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Jame Jarl Retief
State War Academy Caldari State
0
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Posted - 2011.04.08 12:31:00 -
[1] - Quote
I hate cap boosters. Hate them. The very idea of having them in my cargo hold makes my skin crawl.
Question: what race's ships should I train for, to avoid ever having to use cap boosters?
I do want to PvP though, as well as PvE (mostly missions, including FW missions). Or is PvP without cap boosters a lost cause?
Any suggestions? |

Malcanis
Alcohlics Anonymous
7
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Posted - 2011.04.08 12:39:00 -
[2] - Quote
Well that's an odd phobia to have. Ships of all races can usefull employ cap boosters, but you're probably going to want to focus on the ones with weapons that dont use capacitor; Minmatar and Caldari.
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Suitonia
Genos Occidere HYDRA RELOADED
8
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Posted - 2011.04.08 12:43:00 -
[3] - Quote
Fly buffer tanked Minmatar or Caldari ships. Missiles and Autocannons don't require cap to shoot, and with a buffer tank you only need a small amount of cap to run a single invul field (if at all).
Examples of good PvP ships like this are Rupture (LSE or 1600 plate), Hurricane (LSE or Plated) Drake, Merlin (MSE), Rifter, Thrasher.
Caldari are probably the best race at PVE overall, so you can't go wrong there. Cerberus with cloak+mwd and sniping at 140km with HMLs can solo all the FW missions easily. They don't really have a good cruiser vs cruiser ship (Blaster MOA can be good, but requires you to train medium hybrids) But AML Caracal eats frigates and the Blackbird is fantastic ship for gangs while being cheap. Drake is really strong for both PVE and PVP although a little on the slow side so might get caught by FW and pirate gatecamps. Rifter and Merlin (requires small blasters) are both solid ships, Jaguar/Wolf/Vagabond/Cerberus/Hawk/Harpy(Blasters) are all good ships if you want to go t2. |

foksieloy
Universal Army
1
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Posted - 2011.04.08 13:16:00 -
[4] - Quote
In PvP all nano/kite ships can do well without cap booster. Only reason why you fit a cap booster to those is if you want to run your MWD for very long periods of time. Something that is not necessary if you remember your strenghts. Kill then GTFO.
Generally speaking no ship ever needs the cap booster if it is buffer or passive tanked. Only PvP active tanked ships and some PvE battleships need the cap booster to work optimally. |

Dhaul
Agent-Orange Nabaal Syndicate
34
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Posted - 2011.04.08 13:44:00 -
[5] - Quote
You really only need cap boosters if you're going to be running an active tank or neuting a lot. Some battleships (gallente and amarr in particular) also typically carry cap boosters so they can both use their guns and MWD into position. I fly rail megas in fleets occasionally and without a cap booster or guardian support you'll be dead in the water.
Regardless, it's strange that somebody would dislike them so much. You have a cargo hold for a reason. If it's not full you're doing it wrong  |

Chal0ner
Sons Of 0din Fatal Ascension
2
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Posted - 2011.04.08 14:30:00 -
[6] - Quote
Suitonia wrote:Fly buffer tanked Minmatar or Caldari ships. Missiles and Autocannons don't require cap to shoot, and with a buffer tank you only need a small amount of cap to run a single invul field (if at all).
Examples of good PvP ships like this are Rupture (LSE or 1600 plate), Hurricane (LSE or Plated) Drake, Merlin (MSE), Rifter, Thrasher.
If you are looking at a Rifter, move on and look at a Wolf/Jaguar. I love my Superwolf (well, my alts superwolf) - she's been out on a lot of ops, and usually come back in nibbled structure. But she comes back (not everyone does) and with several kills now on the Wolf. |

Irani Firecam
Lords 0f Justice Fidelas Constans
264
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Posted - 2011.04.08 15:09:00 -
[7] - Quote
There are very limited situations where you can successfully PvP without the need for cap boosters, the most common is probably bait cyno drake.
Or do you mean, high sec 'pvp'? In which case, just play station games all day and you can just dock when you are out of capacitor, bait drake sans cyno still works in highsec though. |

Terion Fierceglade
Shadow Veil Industrial Shadow Directive
0
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Posted - 2011.04.08 15:20:00 -
[8] - Quote
Jame Jarl Retief wrote:I hate cap boosters. Hate them. The very idea of having them in my cargo hold makes my skin crawl.
Why's that? They're useful and don't take up much space.
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Mara Abraham
T.R.I.A.D
3
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Posted - 2011.04.08 15:52:00 -
[9] - Quote
Good day, Jarl Retief:
From a low security space pvp point of view, including FW missions (I've yet to see a stealth bomber with a cap booster as part of its fit), check for ships whose benefit does not include shield boosting as part of the description.
Where you go from there depends on your goals. For instance, while a Rupture doesn't get a benefit from shield boosting, I know PVP pilots who use a small booster II so they can keep their mwd and point running as they kite their opponent.
Thank you.
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Jame Jarl Retief
State War Academy Caldari State
0
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Posted - 2011.04.08 16:47:00 -
[10] - Quote
Thanks for the feedback everyone! 
Terion Fierceglade wrote:Jame Jarl Retief wrote:I hate cap boosters. Hate them. The very idea of having them in my cargo hold makes my skin crawl. Why's that? They're useful and don't take up much space.
I guess I just don't like the idea of having a limited consummable resource in my cargo hold. To a degree, this also goes for ammo. For example, how much ammo is too much?
Part of the problem is that I started playing as Gallente - drone boats. So I got used to never having any junk like ammo or boosters in my cargo hold.
I suppose my ideal ships might be something along the lines of Ishtar, Curse, etc? But my concern is, how are drone boats in PvP, really? Last thing I want is to spend months on drone skills and months to train for those ships only to learn that they just don't work. |
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Liz Viscious
Perkone Caldari State
5
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Posted - 2011.04.08 17:06:00 -
[11] - Quote
Even drone boats have guns and a number of them active tank (myrm for example) or have cap hungry weapons (anything with lasers or hybrids), so you can't really avoid boosters or ammo just by sticking to them. Well, you could, but you'd be gimping yourself and whatever fleet you were in. |

Karl Planck
Walt Disney Productions
5
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Posted - 2011.04.08 17:06:00 -
[12] - Quote
everything works, it just depends on your targets and how well you know your ship (they all have strengths and weaknesses). |

Jame Jarl Retief
State War Academy Caldari State
0
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Posted - 2011.04.08 17:21:00 -
[13] - Quote
Liz Viscious wrote:Even drone boats have guns and a number of them active tank (myrm for example) or have cap hungry weapons (anything with lasers or hybrids), so you can't really avoid boosters or ammo just by sticking to them. Well, you could, but you'd be gimping yourself and whatever fleet you were in.
That's pretty much what I'm afraid of. I've accepted the fact that I will need to use ammo of some sort, but boosters still bother me.
So it seems best way to avoid boosters is to first pick a race that doesn't use cap for weapons - Minmatar and Caldari? Out of those two, which is less likely to require cap boosters for most applications? (both PvP and PvE, solo and group) |

Tau Cabalander
Retirement Retreat
0
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Posted - 2011.04.08 17:45:00 -
[14] - Quote
Cap boosters are great for eliminating a bunch of capacitor related modules and rigs, and replacing them all with ONE cap booster module. This leaves ample room for more tank and gank related modules and rigs.
I recommend building your own cap booster charges, as the BPO are cheap, and the volume of minerals is easier to haul around than the charges (just manufacture them wherever you need them). It takes Industry 1 skill, and just a few minutes of manufacturing time. I make mine from reprocessed mission junk. |

Malcanis
Alcohlics Anonymous
7
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Posted - 2011.04.08 18:13:00 -
[15] - Quote
Jame Jarl Retief wrote:Liz Viscious wrote:Even drone boats have guns and a number of them active tank (myrm for example) or have cap hungry weapons (anything with lasers or hybrids), so you can't really avoid boosters or ammo just by sticking to them. Well, you could, but you'd be gimping yourself and whatever fleet you were in. That's pretty much what I'm afraid of. I've accepted the fact that I will need to use ammo of some sort, but boosters still bother me. So it seems best way to avoid boosters is to first pick a race that doesn't use cap for weapons - Minmatar and Caldari? Out of those two, which is less likely to require cap boosters for most applications? (both PvP and PvE, solo and group)
Either race has ships that will work well without cap boosters. Both races have ships that will work well with them too, of course. Overall I'd say Minmatar if you're going for more of a PvP focus, Caldari if PvE focus. There's nothing really to stop you training both, and that can work really well. |

Avon
Versatech Co. RED.OverLord
9
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Posted - 2011.04.08 18:42:00 -
[16] - Quote
Irani Firecam wrote:There are very limited situations where you can successfully PvP without the need for cap boosters, the most common is probably bait cyno drake.
I've done PvP in Eve for almost eight years and I can probably count the times I have used cap boosters on my fingers.
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Irani Firecam
Lords 0f Justice Fidelas Constans
264
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Posted - 2011.04.08 19:24:00 -
[17] - Quote
So how many fingers have you added to your hands? |
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