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Halle Bristol
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Posted - 2004.01.28 23:47:00 -
[1]
Granted there had been alot of nerfs and more nerfs will come in the future. But the nerf on willpower must take the crown.
So the caldari was nerfed a while back. It hurt the caldari players pretty bad but it was a one time nerf. Eventually as time went on, the impact of the nerf diminishes as caldari pilots train other skills.
Same thing with the tech 2 part minerals. So the peeps who recycled before the patch came out winners and those who didn't lost in the isk game. But as time goes on, it diminishes.
Ex. A recycled before the patch and got 10 mil isk. B recycled after the patch and got 1 mil isk. In a month both A and B made another 100 mil. So A has 110 mil isk, B has 101 mil isk. Hardly anything to complaint about.
Now the nerf on willpower will be felt forever and only gets worse as time goes by. Ex. A has 20 perception and 10 willpower. While B has 10 perception and 20 willpower. Both A and B trains gunnery skills for the next month. End of month, A has trained 1 million skill points, while B end up with 800k skill points trained. And obviously it doesn't stop here.
Ok go ahead and flame. But I won't read it since there is no point reading a post beyond the first 5 replies.
PS. Do not say it's logical gunnery skills should be perception based. There is nothing logical that a miner sitting in a cruiser can learn how to pilot a BS. It's a game. It's a fictious game.
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Righteous X
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Posted - 2004.01.29 00:03:00 -
[2]
agreed, sad that willpower becomes even less worth. Many amarr will not be happy about this but caldari and minmatar will be. This dont take away the fact that willpower is the most useless attribute before but now even more so after 1378.
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Shevar
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Posted - 2004.01.29 01:11:00 -
[3]
*cough*charisma*cough* -------- -The only real drug problem is scoring real good drugs
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Mad Ahab
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Posted - 2004.01.29 03:31:00 -
[4]
After the patch change I am just glad I had balanced my will/perc stats instead of min/ maxing it. It does create the question of what willpower is good for now though. At least it is a secondary for gunning so the points don't go to complete waste.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Serenity Justice
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Posted - 2004.01.29 05:34:00 -
[5]
Willpower is the primary for the new Interceptor skill..... |
Helmut Rul
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Posted - 2004.01.29 13:51:00 -
[6]
Willpower may be the primary stat for the interceptor skill but intelligence is the primary for the evasive manuvering skill that you have to have trained up to level 5 just to start training interceptor, It sounds weird that intellignece is the primary stat would it not make more sense with perception or willpower as the primary stat?
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Omniwar
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Posted - 2004.01.30 15:20:00 -
[7]
I hate to admit it but I recall that in the beggining of the game all gunnery skills were per/will based, they changed it for god knows what reason and now several months later they change it back.
So we are basicly right where we started out.
Spawn of the Devil
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Omniwar
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Posted - 2004.01.30 15:24:00 -
[8]
Also I have to point out that if everyone had the same charisma and the same levels in learning skills we would all have the same amount of skill points after certain period of time, I may be alot faster to train gunnery skills because of my very good pre and will but you will catch up since I also train int/mem based skills.
It all evens out in the end. Spawn of the Devil
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Chai N'Dorr
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Posted - 2004.02.04 13:35:00 -
[9]
Quote: |Halle Bristol:| Ex. A recycled before the patch and got 10 mil isk. B recycled after the patch and got 1 mil isk. In a month both A and B made another 100 mil. So A has 110 mil isk, B has 101 mil isk. Hardly anything to complaint about.
Not really to the point of your subject, but I feel the need to point out that you are quite wrong with this assumption.
With 10M I'll make 100M a whole lot quicker than with 1M. Money makes money, and with a higher base I make more of it quicker. So at the end of the month I'd have more than the 100M you assume.
With this money, more money can be had should you be so inclined... so over time it actually does make a difference.
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Halle Bristol
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Posted - 2004.02.05 23:43:00 -
[10]
Quote: Omniwar Also I have to point out that if everyone had the same charisma and the same levels in learning skills we would all have the same amount of skill points after certain period of time, I may be alot faster to train gunnery skills because of my very good pre and will but you will catch up since I also train int/mem based skills.
It all evens out in the end.
Not so, I'll never catch up since I also train int/mem based skills.
With all attributes the same except for will and percp. The person with higher percept will gain more skill points then person with high willpower.
This nerf DOES NOT even out in the end unless something else is changed.
Quote: Chai N'Dorr Not really to the point of your subject, but I feel the need to point out that you are quite wrong with this assumption.
With 10M I'll make 100M a whole lot quicker than with 1M. Money makes money, and with a higher base I make more of it quicker. So at the end of the month I'd have more than the 100M you assume.
Yes but the primary factory in how much/fast one makes isk is how much efforts being put into making them. When nerfed from 10M to 1M, I'm being nerfed about 4 hours real time mining which I can gain back right after the nerf. There is no way to gain back the skill points. Plus this type of nerf is reducing what you already have. The willpower nerf is reducing what you GOING (and keeps on going) to have.
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Halle Bristol
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Posted - 2004.02.05 23:43:00 -
[11]
Quote: Omniwar Also I have to point out that if everyone had the same charisma and the same levels in learning skills we would all have the same amount of skill points after certain period of time, I may be alot faster to train gunnery skills because of my very good pre and will but you will catch up since I also train int/mem based skills.
It all evens out in the end.
Not so, I'll never catch up since I also train int/mem based skills.
With all attributes the same except for will and percp. The person with higher percept will gain more skill points then person with high willpower.
This nerf DOES NOT even out in the end unless something else is changed.
Quote: Chai N'Dorr Not really to the point of your subject, but I feel the need to point out that you are quite wrong with this assumption.
With 10M I'll make 100M a whole lot quicker than with 1M. Money makes money, and with a higher base I make more of it quicker. So at the end of the month I'd have more than the 100M you assume.
Yes but the primary factory in how much/fast one makes isk is how much efforts being put into making them. When nerfed from 10M to 1M, I'm being nerfed about 4 hours real time mining which I can gain back right after the nerf. There is no way to gain back the skill points. Plus this type of nerf is reducing what you already have. The willpower nerf is reducing what you GOING (and keeps on going) to have.
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Zaridin
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Posted - 2004.02.07 15:22:00 -
[12]
Quote: Also I have to point out that if everyone had the same charisma and the same levels in learning skills we would all have the same amount of skill points after certain period of time, I may be alot faster to train gunnery skills because of my very good pre and will but you will catch up since I also train int/mem based skills.
It all evens out in the end.
Actually, while this is close it assumes that there is an equal number of skill points possible for every Primary and Secondary attribute. Ie... there are as many total Gunnary skill points as there are say Social.
In this scenario Charisma and say Perception would be equally based over the long haul of time, for a character training all 220million or so skill points. Unfortunately, it would seem this is not the case. Therefore, the area with the most skill point requirements (say gunnary) would over time make it MUCH more rewarding to have a character with attributes weighted in the gunnary (peception etc..) area - over say another alt that had a weighting in say social (charisma).
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Busko Moonwalker
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Posted - 2004.02.09 13:32:00 -
[13]
yea you right we are back where we started.
It was the same for me when they change from Per to Wil.
Live with it nerfing is part of eve :D And sure this is fiction but that dosent mean it should be inlogical hey CCP change the gunnery to charisma Primary. So we see who sweet talks its gun better :D
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