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Hazurr
Amarr Death Gliders Legacy Slammer's Republic
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Posted - 2007.07.25 21:56:00 -
[1]
Edited by: Hazurr on 25/07/2007 22:07:03 Hello, i just bought myself a Vengeance to do some PvP with friends, From what i know it's a versatile but hard to equip ship if you put alongside a Retribution (fairly cookie cutter).
So how can i make a cap stable design that uses it's advantages?
Pessimism is the Foundation of survival |

Gladiator Jonny
Repo Industries
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Posted - 2007.07.25 22:40:00 -
[2]
Hazz long time no see as such, Never flew amarr, never will however: i would fly it as such.
3x (no idea best type of guns, but get the idea) 1x nos
1x MWD 1x Web 1x 20/24k scram
1x SAR II 1x EANM II or Passive thermal hardner 2x Heatsink.
no it isnt cap stable however its some nastyish dps and would work well in a gang.
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Hazurr
Amarr Death Gliders Legacy Slammer's Republic
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Posted - 2007.07.25 22:44:00 -
[3]
but.. if i wish nasty dps i would get a retribution, and you arn't kidding about cap stability 
Pessimism is the Foundation of survival |

Gladiator Jonny
Repo Industries
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Posted - 2007.07.25 22:46:00 -
[4]
retribution has no web, besides in a gang you dont need cap stable setups  hell, with a nos on you your dead either way. in a gang its more dps the merrier
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DethApostle
Amarr Cruoris Seraphim Exuro Mortis
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Posted - 2007.07.25 23:58:00 -
[5]
I use:
3x Medium Pulse II's (T2 crystals) 1x Arbi Rocket Launcher (assorted rockets)
1x MWD 1x Web 1x 20/24k scram
1x SAR II 1x Passive thermal hardner 2x Heatsink.
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.07.26 01:22:00 -
[6]
You could use a modified bleeder setup:
2 MP II, 1 DL II, Nos II AB II, Scram II, X5 Web SAR II, Thermic Membrane II, 2 CPR II
All sustainable without the nos. With max cap skills you could drop the second CPR for a HS II and still sustain cap or do that anyways and count on the nos.
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Tsukiko Ishida
Amarr Emanation Of Malevolent Outcries
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Posted - 2007.07.26 04:54:00 -
[7]
Its a cheep setup, but it works......
High's Amarr 3 Medium Pulse Laser II 1 Small Diminishing Power System Drain I
Mid's Cold-Gas I Arcjet Thrusters J5 Prototype Warp Inhibitor I X5 Prototype I Engine Enervator
Low's Small Armor Repairer II Adaptive Nano Plating II Radioisotope Thermic Membrane I Power Diagnostic System II
FAILEDÖ |

Tony Benn
Dawn of War
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Posted - 2007.07.26 06:43:00 -
[8]
Cap stable isn't easy with this thing, hence the fact that they've dropped in price so much. The following setup requires pretty extensive skills, but it works out pretty well and is relatively cheap with decent tanking and DPS:
Quote: 3x Medium Pulse Laser II (/w Multifrequency S) 1x Rocket Launcher II (/w Phalanx)
1x 1MN Afterburner II 1x Small Capacitor Booster II (/w Cap Booster 75) 1x Warp Disruptor II
1x Small Armour Repairer II 1x Damage Control II 1x Energized Thermic Membrane II 1x Adaptive Nano Plating II
1x Ancillary Current Router 1x Algid Energy Administrations Unit I
You could of course use T2 or faction ammo. Top sustainable speed is around the 570m/s mark, tanking for 75 DPS and dealing 115 DPS. Cap charges are to run the armour repairer, otherwise it's totally cap stable.
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Hazurr
Amarr Death Gliders Legacy Slammer's Republic
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Posted - 2007.07.26 10:06:00 -
[9]
Thanks guys, i thinks i got an idea now how to equip it :)
Pessimism is the Foundation of survival |

Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.26 11:02:00 -
[10]
3 dual light pulse laser II 1 rocket launcher II ---------- 1 1MN MWD II 1 Web or scram 1 small cap booster II ---------- 2 small repairer IIs 1 energized thermic membrane II 1 EANM II/Damage Control II whatever :)
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Tiberius Ilex
Caldari FireTech Pure.
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Posted - 2007.07.26 11:09:00 -
[11]
Fit a plate. For the love of lucifer fit a plate.
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ry ry
StateCorp The State
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Posted - 2007.07.26 11:11:00 -
[12]
Edited by: ry ry on 26/07/2007 11:13:25
i loved the vengeance, but it was rubbish. i spent ages trying to figure out a way of taking advantage of it's wonky setup but never got very far.
it's almost a decent heavy tackler but the problem is that it tries to do too much and ends up not being able to so any of them well - the low DPS is begging for a heatsink and the weird dual tank thing it's got going on seems to favour a DCU. it's also a wee bit slow.
i used to set mine up with pulses, rockets, web, scram, ab, SAR, EANM, DCU and a plate (i think. it's been about 2 years since i've flown one) and it was alright, but did **** all damage.
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Tiberius Wolff
Amarr Khanid Provincial Vanguard Khanid Provincial Authority
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Posted - 2007.07.26 19:42:00 -
[13]
I'm not exactly sure how ya'll are fitting all of that on this ship. With Electronis V, Engineering V, Weapon Upgrades V, and Adv. Weapon Upgrades IV I get the following numbers:
[12.8][11]Medium Pulse Laser II [12.8][11]Medium Pulse Laser II [12.8][11]Medium Pulse Laser II [9.8][3.7]'Arbalest' Rocket Launcher I [15][11]1MN Afterburner II [21][1]X5 Prototype I Engine Enervator [33][1]Warp Scrambler II [6] [6]Small Armor Repairer II [20][1]N-Type Thermic Membrane I [30][1]Heat Sink II [30][1]Heat Sink II ---- ----- 20358.8
This barely fits with the powergrid, but the max cpu of this ship is 187.5. With the above setup I'm well above that number. I sure as heck don't know how you're fitting a MWD or even T2 hardenon top of that. Perhaps there is something that I'm missing? Another way of lowering the fitting requirements perhaps?
At the OP: remove one of the Heat Sinks and add a cpr and that's what I'm currently using on my ship. Though I think it would be nice to add a second HSII :)
Look carefully into the Darkness, for it is there that you shall find me. |

Borasao
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Posted - 2007.07.26 21:00:00 -
[14]
As a heavy tackler, it can do OK but throw out any notion of doing DPS with it. As a heavy tackler, I fit one with two launchers, a NOS or two, standard tackle, and a tank in lows. Forget about doing DPS at the same time and just concentrate on tackling... just contributing a little via the launchers is nice while you hold the target down so your gangmates can beat it up. It's just not a solo ship, IMO, although you can definitely try.
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Tiberius Wolff
Amarr Khanid Provincial Vanguard Khanid Provincial Authority
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Posted - 2007.07.27 03:47:00 -
[15]
Originally by: Borasao ... I fit one with two launchers, a NOS or two, standard tackle, and a tank in lows...
erm... check the fittings again.. this ship has 1 launcher hardpoint...
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Look carefully into the Darkness, for it is there that you shall find me. |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.07.27 09:26:00 -
[16]
Originally by: Spaced Skunk 3 dual light pulse laser II 1 rocket launcher II ---------- 1 1MN MWD II 1 Web or scram 1 small cap booster II ---------- 2 small repairer IIs 1 energized thermic membrane II 1 EANM II/Damage Control II whatever :)
Shhh, don't tell them about Dual Rep Booster Vengeances!
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ImmortaL ZoorZ
Cruoris Seraphim Exuro Mortis
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Posted - 2007.07.27 11:35:00 -
[17]
Originally by: Spaced Skunk 3 dual light pulse laser II 1 rocket launcher II ---------- 1 1MN MWD II 1 Web or scram 1 small cap booster II ---------- 2 small repairer IIs 1 energized thermic membrane II 1 EANM II/Damage Control II whatever :)
Nerf time ;o |

zekeval
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Posted - 2007.07.27 11:44:00 -
[18]
My solo PvP setup:
3 Dual Light Pulses Lasers II, 1 small nos named
1 ABII, 1 Scrambler named, 1 web named
1 HSII, 1 SAR II, 1 energized Thermic II, 1 True Sansha nano plating
110 DPS , 70%EM 85%Explo 71%KIN 72%Thermal With AWU5, you can probably fit 3 Medium pulses II (not sure)
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Dahak2150
Chaos Monkeys
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Posted - 2007.07.27 12:47:00 -
[19]
Originally by: DethApostle I use:
3x Medium Pulse II's (T2 crystals) 1x Arbi Rocket Launcher (assorted rockets)
1x MWD 1x Web 1x 20/24k scram
1x SAR II 1x Passive thermal hardner 2x Heatsink.
That would be totally awesome...if it actually fit without a CPU and grid implant. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Borasao
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Posted - 2007.07.27 15:03:00 -
[20]
Originally by: Tiberius Wolff
Originally by: Borasao ... I fit one with two launchers, a NOS or two, standard tackle, and a tank in lows...
erm... check the fittings again.. this ship has 1 launcher hardpoint...
My bad, was going from memory. Premise still stands, though... fit for tank and tackle. DPS is incidental. I think I put a launcher and a gatling on mine usually.
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.27 15:19:00 -
[21]
Originally by: N1fty
Originally by: Spaced Skunk 3 dual light pulse laser II 1 rocket launcher II ---------- 1 1MN MWD II 1 Web or scram 1 small cap booster II ---------- 2 small repairer IIs 1 energized thermic membrane II 1 EANM II/Damage Control II whatever :)
Shhh, don't tell them about Dual Rep Booster Vengeances!
Oh why, why did I leak it!
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.07.27 15:34:00 -
[22]
Edited by: N1fty on 27/07/2007 15:39:58
Originally by: Spaced Skunk
Originally by: N1fty
Originally by: Spaced Skunk
-snip secret setup- ¼_¼
Shhh, don't tell them about Dual Rep Booster Vengeances!
Oh why, why did I leak it!
Originally by: ImmortaL ZoorZ
Originally by: Spaced Skunk
-snip secret setup- ¼_¼
Nerf time ;o
See what you did? SEE WHAT YOU DID!!!!!!
In other Vengeance related news: I hear that these things can be shield tanked with faction mods, anyone got a setup? Or would that be letting slip another secret setup...
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RossP Zoyka
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Posted - 2007.07.27 16:39:00 -
[23]
My buddy came across a Vengeance that was teamed up with an Interceptor.
This Veng was doing almost 200 dps (maybe more) and tanked his 300 dps for almost a minute. It had no tackle ability
It was shield tanked and had a standard missle launcher on it. It had to have been using Rigs.
Awful ship for most gangs but if you were going out with a group of small T2 ships on a roaming raid (which I throughly enjoy), it would be something else.
Try as I might, I can not recreate that thing's freakish (for a Vengeance) dps and tank. It was using lasers.
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.07.27 17:06:00 -
[24]
Edited by: Matroshka on 27/07/2007 17:07:49 Just messin around here:
Max Skills
3 MP II, Arbi Rocket Photon Scattering, Heat Dissipation, MSE II 2 CoPro II, 2 HS II Power II Rig Energy Burst Rig
197 Dps
Tanks 34 Dps with the recharge and has about 9,800 effective hp.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.07.28 15:28:00 -
[25]
Dual-rep Vengeance is nothing new, you don't hear much talk about it because so few people fly the Vengeance in the first place, but I think a lot of players who gave it a try must have come up with the idea independently.
For what it's worth, I never liked fitting an MWD as it detracted from its "trick", which is massive amounts of cap. I never found the MWD useful for tackling either, as the Vengeance has all the tackling grace of a cruiser. Also, fighting with pulse lasers forces you well into web and medium nos range, further detracting from the key property of the ship.
3x Dual Light Beam II, faction IR S 1x TE-2100 Standard Missile Bay
1MN AB II WD II Small Electrochemical injector, 2x 150
2x SAR II Armor Thermic Hardener II Cap Relay II or named
Really, as with the 'bleeder' Punisher, an afterburner is good enough. You compensate for this in two ways; fitting a WD II for a 24km point, and let's be honest, looking less threatening than a Rifter. Then the theory is you orbit at 15km and hit with dual light beams and standard launcher. With the additional cap support and 55% thermic hardener, you run both reps continuously, switching one off only during the injector reload cycle. Ideally you will outrange any attempt to nos and web you.
Needless to say, the DPS for the kill would have to arrive afterwards, as hp buffs have nerfed solo frigs and the damage output was rubbish to begin with. Solo it will kill badly set up ships, but for anything else it needs to be part of a team.
In theory it makes a great frig-class heavy tackler that is actually capable of withstanding some damage while it pins a large ship. In practice, small cap injectors need some more work before it is truly effective.
It is a fun toy for the time being though. Anyone know of any videos that feature it in a lengthy sequence?
Logoffs
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.28 23:25:00 -
[26]
why are people moaning about cap stability? The retribution's cap is awesome, adnt eh vengeance is even better.
Vengeance gang: 3x dual light pulse laser II (scorch, carry conflag/multi), Nos AB, Web, 24k scram SAR II, Energized thermic, EANM, CPR
You need the majority of the gear best named for the CPU to fit, but it's a solid tackler. If you put a second SAR II on it rather than a CPR, you can run a dual rep for long enough to tackle targets on gates in losec, as one of my corpies does (saves fitting sensor bosoter to BS's).
Retribution:
4x dual light pulse laser II best named MWD SAR II, energized thermic, EANM, tracking enhancer, CPR
If you cant fit it without a PG mod, use a power diag preferably. It can tank its guns and the MWD permanently, and you'll hit about 1.5k/s - with an optimal on scorch of about 15-16k. No scram, so it needs backup for tackling - but makes a nice ship for orbitting crusiers at 14km and pealing off HP's.
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