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Retrog
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Posted - 2007.07.27 16:14:00 -
[1]
I was thinking of some kind of Heavy Battleship with its own cyno capabilities to bridge the enormous gap between Battleships and Capitol ships, so this ship could jump maybe 2 systems at a time....What do you think guys, time for a new ship from CCP or just for fun discussion. How would you set it up, what mods would you use, what would be significant about it for you?
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Haradgrim
Caldari The Wild Bunch
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Posted - 2007.07.27 16:24:00 -
[2]
I highly doubt that CCP would ever put another damage/tank/combat oriented class of ship into EVE. Despite they way it appears, Dreadnaughts are more or less t2 battleships, in that they are large, heavy weapon equiped ships, that can do insane direct damage against larger targets while maintaining a god-like tank.... and anything a dread can't do, a carrier can. Between those two ship-classes I dont think there is any need for a new class of ship, though t2 BS would be interesting (though likely, once again, extremely specialized in some manner)
I'd think that any new ship class would either be rediculously specialized or just a higher tier version of an existing ship. It would be cool though if there was some smaller ship that could cheaply cyno jump 1 ship or something, maybe BS or smaller (and no industrials). Other then that the only other thing I could even concievably contemplate would be a capital industrial/mining ship of some sort or a mobile POS shield generator. - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Ithoriel
Amarr Royal Amarr Institute
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Posted - 2007.07.27 16:37:00 -
[3]
A looting and salvaging BS with bonuses for salvagers and tractor beams (range, tractor speed, or whatever).
And some Medium and Large Tractor beams while they are at it or even just named/ faction/ T2 small tractors.
How about looting and salvaging drones? Though given current drone AI the looting ones would probably ignore your cans and get you flagged by emptying someone elses :-)
Growing old is mandatory, growing up is entirely optional |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.27 16:42:00 -
[4]
Originally by: Ithoriel A looting and salvaging BS with bonuses for salvagers and tractor beams (range, tractor speed, or whatever).
And some Medium and Large Tractor beams while they are at it or even just named/ faction/ T2 small tractors.
How about looting and salvaging drones? Though given current drone AI the looting ones would probably ignore your cans and get you flagged by emptying someone elses :-)
Drones, sure. But a looting and salvaging battleship? :)
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Tamoko
Damage Unlimited Inc
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Posted - 2007.07.27 16:43:00 -
[5]

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000Hunter000
Gallente Magners Marauders
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Posted - 2007.07.27 17:13:00 -
[6]
Originally by: Winterblink Drones, sure. But a looting and salvaging battleship? :)
Indeed, hehe thats a bit much, but a dedicated salvage ship would be interesing, make it an ore vessel like the miningbarges/exhumers
Give it bonus for equipping tractors and salvagers
With this ccp should also add named/T2 salvagers/TB's and offcourse medium and large TB's
make it cost 50 mill, the missionw***es will buy it (i know i would )
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Some Caldari
Caldari Mantigen Quanta Ultio Animi Causa
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Posted - 2007.07.27 17:32:00 -
[7]
I like the idea of a mini cyno ship kinda like those polaris things. ------------
I'm a guy with a female character get over it, and for god's sake stop jerking off. It's creepy. |

Derovius Vaden
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Posted - 2007.07.27 18:07:00 -
[8]
What is needed is a subclass of purely missile based ships, probably named Corvettes or equivalent, somewhere between cruisers and destroyers or cruisers and battlecruisers.
As it stands, we have our ships of the line (i.e. Abbadon, Hyperion, Rokh, Maelstrom), we need the equivalent in terms of missiles to flesh things out a bit more.
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turnschuh
Beyond Divinity Inc
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Posted - 2007.07.27 18:14:00 -
[9]
there is a ingame website wich lists all items that are currently in the database as show info.
there where some realy cool new ship classes like "scout" ships or so. it was the vaga/stabber hull and looked like zomg pure sex.
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XiticiX
Gallente Kudzu Collective Knights Of the Southerncross
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Posted - 2007.07.27 18:18:00 -
[10]
Whatever a new ship class would be, ISK wise it should cost around 500mil. There's a huge HUGE gap between Battleships and Dreads in this respect. ~~~ This is my sig. Do you like it? ~~~ |
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Rafein
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Posted - 2007.07.27 18:49:00 -
[11]
well, i always liked a Cruiser sized heavy destroyer. 8 turrets, bonus to small guns, range, and tracking, but giving it a Cruiser's Frame/cap/HP. Think of it in terms of fleet support vs. small targets, and not nearly as vulnerable to an inty as current Destroyers are. So it can actually do it's role as anti-frig ship.
Would not mind something between Freighter and Transport as well.
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Trak'anon
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Posted - 2007.07.27 18:58:00 -
[12]
Originally by: Haradgrim Dreadnaughts are more or less t2 battleships, in that they are large, heavy weapon equiped ships, that can do insane direct damage against larger targets while maintaining a god-like tank.... and anything a dread can't do, a carrier can.
carriers are in fact the logical step up from a BS rather than the highly specialized dreadnoughts
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Richard Aiel
Caldari MicroFunks
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Posted - 2007.07.27 19:06:00 -
[13]
Plus.... is there a real ship class NOT already included?
frigate destroyer cruiser destroyer battlecruiser battleship carrier
Only things we're missing are Corvette, Gunboat, Pocket Battleship, Super Carrier (although I think Mothership falls under that classification), and PT boat...
An I dont see EVE PT ships lol Imagine pods with torp launchers Please do not use your signature to troll - Kreul Intentions ([email protected])
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Lea Re
CAPITAL TRUST FREGE Alliance
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Posted - 2007.07.27 19:14:00 -
[14]
fleet command battleship would be nice... just a decent tank/gang support capabilities
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Naran Darkmood
Gallente
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Posted - 2007.07.27 19:40:00 -
[15]
1 second those things between an Indy and a freighter - something in the 100.000 m3 class.
Originally by: Marcus TheMartin I thought there would be american isk farmers over on eve china to be honest 
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Derovius Vaden
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Posted - 2007.07.27 19:56:00 -
[16]
Originally by: Naran Darkmood 1 second those things between an Indy and a freighter - something in the 100.000 m3 class.
I don't support this, as a fellow industrial-based character, because there is no need. Freighters are a hop, skip and a jump away from industrials. You can either haul in small portions, or all at once, just as it should be.
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Zaethiel
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.27 19:59:00 -
[17]
Ever sicne Heat was introduced i've felt that CCP could easily add new ships like Tech 2 BS and Tech 3 Cruisers etc... by giving them tech 2 stats, 3-4 ship bonues', and make them Immune to Heat.
Of course making them imune to heat is interesting since it means witht heir supurior cooling systems they can utilize their modules to their fullest potential. Atm heat really isnt useful unless you are going to die and if your going to die its not like heat will do much to save you anyways. If you make a ship immune to heat they should have a timer of some sort that makes it so you cant run the module on overload forever but you can run them for a certain amount of time without drawbacks or at least very minimal drawbacks. _________________________________________
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Eric Watson
Caldari
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Posted - 2007.07.27 20:01:00 -
[18]
Minelayer.....purely for large battles of course.
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Zaethiel
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.27 20:14:00 -
[19]
Originally by: Eric Watson Minelayer.....purely for large battles of course.
Problem with that is we have the Bomb Layer Ships. The only real use for mines nwo would be to spam them in place before fights or along well traveled paths to try and get cheap kills. _________________________________________
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ForumPosterAlt
HERRO KITTY
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Posted - 2007.07.27 20:24:00 -
[20]
Capacitor Pwner Tech 2 battleships.
Make a new module, 'Capacitor Disruptor' that weakens capacitor recharge by a percentage. The module would decrease capacitor recharge by 10%, 25.5km range, takes a huge amount of powergrid and juice, and like 50cap/sec.
Battleship skill bonus - 20% bonus to energy destabilizer and capacitor disruptor range per level.
Capacitor Pwner skill bonus - reduces capacitor consumption of energy destabilizers and capacitor disruptors by 18% per level, and increases effectiveness of capacitor disruptors by 100% per level.
Anti-Capacitor role bonus - decreases powergrid need of all energy destabilizers and capacitor disruptors by 99%, or something to the effect that makes fitting 2 capacitor disruptors impossible, but fitting 1 cap disruptor and filling out the rest with heavy energy neuts possible with good skills and riggings.
The point of this ship would be to combat capital ships that need to be tackled/disabled/put out of commission via their insanely huge capacitor sizes and capacitor recharge rates.
Hey, it'd take quite a bit of these expensive things to take out a well fit capital's capacitor.
Price of a dreadnaught with a battleship sized tank, taking several, possibly even a dozen or more, to suck a capital capacitor dry.
Because posting on the forums is serious business. |
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Paco Paco
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Posted - 2007.07.27 20:51:00 -
[21]
Originally by: Richard Aiel Plus.... is there a real ship class NOT already included?
frigate destroyer cruiser destroyer battlecruiser battleship carrier
Only things we're missing are Corvette, Gunboat, Pocket Battleship, Super Carrier (although I think Mothership falls under that classification), and PT boat...
An I dont see EVE PT ships lol Imagine pods with torp launchers
PT boats do sound like a good idea. Cheap, small and high damage just like real PT boats. Down side to them is their short range. Best way to replicate this would be to not let them jump through gates. Dunno about moving them around in other ships, would only make sense in capitals and they'd have to be rather large in that sense.
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Felony Assualt
Nubs. D-L
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Posted - 2007.07.27 21:03:00 -
[22]
Just going along with the fact you used caps to relay your idea makes you sound like ******** thirteen year old. Usually when you think of a new class of ships, you would put some though into it. We don't need anymore large ship classes.
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ForumPosterAlt
HERRO KITTY
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Posted - 2007.07.27 21:08:00 -
[23]
Oh yes we frikkin do. Are you aware of capital ship balance? Doesn't exist.
Because posting on the forums is serious business. |

Decimo
Amarr DEATH'S LEGION
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Posted - 2007.07.27 21:10:00 -
[24]
Originally by: Richard Aiel Plus.... is there a real ship class NOT already included?
frigate destroyer cruiser destroyer battlecruiser battleship carrier
Only things we're missing are Corvette, Gunboat, Pocket Battleship, Super Carrier (although I think Mothership falls under that classification), and PT boat...
An I dont see EVE PT ships lol Imagine pods with torp launchers
Submarines of course. :P
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J'ghathii
Caldari 54th Knights Templar O X I D E
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Posted - 2007.07.27 21:41:00 -
[25]
PT Boat -> Fighters. Small High-damage ships that cannot jump. Subs -> Stealth bombers, cloak, go fast cloaked, and unleash a barrage of cruise missiles to irritate someone at insane range.
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Gestation
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Posted - 2007.07.27 22:40:00 -
[26]
Originally by: Trak'anon
Originally by: Haradgrim Dreadnaughts are more or less t2 battleships, in that they are large, heavy weapon equiped ships, that can do insane direct damage against larger targets while maintaining a god-like tank.... and anything a dread can't do, a carrier can.
carriers are in fact the logical step up from a BS rather than the highly specialized dreadnoughts
True, But both cost of a Billion, don't they <shrug> (not sure exactly). I like the idea of a 500mil ISK ship. Somewhere in-between so you can get into something new while training for a carrier or dread.
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Praesus Lecti
Gallente The Scope
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Posted - 2007.07.27 22:45:00 -
[27]
Originally by: Decimo
Originally by: Richard Aiel Plus.... is there a real ship class NOT already included?
frigate destroyer cruiser destroyer battlecruiser battleship carrier
Only things we're missing are Corvette, Gunboat, Pocket Battleship, Super Carrier (although I think Mothership falls under that classification), and PT boat...
An I dont see EVE PT ships lol Imagine pods with torp launchers
Submarines of course. :P
Covert-Ops = submarine.
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Kyusoath Orillian
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Posted - 2007.07.27 23:01:00 -
[28]
new ship classes are all good, more stuff is good. but what would be a lot easier to implement is new ships or 'reskinning' ships. eg. raven with the stats of a rokh in different color set, different types of cruiser with stats taken from other cruisers, a black bird with the stats of a caracal reskinned , a wolf with the stats of a hawk ? just more visual variety would go a long way.
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Suitonia
Gallente Moon Raker Enterprises
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Posted - 2007.07.27 23:24:00 -
[29]
I'd rather see them develop some ship classes that only have one or two ships. I would really like to see a tier 2 Destroyer for example.
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Ithoriel
Amarr Royal Amarr Institute
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Posted - 2007.07.28 00:31:00 -
[30]
Originally by: Winterblink Drones, sure. But a looting and salvaging battleship? :)
I already use a Lootageddon - I'm just greedy and want some bonuses 
Growing old is mandatory, growing up is entirely optional |
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Sikozu Prioris
Cirrius Technologies O X I D E
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Posted - 2007.07.28 01:18:00 -
[31]
Originally by: Eric Watson Minelayer.....purely for large battles of course.
Mines were once in the game.....
....it was very very bad iirc, ppl just spammed the undock points or gates so when ppl jumped or undocked they detonated hundreads of mines and died. Was way tooooo funny to be allowed to continue. Got some antique aniconda mines lying around somewhere..... (not that u can use them)
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Kodiak31415
An Eye For An Eye Rule of Three
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Posted - 2007.07.28 02:26:00 -
[32]
A class of ships designed to probe out and tackle cloaked ships. _______________________________ Pleese exucse any seplling erorr's in tihs psot |

timberwolf alpha
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Posted - 2007.07.28 02:55:00 -
[33]
I'd like to see escort carriers. Smaller then the existing carriers & able to jump through gates. Maybe use the freighter models as a base design but with more slots.
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KiLLaHtScHiCksE
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Posted - 2007.07.28 05:07:00 -
[34]
Edited by: KiLLaHtScHiCksE on 28/07/2007 05:13:26 Edited by: KiLLaHtScHiCksE on 28/07/2007 05:07:32 Hi. In my opinion the ship classes are enough. Maybe TII BS. CCP is absent it realism. It cannot be that 1 Cruiser and 3 Frigs a battleship destroy at less than 2 minutes. The german "Bismarck" was a battleship and has earned the name. In Eve battleships are a joke.
Cya
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Moridin920
Gallente Dust Echoes FREGE Alliance
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Posted - 2007.07.28 06:06:00 -
[35]
Point me to the person that flies a battleship and has it killed in two minutes by a cruiser and three frigates and I'll point you to a person who shouldn't be flying battleships yet.
Saying battleships are a joke with such a blanket statement like that fails to take into account the fact that some people train all spaceship command skills, nothing else, are in a battleship in a couple weeks, think they are uber, and get killed by a single cruiser.
I almost killed a HAC in my vexor today. Had it in structure and I was at half armor before 3 of his friends warped in and killed me. The point is that HAC pilot should get the hell out of HACs and back into regular cruisers if his tanking and damage skills suck that much. But I wouldn't say all HACs are a joke because of one incident like that. ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

Plentimon
Amarr
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Posted - 2007.07.28 06:33:00 -
[36]
Originally by: Derovius Vaden
I don't support this, as a fellow industrial-based character, because there is no need. Freighters are a hop, skip and a jump away from industrials. You can either haul in small portions, or all at once, just as it should be.
Which is exactly why freighters ought to be turned into proper capitals, with jump drives and appropriate skill requirements, and CCP should give us progressively larger hauler/transports on the way.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.07.28 06:51:00 -
[37]
Originally by: Richard Aiel Plus.... is there a real ship class NOT already included?
frigate destroyer cruiser destroyer battlecruiser battleship carrier
Only things we're missing are ...Pocket Battleship
This is a battlecruiser. Check out their nickname... pocket battleship.
I used to get It. Then It changed. Now I don't even know what It is.
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Cherybol
Caldari Es and Whizz Hedonistic Imperative
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Posted - 2007.07.28 06:59:00 -
[38]
Boy, this thread is filled with good ideas. Only, it isn't.
People are just saying "I want this and that." without really diving into realistic details.
Therefore, no new junk.
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Fayn Trak
Gallente Myridian Trading Systems
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Posted - 2007.07.28 08:02:00 -
[39]
A new destoryer hull class for anti cloak work, Fiddle with the directional scanner to allow it to find cloaked ships, maybe some sort of decloaking bomb or a temporary bubble like the interdictors inhibitor. I've always liked the idea of using the directional scanner modified slighlty for anti cloak work but it would need some tweaking and I'm not sure how labour intesive it would be to allow for changes to how the scanner work for one ship and not the others.
A herd of cattle A flock of geese A lot of isk remember when sigs were text? |

Cpt TaLo
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Posted - 2007.07.28 08:58:00 -
[40]
Edited by: Cpt TaLo on 28/07/2007 09:01:54 Edited by: Cpt TaLo on 28/07/2007 08:59:47 Personally, this argument can be split into 3 categories, one of which hasn't been touched upon yet.
Combat Ships I think we have got this pretty much covered, but if I must I would go for:
ò Tech 2 Battleship - jump capable (dread range) however having very limited slots (at least BS 5 and appropriate jump skills as pre-requisites) These should be too small to be affected by the new Cyno inhibitors.
ò A ship designed to track down cloakers (ideas have been posted in other threads, but I like the idea of scan probes to get the general area and some sort of detector smartbomb - no damage, but a range of 20/30km)
ò (Controversial) Jump drive inhibitor. IMO bubbles should not stop capitals from being able to jump, however a battleship sized ship with a specific disruptor and weak(ish) tank should be able to. Perhaps this can be incorporated into the Tech 2 battleship.
Industrials Been well covered already, but a capital mobile refinary with mining gang bonuses seems like a good idea.
Recreational Now this hasn't been covered here, but I would love to see lots (20+) new designs which have no real specific purpose but to add variety. All ships at the moment (except the Opus Yaucht (sp?)) are either industrial or combat based. It would be great to see other types flown purely because they look good, as a mark of status or simply 'because I can'.
PS. Quite important this, I'd like to see new models for the ships, not simply re-skinned ones (yes even for the Tech 2 battleships and i know thats a break from the norm)
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Renosha Argaron
Caldari The Celestial Free Miner's Sev3rance
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Posted - 2007.07.28 12:07:00 -
[41]
This was my idea for a cruies ship.....to house all sorts of goodies such as casino's and so on that players could board for some much needed R&R....but i guess it would also make an impressive Super Battleship.....anyway, its just an idea.
View 01 View 02 View 03
Regards
Renosha
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Cpt TaLo
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Posted - 2007.07.28 16:24:00 -
[42]
Nice - would look good as a floating pleasure ship...
Oh - and CCP, more vertical ships please (like the Nafalgar) |

Streetrip
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.07.28 16:37:00 -
[43]
Originally by: Fayn Trak A new destoryer hull class for anti cloak work, Fiddle with the directional scanner to allow it to find cloaked ships, maybe some sort of decloaking bomb or a temporary bubble like the interdictors inhibitor. I've always liked the idea of using the directional scanner modified slighlty for anti cloak work but it would need some tweaking and I'm not sure how labour intesive it would be to allow for changes to how the scanner work for one ship and not the others.
Yeah i was brainstorming this idea too. A t2 destroyer (with new hull pref) that has a 60km wide smartbomb or something which causes something like 1 damage of EM that can uncloak stuff.
something to get you on the same grid too would be cool.
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Cpt TaLo
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Posted - 2007.07.28 16:46:00 -
[44]
Originally by: Streetrip
Originally by: Fayn Trak A new destoryer hull class for anti cloak work, Fiddle with the directional scanner to allow it to find cloaked ships, maybe some sort of decloaking bomb or a temporary bubble like the interdictors inhibitor. I've always liked the idea of using the directional scanner modified slighlty for anti cloak work but it would need some tweaking and I'm not sure how labour intesive it would be to allow for changes to how the scanner work for one ship and not the others.
Yeah i was brainstorming this idea too. A t2 destroyer (with new hull pref) that has a 60km wide smartbomb or something which causes something like 1 damage of EM that can uncloak stuff.
something to get you on the same grid too would be cool.
Pretty much what I said above mate 
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Minmatar096773
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Posted - 2007.08.31 10:52:00 -
[45]
Originally by: Cpt TaLo Nice - would look good as a floating pleasure ship...
Oh - and CCP, more vertical ships please (like the Nafalgar)
There is no up and down. 
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