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GndAdmiralThrawn
Supernova Industries
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Posted - 2007.07.30 03:09:00 -
[1]
So, I was setting up my rigs on my new abaddon when I realized that I had the skills to use a capacitor control circuit II. Unfortunately, none were on the market in my region, so I went to EVE central.....
$400m for ONE RIG!??! That's more than twice what I paid for the ship!!!
And then I realized why: the undamaged parts needed to make the rig only come from T2 player ships and NPC bosses. Even if I wanted to buy the parts necessary for the T2 rigs, it would still cost much more than just paying the $400M.
This is ridiculous. T2 stuff is overpriced as it is but this is absolutely insane. That is literally twenty times the price of a capacitor control cirtuit I for 5% more bonus! (very similar to all other T2 rigs)
As it is, T2 rigs are completely useless due to the extremely rare parts necessary to build them. And those parts are worth more to sell by themselves than to build into rigs. Let's start having the parts for T2 rigs dropped much more frequently so these excellent products could actually become viable. Creator of the Eve Market Monitor
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Jinx Barker
GFB Scientific
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Posted - 2007.07.30 03:23:00 -
[2]
Even though your post sounds like a complete rant, and I do not like rants, I agree with you that T2 Rig situation is a bit nuts.
They should, at most, cost about 200 Mill a piece, but the T2 Salvage Situation is beyond silly and, I am sure will be addressed by CCP at some point.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.07.30 03:44:00 -
[3]
I like that they're rare and precious, and that they can be manufactured.
Better by a country mile, in my mind, for a thing to be worth half a billion isk because it requires that many hundreds of rare objects be collected together, then combined by a trained builder into a powerful item than for it to drop randomly for the NPC grinders, the way officer modules do.
Just use the T1 variant. The best possible stuff in the whole wide game shouldn't come easily, and T2 rigs are a great example of the sort of tech that should be a real investment, perhaps for use on capital ships or faction battleships, not crammed onto every mission-runner's boat.
After all, T1 rigs are too expensive for me to be able to justify fitting them on all my Kestrels. Should their value be reduced to accomodate my inclination to use them on common ships?
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Mnengli Noiliffe
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Posted - 2007.07.30 04:49:00 -
[4]
Edited by: Mnengli Noiliffe on 30/07/2007 04:49:28 I think they are so expensive now because too few people are on he market. maybe it's invention thing but it seemns like the building cost is way lower than 400 mil... is anyone inventing them now, at all? or only the exploration bpc drops are sold?
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Jinx Barker
GFB Scientific
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Posted - 2007.07.30 04:52:00 -
[5]
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 30/07/2007 04:49:28 I think they are so expensive now because too few people are on he market. maybe it's invention thing but it seemns like the building cost is way lower than 400 mil... is anyone inventing them now, at all? or only the exploration bpc drops are sold?
It is not the invention, unfortunately, I have dozens of BPCs I did when invention started. Problem is, for example, I love the Polycarbon Engine Housing II, it cost me 365 mill to build from the components that I bought off the market, not counting the invention costs. So, as you may see, this is the problem with T2 Salvage Components and not invention.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.07.30 04:59:00 -
[6]
The BPCs are cheap enough, I've seen CCC II BPCs as low as 10m once. The problem is teh shortage of T2 salvage, not T2 rig BPCs. -------------------------------------------------- ICE Blueprint Sales |

GndAdmiralThrawn
Supernova Industries
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Posted - 2007.07.30 06:13:00 -
[7]
There are actually several CCC II BPCs on the market for around $10m ISK right now. But it would cost you a TON to make them.
Creator of the Eve Market Monitor
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.07.30 06:32:00 -
[8]
They are simply modules for motherships, and maybe some richer dread pilots :)
One solution that might help - maybe destroyed T2 equipment in player ships could get some T2 components too? :)
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SeismicForce
Clear Horizon Industries
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Posted - 2007.07.30 06:38:00 -
[9]
I wouldn't mind if they somehow introduced a way so reprocess the T1 parts, ie. 50 fried interface circuits gives one interface circuit. Maybe that way there would be more incentive to salvage.
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.07.30 06:59:00 -
[10]
Player T2 ships are the main source, and that is very good, that encourages fighting for loot more then for kill mails. Its self balancing so people will never build T2 ships to pop them because this would lowet T2 rig prices, upper T2 ship prices and make this unprofitable again.
The problem is the fact, that tier 3 BS and tier 2 BC made T1 ships more popular, even with T2 ship price drop. So no T2 rig components in average op. But now everyone has T2 modules fitted, so they are often destroyed with ship death, so they could make wreck drop some T2 salvagables :)
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Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.07.30 10:46:00 -
[11]
however salvaging player wrecks is frawed upon in fleet battles and gate ganks, so the main source of t2 rigparts is somewhat limited. -- Tempus fugit -- |

Eleana Tomelac
Gallente Defcon One
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Posted - 2007.07.30 12:19:00 -
[12]
The faction pirates gives T2 rig parts too? (maybe not, I thought someone told me that) It makes it still very very reduced amount of items available on market.
I like the idea that destroyed T2 equipement could give rig component in the item category (T2 armor hardener gives any type of stuff used in armor rigs), and the NPC T2 ships (dire guristas, guardian serpentis, arch-angels...) could give a little of T2 components.
This would level the market, there are always few T2 frigates in missions, but at least, the supply wouldn't be dependant on the number of T2 player ships in the galaxy. -- Pocket drone carriers (tm) enthousiast ! The Vexor Navy Issue is much more fun than the Myrmidon !
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DRMALIKIA
United Technologies
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Posted - 2007.07.30 17:05:00 -
[13]
Agreed, T2 Equipment should equal more T2 salvageable items.
Also, salvage skills should come into play. Salvage is alrady chance based to why not include a T2 Salvage tackler. This way those with higher salvage skill, can fit better salvage modules, can get a chance to get rare salvage items off normal wrecks.
This would not saturare the market all at once but would provide a large surplus of these rare items.
So far, T2 Rigs have not dropped in price at all. And who wants to fit a 400mil rig that you can't take off your ship?
I disagree that T2 & Faction fall into the same pricing category.
Faction fitting = a lack of skill to fit a module therefore it will costs you more isk to use that better module.
T2 fitting = a great deal of skill to fit a module, therefore it will costs you more isk then a T1 Base modules, but typically less then a best named.
If that is the case, then let's get some faction rigs out there on the market. 
Or some named rigs for that matter. Make it just like any other equipment in game.
Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
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Torothanax
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Posted - 2007.07.30 17:13:00 -
[14]
Originally by: SeismicForce I wouldn't mind if they somehow introduced a way so reprocess the T1 parts, ie. 50 fried interface circuits gives one interface circuit. Maybe that way there would be more incentive to salvage.
This is probably the best idea I've heard so far. Makes sence to me that if you have a huge pile of broken salvage, you should be able to get one or two workable parts out of it.
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i take
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Posted - 2007.07.30 17:28:00 -
[15]
well rigs really need to be siezed so that frigs do not use the same as bs's. makes a unbalance in cost/effect
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Thommy
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Posted - 2007.07.30 20:22:00 -
[16]
Bugs dont help here either to make T2 rigs availability abit higher. Like recently i have had it happen twice i did get melted capacitor consoles instead of the expected intact capacitor consoles (for example) from an commander spawn and T1 salvage from an T2 wreck (which the 2nd one caried over an downtime which im still not to sure about causing the actual trouble, i missed its loot too and im pretty sure it was not looted before i got back to it after DT).
Anyway its bug reported but if this happens more frequently this might be another answer as to why they are so rare (other then the fact you need lots of the T2 salvage while you get a tiny bit each time).
Guide to fix eve problems. Patch day recommendations |
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