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vostad
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Posted - 2007.08.09 17:41:00 -
[1]
I am a new player looking for more information :)
As a new player I have very little knowledge how the 0.0 action is and what kinda fights I could expect. I am not intrested in purely 1 vs 1 action I would be alot more intrested in largescale battles in a corp/alliance vs corp/alliance situation.
When reading bout the different races in eve and the potential ships I could fly I am having a hard time picking race and path to go. ( I realize the need for alot of time invested in training etc, but I like to plan for the future )
Judging from many posts in here I get the rough idea that Amarr is pretty useless pvpwise, same with Caldari being a bit of a mainly pve race. This would leave Minmatar and Gallente to choose from as I'm mainly intrested in pvp.
However, does the other races strengths improve as the scale of the battles increases? I would assume ranged attacks are increasingly efficient in a larger fleet etc ..
Any thoughts on the matter is appriciated, I dont mind playing a support ship as in EW or any other kinda ship for that matter .. I just want ideas and inspiration  |

Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.09 18:00:00 -
[2]
The main reason why most people think Caldari are a PVE race, is because one of their main weapons systems (missiles) is mostly better at PVE, plus they're generally poor at solo PVP.
In gangs though, Caldari excel - any of the ewar platforms (Blackbird, Rook, Scorpion) are a good addition, while their hybrid platforms (Rokh, Eagle, Harpy) perform on par with other races, the Rokh especially in fleet ops.
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Ed Anger
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Posted - 2007.08.09 18:18:00 -
[3]
it doesnt really matter what kind of ship you have for large fleet battles, you will lag, desynch and find out you are dead when you log back in. go read some of the threads on fleet battles in the Corporation, Alliance and Organization Discussions forum.
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vostad
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Posted - 2007.08.09 18:46:00 -
[4]
wow thats depressing 
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Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.08.09 19:14:00 -
[5]
Sadly, it's the truth.
Welcome to EVE Online: Press 1 for Caldari, PVE Online Press 2 for Minmatar, PVP Online Press 3 for Gallente, PWN Online Press 4 for Amarr, Lulz Online |

vostad
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Posted - 2007.08.09 19:19:00 -
[6]
What if you would try to answer my question and disregard any issues with lag and just pretend it will be fixed in the future  |

Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.08.09 19:30:00 -
[7]
Edited by: Cygnus Zhada on 09/08/2007 19:32:07
Minmatar has the faster ships although less durable, Gallente has the slower ships but can take a bit of a pounding, they're also very good close in. Speed and agility can be a tactical advantage. Gun related you can say that Minmatar goes for the high alpha strikes (VERY high damage from artilliery, but a low rate of fire) whereas Gallente has less damage per hit, but a higher rate of fire and possibly (not sure on that) higher DPS. A Tempest does an enourmous amount of damage.
I gave up on training Amarr and am training Minmatar now, understand that the Minmatar path is a long one since their ships aren't focussed much, they can use both shield as armor tanking, they have projectile and missileslots and so forth.
Welcome to EVE Online: Press 1 for Caldari, PVE Online Press 2 for Minmatar, PVP Online Press 3 for Gallente, PWN Online Press 4 for Amarr, Lulz Online |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.08.09 19:42:00 -
[8]
Any race can be useful in large fleet combat.
Missiles are near to useless in large fleet battles because of the flight time. By the time your missiles get to the target, the instant hitting guns of the rest of the fleet should have obliterated the target.
The other strike against Caldari is that it needs mid slots for tanking so it can be a challenge to fit webbers/scrablers/etc. This is a problem with solo combat. With fleet combat you can let others handle tackling while you use your free low slots for damage improving mods that armour tanking ships might have diffuculty fitting with their tank.
That said, Caldari still have the Rokh with bonuses to shield resistances and range making it ideal for large fleet battles.
The challenge with Amarr is that their damage type is weak against armour, and most solo pvp setups armour tank because of the need for tackling mods in the mid slots. With proper skills they can be effective, and in fleet combat they don't need to worry about the logistics involved with ammo.
With all the races, each has 1 or more ships that would be great in fleet combat. Each with different strengths and weaknesses.
Quote: No misfortune is so bad that whining about it won't make it worse
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vostad
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Posted - 2007.08.09 19:50:00 -
[9]
I'm at 1.5m SP as minmatar now, was a bit worried that the speed / short range wpns of a minmatar ships such as vagabond etc dont do well in large scale combats .. am I wrong?
Like I said I have little knowledge how large the usual fights might be etc in larger battles between alliances etc. |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.08.09 20:05:00 -
[10]
Edited by: Ki Tarra on 09/08/2007 20:09:15
Originally by: vostad I'm at 1.5m SP as minmatar now, was a bit worried that the speed / short range wpns of a minmatar ships such as vagabond etc dont do well in large scale combats .. am I wrong?
Like I said I have little knowledge how large the usual fights might be etc in larger battles between alliances etc.
You options for Minmatar Battleships are
Typhoon - 4/4 split with missiles and projectiles. Probably not so effective in large fleet battles because of the need to fit missiles.
Tempest - 2/6 split with missiles and projectiles. Has a double bonus (both rate and damage) to DPS for projectiles. That should help make up for the 2 missile slots making it effective for fleet battles.
Maelstrom - Can fit a full set of 8 projectiles. Has a rate of fire bonus. This should make it just a bit better for damage than the Tempest. Not sure how useful the shield boosting bonus would be in larger battles due to the risk of insta-popping, but should do very well in mid-sized battles.
Someone with more expirence in fleet battles can hopefully provide better insight, but that should atleast give you something to get started on.
Quote: No misfortune is so bad that whining about it won't make it worse
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vostad
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Posted - 2007.08.09 21:04:00 -
[11]
aye, I was checking out the maelstrom 8 possible turrets seem nasty for sure  |

F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.08.10 01:32:00 -
[12]
All the races have good options for fleet combat at long range, which is how most of it happens.
Amarr: Abaddon and Armageddon have a damage and ROF bonus, respectively. Possibly the Apocalypse, though it's not as good as the others because of its boni, but it's got a lot of cap.
Caldari: Rokh - king of the snipers. Scorpion - king of EWar, and everyone's favorite primary target.
Gallente: Hyperion and Megathron - both great Rail ships, even though that's not supposed to be their primary use.
Minmatar; Maelstrom and Tempest - both great snipers. The Hurricane is the bastard child of all other BSes, so it can be good, but you've got to know what you're doing.
So if you really want to do big fleet engagements, there's a ship out there for you.
I used to get It. Then It changed. Now I don't even know what It is.
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Niobius Julius
Mortis Angelus The Church.
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Posted - 2007.08.10 08:18:00 -
[13]
Speaking about amarr ships, you cant really say they are useless. They have their own strengths, like they use not ammo, but crystals, so you can switch to another crystal type almost instantly, while for ammo it takes 10 sec. |

vostad
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Posted - 2007.08.10 08:21:00 -
[14]
was simply refering to several posts on the forum who dont consider amarr to be viable pvp  |

Gojyu
Gallente Ever Flow FREGE Alliance
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Posted - 2007.08.10 08:59:00 -
[15]
In large scale pvp, 100 ships or more etc, it's sadly not that important which ship you fly. You ever seen videos of british soldiers fighting in colonial times? How they basically all line up in a square and start shooting each other? That's basically what large scale pvp often devolves to: Pick a primary, shoot it, target secondary, shoot it. Target new primary, shoot it. When you start dealing with masses of ships, it's the numbers that count more than the individual ships, fly what you want, every race has an effective fleet sniper
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Ghan Tylous
The Graduates Brutally Clever Empire
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Posted - 2007.08.10 09:09:00 -
[16]
People shouldn't underestimate caldari ships in PvP. If you have seen a Burn Eden gatecamp you know how devastating a group of Ravens can be with lots of SP's in missiles.
Missiles flight time (bad), yeah but you always hit your target and grouped with inty's, dictors and T2 cruise missiles/torps they can be pretty effective.
Caldari are not uber in solo PvP but are pretty good in group with others. Caldari are not a bad race. --- It have always fallen to a few to sacrifice for the good of many
Originally by: CCP Sharkbait we are screwed.
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Polysynchronicity
Amarr
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Posted - 2007.08.10 17:30:00 -
[17]
Amarr - Decent damage per hit, very good damage per second, good accuracy. Has an "oversized" sniping weapon, the Tachyon Beam Laser. Lacks midslots for tackling and does less damage against armor.
Caldari - Rokh has the longest effective range of any sniper. Plenty of midslots for tackling and EW, but you have to sacrifice tanking ability. Best PvE capabilities, so you can make more money to pay for your fleet ships. Missiles don't travel fast enough for effective sniping.
Gallente - Decent damage and excellent accuracy. Good selection of midslots and ample armor tanking space. Sentry drones can give your damage a nice boost. Lacks the range of the Rokh and the pure damage of Amarr or Minmatar.
Minmatar - Very high damage per hit (One-shot-kill, anyone?), but long cycle and reload times mean that Minmatar have the worst long-range DPS. Variety of ammo lets you choose your damage type. Good selection of mid and lowslots. Tempest is the only battleship that gets a damage bonus AND a rate of fire bonus. Artillery has very poor accuracy, so don't expect to get too many good hits on small ships.
To be honest, you'll be successful as any race. Personally, I would choose based on the other attributes of the race (solo performance, PvE performance, cost, etc) rather than the performance of their fleet battleships.
If you do want to compare, the most-used fleet battleships are usually:
Amarr - Armageddon Caldari - Rokh Gallente - Megathron Minmatar - Tempest ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall drive into the hearts of the Minmatar heretics! |
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