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Director Stoned
Band of Developers
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Posted - 2007.08.13 11:52:00 -
[1]
Since i could find a Ragnarok setup i thought i'd throw mine out there and see what it's got. This is strictly a omgwtfsolopwnm0bile and is not intended for fleet operation, but it will work in small fast gangs:
Highs: 1x gjallarhorn 6x 6x2500mm repeating artillery 1x prototype cloaking device
Mids: 2x sensor booster II 1x warp disruptor II 1x x5 prototype I engine enervator 3x heavy capacitor booster II (with 800's)
Lows:
3x gyrostabilizer II 1x internal force field array I 1x capital armor repairer i 1x 1600mm reinforced titanium plates
The DPS on this is insane and all those cap injectors will be useful after you DD a gate camp and need to warp off to a SS.
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Asestorian
Minmatar Domination.
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Posted - 2007.08.13 12:00:00 -
[2]
I didn't think Titan's could move after setting off their DD...
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2007.08.13 12:01:00 -
[3]
I like it!
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Stakhanov
Katana's Edge
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Posted - 2007.08.13 12:07:00 -
[4]
Sounds like an overpowered setup , it needs a nerf tbh !
Originally by: Cipher7 If you manage to get baited, what's your skill, being a good victim?
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bliskner
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Posted - 2007.08.13 12:11:00 -
[5]
titan + small fast gangs in the same line?
guy if you would have the ability to fly a titan, you wont fit it like that
wtf i've never seen cap boosters on any capital ships
this ship is meant to fly in a fleet, not to solopwn
therefore your fitting is 100% crap
tell you what, every 1d old player in eve would fit that ship like that, well they would might use lasers or blasters on these ships like every new player prolly does :) + maybe a civilian sield booster :)
this post is 100% a joke or you are not the one who should fly that titan
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Damned Force
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Posted - 2007.08.13 12:15:00 -
[6]
Edited by: Damned Force on 13/08/2007 12:15:45 hehe
and additional the extreme buff of the 1600mm plate 
nice joke thread
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Kokoshu
Caldari Militaris
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Posted - 2007.08.13 12:19:00 -
[7]
didnt know titan could be described as
small
fast
this is clearly a troll
go back to your cave
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.13 12:27:00 -
[8]
ROFL. i do hope this is a joke.
DE
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.08.13 12:30:00 -
[9]
Originally by: DarkElf ROFL. i do hope this is a joke.
DE
ofc it is... im not sure if im just bitter because i feel ill, or if this really is NOT funny in the way i think it is NOT funny.
ship description thread.... now THATs funny.
Only you can save mmorpgs - Stop crying for nerfs today! |

DarkStar251
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Posted - 2007.08.13 13:31:00 -
[10]
Actually cap injectors CAN make sense on cap ships.
The PGrid requirements are negligible, and you have the cargohold for effectively unlimited charges, especially on those cap ships with corp hangar arrays.
Based on this, you have to decide if the 57.1 cap/sec of a heavy cap booster II on autorepeat including reload time, is more than the +20% cap recharge rate of a cap recharger II....
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.13 13:39:00 -
[11]
Originally by: DarkStar251 Actually cap injectors CAN make sense on cap ships.
The PGrid requirements are negligible, and you have the cargohold for effectively unlimited charges, especially on those cap ships with corp hangar arrays.
Based on this, you have to decide if the 57.1 cap/sec of a heavy cap booster II on autorepeat including reload time, is more than the +20% cap recharge rate of a cap recharger II....
just no...
DE
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.08.13 13:51:00 -
[12]
Edited by: Taipan Gedscho on 13/08/2007 13:52:28 i have to admit i never flew capitals, but im still pretty sure there are setups that can make use of heavy cap boosters.
only if youre are nos'd/neutered ( ) real bad, tho. so bad, your cap is dropping below 33% like its going out of fashion.
i cant remember the exact numbers (i just remember the whole thread of flames pointed at the guy with his rack of cap boosters...) but if you can inject enough in one cycle to make your reppers run, youre good to go.
and youre completely nosproof, until your charges run out.
think about it. there are situations and setups that could work quite nicely. if im talking completely out of my rear, please enlighten me.
oh wait... im being serious in THIS thread? nvm, then...
Only you can save mmorpgs - Stop crying for nerfs today! |

DarkElf
Veto. Veto Corp
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Posted - 2007.08.13 14:21:00 -
[13]
Originally by: Taipan Gedscho Edited by: Taipan Gedscho on 13/08/2007 13:52:28 i have to admit i never flew capitals, but im still pretty sure there are setups that can make use of heavy cap boosters.
only if youre are nos'd/neutered ( ) real bad, tho. so bad, your cap is dropping below 33% like its going out of fashion.
i cant remember the exact numbers (i just remember the whole thread of flames pointed at the guy with his rack of cap boosters...) but if you can inject enough in one cycle to make your reppers run, youre good to go.
and youre completely nosproof, until your charges run out.
think about it. there are situations and setups that could work quite nicely. if im talking completely out of my rear, please enlighten me.
oh wait... im being serious in THIS thread? nvm, then...
tbh you are right that cap injectors can be in theory useful on a cap ship and yes the maths are correct that u get more cap per second. however, if anyone who has actually flown a cap ship in a risky combat situation where their cap and tank has been tested then they will tell u that between the lag factor which is a major one, and the fact that u have so much to do between remote repping, micro-managing drones and modules etc that to have to remember to reload every cap booster and set it going again exactly at the second it's needed is not going to happen. Add to that the fact that a carrier's cargo hold is much more useful then just filling with cap boosters. Also many cap engagements can go on a very long time so if u ran out of cap boosters you would feel like a complete idoit. Not saying anyone who used them is a nub but if u ask me it's a very bad idea.
yes i'm being seriously also in this silly thread 
DE
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LMAAAOOOO
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Posted - 2007.08.13 14:57:00 -
[14]
Obviously a joke thread, but people like you are the reason I read the forums :) _______________________________________________
Originally by: murder one lmaaaoooo has made it into my sig.
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Red Crown
Kudzu Collective
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Posted - 2007.08.13 15:08:00 -
[15]
Wrong. All wrong. Wrong.
You very clearly need to passive tank this.
Highs: 6X 3500MM Artillery 2X Citadel Torp Launchers
Mids: 2X DG Invulnu (Yeah, you want to spend the money to go faction on this thing) 5X LSE II
Lows: SPR II X6
The tank is Epic, with a peak recharge of roughly 2000 seconds meaning its regening 156 a second, the tank is sickeningly overpowered. And don't even get me started on the DPS...
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Director Stoned
Band of Developers
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Posted - 2007.08.13 15:14:00 -
[16]
some pretty good suggestions. I guess if you cant warp after DDing a gate camp that negates the cap booster theory. maybe switch to shield tanking and more gyro's? thats a tough one becuase my gut instict would be to make a nanotitan out of the lows, but again if you are stuck whats the point? I may have to rethink this and go for a caldari titan.
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.08.13 17:55:00 -
[17]
Originally by: DarkElf tbh you are right that cap injectors can be in theory useful on a cap ship and yes the maths are correct that u get more cap per second. however, if anyone who has actually flown a cap ship in a risky combat situation where their cap and tank has been tested then they will tell u that between the lag factor which is a major one, and the fact that u have so much to do between remote repping, micro-managing drones and modules etc that to have to remember to reload every cap booster and set it going again exactly at the second it's needed is not going to happen. Add to that the fact that a carrier's cargo hold is much more useful then just filling with cap boosters. Also many cap engagements can go on a very long time so if u ran out of cap boosters you would feel like a complete idoit. Not saying anyone who used them is a nub but if u ask me it's a very bad idea.
yes i'm being seriously also in this silly thread 
DE
sounds reasonable.
Only you can save mmorpgs - Stop crying for nerfs today! |

Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.13 19:05:00 -
[18]
Originally by: Director Stoned Edited by: Director Stoned on 13/08/2007 15:14:16 Since i couldn't find a Ragnarok setup i thought i'd throw mine out there and see what it's got. This is strictly a omgwtfsolopwnm0bile and is not intended for fleet operation, but it will work in small fast gangs:
Highs: 1x gjallarhorn 6x 6x2500mm repeating artillery 1x prototype cloaking device
Mids: 2x sensor booster II 1x warp disruptor II 1x x5 prototype I engine enervator 3x heavy capacitor booster II (with 800's)
Lows:
3x gyrostabilizer II 1x internal force field array I 1x capital armor repairer i 1x 1600mm reinforced titanium plates
The DPS on this is insane and all those cap injectors will be useful after you DD a gate camp and need to warp off to a SS.
I think
High: 1xDDD 1xImproved Cloaking Device II 6x6x2500mm Repeating Artillery I
Mid: 1x100mn MWD II 1xWarp Disruptor II 1xStasis Webifier II 3xLarge Shield Extender II
Low: 2xGyro II 2xInertial Stabalizer II 2xOverdrive Injector II
Rigs: 3xPoly Carb Engine Housing I
Drones: 10xOgre II 10xValkyrie II 5xLight ECM Drones
You need the MWD to get through bubbles at gates. Slowboating through gate bubbles sucks.
You also need it to get into range to tackle.
You'd fly this like a big Vaga. Orbit at edge of disruptor and shoot the target.
The shield extenders would give you a bit of a buffer for the few shots that managed to track you while orbitting.
If you ever found yourself being outfought the light ECM drones give you a chance to jam and get out.
The DDD and cloak are there incase you run into a blob.

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gimmemoneyhoney
Krupp Industries und Werfe
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Posted - 2007.08.14 06:21:00 -
[19]
my titan setup:
1 salavager 2 mining laser t1 4 civilian autocannons 1 gjallarhorn
mids: 2x sensorbooster 1x Ship scanner array 1x roid scanner thingy 1x painter 1x 100mn mwd t1 1x warp scrambler t2
low: 5 overdrives t2 1 civilian armor rep
rigs: 2 t2 poly rigs 1 t1 poly rig
how to use it...cyno in...DD the rats, scan the roids. scramble them so they dont run away...start mining and salvage npc wrecks.
good thing about this setup, IT DOESNT USE ANY FRIKING AMMO. Since the civial guns forever without ammo.
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XrayZ
Euphoria Foundation
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Posted - 2007.08.14 08:51:00 -
[20]
put small lasers on it, i-stabs and nanos..
orbit at 100m 
oh right! and some drones in bay! 10 t2 small ones if possible --------------------------------------
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Director Stoned
Band of Developers
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Posted - 2007.08.14 13:04:00 -
[21]
Originally by: bliskner titan + small fast gangs in the same line?
guy if you would have the ability to fly a titan, you wont fit it like that
wtf i've never seen cap boosters on any capital ships
this ship is meant to fly in a fleet, not to solopwn
therefore your fitting is 100% crap
This is a solopwn fit not fleet. when you get the isk together to own one fit it the way you want, me i'm going roaming.
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DarkStar251
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Posted - 2007.08.14 18:04:00 -
[22]
Originally by: DarkElf
Originally by: DarkStar251 Actually cap injectors CAN make sense on cap ships.
The PGrid requirements are negligible, and you have the cargohold for effectively unlimited charges, especially on those cap ships with corp hangar arrays.
Based on this, you have to decide if the 57.1 cap/sec of a heavy cap booster II on autorepeat including reload time, is more than the +20% cap recharge rate of a cap recharger II....
just no...
DE
As you have said you have too many other things to do, and I dont use them on any of my cap ships. Some people like them, and the numbers don't look too bad.
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Tressin Khiyne
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Posted - 2007.09.01 07:37:00 -
[23]
While it may not win the battle, or make the most of the ship, it would be hilarious to load on a slew of small autocannons and effectively gank intys in a full scale battle. I wonder how long it would take them to figure out who was shooting them all down.
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.01 07:55:00 -
[24]
Originally by: Director Stoned Edited by: Director Stoned on 13/08/2007 15:14:16 Since i couldn't find a Ragnarok setup i thought i'd throw mine out there and see what it's got. This is strictly a omgwtfsolopwnm0bile and is not intended for fleet operation, but it will work in small fast gangs:
Highs: 1x gjallarhorn 6x 6x2500mm repeating artillery 1x prototype cloaking device
Mids: 2x sensor booster II 1x warp disruptor II 1x x5 prototype I engine enervator 3x heavy capacitor booster II (with 800's)
Lows:
3x gyrostabilizer II 1x internal force field array I 1x capital armor repairer i 1x 1600mm reinforced titanium plates
The DPS on this is insane and all those cap injectors will be useful after you DD a gate camp and need to warp off to a SS.
As for the mids make it umm,sensor boosters etc. Lows should be all hardeners/eanms/max armor amount stuff. Highs should be the DD cloak and jump portal aswell as your setup. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

MOS DEF
0utbreak
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Posted - 2007.09.01 08:07:00 -
[25]
Originally by: DarkElf
Originally by: Taipan Gedscho Edited by: Taipan Gedscho on 13/08/2007 13:52:28 i have to admit i never flew capitals, but im still pretty sure there are setups that can make use of heavy cap boosters.
only if youre are nos'd/neutered ( ) real bad, tho. so bad, your cap is dropping below 33% like its going out of fashion.
i cant remember the exact numbers (i just remember the whole thread of flames pointed at the guy with his rack of cap boosters...) but if you can inject enough in one cycle to make your reppers run, youre good to go.
and youre completely nosproof, until your charges run out.
think about it. there are situations and setups that could work quite nicely. if im talking completely out of my rear, please enlighten me.
oh wait... im being serious in THIS thread? nvm, then...
tbh you are right that cap injectors can be in theory useful on a cap ship and yes the maths are correct that u get more cap per second. however, if anyone who has actually flown a cap ship in a risky combat situation where their cap and tank has been tested then they will tell u that between the lag factor which is a major one, and the fact that u have so much to do between remote repping, micro-managing drones and modules etc that to have to remember to reload every cap booster and set it going again exactly at the second it's needed is not going to happen. Add to that the fact that a carrier's cargo hold is much more useful then just filling with cap boosters. Also many cap engagements can go on a very long time so if u ran out of cap boosters you would feel like a complete idoit. Not saying anyone who used them is a nub but if u ask me it's a very bad idea.
yes i'm being seriously also in this silly thread 
DE
The reload themselves. Just need to click them. Keep in mind that only chelm rechargers get better cap/sec then a good booster. Yes lag is an issue wich speaks strongly in favor of caprechargers.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.01 08:30:00 -
[26]
obvious troll is obvious
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.09.01 09:59:00 -
[27]
Edited by: ReePeR McAllem on 01/09/2007 10:00:02 OP *cough* mean troll spends must have spent all isk on the ship and saved none for a faction fit....
Genious!
Ed. Don't make sense.. sry im still drunk from last nigt. You what I mean tho...
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MuffinsRevenger
EmpiresMod Koroshiya Buntai
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Posted - 2007.09.01 13:25:00 -
[28]
This is obviusly a fake setup, a real Bob titan would be nano fit! |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.09.01 13:43:00 -
[29]
Originally by: Director Stoned
1x x5 prototype I engine enervator
Lol.
Rabblerabble -Sahwoolo |

Shinhan
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.01 13:56:00 -
[30]
Originally by: Director Stoned
1x gjallarhorn 6x 6x 2500mm repeating artillery 1x prototype cloaking device
Titan has 38 high slots? 
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
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