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ForumPosterAlt
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Posted - 2007.07.22 17:12:00 -
[31]
Edited by: ForumPosterAlt on 22/07/2007 17:13:45
Originally by: Gibbal Slogspit Make cans bigger, archorable containers are too small yet are the only ways to protect VS ore thiefs/can flippers.
Thats true, all the more serious miners just jetcan with a hauler and security, leaving the solo, less serious miners to deal with tiny capacity secure cans, spamming the belts with tons of them.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.07.22 17:14:00 -
[32]
Originally by: Suboran Edited by: Suboran on 22/07/2007 17:10:25 how about after 3 months they unanchor and password resets 
^^
The simple answers are always the best. Anything that isn't touched for 3 months can reset, and then it's up for grabs. If you're seriously wanting to keep a can, visiting it 4 times a year isn't really too much to ask... --------
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tiewan
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Posted - 2007.07.22 17:16:00 -
[33]
Originally by: Suboran Edited by: Suboran on 22/07/2007 17:10:25 how about after 3 months they unanchor and password resets 
yes... YES!!!
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The Pointless
Gallente Plastic Toys
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Posted - 2007.07.22 17:17:00 -
[34]
Originally by: Suboran Edited by: Suboran on 22/07/2007 17:10:25 how about after 3 months they unanchor and password resets 
And our survey says: OOOAAOOOAAOOOAAOOOAAOOOAAOOOAAoooaaoooaaoooaaooo...
And it's the Top Answer! 

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"Breaking News! The Pointless hates GIFs!" |

Gaius Gallius
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Posted - 2007.07.22 17:17:00 -
[35]
I would love to see CCP do something about the GSC spamming in empire. I forget which system it was, but I remember running across an ice field that had so many cans in it that my client froze up and I had to kill it from task manager. I didn't get an exact count, but I couldn't see anything but little yellow circles on my screen.
Three months sounds like a reasonable lifetime, given that the rigors of space must be kind of tough on a can.
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Teron D'Amun
The Burning Orphans Exuro Mortis
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Posted - 2007.07.22 17:46:00 -
[36]
the only system that should never have cans removed is New Eden 
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Solothores
Minmatar
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Posted - 2007.07.22 18:16:00 -
[37]
Edited by: Solothores on 22/07/2007 18:19:18 Just add a maintenance fee / tax rate for any anchored can that is deducted on a daily base, make it high enough , so that ppl consider security cans to be instruments of selective application, that surely don't want to be left in space without a good reason. Feel free to let player corps decide the maintenance fee / tax rate that is to be deducted in 0.0 space by themselves.
Cheers S.
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2007.07.22 20:07:00 -
[38]
GSC have been complained about for so long it's incredible, so either CCP can't figure out a way to handle them or the coding of that section of the game is too dodgey to change.
Do they cause lag yes, CCP knows this as do all the other players. They didn't even get rid of the cans when they changed the anchoring rules. Hopefully when they go to random belts they get rid of all the cans that are already out there.
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Caiman Graystock
The Caldari Confederation
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Posted - 2007.07.22 20:17:00 -
[39]
I don't see why there can't be an expiry date on secure cans, why would anyone really need to leave one for more than a month or so?
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Yanjul Slagenhoffen
NovaeDyne Industries Frontier Trade League
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Posted - 2007.07.22 20:22:00 -
[40]
A lot of these suggestions would punish miners, yet Miners arent exactly doing anything wrong, unless of course they are macro miners or selling isk for money.
You need to spam anchored containers because the biggest have a capacity of 3900 m3compared to 27500m3 jetcans.
Simple solution; - Anchor skill given the attribute of +1 can allowed anchored in space.
- Make a 'Mining Secure Can', that has like 20Km3 space and is password protected.
- CCP make a script that removes any unused anchored cans. Say a 3 month+ of unused ones.
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Kerfira
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Posted - 2007.07.22 21:46:00 -
[41]
Edited by: Kerfira on 22/07/2007 21:49:47
Originally by: Yanjul Slagenhoffen A lot of these suggestions would punish miners, yet Miners arent exactly doing anything wrong, unless of course they are macro miners or selling isk for money.
You are correct in that any modification to anchoring of containers shouldn't harm active miners.
Personally I think anchored containers should automatically un-anchor themselves after 1 month of inactivity (i.e. nobody having moved stuff into or out of them). That way containers which are used stay, and those not used can be picked up by scavengers (watch people race to the belts one month after such a change is implemented *lol*).
However, the giant secure can is as big as anchored containers should be! It helps newbies mine securely, but if you want to do mining on an industrial scale, you either need to arrange for haulers or run the risk of theft! Ore stealing is a fun profession too. No need to nerf it 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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syphurous
Gallente
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Posted - 2007.07.22 22:16:00 -
[42]
Edited by: syphurous on 22/07/2007 22:17:37 BELTS ARE MOVING TO EXPLORATION ( Dev says Rev 3 )
Is that clear enough or do you all need to waste more time rambling on about something that wont matter ? ______________________________
The best way to predict the future is to invent it. |

Ma Raia'l
Amarr PIE Inc.
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Posted - 2007.07.23 03:13:00 -
[43]
Edited by: Ma Raia''l on 23/07/2007 03:21:39 Edited by: Ma Raia''l on 23/07/2007 03:13:37
Originally by: syphurous Edited by: syphurous on 22/07/2007 22:17:37 BELTS ARE MOVING TO EXPLORATION ( Dev says Rev 3 )
Is that clear enough or do you all need to waste more time rambling on about something that wont matter ?
Will this also remove pre-existing cans in the current location of the belts? Or will it still leave fields of cans sitting in the middle of space never to be used again? If belts are moving to exploration sites, will these sites remain persistent over multiple downtimes, or will they spawn randomly like exploration sites? What's to stop people anchoring cans at the new belts and leaving them there forever?
The solution to this problem isn't as clear cut as that. All the posters that agree with the OP's idea are still valid in their opinions and concerns.
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SiJira
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Posted - 2007.07.23 03:34:00 -
[44]
Originally by: syphurous Edited by: syphurous on 22/07/2007 22:17:37 BELTS ARE MOVING TO EXPLORATION ( Dev says Rev 3 )
Is that clear enough or do you all need to waste more time rambling on about something that wont matter ?
not all of them - just the good ones ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

syphurous
Gallente
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Posted - 2007.07.23 04:00:00 -
[45]
They will be moving to the exploration distribution system, no need to scan them out ( or perhaps onboard scanner ).
I cant imagine them leaving the cans where they are as it would be a huge waste of resources, they'll just do what they did with BM's and delete anything within range of a exsisting belt.
The offical explation left a lot to be desired, its buried somewhere in the features and ideas forum I believe. ______________________________
The best way to predict the future is to invent it. |

Ringgold
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Posted - 2007.07.23 04:51:00 -
[46]
I got it, scavenger hunt. Collect enough cans, build a freighter, end of empire freighter ganking by making a ship with the stats of a giant secure container. :p After all, how something 1/1000th the size of a freighter can have so many hitpoints is insane, its like building plans out of what they make the black box.
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