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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.08.11 14:25:00 -
[1]
While the chnages to Nos currently on SISI have been broadly welcomed those that have protested are often Curse / Pilgrim pilots. I mulled the problems for the curse (and the pilgrim especially) and re-designed the bonus to the Arbi, Curse and Pilgrim.
Each ship keeps its current stats and has bonuses applied in line with its class:
Arbitrator:
Special Ability: 5% bonus to Tracking Disruptor effectiveness per skill level and 40% bonus to Energy Vampire and Energy Neutralizer range per level.
Curse:
Recon Ships Skill Bonus: 5% bonus to armor resistances per level. 10% reduction of capacitor recharge time per level
Pilgrim:
Recon Ships Skill Bonus: 10% reduction of capacitor recharge time per level and -96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus: 200-unit reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.
I've set them as nos/neut ships (lacking damage as the drone damage bonus is removed) but capable of providing support to fleets.
Its just an idea so don't set fire to me if you don't like it...oh ok then
C.
- sig designer - eve mail |
Gendis
Bunny Rabbit Corp
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Posted - 2007.08.11 14:56:00 -
[2]
You are of course aware those aren't actually khanid ships, right?
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.08.11 16:18:00 -
[3]
Originally by: Gendis You are of course aware those aren't actually khanid ships, right?
Yes, but you'll recognise that all the races recons derive their bonuses from their base hull race; for the Combat Recon Curse thats the arbitrator.
Equally the Force Recon derives half of its bonuses from its Combat Recon counter part the other boni being to the reduction in the CPU requirement for the Cov Ops Cloaking Device.
So the Khanid Curse based upon an Arbi with nos / neut range bonus has its recon bonus freed up to follow the Khanid Bonuses proposed (i.e increase cap regen and armor resists).
C.
- sig designer - eve mail |
Nhoj Sllew
Amarr Interstellar eXodus R0ADKILL
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Posted - 2007.08.11 16:30:00 -
[4]
and you've taken all their damage away................. --
IE-EX 0.0 We hate you too. |
Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.08.11 16:40:00 -
[5]
Originally by: Nhoj Sllew and you've taken all their damage away.................
Originally by: Nhoj Sllew and you've taken all their damage away.................
Yeah, sorry about that, but Im thinking a T1 cruiser with long range nos/neut, EW, and a drone damage bonus is perhaps going a bit far: it's 'damage', or rather usefulness comes from the use of neutralizers (or nos).
The Arbi would be a useful gang support ship in this example, the curse and pilgrim more so (as they have a significant cap recharge bonus of 10% per level).
C.
- sig designer - eve mail |
Lance Fighter
Amarr
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Posted - 2007.08.11 17:29:00 -
[6]
Dont take my 10% drone effectiveness per level! If anything, we need another cruiser... lol
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Weyoun 1
Gallente Stellar Federation Celestial Federation
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Posted - 2007.08.11 17:54:00 -
[7]
Leave the Arbi alone, if anything it needs a few more turret slots. You can mess with the Augorer though if you want. --------------------------------------------------------------------------------
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Constantinee
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.16 09:14:00 -
[8]
seems good
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FRICK
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