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SexxxSlave
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Posted - 2007.07.29 04:41:00 -
[1]
Alright so heres the big debate, and it may go on forever. But it seems theres adamant believers on both sides that their weapon of choice is the "right" one.
So I know its been asked in a bajillion different ways. But now I think it's time all the responses be consolidated into one thread, in a constrcutive manner.
So, what I'm asking is the following:
Which do you use most?
Which do you think is more effective, and why?
For the one which you stated is less effective, state why you think so.
Do you prefer Damage Per Second (DPS) or Damage Per Hit (DPH)?
As stated above, keep it constructive and civil. If you think this thread is silly, or pointless, thats great, keep it to yourself and move on.
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Vina
Caldari Destructive Influence Band of Brothers
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Posted - 2007.07.29 04:42:00 -
[2]
op fails but..
missile are better. -----------------------------------
my opinion is my own. |

SexxxSlave
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Posted - 2007.07.29 04:45:00 -
[3]
Originally by: Vina op fails but..
excuse me?
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Vina
Caldari Destructive Influence Band of Brothers
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Posted - 2007.07.29 04:47:00 -
[4]
Originally by: SexxxSlave As stated above, keep it constructive and civil. If you think this thread is silly, or pointless, thats great, keep it to yourself and move on.
failed. -----------------------------------
my opinion is my own. |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.07.29 04:53:00 -
[5]
1) Missles. Why? I just like missles. They go boom.
2) Any class other than missles. More dps all around, easier to use, instant damage (no waiting for missle to hit), works while warping, can actually snipe... what else... more mods (range, tracking, damage).
3) Less dps. Takes time to reach target. Can not be used to snipe (Maybe the caldari hac...) less mods...
4) "DPH" I like personally, but dps is far more important. Neither of which missles do well unless very up close. (waiting a minute for your first volley to hit, only to have the target warp or pop is stupid)
I use missles. I have more SP in gunnery. Why? Gunnery is pvp and missles are pve. That's how I see Eve right now. I don't even do missions either 
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.29 05:24:00 -
[6]
Originally by: Atsuko Ratu
2) Any class other than missles. More dps all around, easier to use, instant damage (no waiting for missle to hit), works while warping, can actually snipe... what else... more mods (range, tracking, damage).
Come again? 
1. Guns 2. Missiles at low skills, guns at high. Missiles in the hands of an ignorant or uneducated pilot, guns in the opposite. 3. Even though they are easier to use, deal a very high volleydamage, very low on skills, always hit, can choose damagetype and are more or less immune to EW, they will deal less damage at higher levels and they have traveltime. Oh and they are secondary weaponsystems on all but Caldari-ships, and well. I don't want to be confused with a caldari-pilot. Eww...
4. I prefer not taking damage at all. They are different measurings in a way its like asking wether you prefer volume or width.
Post count: 28115
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.07.29 05:44:00 -
[7]
True, missles do take less SP to get decent dps, but once you hit the 2m mark in gunnery, no missle boats gonna outdps you.
Always hitting doesn't help when the target goes faster than your missle D=
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Vina
Caldari Destructive Influence Band of Brothers
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Posted - 2007.07.29 05:50:00 -
[8]
missiles don't care about your own speed thus missiles = better. -----------------------------------
my opinion is my own. |

NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.29 05:57:00 -
[9]
Originally by: Atsuko Ratu True, missles do take less SP to get decent dps, but once you hit the 2m mark in gunnery, no missle boats gonna outdps you.
Always hitting doesn't help when the target goes faster than your missle D=
2m sounds a bit low tbh, but I havnt made any real calculations on it. Dps is on the other hand not everything, and encountering a friggie at 3km/s orbitting you at 2km will still render your guns useless while the missiles will pewpew just fine. Guns are generally more sensitive to velocity than missiles are, in my experience. Oh, and do have a look at that tanked ragetorping raven of yours compared to most other _tanked_ battleships. DPS isn't that bad.
When I said theyre easier to use, I mean, f1-f8, enjoy.
Post count: 188279
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.07.29 06:05:00 -
[10]
In my experience, a fast ship screw both types over. Intercepters easily go fast enough to reduce stealth bomber cruise dmg to 0, if the missles can even catch up.
EW effects all just the same. Have fun trying to do anything with FoF missles
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.29 06:14:00 -
[11]
I'd rather have missiles for anything except fleet PVP. No cap, no tracking, variable damage type while maintaining same DPS, great DPS, low ammo consumption.
Even though my Lachesis puts out theoretically less DPS than my Ishtar, I can take down battleships with it really well because I can simply switch missiles to match the target's lowest resist, and still do the same base damage.
With drones, if I switch damage types, I do less damage. Same with guns, or if I'm using Hybrids, I'm locked into two damage types.
Missiles are what makes the Lachesis such a good ship. If the Dominix had missile slots instead of guns, and a missile ROF bonus instead of a hybrid damage bonus, it would be 100x better than it is now.
The Phoon is awesome with torps. As long as you're not fighting at 200km, missiles are great.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Mr Krosis
The humble Crew Interstellar Alcohol Conglomerate
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Posted - 2007.07.29 06:20:00 -
[12]
Both Both Neither Both
The point where you fail is trying to find which is "better" without any kind of situational paramaters. That is exactly why, as you say, it's been asked a bajillion different ways. It's like comparing shield tanking to armor tanking. Neither is better overall, or nobody would use the other. It's all situational.
I propose a followup questions:
Which is better, a wrench or a shovel?
Which is more effective, why?
Which is less effective, why?
Do you prefer apples or oranges?
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.29 06:21:00 -
[13]
Originally by: Atsuko Ratu In my experience, a fast ship screw both types over. Intercepters easily go fast enough to reduce stealth bomber cruise dmg to 0, if the missles can even catch up.
EW effects all just the same. Have fun trying to do anything with FoF missles
Yes, a fast enough screw both ships over, a moderatly fast ship screws guns over.
Point is there is a counter for it. And thats just ECM/RSD. Now consider tracking disruptors and Nos(minmatar being the exception to both more or less, but they are on the other hand reliant on speed and tracking for tanking, countered by TD's and webs.)
Post count: 188405
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.07.29 22:48:00 -
[14]
Edited by: The RepoMan on 29/07/2007 22:49:29
Originally by: Mr Krosis Both Both Neither Both
The point where you fail is trying to find which is "better" without any kind of situational paramaters. That is exactly why, as you say, it's been asked a bajillion different ways. It's like comparing shield tanking to armor tanking. Neither is better overall, or nobody would use the other. It's all situational.
I propose a followup questions:
Which is better, a wrench or a shovel?
Which is more effective, why?
Which is less effective, why?
Do you prefer apples or oranges?
heh was about to write something similar, you win this thread.
And wrench is so much better, **** the shovel. I eat my apples with a wrench, people who eat oranges with a wrench are fundamentally wrong.
I mean, they obviously designed wrench for apples, anyone who doesnt follow this is just sick. I propose an anti orange ring protector strip on all wrenches.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.29 22:52:00 -
[15]
far from epic
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.07.29 23:53:00 -
[16]
MY abaddon with tachyons sucks more cap than a raven with an XL shield booster running the booster non stop. Thats just the tachyons and yes I have controlled bursts lvl 5.
Have any of you launcher guys been hit by a nos in pvp which turns all your weapons off? My zealot may have a bit more dps than a cerb but im stuck with my damage type, If I get nossed I cant shoot. I have a thing called optimal range that means outide 15km I cant do as much damage.
Just a few points. Guns do have advantages but they got some prety big drawbacks aswell.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.07.30 01:19:00 -
[17]
ITT apples, oranges, and fail.
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Streetrip
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.07.30 05:51:00 -
[18]
guns guns because more scenarios suit guns over missiles missiles because more scenarios suit guns over missiles (no ****) DPS...its nice having big hits to inflate your bio epeen but besides that, DPS wins fights, DPH only if your alpha striking shooting
guns have more effect at range full stop
at short range blasters 4tfreakingwin but easy to tank against. In a long drawn out match then a missile boat which is able to figure out the weakest resist to hit will cause immense amounts of damage. Yet the raw DPS from blasters is still reliable.
To hit small targets missiles are more successful imo. Target paint/web/hit
PS an epic thread actually has to have a bit of controversy. This thread will end up in unanimous conclusion because its been talked to death before
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.07.30 07:45:00 -
[19]
Modulated strip miners. No other weapon can wreck a roid field like these babies ...
Steady DPS, low ammo requirements, decent range, no tracking problems ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Nabar Phargal
Gallente Anqara Expeditions The OSS
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Posted - 2007.07.30 08:16:00 -
[20]
Micro smart bomb. I bet it could still kill a titan.
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Trishan
Green Men Incorporated
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Posted - 2007.07.30 11:25:00 -
[21]
Orbiting ac ceptor: webby webby Orbiting arty ceptor: 0 dps Orbiting "long range" missile ceptor: pwnage
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.07.30 11:33:00 -
[22]
Missiles.. cuz i like em.
Offcourse i always think it's funny how people say caldari are longrange ships.
fit passive tank, orbit at 5km and let the missiles fly, they can suck ur cap.. cap? who needs it, launchers don't use cap. they can ecm, ecm? meh i have fof missiles, defenders? hah at 5km range? forget it.
Just wondering if it would be better to fit HAMS or Heavies.
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Wideen
Resurrection R i s e
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Posted - 2007.07.30 11:38:00 -
[23]
As everything else in EVE - it's situational. Sometimes missiles are better, sometimes turrets are better. No grand schema, just idiosyncracies and luck of the type of opponent you face.
Myself, I started off with missiles as caldari and then moved on to turrets since I like variation and to be able to participate in fleet battles... So it's anybody's choice really.. I say both 
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Pottsey
Enheduanni Foundation
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Posted - 2007.07.30 11:48:00 -
[24]
Drones beat both. Passive shield tanking guide click here |

Gypsio III
Darkness Inc.
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Posted - 2007.07.30 12:06:00 -
[25]
Which do you use most? Missiles Which do you think is more effective, and why? Guns - better DPS, useful at long range, hence a more flexible weapon system Do you prefer Damage Per Second (DPS) or Damage Per Hit (DPH)? DPH is better
So why do I use missiles? Because although guns are more "effective", missiles don't use cap, are great for popping drones, can choose damage types and FOFs exist. I typically fly as support in a specific role, and missiles complement those roles better than the more generic guns.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.07.30 12:12:00 -
[26]
Which do you use most?
Guns, I use missiles only for grind on R&D alts.
Which do you think is more effective, and why?
Guns: More raw DPS, DPS isn't degraded by missiles whose targets goes poof before they reach it, DPS isn't degraded by defender spamming NPCs. Effective range might be a problem, but you have MWD and AB for this, and it makes it a whole lot less boring.
For the one which you stated is less effective, state why you think so.
Defenders, delayed damage, and relative lack of punch.
Do you prefer Damage Per Second (DPS) or Damage Per Hit (DPH)?
Who cares about DPH? I don't play just to get a big shiny number. For those that do, there is artillery anyway. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
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