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Philboyd Benoit
6
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Posted - 2012.01.11 12:20:00 -
[1] - Quote
I have a question about copying in a HS POS. Can I install the BPO in a station and have the POS copy work remotely just like doing ME/PE research? or does the BPO have to actually be installed in the POS? I've never done the copy thing before, just research via alliance POS. I know I cannot do copy/invention via alliance POS but I am thinking of installing a POS for the copy/invention thing.
Thanks
PB |
Jarnis McPieksu
Aliastra Gallente Federation
195
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Posted - 2012.01.11 12:43:00 -
[2] - Quote
Philboyd Benoit wrote:I have a question about copying in a HS POS. Can I install the BPO in a station and have the POS copy work remotely just like doing ME/PE research? or does the BPO have to actually be installed in the POS? I've never done the copy thing before, just research via alliance POS. I know I cannot do copy/invention via alliance POS but I am thinking of installing a POS for the copy/invention thing.
Thanks
PB
Yes, BPO can (and should) stay in the station. Anyone putting a BPO for any reason into a POS lab (physically into the floating thingy at the POS) is Doing it Wrong(tm)(R). The correct place for BPOs in this case is corporate hangar at a station in the system where the POS is.
Copies need to be retrieved from the POS when you deliver the job. If POS goes boom before the job is complete, you get no copies but your BPO is safe.
For Invention you need to insert datacores and BPCs (and keep the racial invention item thingy that isn't consumed inside the lab for starting the job) at the lab module itself but those go "poof" the moment you hit "accept" on the job anyway. Again, if POS faces unfortunate accident before invention job is complete, you don't get the results (this is mostly a factor for long duration / very expensive per run invention jobs where "POS accident" could cause a major dent due to the cost per invention attempt. It doesn't matter one bit when doing stuff like T2 module invention. Also most invention jobs are shorter than wardec grace period so in high sec this is a non-issue - your invention job completes before POS is at risk.)
TLDR: BPO can and always should stay at the station. If you are ever taking a BPO to a POS anywhere except in Wormhole space, you are Doing it Wrong and deserve to lose your very expensive blue paper.
If I'm not mistaken, reinforcing a POS pauses the jobs (labs go offline) but if you save the POS and re-stront it, you can online labs and the jobs continue with nothing lost. |
Philboyd Benoit
6
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Posted - 2012.01.11 13:09:00 -
[3] - Quote
OK thanks for the reply. Thats how I thought it worked but wasnt sure. |
Velicitia
Open Designs
443
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Posted - 2012.01.11 13:38:00 -
[4] - Quote
Keep in mind that you need the "Scientific Networking" skill to make this work. (well, otherwise you have to fly over to the POS, and that's just a PITA).
Level 1 -> you can install/complete jobs anywhere within the system (incl. stations) Level 2 -> you can be up to 5 jumps away from the system the POS is in (note, BPOs still have to be in the same system as the POS, all following levels have the same restriction) Level 3 -> +5 jumps (10 jumps total) Level 4 -> +5 jumps (15 jumps total) Level 5 -> anywhere in the same region
In my experience, Level 2 or 3 is sufficient for general use. |
Philboyd Benoit
6
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Posted - 2012.01.11 13:41:00 -
[5] - Quote
heheh 1d16h to Scientific Networking L5. No worries there...lol |
Ruziel
Twilight Military Industrial Complex
3
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Posted - 2012.01.11 15:20:00 -
[6] - Quote
Velicitia wrote: Level 4 -> +5 jumps (15 jumps total).
The range doubles for each level after 2, so Level 4 = 20 jump range.
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Velicitia
Open Designs
444
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Posted - 2012.01.11 15:41:00 -
[7] - Quote
Ruziel wrote:Velicitia wrote: Level 4 -> +5 jumps (15 jumps total).
The range doubles for each level after 2, so Level 4 = 20 jump range.
... I knew that looked funny. |
Scrapyard Bob
EVE University Ivy League
601
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Posted - 2012.01.11 20:59:00 -
[8] - Quote
Jarnis McPieksu wrote: For Invention you need to insert datacores and BPCs (and keep the racial invention item thingy that isn't consumed inside the lab for starting the job) at the lab module itself but those go "poof" the moment you hit "accept" on the job anyway. Again, if POS faces unfortunate accident before invention job is complete, you don't get the results (this is mostly a factor for long duration / very expensive per run invention jobs where "POS accident" could cause a major dent due to the cost per invention attempt. It doesn't matter one bit when doing stuff like T2 module invention. Also most invention jobs are shorter than wardec grace period so in high sec this is a non-issue - your invention job completes before POS is at risk.)
BPCs can and should be left in the station's corporate hangar too for invention jobs (or manufacturing jobs). Only the datacores, data interfaces, optional decryptors and optional meta items need to be out at the labs. Most folks who do invention via POS labs will use regular Mobile Labs (5 invention slots each) and just stock the lab with a few days worth of datacores, meta items and decryptors.
(Keeping the BPCs in station makes it easier to do remote invention jobs from a different system, without having to go out to the labs to start the invention jobs.) |
Scrapyard Bob
EVE University Ivy League
601
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Posted - 2012.01.11 21:03:00 -
[9] - Quote
Jarnis McPieksu wrote: If I'm not mistaken, reinforcing a POS pauses the jobs (labs go offline) but if you save the POS and re-stront it, you can online labs and the jobs continue with nothing lost.
Yes, if the labs go offline due to the tower being reinforced (everything that uses CPU goes offline, including missile/torpedo batteries), the jobs simply get paused. When the labs are brought back online, they go back to running status and jobs continue processing as if nothing happened.
There's also the case where you play a guessing game of just offlining the labs to bring defenses online rather then cancelling jobs, emptying the labs, and then unanchoring. Depends whether you want to risk losing a 50-120M ISK lab. But you should always strip the lab of any datacores/decryptors or other items in times of trouble as those can be worth more then the lab is worth. |
Jarnis McPieksu
Aliastra Gallente Federation
198
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Posted - 2012.01.11 21:29:00 -
[10] - Quote
Scrapyard Bob wrote:Jarnis McPieksu wrote: For Invention you need to insert datacores and BPCs (and keep the racial invention item thingy that isn't consumed inside the lab for starting the job) at the lab module itself but those go "poof" the moment you hit "accept" on the job anyway. Again, if POS faces unfortunate accident before invention job is complete, you don't get the results (this is mostly a factor for long duration / very expensive per run invention jobs where "POS accident" could cause a major dent due to the cost per invention attempt. It doesn't matter one bit when doing stuff like T2 module invention. Also most invention jobs are shorter than wardec grace period so in high sec this is a non-issue - your invention job completes before POS is at risk.)
BPCs can and should be left in the station's corporate hangar too for invention jobs (or manufacturing jobs). Only the datacores, data interfaces, optional decryptors and optional meta items need to be out at the labs. Most folks who do invention via POS labs will use regular Mobile Labs (5 invention slots each) and just stock the lab with a few days worth of datacores, meta items and decryptors. (Keeping the BPCs in station makes it easier to do remote invention jobs from a different system, without having to go out to the labs to start the invention jobs.)
This is true but since the output of copying is already at the POS, hauling them to the station is :effort: and as soon as you click "start" on invention job, the BPC is as good as gone anyway. I guess it really depends on how large operation you are running - if it involves multiple characters doing copying, invention and building, I could see taking the BPC batches to station for later invention and just stocking labs with datacore stockpiles. For single char dabbling a bit in some module invention, the invention jobs could be very well started at the POS since you are already there taking the BPCs out of the oven after copy job completed.
BTW, do you have general idea on how often meta items are "worth it"? I calculated things for a few module types I invent myself and it was a mixed bag (sometimes tossing in meta3 or meta4 mod to improve invention chances was worth it, sometimes not). Is this true across all kinds of T2 module invention where meta items are available or is there a rule of thumb of some sort ("usually worth it" / "usually not worth it")?
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Scrapyard Bob
EVE University Ivy League
602
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Posted - 2012.01.11 22:58:00 -
[11] - Quote
My personal, not so scientific method is, for modules (40% base chance):
48.26% - at 4/4/4 with no meta item 49.92% - meta 1 (+1.66%) 52.69% - meta 2 (+4.43%) 58.24% - meta 3 (+9.98%) 60.32% - meta 4 (+12.06%)
Assume 750k ISK for datacores & lab fees on each attempt (4 datacores + POS lab fees of about 10k/hr, which is probably a bit conservative). So the base invention cost for no meta item is (750k / 0.4826) = 1554k ISK per 10-run T2 BPC. If we include a meta 1 item, (750k / 49.92%) = 1502k ISK per T2 BPC.
meta 0 = 1554k ISK meta 1 = 1502k (-52k ISK) meta 2 = 1423k (-130k ISK) meta 3 = 1288k (-266k ISK) meta 4 = 1243k (-311k ISK)
So, if I can pickup a meta 1 item for a job using (4) datacores per attempt for less then 52k ISK/u, then it's probably worth it. For (2) datacore jobs cut that in half. For jobs using (6) datacores, add 50%.
Personally, I won't pay more then about 30k/u for meta 1 and 80k/u for meta 2 for items which require (4) datacores per attempt. |
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