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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.25 22:50:00 -
[1]
Edited by: MotherMoon on 25/07/2007 23:00:25 maybe this point has allready been brought up in round tables but... here we go.
to the players: there was a dev comment in the game devopment thread saying the next patch will be fixing things in POS warfare.
and to whatever round table you guys talk about it next I would like to add this in.
give me one good reason why a pos gun has more hp than a titan. Structure hp was always based on size.
and yes the idea of 99% resist or just programing them so that the towers give them a resist increase depending on there hp would rock.
as in when they are at 100,000 structure, they have a 40% resist across the board.. then when they are at 50,000 they have a 70% and then all the way to 99.9% resist when at 200 hp or lower.
anyways just wanted to being up that a gun should not have more hp than a titan.
kk thanks for your time everyone.
could I get a move to GDF? isd? ----------------------------------- I'm working my way through college target CCP |
An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.25 22:52:00 -
[2]
Edited by: An Anarchyyt on 25/07/2007 22:52:14 So then perhaps this would be better fitted in a thread in the GDF? Because you do have a legit point, and it is framed in a non-ranting way.
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Lady Natacha
Minmatar Water and Power
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Posted - 2007.07.25 22:55:00 -
[3]
Edited by: Lady Natacha on 25/07/2007 22:59:42 They probably need to have all that HP since the tracking and scan resolution is so bad.
see here: http://oldforums.eveonline.com/?a=topic&threadID=558007
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.25 22:59:00 -
[4]
Originally by: Lady Natacha They probably need to have all that HP since the tracking and scan resolution is so bad.
I'm talking more of a reason realistically. yes eve is a game but, in a tiny gun the size of a cruiser. I could understand justifing shields or armor even. but structure has always just been based on the size of the object. I wonder why they changed their minds. ----------------------------------- I'm working my way through college target CCP |
Tarminic
Black Flame Industries
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Posted - 2007.07.25 23:00:00 -
[5]
I like this idea better: reduce HP by 90%, but also reduce signature radius by the same amount. Should equal out, approximately. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.25 23:02:00 -
[6]
Originally by: Tarminic I like this idea better: reduce HP by 90%, but also reduce signature radius by the same amount. Should equal out, approximately.
another fun idea, make anything shooting at a pos gun break lock when it hits structure. the gun shuts down and you have to relock it with the new smaller protected sig radius. Making it a pointless target but being able to kill it once the tower is down. ----------------------------------- I'm working my way through college target CCP |
Alora Venoda
Caldari GalTech
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Posted - 2007.07.25 23:13:00 -
[7]
i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.25 23:14:00 -
[8]
i think station fairies should fly system to system refueling pos's ! Real turtles tank armor. Real men fly Pink.
Nerfageddon |
Lady Natacha
Minmatar Water and Power
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Posted - 2007.07.25 23:16:00 -
[9]
Originally by: Alora Venoda i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
Well, it almost works that way now, if the tower is destroyed, the modules lose their resistances.
http://oldforums.eveonline.com/?a=topic&threadID=559047&page=1#6
Cats do play EVE. Where did you think player names like asdfghjj came from?
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Jennai
The Silent Rage R0ADKILL
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Posted - 2007.07.25 23:17:00 -
[10]
Originally by: Lady Natacha
Originally by: Alora Venoda i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
Well, it almost works that way now, if the tower is destroyed, the modules lose their resistances.
http://oldforums.eveonline.com/?a=topic&threadID=559047&page=1#6
and that doesn't really do much because they still have millions of hp and take hours to kill
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Lady Natacha
Minmatar Water and Power
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Posted - 2007.07.25 23:24:00 -
[11]
Originally by: Jennai
Originally by: Lady Natacha
Originally by: Alora Venoda i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
Well, it almost works that way now, if the tower is destroyed, the modules lose their resistances.
http://oldforums.eveonline.com/?a=topic&threadID=559047&page=1#6
and that doesn't really do much because they still have millions of hp and take hours to kill
Incorrect, it does a lot. A module with for instance 1mil HP and 50% resists will require 2mil of damage to destroy. If the resistances are gone, it only takes the original 1Mil.
Is a module with 1+mil HP balanced? Maybe not. Is it balanced that a POS webby or railgun can't actually lock a frig, inty or cruiser fast enough to be of any use?
Balance in both directions is needed.
Cats do play EVE. Where did you think player names like asdfghjj came from?
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.26 00:27:00 -
[12]
Originally by: Lady Natacha
Originally by: Alora Venoda i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
Well, it almost works that way now, if the tower is destroyed, the modules lose their resistances.
http://oldforums.eveonline.com/?a=topic&threadID=559047&page=1#6
Yeah, but when killing the guns takes longer than killing the tower (this is AFTER the tower is down), they've got too many HP.
Recruitment FAQ |
Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.26 00:28:00 -
[13]
by george you are right!
BUFF THE TOWERS!
Real turtles tank armor. Real men fly Pink.
Nerfageddon |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.26 02:40:00 -
[14]
Edited by: MotherMoon on 26/07/2007 02:40:30
Originally by: Lady Natacha
Originally by: Jennai
Originally by: Lady Natacha
Originally by: Alora Venoda i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
Well, it almost works that way now, if the tower is destroyed, the modules lose their resistances.
http://oldforums.eveonline.com/?a=topic&threadID=559047&page=1#6
and that doesn't really do much because they still have millions of hp and take hours to kill
Incorrect, it does a lot. A module with for instance 1mil HP and 50% resists will require 2mil of damage to destroy. If the resistances are gone, it only takes the original 1Mil.
Is a module with 1+mil HP balanced? Maybe not. Is it balanced that a POS webby or railgun can't actually lock a frig, inty or cruiser fast enough to be of any use?
Balance in both directions is needed.
err. no.
were talking about a POS module once it's off line. guess what, a POS gun without a tower can't lock ANYTHING. forget a frigate.
so it's not balanced. it IS balanced when the tower is up. it is not when the tower is down.
also once again when did CCP throw size=structure hp out the window.
and it's 5 mil hp. it's 5 titans. FIVE ****ing titans. ----------------------------------- I'm working my way through college target CCP |
Illyria Ambri
RennTech
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Posted - 2007.07.26 02:43:00 -
[15]
POS modules are constructed of a super dense alloy that reacts badly to cyno jumping.
This super dense metal is used to construct POS modules as they are stationary and they need added defense. This metal is not used on ships however as its density, negatively effects ship maneuvering too much. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
Lady Natacha
Minmatar Water and Power
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Posted - 2007.07.26 03:11:00 -
[16]
Originally by: MotherMoon Edited by: MotherMoon on 26/07/2007 02:40:30
Originally by: Lady Natacha
Originally by: Jennai
Originally by: Lady Natacha
Originally by: Alora Venoda i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
Well, it almost works that way now, if the tower is destroyed, the modules lose their resistances.
http://oldforums.eveonline.com/?a=topic&threadID=559047&page=1#6
and that doesn't really do much because they still have millions of hp and take hours to kill
Incorrect, it does a lot. A module with for instance 1mil HP and 50% resists will require 2mil of damage to destroy. If the resistances are gone, it only takes the original 1Mil.
Is a module with 1+mil HP balanced? Maybe not. Is it balanced that a POS webby or railgun can't actually lock a frig, inty or cruiser fast enough to be of any use?
Balance in both directions is needed.
err. no.
were talking about a POS module once it's off line. guess what, a POS gun without a tower can't lock ANYTHING. forget a frigate.
so it's not balanced. it IS balanced when the tower is up. it is not when the tower is down.
also once again when did CCP throw size=structure hp out the window.
and it's 5 mil hp. it's 5 titans. FIVE ****ing titans.
I already said the modules were unbalanced in terms of HP, even more so when the POS is online. The same modules are also unbalanced (nerfed), in regard to when the POS is online it that they can't actually lock or hit their intended target(s) before the target(s) can warp away. Therefore, the modules are NOT balanced when the POS is online.
The only "balance" here is that they are equally screwed up both in terms of HP and inability to perform their intended function.
Like I already said:
Originally by: Lady Natacha
Balance in both directions is needed.
If you want these modules to be easy to destroy, all I am asking is that at the same time they also are able to perform their intended task properly before you can somehow disable them. Get it?
Cats do play EVE. Where did you think player names like asdfghjj came from?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.26 03:26:00 -
[17]
Originally by: Lady Natacha
Originally by: MotherMoon Edited by: MotherMoon on 26/07/2007 02:40:30
Originally by: Lady Natacha
Originally by: Jennai
Originally by: Lady Natacha
Originally by: Alora Venoda i still think all the POS modules should just magically unanchor and/or become very soft and squishy if the tower is destroyed.
Well, it almost works that way now, if the tower is destroyed, the modules lose their resistances.
http://oldforums.eveonline.com/?a=topic&threadID=559047&page=1#6
and that doesn't really do much because they still have millions of hp and take hours to kill
Incorrect, it does a lot. A module with for instance 1mil HP and 50% resists will require 2mil of damage to destroy. If the resistances are gone, it only takes the original 1Mil.
Is a module with 1+mil HP balanced? Maybe not. Is it balanced that a POS webby or railgun can't actually lock a frig, inty or cruiser fast enough to be of any use?
Balance in both directions is needed.
err. no.
were talking about a POS module once it's off line. guess what, a POS gun without a tower can't lock ANYTHING. forget a frigate.
so it's not balanced. it IS balanced when the tower is up. it is not when the tower is down.
also once again when did CCP throw size=structure hp out the window.
and it's 5 mil hp. it's 5 titans. FIVE ****ing titans.
I already said the modules were unbalanced in terms of HP, even more so when the POS is online. The same modules are also unbalanced (nerfed), in regard to when the POS is online it that they can't actually lock or hit their intended target(s) before the target(s) can warp away. Therefore, the modules are NOT balanced when the POS is online.
The only "balance" here is that they are equally screwed up both in terms of HP and inability to perform their intended function.
Like I already said:
Originally by: Lady Natacha
Balance in both directions is needed.
If you want these modules to be easy to destroy, all I am asking is that at the same time they also are able to perform their intended task properly before you can somehow disable them. Get it?
ok a bit of a misunderstanding :)
But I don't want them easy to destroy, I just want them to be easily destroyed when they serve no more purpose. which was the original idea behind the pos guns.
I don't know I need to think. ----------------------------------- I'm working my way through college target CCP |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.26 03:37:00 -
[18]
Originally by: Illyria Ambri POS modules are constructed of a super dense alloy that reacts badly to cyno jumping.
This super dense metal is used to construct POS modules as they are stationary and they need added defense. This metal is not used on ships however as its density, negatively effects ship maneuvering too much.
Linkage |
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