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Daqko
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Posted - 2007.07.22 17:18:00 -
[1]
Edited by: Daqko on 22/07/2007 17:22:18 I don't get how they work, not fully at least.
When creating a new character, they let you choose which of the 5 attributes to put points into, maximum of 5 points, maximum 3 to one attribute.
What do attributes do for you? Lets say perception... All it does it decrease the time for Gunnery, Missile Operations, etc. skills to train, right? Does it add damage or something?
All the attributes, it doesn't really matter when creating a character, right? Since everyone can get all the skills, they just need to buy them. Am I right?
So basicly, all attributes do for you is decrease the time it takes to train their corresponding skills.
So when creating a character, should I just put 1 point into each attribute, or max out one to 3 and 2 into another.
I'm creating a Minmatar Brutor Slave Child, that is in the Military as a Soldier. I want to be the best PvP player I can be. I'm going to pilot Tempest. So what should I do with my 5 points when creating a character?
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Barry Cuda
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.07.22 17:23:00 -
[2]
Originally by: Daqko
Intelligence implants STAT!
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ForumPosterAlt
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Posted - 2007.07.22 17:26:00 -
[3]
Edited by: ForumPosterAlt on 22/07/2007 17:26:34 Its just skill training. Eve has this wiitarded grind system where your attributes make you grind faster They don't do anything but shorten the wait. Its just some arbitrary system designed to make newer players go play other games.
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.22 17:27:00 -
[4]
Edited by: Asestorian on 22/07/2007 17:27:12 Attributes do nothing to affect stats in any way. They are simply there to determine how quickly you train skills. The best thing to do when making a new character is to balance out all the stats, putting a little less into Charisma compared to the others. This way, no matter what you train (unless you plan to train gang skills mainly) you will be able to train at similar speeds.
If you are making an alt on a second account with a clear idea of where it's going with skills though, it can often be better to put bias into a certain few. For instance, Intelligence and Memory for a purely industrial alt.
The reason I suggest that only for an alt though, is that even if you have a clear idea of where you are going with a single character, it's always best to have options open to you for the future, so you can train into anything you want to try it out.
Edit: lulz at the above poster 
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Brutor Shaun
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Posted - 2007.07.22 17:27:00 -
[5]
Your attribute distribution affects the speed at which you train the skills you want.
Read this, and come back if you still don't understand.
Bookmark Idea - My skills
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SiJira
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Posted - 2007.07.22 17:28:00 -
[6]
keep charisma low and everything else even if you just want pvp - your intelligence and memory are required for many things especially advanced skills ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Daqko
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Posted - 2007.07.22 17:33:00 -
[7]
So, would this be a great example of how to distribute my attributes when creating a character? 2 INT, 1 MEM, 1 WILL, 2 PER or should I do it like this, 1 INT, 1 MEM, 1 WILL, 3 PER?
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Tintifish
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.22 17:41:00 -
[8]
Depends what the base youre adding onto is, what would be the total if you did that?
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.22 17:42:00 -
[9]
I seem to remember that the best average is to try and keep all your attributes (except Charisma) at around 8 when you start.
But, also consider that I haven't made a new character for a while, and I spend most of my time reading forums. I pay a subscription to read the forums actually 
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ForumPosterAlt
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Posted - 2007.07.22 17:46:00 -
[10]
Edited by: ForumPosterAlt on 22/07/2007 17:48:11 Priority queue: #1 Perception #2 Willpower #3 Intelligence #4 Memory #5 Charisma
This is for if you plan on flying ships and shooting stuff well. Keep perception really high. With your starting stats I'd say 3 in perception 2 into willpower.
Some of the other things like capacitor skills, shield skills, mechanic skills, learning skills, cybernetic skills, navigation skills, and, you finish those eventually. What takes forever and a day is skilltraining different guns and ships. For those you need perception and willpower, keep those maxxed, and always take perception over willpower, but always take willpower over intelligents, memory, and charisma.
This also means making a caldari achura. They're the best, nothing better. Even if you want to fly a different race's ships, still make your character a caldari achura, it'll pay off in the end.
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Daqko
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Posted - 2007.07.22 17:49:00 -
[11]
Originally by: Tintifish Depends what the base youre adding onto is, what would be the total if you did that?
I have made a character with the same bloodline, ancestry, etc. However, I added 3 to Percetion and 2 to Willpower.
CHAR: 6.36 INT: 4.24 PER: 19.08 MEM: 4.24 WILL: 14.84
However, I have 3 in Ironwill, 3 in Learning, and 4 in Spatial Awareness.
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Fswd
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Posted - 2007.07.22 17:51:00 -
[12]
This isnt WoW. Atts only affect sp/time unit --- Cool, my sig got nerfed...again <-- plz explain how that is discussing, it is just stating a fact...hmmz this is discussing, isnt it?
[orange]*snip* Trolling and discussion of moderation remov |

mikaelim
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Posted - 2007.07.22 17:56:00 -
[13]
Edited by: mikaelim on 22/07/2007 18:02:34 I think you got it pretty right. Every skill ingame has 2 associated attributes. When you train the skill the number of skillpoints gained per second will depend on how many points your character has with these 2 attributes.
You can train every skill ingame no matter what attributes you have - it will *only* affect your training time. That being said the difference can be quite big on high rank skills.
From that point its easy to go on if you have an idea what to do. As a pvper you will train a lot of Gunnery, Missiles, Drones, Spaceship Command skills which all heavily rely on perception and (except for drones) to a lesser extent on willpower.
What a pvper also needs is good engineering, electronics, navigation and mechanic skills which relies on intelligence and memory. (int + perc for navigation actually)
These 4 attributes (perception, intelligence, memory, willpower) are your key for fast training of those skills. Charisma won't help you *at all* with your desired career. Also whats really important to notice is that int and perception are usually the primary attributes on those skills and willpower and memory are mostly secondary.
Drones and navigation and t2-ship skills is where willpower or memory are used as primary. But on everything else thats relevant you have them as secondary.
This means for 90% of the skills you train int and perc will have the biggest influence. (the effect of the primary attribute on learning time is exactly twice the effect of the secondary attribute) Thus it would be good to have high int and perception values *at first*. Then with lower priority memory and willpower. Charisma should be as low as possible, really.
Some people will tell you to seek average values for all - but thats not very clever. Try to find a char that has high intelligence and perception as starting attributes and ok willpower and memory. Then distribute all your 5 points to perception and intelligence *only* unless those values are already really really high and even then...
Also the formula for skill point gain is: spPerSecondgained = primary + secondary/2 (without the learning skill)
And in 90% of pvp skills its either primary = perception or intelligence and in those 10% where its primary = willpower or memory you at least have secondary = intelligence or perception. From that point it should hopefully be really obvious. Many people just don't understand the system and waste a lot of sp on character creation.
Edit: Also worth mentioning is that the high rank skills that you do max out often are in spaceship command/gunnery. So high perception can be considered even more important than intelligence.
perc >> int >> willpower ~ mem
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.07.22 18:28:00 -
[14]
Just like to add that I finally finished learning 5 this week. Been playing 2 years this august and I can fly commands for christ sakes, and I've only now finished it. :,( ---------------------------------------- Friends Forever
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techzer0
IDLE GUNS
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Posted - 2007.07.22 19:07:00 -
[15]
Originally by: Haniblecter Teg Just like to add that I finally finished learning 5 this week. Been playing 2 years this august and I can fly commands for christ sakes, and I've only now finished it. :,(
Makes me feel sooo much better knowing I'm not alone! Even though I'm not 2 years old yet, hehe ____________________ Hi. I'm not an alt :) |

ForumPosterAlt
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Posted - 2007.07.22 19:18:00 -
[16]
takes a 300 days before learning 5 pays off, don't feel bad
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.22 19:21:00 -
[17]
Originally by: ForumPosterAlt takes a 300 days before learning 5 pays off, don't feel bad
I'm looking at the math and request that you justify that, it doesnt add up Real turtles tank armor. Real men fly Pink.
Nerfageddon |

ForumPosterAlt
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Posted - 2007.07.22 19:32:00 -
[18]
Learning 5 is a 2% increase, so you save a day every 50 days. Since it takes on average five days to train, you don't gain a day until 300 days after it finishes training.
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Yagyu Retsudo
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Posted - 2007.07.22 19:38:00 -
[19]
Edited by: Yagyu Retsudo on 22/07/2007 19:39:59 Edited by: Yagyu Retsudo on 22/07/2007 19:39:31
Originally by: ForumPosterAlt Learning 5 is a 2% increase, so you save a day every 50 days. Since it takes on average five days to train, you don't gain a day until 300 days after it finishes training.
Um, yeah but I got 2% each 24 hour period. 24 hours * 60 minutes = 1440 minutes a day. 2% of this is 28.8 minutes.
Perhaps better to say you make 28.8 minutes every day, 3 and a half hours a week, and 1440 minutes - that is, one day - every 48 days.
So yes, it takes nearly a year to get 'payoff' of your investment. However, after that time it's all gravy, and the sooner your invest the sooner it pays off.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.22 19:41:00 -
[20]
Originally by: ForumPosterAlt Learning 5 is a 2% increase, so you save a day every 50 days. Since it takes on average five days to train, you don't gain a day until 300 days after it finishes training.
Ok I see the flaw in your calculation, its a 2% bonus to all stats, depending on the actual value of those skills it can save alot more than a day every fifty days, my level 5 learning cut an hour off of nearly all my 7 hour perception based skills, basically saving me four hours a day for a total boost of saving me a day every six days it took me seven days to train it up so within 36 days I had recouped the "loss" assuming I trained preception skills during that time period
also 5*50 is 250 not 300 no more bad math for you! Real turtles tank armor. Real men fly Pink.
Nerfageddon |

ForumPosterAlt
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Posted - 2007.07.22 19:41:00 -
[21]
Edited by: ForumPosterAlt on 22/07/2007 19:41:30 wow jesus i didn't break out a calculator and challenge the math team here, calm down people
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.22 19:48:00 -
[22]
then don't post blatantly wrong numbers to support any supposed position 
the math pirates will gankzorz you! Real turtles tank armor. Real men fly Pink.
Nerfageddon |

ForumPosterAlt
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Posted - 2007.07.22 19:52:00 -
[23]
What, to not feel too bad about not having learning 5 because it takes *a long time* to pay for itself? Ok gg please forgive me.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.22 19:54:00 -
[24]
Originally by: ForumPosterAlt What, to not feel too bad about not having learning 5 because it takes *a long time* to pay for itself? Ok gg please forgive me.
yay I win the forums! Real turtles tank armor. Real men fly Pink.
Nerfageddon |

SiJira
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Posted - 2007.07.22 20:22:00 -
[25]
Originally by: Tortun Nahme
Originally by: ForumPosterAlt What, to not feel too bad about not having learning 5 because it takes *a long time* to pay for itself? Ok gg please forgive me.
yay I win the forums!
you did that yesterday ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.22 20:25:00 -
[26]
what can I say, I'm a chronic winner  Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.07.22 21:27:00 -
[27]
Forget about charisma, it's a useless attribute, CCP has failed time and again to improve the depth of skills with which to justify putting effort and time into this attribute.
High charisma is and remain a big fat L painted on your forehead.'
Charisma 29.
Also Known As |

Pheusia
Gallente
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Posted - 2007.07.22 21:38:00 -
[28]
Originally by: Danton Marcellus Forget about charisma, it's a useless attribute, CCP has failed time and again to improve the depth of skills with which to justify putting effort and time into this attribute.
High charisma is and remain a big fat L painted on your forehead.'
Charisma 29.
Warfare Link Specialist / Rank 6 / SP: 300948 of 1536000 +Currently training to: level 5 +Time left: 20 days, 8 hours, 18 minutes, 4 seconds +SP done: 300443 of 1235052
*sigh*
Signed, Pheusia |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.07.22 21:47:00 -
[29]
Originally by: Pheusia
Originally by: Danton Marcellus Forget about charisma, it's a useless attribute, CCP has failed time and again to improve the depth of skills with which to justify putting effort and time into this attribute.
High charisma is and remain a big fat L painted on your forehead.'
Charisma 29.
Warfare Link Specialist / Rank 6 / SP: 300948 of 1536000 +Currently training to: level 5 +Time left: 20 days, 8 hours, 18 minutes, 4 seconds +SP done: 300443 of 1235052
*sigh*
Yes that so makes up for all the neglect, how many of those skills are there again?
Also Known As |

Dark Flare
Caldari Corpus PCG The State
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Posted - 2007.07.22 21:52:00 -
[30]
I <3 Ases.
Oh, he's right btw. Just stick everything fairly equal other than charisma.
Who needs charisma when you have guns? Dark Flare - Corpus PCG |
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