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doyoulikemytightsweater
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Posted - 2007.08.01 19:59:00 -
[1]
Edited by: doyoulikemytightsweater on 01/08/2007 20:00:16 Well, no one really knows the background on why local works. For every bit of information in Eve you usually need to work.
Not so for local - Why not give the players ability to disrupt, misinform or simply close the access to local - say within any system lower than 0.5 ?
You could use logistic ships with a special mod for this disruption of normally free logistical information;
Any discussions on this appreciated..
Sweat
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Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.08.01 20:01:00 -
[2]
I have proposed the idea of making local optional - players can hide themselves, at the cost of not being able to see others in local. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |

Human Cattle
Amarr Eve University Ivy League
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Posted - 2007.08.01 20:03:00 -
[3]
Edited by: Human Cattle on 01/08/2007 20:03:25 whenever I go into a low sec system to mission run, almost always, I get someone trying to invite me into gang.
They are obviously using local to try and bait newbs into joining gang so they can warp to/kill, because this is somehow how a good use of their time? Just one way local is used as an intelligence gathering tool not a communicative one.
I never speak in local anyhow so i'd be happy for local to vanish. -------------- unhappy cogs :((( |

Tarminic
Black Flame Industries
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Posted - 2007.08.01 20:03:00 -
[4]
I wouldn't mind this idea, but the whining caused by this would be massive. It would probably remove the forums as well...which might not be all bad.  ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

goatplasma
Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2007.08.01 20:10:00 -
[5]
I am widely against the removal of local, but the OPs idea sounds like a very nice concept. I could only see it applicable in 0.0 where player sovereignty exists. It would probably have to be some sort of POS module because I don't like the idea of players bringing their own little local disruption modules. However, I still believe that the removal of local will not benefit the gameplay of EVE as it is one of the most relied upon features in EVE to find people.
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doyoulikemytightsweater
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Posted - 2007.08.01 20:11:00 -
[6]
Well I m not saying I got THE big solution but maybe I just opened a door to it.
By giving the players the actual power to possibly having disrupted what local displays to others it adds a bit of unpredicability and also control.
Certainly - many of us would finally succumb to paranoia - but hey, this is a dark evil game, aint it ?
Tight
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Pheonix Kanan
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.01 20:12:00 -
[7]
Originally by: Nachshon I have proposed the idea of making local optional - players can hide themselves, at the cost of not being able to see others in local.
Not a bad idea. /signed
Originally by: Jim McGregor
Suicide ganks leads to anger, anger leads to forum whining, forum whining leads to game changes. 
The dark side of the force is strong in here.
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Vitrael
Warriors of the Einherjar Fimbulwinter
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Posted - 2007.08.01 20:13:00 -
[8]
1. Post with your main
2. This is a terrible idea because it would make a logistics ship a must-have for any gang to move "stealthily".
3. This would create all kinds of whining. People already whine because afk cloakers are in local, imagine what it would be like if some guy in a deep safe was disrupting their local all the time.
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jongalt
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Posted - 2007.08.01 20:15:00 -
[9]
i think the OP's idea has merit.
what would jamming the [local] channel accomplish other than to "alert" the locals that something was happening...?
-jg.
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Pheonix Kanan
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.01 20:15:00 -
[10]
Edited by: Pheonix Kanan on 01/08/2007 20:18:21
Originally by: Vitrael 1. Post with your main
Completely off topic but... why does it matter?
edit: not trying to be a smart ass, i just dont get the whole "post with your main" crap
Originally by: Jim McGregor
Suicide ganks leads to anger, anger leads to forum whining, forum whining leads to game changes. 
The dark side of the force is strong in here.
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doyoulikemytightsweater
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Posted - 2007.08.01 20:18:00 -
[11]
Originally by: Vitrael 1. Post with your main
2. This is a terrible idea because it would make a logistics ship a must-have for any gang to move "stealthily".
3. This would create all kinds of whining. People already whine because afk cloakers are in local, imagine what it would be like if some guy in a deep safe was disrupting their local all the time.
1. Please consider me main which I am on this account *shrugs*
2. You are right - I cant hide I want to propose logistics, but hey - it was just an idea to tie it to logistics because I am obsessed with them ( check my other threads)
3. Right again, but seriously Vitrael - Is there *any* change at all that will not create whining ? Ever ? Its somewhat hardwired to discussions involving changes nowadays.
4. Anything constructive to add ? Highly appreciated, especially since you are a "Fimbulwinter" *smiles*
Tight
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.08.01 20:20:00 -
[12]
Originally by: Pheonix Kanan
Originally by: Vitrael 1. Post with your main
Completely off topic but... why does it matter?
Discloses biases, which in turn reveals something about the person's motives for posting.
Personally I like local the way it is, for no other reason than I am used to it that way.
Quote: No misfortune is so bad that whining about it won't make it worse
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Anwylyd Al'Vos
Minmatar Furian Alive
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Posted - 2007.08.01 20:20:00 -
[13]
After having spent a few weeks in 0.0, I can say, local is pretty much relied on by both sides. I do, however like this idea:
Originally by: goatplasma
It would probably have to be some sort of POS module because I don't like the idea of players bringing their own little local disruption modules.
Another idea I have heard, and like, is having local show how many people are in, but not showing who they are unless they speak through it. Thing is, most people won't speak in local save to taunt or offer pats for a victor.
Just my 0.02 isk. ---
: - other works |

doyoulikemytightsweater
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Posted - 2007.08.01 20:23:00 -
[14]
Originally by: jongalt Edited by: jongalt on 01/08/2007 20:18:20 Edited by: jongalt on 01/08/2007 20:16:50 i think the OP's idea has merit.
but if [local] is jammed, why not just create a new chat channel and distribute it to everybody in a "security" channel.
what would jamming the [local] channel accomplish other than to "alert" the locals that something was happening...?
if one could specify what [channel] in a specific [system] was jammed, then i could see it being more useful...
-jg.
Yeah, well I m not talking totally jammed, rather - distorted.
Let me bring some examples to your attention - Upon activation of the player controlled anti-local thingy
- Updating local for *anyone* would be delayed by a given amount of time OR - Local would give a totally incorrect number - too high, too low you name it OR - Local would still give the correct amount BUT needs you to do a manual scan with the onboard scanner to get the info OR - [Obviously I cant think of any possibility - hence I dropped this idea in here to see it discussed.]
Certainly the ship/structure/whatever causing the disruption on local would have an aggro flag and suffer from all kinds of penalties, you name it.
As always you can limit this effect that causes local disruption by using up resources.
Sweat
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Pheonix Kanan
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.01 20:26:00 -
[15]
Originally by: Ki Tarra Discloses biases, which in turn reveals something about the person's motives for posting.
Ah.
Local, frankly, is fine. I don't really see the problem. It's something EVERYONE has and EVERYONE can use if they know how.
Originally by: Jim McGregor
Suicide ganks leads to anger, anger leads to forum whining, forum whining leads to game changes. 
The dark side of the force is strong in here.
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E Vile
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Posted - 2007.08.01 20:33:00 -
[16]
I don't like the idea of local at all. It is a unrealistic way to keep tabs of a zone. You got some uber radar that always knows when anyone enters the solar system? Comon CCP. Kick local out the window. I am sure it would also make the game run smoother.
You should need your ships radar or probes to see who is around.
At least take the list and number of players off, just incase someone wants to use local to broadcast a message. "The key to immortality is to first live a life worth remembering."
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Malcanis
High4Life Curse Alliance
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Posted - 2007.08.01 20:35:00 -
[17]
Originally by: Vitrael 1. Post with your main
2. This is a terrible idea because it would make a logistics ship a must-have for any gang to move "stealthily".
Why is this bad? God knows there's not much use for them at the moment.
Originally by: Vitrael 3. This would create all kinds of whining. People already whine because afk cloakers are in local, imagine what it would be like if some guy in a deep safe was disrupting their local all the time.
Everything causes whining. Just about the only thing I haven't seen people complaining to CCP about is that this game is limited to oxygen-breathing carbon-based life-forms, and now that I've said this, that will probably come up too.
CONCORD provide consequences, not safety; only you can do that. |

galadran
Caldari Shadowed Souls
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Posted - 2007.08.01 20:42:00 -
[18]
Change local from: immediate - numbers and list constantly updated
make it delayed - numbers updated, list only shows people who have spoken. This already exists in the game and still gives people intel, its just not a iwin button anymore.
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doyoulikemytightsweater
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Posted - 2007.08.01 20:54:00 -
[19]
Originally by: galadran Change local from: immediate - numbers and list constantly updated
make it delayed - numbers updated, list only shows people who have spoken. This already exists in the game and still gives people intel, its just not a iwin button anymore.
I appreciate your input, but I d rather have players decide on how local displays to others for a small fraction of time.
This thread is meant to discuss this facet, rather than "just" having a nerf on local.
Tight
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jongalt
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Posted - 2007.08.01 20:54:00 -
[20]
to the OP,
i could see it being useful as a way to "artificially" inflate numbers in local as a means of creating a decoy. enemies would get vectored to that system to find nobody home...
id still like to see a means of being able to "target" specific chat channels, though....as well as a means to protect them. (but perhaps thats a topic for another thread, or a target for another flame...)
-jg.
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MrJordanIOI
Minmatar The Lantern Mining Corporation
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Posted - 2007.08.01 21:27:00 -
[21]
Yeah, artifical change of local numbers could add a lot to the whole tactical landscape of Eve.
Now its just one party watching local and deriving from it whether an enemy gang is about.
Then it will be lots of totally paranoid people not knowing if the jump from 10 to 40 in local was a hostile gang or just some person using a "black ops local" device.
IOI
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Pheonix Kanan
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.01 21:35:00 -
[22]
Edited by: Pheonix Kanan on 01/08/2007 21:36:04 Why can't we just play the game as it was designed rather than whinning to get things change to the way we think they should be?
Edit: By "we" I mean all you people who cry for nerfs (of any kind)
Originally by: Jim McGregor
Suicide ganks leads to anger, anger leads to forum whining, forum whining leads to game changes. 
The dark side of the force is strong in here.
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PathetiQ
Gallente The Rat Pack
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Posted - 2007.08.01 21:37:00 -
[23]
THE BEST SOLUTION:
still the only good one.
Local shows how many people are in system. You see only people who talk in system.
Solve. Kthx!
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Spacy Tracy
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Posted - 2007.08.01 22:21:00 -
[24]
People like to bandie about "if X happens, I quit EvE" a lot. And by and large, it's just whining.
However, I can guarantee you - if local is removed - over time you will see a massive departure of people. People will just not accept being blown the hell up constantly, with no (practical) way of defending against it on a day to day basis. No, people will not accept "get people to scout for you while you rat for 12 hours".
Everyone on these forums love to show how hardcore they are. People will simply quit when they get blown up 4 times in one week because they had no idea that 6 hostile vagabonds entered their system unnoticed.
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UPA Terf
Scorn Again.
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Posted - 2007.08.01 23:31:00 -
[25]
local should not be removed... as then who the hell would run missions in low sec? who would be able to think there might be a gate camp in system should i risk it... and please give me at least one valid RP reason (even though im not an RP player) why it should be removed other than to make the lives of prepared pvpers vs unprepared pvpers any easier?
Im not so extreme as to pretend it would kill the game..it would just really REALLY suck afterwards as it would skew risk vs reward to all risk..and put nearly everyone at the mercy of someone in a more powerful ship than them...the escape is half the fun please stop whining in case someone hears you and actually takes you seriously.
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Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.08.01 23:37:00 -
[26]
Simply removing local, or making it optional is not an option without "enhancing" the game in other departments, for instant astroids belts would have to be probed out before one could start to rat/mine it. It's not simple, and i believe the game has large issues at the moment,
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Tiger313
313th Squadron
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Posted - 2007.08.01 23:43:00 -
[27]
Originally by: PathetiQ THE BEST SOLUTION:
still the only good one.
Local shows how many people are in system. You see only people who talk in system.
Solve. Kthx!
I fully agree with PathetiQ 
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Tu Madre
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Posted - 2007.08.01 23:50:00 -
[28]
how about having local empty untill you scan - anything that can be picked up on a scanner or a probe will populate the local list. i think the idea of running silent is a great idea if you are stealthed you shouldnt appear in local. maybe a few rigs or a module to dampen your EM footprint and of course the associated skills
this shouldnt be somthing that you get for free - if you want to be a sneaky sneaker you should have to compromise in some way being that its a distinct advantage over the poor ratters you are preying on.
along with that make a new anchorable device that can be anchored in space much like my ammo bins aka giant sec cans that could be a scanner for you so you wouldnt have to keep pressing the scan button. make it available only to corp members and gang members of the person who anchored and have a limited life span/battery life so they dissapear after say a week just so we dont get so many systems diotted with them.
but of course all of this = more internet traffic and server calculations so while it looks good on paper you must also first ask yourself is it really worth it...
oh - and local SHOULD work "as is" in empire
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Trocent
Amarr Viziam
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Posted - 2007.08.02 22:39:00 -
[29]
Originally by: E Vile I don't like the idea of local at all. It is a unrealistic way to keep tabs of a zone. You got some uber radar that always knows when anyone enters the solar system?
I think of local as more of an interface with the Gates. The gates keep a lock on the person anywhere in system and will alert themselves and other gates when the pilot requests a jump. Your ship is just able to tap into that system and use it as a conversation interface.
Anyway, it seems like most of the people who want local removed are just in it for easy PvP kills. It seems like most of them are too afriad to even consider a fair fight. If local is removed or changed CCP definately has to make a simple way for people to defend themselves against preditors.
I would like to see the dirrectional scanner getting a new perk. It takes a little time to learn to use and does take some skills, but I think that if you pinpoint someone within 5 degree radius with no more than one Celestal object in the path, you should be able to warp to the person within a 15KM distance. The only downfall is that the person being hunted receives a ping or some sort of Alert (Much like Submarines and Many Aircraft get) where they know that if they don't act quickly they will be under attack.
Now if anyone likes this idea there is also another catch. The Target ships Signature radius determines how long it takes the target ships computer to determine it has sucsessfully been located. Since a smaller ship would receive less energy from the scans it may be 10-20 seconds late (Meaning they pretty much find out right before the preditor gets there) A Batteship for instance would get an alert right when the preditor gets the ability to warp to it. Anything bigger would get an alert when they are being scanned with a 15-30 degree scan (Which may be bipassed for a skilled person scanning)
Anyway, Any agrissive PvPer will benifit from this system. Many newer players will have to learn this system and maybe the dirrectional scanner itself. This would also make safespots a little more tricky to make but when you get a good one it would prolong your life quite a bit more (Since most people I've seen make some really dumb Safespots).
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