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Kindakrof
Caldari Cruor Frater Coalition of Carebear Killers
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Posted - 2007.07.23 15:21:00 -
[1]
Seriously, it is one module. You get 60% resist to all dmg types PLUS the armor and shield resists. From one module.
The hull resist are just absurd. --- --- ---
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Draygo Korvan
Merch Industrial We Are Nice Guys
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Posted - 2007.07.23 15:25:00 -
[2]
The armor and shield resist bonus are really nothing, especially compared to an EANM or an invul field. Not to mention due to the stacking penalty it ends up being just a couple percent. Damage controls are pretty much only used for the structure resist bonus it gives, and 0 to 60% is fine.
Damage controls are fine. Stop whining.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.23 15:26:00 -
[3]
the idea is to extend combat.
just nos him, or fit one yourself. ----------------------------------- I'm working my way through college target CCP |

Emi D'Arsen
Es and Whizz Hedonistic Imperative
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Posted - 2007.07.23 15:28:00 -
[4]
It's one module, inexpensive, low skill requirements ... you can have at most ONE damage control active on a ship.
If you feel it is awesome, put one on your ship.
It is hardly going to make an uber-gank ship out of anything, so it isn't unbalancing.
There are many things one might choose to complain about, but this isn't one I'd worry about. |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.23 15:29:00 -
[5]
Originally by: Emi D'Arsen It's one module, inexpensive, low skill requirements ... you can have at most ONE damage control active on a ship.
If you feel it is awesome, put one on your ship.
It is hardly going to make an uber-gank ship out of anything, so it isn't unbalancing.
There are many things one might choose to complain about, but this isn't one I'd worry about.
I can understand where ti comes into play when tanking in a carrier and titan but pos guns have more hp so it's all messed up anyways. ----------------------------------- I'm working my way through college target CCP |

Paigan
Amarr Thirdwave
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Posted - 2007.07.23 15:29:00 -
[6]
Edited by: Paigan on 23/07/2007 15:30:50 edit: damn. when i pressed "reply", there hasn't been any answer, yet. i guess i should reserve postings before wrting in the future.. ^^ ---
as noone (apart from real men :D) tank hull, 60% resists doesn't mean the same for hull as it means for armor or shield. It doesn't inrease your tanking, it only inreases effective HP. So having 250% effective Hull HP means just one thing: a hand full SECONDS more before the ship goes boom.
I don't think that this is absurd. Many things in eve are, but this particular point doesn't belong to this category. I guess even 80% or 90% hull resists wouldn't actually be overpowered. But 60% is surely more on the "safe side".
About the armor and shield resists: Of course it gives a bonus to both layers. But you will always only use one of them primarily, the second one only as a little "HP buffer". So again, nothing too strong here.
Maybe the only thing to mention at all would be the special not penalized nature of the bonus. But as the numbers aren't that high, i don't see a big problem here, either.
I think it's fine how it is :P
-- This game is still in beta stage And: I've played through Eve \o/ |

Nocturnal Avenger
The Ankou The Reckoning.
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Posted - 2007.07.23 15:42:00 -
[7]
Originally by: Draygo Korvan The armor and shield resist bonus are really nothing, especially compared to an EANM or an invul field. Not to mention due to the stacking penalty it ends up being just a couple percent. Damage controls are pretty much only used for the structure resist bonus it gives, and 0 to 60% is fine.
wts: clue
- Carebear Pirate - |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.23 15:50:00 -
[8]
Edited by: Akita T on 23/07/2007 15:50:57 First... "Welcome to more than one year ago !"
Second, damage controls are MANDATORY for everybody facing more incoming DPS as their tank might be able to handle. As in most PvP cases, this is usually true, so basically a DC is almost mandatory for almost all forms of PvP tanking. Heck, even PASSIVE SHIELD TANKERS (which benefit the LEAST from a damage control) end up using it in some cases.
For those that disagree a damage control is a MANDATORY module in PvP... get a clue, visit Ships&Modules more often. The only moment when you DON'T want a damage control is for 1-vs-1 PvP when you're passive shield-tanking (which is practically an inexistant situation) and for PvE (where, frankly, whatever you have on doesn't really matter).
Char creation guide | Module/Rig stacknerfing explained |

Pociomundo
Gallente World Order The Imperial Order
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Posted - 2007.07.23 16:07:00 -
[9]
Want a T2 tissue?
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heheheh
Singularity. Fallen Souls
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Posted - 2007.07.23 16:09:00 -
[10]
10 seconds of my life were wasted reading this trash
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warpod
Amarr Pact Of Honour United Legion
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Posted - 2007.07.23 16:32:00 -
[11]
real men tank hull
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Lysit Kaune
Minmatar Phoenix Division The Imperial Order
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Posted - 2007.07.23 17:10:00 -
[12]
Originally by: warpod real men tank hull
Nah, Real men don't even tank hull.
Real men tank corpses!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.23 17:23:00 -
[13]
Real men don't log on 
Char creation guide | Module/Rig stacknerfing explained |

Occara
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Posted - 2007.07.23 17:30:00 -
[14]
Originally by: Draygo Korvan The armor and shield resist bonus are really nothing, especially compared to an EANM or an invul field. Not to mention due to the stacking penalty it ends up being just a couple percent. Damage controls are pretty much only used for the structure resist bonus it gives, and 0 to 60% is fine.
Damage controls are fine. Stop whining.
DCU resists don't appear to be stack nerfed. Unless you are confusing stack-nerf with general way resists are applied.
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Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.07.23 18:03:00 -
[15]
Originally by: Draygo Korvan ON TOPIC STUFF
NC Markov?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Beef Hardslab
Deep Core Mining Inc.
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Posted - 2007.07.23 18:04:00 -
[16]
Damage Control can be nice in PvE - if you get into a mission that causes your tank to fail, the Damage Control may mean the difference between getting out in structure and getting out in a pod. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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Big Al
The Aftermath
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Posted - 2007.07.23 18:10:00 -
[17]
I sense lots of fail in this thread, and it doesn't originate from the OP.
we ran outta cowbell. |

Corun Deluse
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.07.23 18:25:00 -
[18]
Originally by: Occara
DCU resists don't appear to be stack nerfed. Unless you are confusing stack-nerf with general way resists are applied.
There's no confusion. The way resists are applied is stack-nerfed, otherwise you'd get battleships flying with 100% resists . The reason DCU resists dont APPEAR to be stach nerfed is because you can only fit 1 of them, and it's the only module that affects hull resists. If you could use 2 DCU IIs you'd get 84% hull resists, not 120%.
DCUs are far from mandatory. There are many effective ship setups that dont fit a DCU and opt instead for a damage mod, or more tank or even cap chargers and a dcu is of little use in pve. I've always known minutes ahead of time that my tank was failing which is more than enough time to align for warpout. -- Insert fancy sig here. |

Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2007.07.23 19:01:00 -
[19]
Edited by: Sphynx Stormlord on 23/07/2007 19:02:16 [no delete button]
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Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.07.23 19:01:00 -
[20]
Edited by: Anubis Xian on 23/07/2007 19:01:23 There are two types of Stacking Penalties, Logical and Illogical.
Logical is the Remainder Divisor Penalty (two 50% Hardeners equalling 75% rather than 100%)
Illogical is the 'Stacking Penalty' (same two 50% hardeners equalling 71.7% rather than the Logical 75%)
Damage Controls are only penalized with the Logical Stacking Penalty.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2007.07.23 19:02:00 -
[21]
Hmm, sorry for the double post, the forum kept loggin me out.
Originally by: Corun Deluse
Originally by: Occara
DCU resists don't appear to be stack nerfed. Unless you are confusing stack-nerf with general way resists are applied.
There's no confusion. The way resists are applied is stack-nerfed, otherwise you'd get battleships flying with 100% resists . The reason DCU resists dont APPEAR to be stach nerfed is because you can only fit 1 of them, and it's the only module that affects hull resists. If you could use 2 DCU IIs you'd get 84% hull resists, not 120%.
Hmm, that would mean that you ARE confusing stacking nerfing with the general way in which resists are applied.
For example, if you have a 20% eanm and a second 20% eanm, the second one is stacking nerfed to work at 87% effectiveness (ie around 17.4%). THEN, the processs where resists are applied is done - [100%-(100%-20%)*(100%-17.4%)]=34%. With the damage control, the stacking nerf step isnt applied (even when it is affecting shield and armour resists in combination with other modules).
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Krxon Blade
Caldari Apogee Group Ultio Animi Causa
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Posted - 2007.07.23 19:51:00 -
[22]
Originally by: heheheh 10 seconds of my life were wasted reading this trash
Nobody forced you into this thread. And you deliberately wasted further 30 secs by posting whine about it.
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Marysse Lynn
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Posted - 2007.07.23 19:57:00 -
[23]
no, he wasted 10 seconds, but the 30 seconds' worth of pointless post was well spent, so he effectively gained an extra 20 seconds.
The fountain of youth, my fellow pod-pilots!!!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.23 20:00:00 -
[24]
Originally by: Corun Deluse
Originally by: Occara
DCU resists don't appear to be stack nerfed. Unless you are confusing stack-nerf with general way resists are applied.
There's no confusion. The way resists are applied is stack-nerfed, otherwise you'd get battleships flying with 100% resists .
Somebody needs to read the thread linked in my sig ->
Char creation guide | Module/Rig stacknerfing explained |

Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.07.23 20:01:00 -
[25]
DAMAGE CONTROLS LET YOU STRUCTURE TANK - NEWS AT 11!
           
Portsmouth Shipyards IPO Sales Portsmouth Shipyards IPO Discussion
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.23 20:06:00 -
[26]
Originally by: Krxon Blade
Originally by: heheheh 10 seconds of my life were wasted reading this trash
Nobody forced you into this thread. And you deliberately wasted further 30 secs by posting whine about it.
Amazingly enough, it's hard to know whether or not something will be stupid before you read it.
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Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.07.23 21:13:00 -
[27]
I have dozens of Damage Control II's taken from kills. If they were that good I wouldnt have so many.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.23 21:15:00 -
[28]
Originally by: Trebor Notlimah I have dozens of Damage Control II's taken from kills. If they were that good I wouldnt have so many.
And I bet you also have loads of Neutron Blaster Cannons too. If they were ANY good, you wouldn't have that many. RIGHT ?
Char creation guide | Module/Rig stacknerfing explained |

Jhar Valiid
Caldari
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Posted - 2007.07.23 21:25:00 -
[29]
Originally by: warpod real men tank hull
hope you could talk french.. huhu
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.07.23 21:31:00 -
[30]
Originally by: warpod real men tank hull
/signed
OP, you're about a year late and 50 IQ points short with this whine.
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