07.20 15:16:00 -
[4]
I think Eve is a hell of alot funner than Quickfit :3 ------
"Born Amarr. Raised Matari. Separated by hatred. Together by fate." |

Xarthaginian
Maelstrom Crew
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Posted - 2007.07.20 15:23:00 -
[5]
I find testing these things on the test server is much better than quickfit, sure quickfit is great for seeing if things will fit but for performance i'd rather rely on experience. You'll very rarely if ever, find yourself at 100% cap, at optimal range and needing to turn those 3 mods on at the exact same time.
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Zingo Aleig
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Posted - 2007.07.20 15:28:00 -
[6]
drop some speed mods/bcu's for relays perhaps?
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Zkillz kun
Beets and Gravy Syndicate
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Posted - 2007.07.20 15:47:00 -
[7]
no most ships can't run mwd forever because tis not emant to be. except for the nano ships with max skills and fittings designed to go at top speed 23/7 you wont be able to perma run your mwd. just a basic fact in eve. mwd is a speed boost for getting in range.
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Fehz
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Posted - 2007.07.20 15:52:00 -
[8]
Originally by: Zkillz kun no most ships can't run mwd forever because tis not emant to be. except for the nano ships with max skills and fittings designed to go at top speed 23/7 you wont be able to perma run your mwd. just a basic fact in eve. mwd is a speed boost for getting in range.
Speed is my tank, and i'm just at 6.9km/sec when orbiting at approx 21km when it's set to a 16.5k orbit. So I can't drop any of those. Do you think (as long as i'm not target painted) that my less than 30m signature radius would be enough to keep me alive when the mwd isn't being ran?
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Fehz
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Posted - 2007.07.20 15:53:00 -
[9]
Edited by: Fehz on 20/07/2007 15:53:09
Originally by: Zkillz kun no most ships can't run mwd forever because tis not emant to be. except for the nano ships with max skills and fittings designed to go at top speed 23/7 you wont be able to perma run your mwd. just a basic fact in eve. mwd is a speed boost for getting in range.
Weren't you one of the guys waiting for my crap raven hiding in a station in a .4 system a couple weeks ago?
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Akiman
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Posted - 2007.07.20 15:53:00 -
[10]
cap recharge rigs
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Zkillz kun
Beets and Gravy Syndicate
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Posted - 2007.07.20 15:56:00 -
[11]
Originally by: Fehz
Originally by: Zkillz kun no most ships can't run mwd forever because tis not emant to be. except for the nano ships with max skills and fittings designed to go at top speed 23/7 you wont be able to perma run your mwd. just a basic fact in eve. mwd is a speed boost for getting in range.
Speed is my tank, and i'm just at 6.9km/sec when orbiting at approx 21km when it's set to a 16.5k orbit. So I can't drop any of those. Do you think (as long as i'm not target painted) that my less than 30m signature radius would be enough to keep me alive when the mwd isn't being ran?
i'm guessing you are in an inty in which case yes. your base speed at 15-20km is going to be more than enough to dodge any guns and 30m sig radius with T2 resits will be ok against missile boats. don't be suprised when you have to run away from a drake tho. also, people need to stop posting every time the ship they spent all their time training for doesn't do supremely in every single situation they ever encounter. just sit at 17k with your mwd off and if the target starts to accelerate tap the mwd to stay ahead/ontop of them
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Zkillz kun
Beets and Gravy Syndicate
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Posted - 2007.07.20 15:56:00 -
[12]
Originally by: Fehz Edited by: Fehz on 20/07/2007 15:53:09
Originally by: Zkillz kun no most ships can't run mwd forever because tis not emant to be. except for the nano ships with max skills and fittings designed to go at top speed 23/7 you wont be able to perma run your mwd. just a basic fact in eve. mwd is a speed boost for getting in range.
Weren't you one of the guys waiting for my crap raven hiding in a station in a .4 system a couple weeks ago?
xD most likely
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Cpt Branko
Guardian Heroes
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Posted - 2007.07.20 16:01:00 -
[13]
Edited by: Cpt Branko on 20/07/2007 16:02:58
Originally by: Zkillz kun no most ships can't run mwd forever because tis not emant to be. except for the nano ships with max skills and fittings designed to go at top speed 23/7 you wont be able to perma run your mwd. just a basic fact in eve. mwd is a speed boost for getting in range.
Errr, I can permarun a MWD fine on a Rifter, of all things, and my cap skills are only at 4 + high speed maneuver 3 with just a Cap Recharger II, and it can run for quite a while without one. Running a distruptor is not going to happen for very long with a Cap Recharger II, though, but with a few more weeks, it should be fine. I'm not sure wether I have a +1% or a +3% cap amount implant, though, would have to get back from work to check.
I run catalyzed cold-gas 1mn MWD to avoid the increased cap usage on the T2 one at the expense of a bit of cash and a bit of speed.
If you're willing to spend a load of cash on a crow, you can always buy a gistii MWD, for really low cap use and insane speed on top.
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Khorian
Gallente Excidium.
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Posted - 2007.07.20 16:06:00 -
[14]
I permarun MWD on a Deimos, but only till I am in range, then i switch to Scram, Web and blasters.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.20 16:08:00 -
[15]
I can perma run the mwd and disruptor on my crow but i use 2 cap rigs on it. If u wanted to use a damp or something as well i'm pretty sure u could with a cap relay or 2 max.
DE
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Fehz
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Posted - 2007.07.20 16:16:00 -
[16]
obviously you have to pick your targets. I was just hoping i might be able to one day solo some noob cruisers and pretty much all frigates. I do have a gistii a-type and can run that indefinitely, but throw anything else in there and it drains pretty quick. I'm going to get better at using it with some cap booster 75's, and eventually switch that out for a web. I won't be able to run it indefinitely, but I'm gonna test with some corp mates how much damage I am taking from them without going 6.9 to 8.5km/sec. Thanks for the idea about tapping it when they decide to approach me.
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Cpt Branko
Guardian Heroes
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Posted - 2007.07.20 16:35:00 -
[17]
Edited by: Cpt Branko on 20/07/2007 16:36:50
Originally by: Fehz obviously you have to pick your targets. I was just hoping i might be able to one day solo some noob cruisers and pretty much all frigates. I do have a gistii a-type and can run that indefinitely, but throw anything else in there and it drains pretty quick.
With a Gistii and decent/good skills you should probably be able to permarun a 20km fleeting distruptor (least cap use, don't know about the 24km one) and MWD with a Cap Recharger II. Try it out on a corp-mate, quickfit doesn't really do a hell of a job simulating cap for me.
Maybe one of the cheaper cap amount hardwirings helps, too.
I don't see why you'd want a web on a crow. If anything with guns comes into webrange, well, you're in a world of problems anyway.
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Fehz
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Posted - 2007.07.20 16:46:00 -
[18]
Originally by: Cpt Branko Edited by: Cpt Branko on 20/07/2007 16:36:50
Originally by: Fehz obviously you have to pick your targets. I was just hoping i might be able to one day solo some noob cruisers and pretty much all frigates. I do have a gistii a-type and can run that indefinitely, but throw anything else in there and it drains pretty quick.
With a Gistii and decent/good skills you should probably be able to permarun a 20km fleeting distruptor (least cap use, don't know about the 24km one) and MWD with a Cap Recharger II. Try it out on a corp-mate, quickfit doesn't really do a hell of a job simulating cap for me.
Maybe one of the cheaper cap amount hardwirings helps, too.
I don't see why you'd want a web on a crow. If anything with guns comes into webrange, well, you're in a world of problems anyway.
Okay, I'll try the fleeting disruptor and just tighten my orbit a bit.. (/me crosses his fingers and hopes to never get within 14k and webbed by some faction webber). Some el' cheapo cap implants will be soon to follow.. and a cap rig.. until the day I can get some snake implants. I'll see if that gets me by enough so that I can fit a sensor booster or something for nabbin' pods and gate camping.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.20 17:28:00 -
[19]
Edited by: DarkElf on 20/07/2007 17:28:37 cap rigs are ur friends
DE
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