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Ay'Not Sivad
Minmatar D-L
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Posted - 2007.07.29 02:33:00 -
[1]
Edited by: Ay''Not Sivad on 29/07/2007 02:33:14 oops, posted early.. editing now.
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an internet
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Posted - 2007.07.29 03:01:00 -
[2]
Nice try.
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Coaster DP
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Posted - 2007.07.29 03:25:00 -
[3]
Its a fine idea but for myself, there are so many other things I would like to see added before this one. Also, you have laid out things with thought but with cloaked battlehip sized hull there is tremendous potential for game un-balance.
Interesting idea but hmmmm 
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Arthur Frayn
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Posted - 2007.07.29 03:38:00 -
[4]
I'd like to see your ideas for slot layouts - especially what kind of weapons you could imagine these ships fitting.
And seeing as these are tech 2 versions of tier 1 battleships, shouldn't they retain the bonuses of their tech 1 counterparts?. I thought all the tech 2 ships do that. For example, it would still make your idea of the Pelican a specialised jammer ship like the Falcon. It could retain its jammer strength and optimal range bonuses, and also have the warp capacitor bonus.
In any case, a warp-cloaking recon battleship gives me the willies.
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Liang Nuren
The Refugees
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Posted - 2007.07.29 04:16:00 -
[5]
Originally by: Arthur Frayn In any case, a warp-cloaking recon battleship gives me the willies.
Yesssss, my prreeecccccioouuuusssss!!!!
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.07.29 04:39:00 -
[6]
So, make the anti-battleship recons bigger? I know what I'm training for if this passes 
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.29 04:44:00 -
[7]
Originally by: Arthur Frayn And seeing as these are tech 2 versions of tier 1 battleships, shouldn't they retain the bonuses of their tech 1 counterparts?.
qft.
could be cool. i'm not so sure about 4 new modules, each only fitting on one particular ship.
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Vina
Caldari Destructive Influence Band of Brothers
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Posted - 2007.07.29 04:46:00 -
[8]
I really like the idea of ew bs like this, with new specific modules for each race (AoE ew of some sort tbh.) -----------------------------------
my opinion is my own. |

Arthur Frayn
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Posted - 2007.07.29 04:57:00 -
[9]
Originally by: Valerian Xavier
Originally by: Arthur Frayn And seeing as these are tech 2 versions of tier 1 battleships, shouldn't they retain the bonuses of their tech 1 counterparts?.
qft.
could be cool. i'm not so sure about 4 new modules, each only fitting on one particular ship.
I think it would make sense to make them high slot modules to reduce the ability of players to set the ships up as wtfgankmobiles which could jam, then cloak AND warp.
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.29 06:08:00 -
[10]
The OP's ideas are totally unusable from both a game balance and game design standpoint.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Zosimos Sabina
Tritanium Workers Union Kinetic Maelstrom Alliance
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Posted - 2007.07.29 06:12:00 -
[11]
If there is one thing this game needs it isn't cloaked battleships.
The vagabond and curse are bad enough as it is.
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Lance Fighter
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Posted - 2007.07.29 06:28:00 -
[12]
Originally by: Zosimos Sabina If there is one thing this game needs it isn't cloaked battleships.
The vagabond and curse are bad enough as it is.
hmm? no uber curse-geddon? :\ I really wanted one. Perhaps a pilgrim-geddon of sorts that can even warp cloaked, and pwn people with a full rack of nos lol
Being a Fleet Commander and a Arbitrator pilot are the same thing - The only difference being that the Fleet Commander commands other people, and the people actually listen to him. |

Ay'Not Sivad
Minmatar D-L
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Posted - 2007.07.29 18:35:00 -
[13]
Edited by: Ay''Not Sivad on 29/07/2007 18:39:40 like i said, they can't warp cloaked, they can only stay cloaked in one area for about 5 minutes or so.. then they decloak and have to wait 30 some seconds.. to balance out the fact that battleships are huge signature radi that would be difficult to keep cloaked for an ''extended period of time''.
and yeah, the bonuses i kind of just threw in there, these are in no way final bonus ideas for it, they were just more so to show the effective roles of the ships.
i was thinking, since these ships shouldn't really be for damage, more for large gang support(everyone in the gang fits sensor upgrades or something, since they're never used, so that they're more immune to thier support's ecm blast type).. these sort of ships would help encourage more use of eccm(increasing your sensor amount), cap battery's, ab's/mwd's, and possibly even stabs(if they want to warp out whenever with the gallente one)
btw, imo this should come with a nerfing to cloaks as well... allowing them to only beable to cloak non-covert ops ships for extended periods of time.. these heavy recon BS's could have a bonus on them, for extending the period that you can stay cloaked in them. in my opinion, you shouldn't beable to fit a cloak on just any ship and beable to go afk.. make them have time periods until you have to decloak.
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Devoras2
Amarr KIA Corp KIA Alliance
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Posted - 2007.07.29 18:41:00 -
[14]
Name: pelican
.......
   
It's great being Amarr, aint it?
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Zaethiel
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.29 18:59:00 -
[15]
Edited by: Zaethiel on 29/07/2007 19:00:51
I like the idea of a Large EW class mini capital.
Add new Capital EW mods into the game and give Carrier/Dreads/Titans/Heavy Recons the ability of -% CPU requirement making them the only ships that can fit them.
I dislike the idea of a cloaking Mini Capital.
Module Examples i like.
15-20km Large Webifier; depending ont he bonus of the new Ship.
Long Range Cap Neut
Powerful ECM maybe even a Long range ECM Burst. (Causes a Burst of ECM at a targets location)
A Large Warp Disrupter or maybe a AoE Dampener.
Also for the original poster make sure you dont use double negatives and make sure you get the explanations right. Example: Penalty: -50% cycle time for all ECM Blast Module
Its not a penalty if the ECM cycles faster. It means you have more and more chances to Jam a target. It would be a penalty if the cycle time is longer.
It would be a penalty if the Duration of the ECM effect was reduced; which is the one atribute of the ECM you didn't mention.
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Tractormech
Caldari Axe Gang
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Posted - 2007.07.29 19:15:00 -
[16]
Theres already enough ew in this game. And generally the idea with an ew specced ship is it has a weak tank. These things would just completely mess up balance.
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Tao Han
Caldari Synthetic Frontiers
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Posted - 2007.07.29 19:37:00 -
[17]
I dont get why we must have all the fun ships in BS sizes aswell.
Say no to Battleship HACs and Battleship Recons, next thing we see will be the Battleship Stealth Bombers...
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Ay'Not Sivad
Minmatar D-L
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Posted - 2007.07.29 19:45:00 -
[18]
btw, for the -50% penalty to ecm cycle time, i meant that it doubles the cycle time. so instead of something like 23 seconds, it's 46 seconds.
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Zaethiel
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.29 20:54:00 -
[19]
Edited by: Zaethiel on 29/07/2007 20:57:05
Originally by: Tractormech Theres already enough ew in this game. And generally the idea with an ew specced ship is it has a weak tank. These things would just completely mess up balance.
Not necessarily. There is alot of EW in the game but most of it is used on ships without EW bonus' and adding in modules that only fit on capitals shouldnt upset the balance by itself. With the new ships the balance might tip some but the Devs could always make the modules like warefare links and limit the number that can be fitted to each ship. Like 1-3. These ships wouldnt necessarily be uber pwn mobiles if the devs limit their mid and low slots to balance the EW and tank. They could give them tech 2 bonus' on resists but they dont have to be like a Damnation but just slightly better than the Tech 1 base + add shield/armor. They dont have to allow the new ships to use capital mods, just the capital EW.
Its not like someone is suggesting a 8 midslot scorpion with tech 2 resists capital mods and capital ECMs. That would be rediculous. _________________________________________
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Ay'Not Sivad
Minmatar D-L
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Posted - 2007.07.29 21:07:00 -
[20]
Edited by: Ay''Not Sivad on 29/07/2007 21:09:32 exactly.. the whole point, since they're getting TII resists, they have limited slots...
i was thinking about slot layouts like this:
4 high 5 mid 2 low caldari/minmatar(shield tanking variants.. something like this)
4 high 3 mid 4 low ^^ for armor tankers(gallente/amarr)
not making them extremely great tanks, and not great hi-speed tacklers.. but balanced...
something like.. they can only fit 2 of these special modules for them... and then they have either 2 launcher hardpoints, or two gun hardpoints. or split weapon systems(i know i know.. but i think since the gallente one would have the best tackling power, weapon systems should be split)
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Akat
Slacker Industries Exuro Mortis
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Posted - 2007.07.29 21:10:00 -
[21]
I don't know about you, but a battleship able to use a covert cloak seems a tad ridiculous.
"Recons" should be fast frigates and cruisers for scouting, probing, and assisting the main force. They should not be lumbering battleships.
In my mind, T2 battleships should have a gang assist role (logistics, gang mods, etc). Its already at the point where a single recon can cripple 1-2 ships. We don't need recons on steroids.
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Ay'Not Sivad
Minmatar D-L
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Posted - 2007.07.29 21:11:00 -
[22]
exactly.. the whole point, since they're getting TII resists, they have limited slots...
i was thinking about slot layouts like this:
4 high 5 mid 2 low caldari/minmatar(shield tanking variants.. something like this)
4 high 3 mid 4 low ^^ for armor tankers(gallente/amarr)
not making them extremely great tanks, and not great hi-speed tacklers.. but balanced...
something like.. they can only fit 2 of these special modules for them... and then they have either 2 launcher hardpoints, or two gun hardpoints. or split weapon systems(i know i know.. but i think since the gallente one would have the best tackling power, weapon systems should be split)
and remember.. these ship's can't warp cloaked.. they can only sit cloaked for about 5 minutes before uncloaking... so they're not ''uber recon ships''.. they can't really fly anywhere, they're more for ships to heavily change the tide of a large fleet battle, then cloak before it's targeted and wait.
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Zaethiel
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.29 21:14:00 -
[23]
Original Poster should definitely have said Force Recons bc a cloaking BS+ size ship is rather rediculous. But i do think that these ships are very viable with the introduction of the corresponding modules. Instead of a -% for cloak it should be -96% to -99% CPU for fitting The new EW mods while the carriers and dreads get -99% or soemthing. _________________________________________
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Zaethiel
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.29 21:48:00 -
[24]
Edited by: Zaethiel on 29/07/2007 21:49:06 How about skill training?
These things should be just as or more skill intensive than Command ships.
BS 5 Advanced Spaceship Command 5 Recon 5 New? Advanced Electronic Warfare: Reduces the Capacitor Use of Cap EW or somethine? (4 or 5) The modules could have: Electronic Warfare 5/Propulsion Jamming 5/Energy Emission Systems 5 Maybe an advanced version of these too (4/5 level to use)
They would be just as skill haeavy as a Capital Ship maybe even more since they are tech 2. _________________________________________
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Ay'Not Sivad
Minmatar D-L
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Posted - 2007.07.29 21:54:00 -
[25]
tbh i was only thinking of a new ship class, and BS is the first thing that popped into my head, due to alot of the post lately talking about new TII bs's.. Tier II BC's would be a great candidate for this class tbh..
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