| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Blackbolt
|
Posted - 2007.08.06 21:56:00 -
[1]
Edited by: Blackbolt on 06/08/2007 22:04:48 In the last 2 weeks, I've lost a half dozen ships, and several clones with full sets of implants.
Where?
LOL
.4 systems
I mean, honestly, guys - this is just getting ridiculous. Any gang of 2-4 people can sit there and tank sentries and hard camp a point on any route.
It used to be that you needed really good skills to accomplish this: No Longer. Any merry band of A**-HATS can now completely own an empire-based system.
Is this what is considered balanced>?
As someone travelling in Concord space, there should be some minimal amounts of protection - at least at the gates. Clearly the deterrent isn't enough to keep empire-based piracy corps from ruining other's playing experience.
As an industrialist, I need to move ships and items through these areas. Am I to now believe that I can only play in .5 systems or greater with general assurances of not being griefed into the next millenium? TBQH, that's pretty sad.
This is behavior that I would expect in 0.0. Not in Empire controlled territory.
(edit) removed reference to destroying sentries point is still valid.
|

Thuul'Khalat
Gallente Phoenix Wing Acheron Federation
|
Posted - 2007.08.06 21:59:00 -
[2]
Destroying gate sentries is not possible. ---
We are Recruiting! |

Mata Ta
|
Posted - 2007.08.06 22:02:00 -
[3]
well pirates need a living too 
i bet that if you would pay a small ransom from time to time, you'd be left alone
|

Alora Venoda
Caldari GalTech
|
Posted - 2007.08.06 22:05:00 -
[4]
the risk is very high taking anything into lowsec without WCS and a decent tank. or just fly ships fast enough to get into warp before anyone can get a lock.
being podded is easy to avoid. it takes time to lock a pod, but it can warp instantly. unless of course... you have really bad lag?
and for the record: autopilot in lowsec is bad.. mmkay?
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Estel Arador
Minmatar AFK
|
Posted - 2007.08.06 22:05:00 -
[5]
Originally by: Blackbolt As an industrialist, I need to move ships and items through these areas. Am I to now believe that I can only play in .5 systems or greater with general assurances of not being griefed into the next millenium?
Even in 0.5+ you will be ganked if your cargo is valuable enough.
As for low-sec travelling: - check your route on the map and especially check recent pod/ship kills and pilots in space - use the right setup on your ship - use the right ship =AFK=
|

Mallikan
Gallente Subach-Tech FATAL Alliance
|
Posted - 2007.08.06 22:11:00 -
[6]
What the F? The ore thief whiners, the scrambler whiners, and now the lowsec whiners? Wrangler was right, there has been an increase in new subbies. 
Corps owning empire based lowsec is how it all starts. Corps form, players learn pvp, and pirates pirate. Get in a player corp that "owns" one of these systems or is blue to one and you will learn to love it.
If all was 0.0, no new corps/alliances would ever become anything but another target for the ones already setup in 0.0. ---
Proud Member of Subach-Tech
|

Patricia Bateman
|
Posted - 2007.08.06 22:13:00 -
[7]
Edited by: Patricia Bateman on 06/08/2007 22:13:21 I'll agree it's easy to tank sentries but for me to say 'too easy' or 'not hard enough' would imply I feel the current system is broken, which is what you imply and that I agree with you, which I don't.
Is the risk worth the reward? seems for you the answer is no, so don't risk it then whine when the risk never payed off :)
|

Blackbolt
|
Posted - 2007.08.06 22:14:00 -
[8]
We should all just pitch our in-game careers in favor of being pirates. Mmmmkay. great advice.
How about I sub to a game called space pirate. I'll go find my eye-patch now, since the answer to every post is STFU.
Originally by: Alora Venoda the risk is very high taking anything into lowsec without WCS and a decent tank. or just fly ships fast enough to get into warp before anyone can get a lock.
being podded is easy to avoid. it takes time to lock a pod, but it can warp instantly. unless of course... you have really bad lag?
and for the record: autopilot in lowsec is bad.. mmkay?
|

Mallikan
Gallente Subach-Tech FATAL Alliance
|
Posted - 2007.08.06 22:19:00 -
[9]
Originally by: Blackbolt Edited by: Blackbolt on 06/08/2007 22:15:57 We should all just pitch our in-game careers in favor of being pirates. Mmmmkay. great advice.
How about I sub to a game called space pirate. I'll go find my eye-patch now, since the answer to every post is STFU.
Has anyone considerd that perhaps CCP's Concord defenses have not kept pace with player's abilities and equipment.
Of course, just apply Rule #1: STFU.
Originally by: Alora Venoda the risk is very high taking anything into lowsec without WCS and a decent tank. or just fly ships fast enough to get into warp before anyone can get a lock.
being podded is easy to avoid. it takes time to lock a pod, but it can warp instantly. unless of course... you have really bad lag?
and for the record: autopilot in lowsec is bad.. mmkay?
You can't read can you? Go up and read my post or, rule 1, STFU. ---
Proud Member of Subach-Tech
|

Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.08.06 22:27:00 -
[10]
Bring friends.
You said it. 2-5 people working as a group popped your solo ship at a gate.
Well? No ****.
Next time have an escort. 3 people in HAC's jump in first and secure the gate then you follow.
Did you have a scout?
Its your own damned fault. All losses were totally preventable. You're just being lazy.
|

Okaii
Kiki's Delivery Service
|
Posted - 2007.08.06 22:27:00 -
[11]
Originally by: Blackbolt Clearly the deterrent isn't enough to keep empire-based piracy corps from ruining other's playing experience.
So because someone is occasionally ruining your playing experience you want to completely ruin theirs?
There are so many things you can do to stop yourself being ganked in low-sec. If you can't be bothered to take precautions (like omg! using a scout or even the map ffs) then you will die, and quite rightly too.
Good luck with this thread btw.
Okaii
|

Blackbolt
|
Posted - 2007.08.06 22:31:00 -
[12]
I can read. Your *advice* amounts to nothing, and that's why I'm ignoring it. You want the issue to player-based; I'm saying that it's not balanced *game-based*. You can ignore my point, but don;t force me to consume your solution, which doesn't work for people who are not interested in combat.
Originally by: Mallikan
Originally by: Blackbolt Edited by: Blackbolt on 06/08/2007 22:15:57 We should all just pitch our in-game careers in favor of being pirates. Mmmmkay. great advice.
How about I sub to a game called space pirate. I'll go find my eye-patch now, since the answer to every post is STFU.
Has anyone considerd that perhaps CCP's Concord defenses have not kept pace with player's abilities and equipment.
Of course, just apply Rule #1: STFU.
Originally by: Alora Venoda the risk is very high taking anything into lowsec without WCS and a decent tank. or just fly ships fast enough to get into warp before anyone can get a lock.
being podded is easy to avoid. it takes time to lock a pod, but it can warp instantly. unless of course... you have really bad lag?
and for the record: autopilot in lowsec is bad.. mmkay?
You can't read can you? Go up and read my post or, rule 1, STFU.
|

Alora Venoda
Caldari GalTech
|
Posted - 2007.08.06 22:35:00 -
[13]
Originally by: Blackbolt Is this what is considered balanced>?
As someone travelling in Concord space, there should be some minimal amounts of protection - at least at the gates. Clearly the deterrent isn't enough to keep empire-based piracy corps from ruining other's playing experience.
To answer your question, "no." You are right that it is not balanced. It is basically the same as 0.0 with a minor slap on the wrist for crimes, and a number of weapons are prohibited. This is a very old issue... the difference between 0.4 and 0.5 is way too high because of player pirates. all the risk far outweighs the rewards.
There isn't really any way to balance it though - unless they do something like add CONCORD protection, perhaps with longer response times on the order of minutes. Sure it wouldn't save your ship but they will still have to think twice about getting that aggro. Obviously, we will probably never see such changes.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Mari Onette
Amarr
|
Posted - 2007.08.06 22:47:00 -
[14]
At the risk of sounding rude,
Why aren't you using your star map? It will show you ships/pods destroyed in the past 1/24 hours, number of people currently in station and active, average number of people in space in the past 30 minutes... All of these things are very good for detecting pirate activity and avoiding it.
Hell, get a cloaking device. Even if you can't fit the covops cloak, with the right techniques they can be very effective at escaping gate camps. 
I'm sorry, but its hard to feel sympathetic towards someone who posts on the forums about how eve is unfair when they clearly have yet to exhaust all their options for dealing with pirates. ------ I am in blood! Stepp'd in so far that, should I wade no more, it would be as tedious as going over. -MacBeth |

Landrassa
Astral Resource Cartel
|
Posted - 2007.08.06 22:48:00 -
[15]
Originally by: Blackbolt Edited by: Blackbolt on 06/08/2007 22:35:43
I can't align quick enough on the outbound gate to not get popped by gangs of sniping BS's.
you want advice? istabbed frig, maybe throw on a few shield extenders to buy more time when aligning.
failing that, use the map to check for bad people *before* jumping into a system, that's what it's there for.
------------------------------------------------ As I walk in the Valley of the Omber of Death, I shall have no fear... |

dragonssbane
Caldari State War Academy
|
Posted - 2007.08.06 22:53:00 -
[16]
Originally by: Blackbolt Edited by: Blackbolt on 06/08/2007 22:35:43 I can read. Your *advice* amounts to nothing, and that's why I'm ignoring it. You want the issue to player-based; I'm saying that it's not balanced *game-based*. You can ignore my point, but don;t force me to consume your solution, which doesn't work for people who are not interested in combat.
Why do I need to use a scout for a warp to zero empire-based route? I can't align quick enough on the outbound gate to not get popped by gangs of sniping BS's.
-No HAC gang is going to do anything about that - they'll just become a new wave of victims.
so FWIW, I'm willing to bet that you forum trolls are empire-based pirates, because there's no other possible explanation to accuse: whiner, f*ggot, stop playing.
Grief machine via forums -3. And this is why it's not only impossible to enjoy this game, but not worthwhile to engage the COMMUNITY as well..
Up yurs.
You know what dude you need to relax. What do expect! You are nothing but a forum troll trying to start crap. Your points are invalid. Anyone with half a clue would know to send in a scout if going into lo-sec or at least set up with counter measure to escape the gate camp. Its obvious by your post you are either playing dumb or you are a real dumb ass!
Climb back in you hole little troll!
|

Heywood Jablomie
Peoples Front of Eve Phoenix Supremacy
|
Posted - 2007.08.06 22:58:00 -
[17]
I really have no idea what the problem is...
I don't think I've lost a ship in lo-sec in months when I wasn't specifically looking for someone to fight, and this includes haulers. This is COMPLETELY avoidable with even a slight effort. Are you in a corp, and, if so...uh...scouts? Getting podded in lo-sec is nearly inexcusable, unless you are new, or unlucky enough to hit some major lag.
I'm basically concluding you want CCP to expand hi-sec into lo-sec areas you move stuff through. This thread also made me wanna slam my head into a table. Still I feel compelled to post...
|

Vincenzo Delloro
Amarr Lux et Veritas
|
Posted - 2007.08.06 22:58:00 -
[18]
Edited by: Vincenzo Delloro on 06/08/2007 23:00:29 Never lose anything you can't fly.
...wait, what?
|

Per Bastet
Amarr B.O.O.M
|
Posted - 2007.08.06 23:05:00 -
[19]
I shall dispense some useful Advice here.
Always watch Local. Period end of line.
You see someone in local and don't know the people there, check their Security Status and their Corps.
Low Sec Status (anything under than 0) be careful
Talk in Local as well. The friendly people will talk back.
|

Mallikan
Gallente Subach-Tech FATAL Alliance
|
Posted - 2007.08.06 23:06:00 -
[20]
He's soooo cute when he's mad! ---
Proud Member of Subach-Tech
|

Juniper
|
Posted - 2007.08.06 23:07:00 -
[21]
Edited by: Juniper on 06/08/2007 23:08:17 1. Fit WCS & shield hardeners. As many as your ship can handle. Cloak too, if you can. 2. Set autopilot up on a hotkey if you haven't already. 3. Plan your route. 4. Right click on screen, select stargate you want to warp to. 5. Warp to 0km. 6. While warping, turn autopilot ON. 7. As soon as you've heard "autopilot jumping", turn autopilot OFF. 8. Repeat from step 4 till you get where you're going.
Pretty easy, tbh.
... I just make things.
|

Kalia Misht'hu
|
Posted - 2007.08.06 23:10:00 -
[22]
Originally by: Blackbolt Is this what is considered balanced>?
As someone travelling in Concord space, there should be some minimal amounts of protection - at least at the gates. Clearly the deterrent isn't enough to keep empire-based piracy corps from ruining other's playing experience.
Well, the difference between having to worry about a dictor bubble and not having to worry about a dictor bubble is a pretty big one. Lowsec IS easier to survive than 0.0. You have the opportunity to use certain setups that virtually gaurantee your safety that are not sufficient in 0.0.
Your assumption that the gate sentries are there to prevent your ship from dying ever is completely invalid. Disabuse yourself of that preposterous notion, bring some WCS and a couple of friends, and all is well.
Realize that the gate sentries do require that campers invest more energy and capital in a camp than they might otherwise.
This stuff does matter, the problem is that other people have adapted to it, but you haven't. In short: Learn to play.
|

DroneBay Diva
Black Velvet Allegience
|
Posted - 2007.08.06 23:13:00 -
[23]
Originally by: Blackbolt Edited by: Blackbolt on 06/08/2007 22:35:43 I can read. Your *advice* amounts to nothing, and that's why I'm ignoring it. You want the issue to player-based; I'm saying that it's not balanced *game-based*. You can ignore my point, but don;t force me to consume your solution, which doesn't work for people who are not interested in combat.
Why do I need to use a scout for a warp to zero empire-based route? I can't align quick enough on the outbound gate to not get popped by gangs of sniping BS's.
-No HAC gang is going to do anything about that - they'll just become a new wave of victims.
so FWIW, I'm willing to bet that you forum trolls are empire-based pirates, because there's no other possible explanation to accuse: whiner, f*ggot, stop playing.
Grief machine via forums -3. And this is why it's not only impossible to enjoy this game, but not worthwhile to engage the COMMUNITY as well..
Up yurs.
Originally by: Mallikan
Originally by: Blackbolt Edited by: Blackbolt on 06/08/2007 22:15:57 We should all just pitch our in-game careers in favor of being pirates. Mmmmkay. great advice.
How about I sub to a game called space pirate. I'll go find my eye-patch now, since the answer to every post is STFU.
Has anyone considerd that perhaps CCP's Concord defenses have not kept pace with player's abilities and equipment.
Of course, just apply Rule #1: STFU.
Originally by: Alora Venoda the risk is very high taking anything into lowsec without WCS and a decent tank. or just fly ships fast enough to get into warp before anyone can get a lock.
being podded is easy to avoid. it takes time to lock a pod, but it can warp instantly. unless of course... you have really bad lag?
and for the record: autopilot in lowsec is bad.. mmkay?
You can't read can you? Go up and read my post or, rule 1, STFU.
Um....no interest in combat? Then don't go to lowsec. Simple. Go to your autopilot settings (found in the map which has been mentioned once or twice) and set it to not generate routes that go through lowsec.
"Why do i need to use a scout?" Um....why don't you read the killmails in your evemail. That's why.
"No HAC gang is going to do anything about that". Ever been in a HAC gang?
"Forum Troll" hmm...nope, I rarely ever post on the forums. "Empire based pirate" Nope again. I'm in a highsec based industrial corp. And I've taught my members how to avoid getting ganked in lowsec.
And just to set the record straight, lowsec is SUPPOSED to be a PvP area. If you want to avoid PvP don't go there.
Somebody has a really good quote in their bio, but I forget who. It goes "PvP IS consentual in Eve. You agree to it when you log on"
|

Solbright altaltalt
Republic Military School
|
Posted - 2007.08.06 23:49:00 -
[24]
Sounds like someone's had enough of SNOWY camping Rancer.
PS: Should never have to lose implants in Empire as bubbles can't be erected.
|

Sakura Nihil
Tabula Rasa Systems The Star Fraction
|
Posted - 2007.08.06 23:52:00 -
[25]
Adapt.

|

JoeT
Amarr Short Attention Span Nex Eternus
|
Posted - 2007.08.06 23:54:00 -
[26]
go cut your self and stay in empire. you migth as well go try this game. if in 2 weeks you lost several clones, maybe you would learn not to go thur that system or send in a scout. boohoo.
|

MrTripps
Gallente
|
Posted - 2007.08.07 00:36:00 -
[27]
"Nerf low sec piracy," is the whine of a nube industrialist. I remember when I made it before WTZ. Then I realized that the pirates were just doing their duty by protecting my profit margin from less skilled/connected players. Piracy is about more then loot.
"They must find it difficult... those who have taken authority as the truth, rather then truth as the authority." - Gerald Massey |

Anferney
Ethereal Mercenary Services FREGE Alliance
|
Posted - 2007.08.07 00:49:00 -
[28]
Isn't low-sec space that the empires claim is theirs but can't properly secure? In other words, there is minimal defenses (gate and station guns) which can be overcome. If another empire were to come strolling through and say "Our space, our taxes" you would get a response, but a pirate would simply not warrant the resources which are better used securing high-sec. But all of this is from the storyline. I am sure no one cares that the game story supports low-sec gate camps.
So, lets look at it this way: you have failed to change your tactics at all and just keep dieing repeatedly. Sounds like evolution at work to me. Here it is. Isn't it unique? |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
|
Posted - 2007.08.07 01:01:00 -
[29]
How do you get yourself podded in low-sec? There are no bubbles to hold you. Spam the warp button as soon as your ship gets into low structure and you'll be out of there before anyone can possibly lock your pod. ------------------
|

Raevenor
GoonFleet GoonSwarm
|
Posted - 2007.08.07 01:04:00 -
[30]
Oh man Blackbolt sounds like he needs to start playing Eve more intelligently and stop sucking hard.
Talk about owned.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |