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Unholy Ustarte
Caldari Provisions
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Posted - 2007.08.15 18:07:00 -
[1]
I've just come back to EVE after 7 months of absence and rediscover the game. I came accross a new kind of weapon : the bomb.
Although classified among missiles I fail to understand how it is supposed to work. Is "launching" a bomb equivalent to jettisoning a can ? This "can" would then stay in space for 15 seconds before exploding and inflicting 6400 damage in an area of 15 km around it ?
How can a stealth bomber survive its own bombing attack without warping out ?
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Gawain Hill
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Posted - 2007.08.15 18:19:00 -
[2]
well you have two options really
1) leg it with a mwd and hope you're not popped
2) since you're in a stealth bomber you don't have a huge sig and that'll cut the damage down a fair bit so you can tank for the type of damage your bomb is doing and hope that anyone who tries to shoot at you will be doing that damage type
or the last option which people don't like
3) you're not. you're a suicide bomb ship you fly into a fleet with a dozen mates or wait at a gate cloaked then when a fleet shows up you all uncloak at the same time and drop your bombs (you have a 100% decrease in lock delay after decloaking) then run around as fast as you can before you get popped and hope you can survive for 15 seconds till your (and everyone elses) bombs go off and hope you don't get podded while you're there before your bomb goes off because that'd be a waste
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Ninsoku
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Posted - 2007.08.18 15:00:00 -
[3]
I've been playing with these on the testserver for a couple of days now with the Kintic Concussion bomb with a Manticore. The bombs are unguided meaning you have to fly near your targets, drop them then get the hell out of the 15km blast radius within 15 seconds.
It may sound a piece of cake but in a real combat situation with unpredictable lag, modules not activating etc it's possible this will not go according to plan resulting in a costly loss and much LOL from the enemy.
The Manticore is very slow (even with mwd II and 2 x Overdrive II) - it is a very close call whether you get out in time or not but things may be better with faster moving bombers like the Minmatar one or if you overload your mwd, use speed increasing rigs or pray for divine intervention.
If not, then your best option to preserve your ship (and your sanity) is to warp after launching. Due to the Manticore (and I assume all other bombers) turning at about the same rate as a holiday ocean liner it is advised to approach from an angle where you are already aligned to a warpable object. This as you can imagine takes a long time.
Please excuse my poor MS paint skills: hit and run illustration
You have 15 seconds from launch to get out of the 15km bomb radius this is assuming you don't get tackled. Imo you shouldn't try to outrun it with a mwd unless you know you can easily beat it because using a microwarpdrive will knock up your sig radius which will almost certainly get you killed when the bomb goes off if you fail to clear the blast area. For enemy small ships, if you have a very low sig radius and decent resists and shield/armor then the bomb shouldn't 1 shot you, but if you are warp driving around the same area all johnny bravo like with crap resists and a high sig radius then that thing will have you for lunch.
I haven't tried the energy neutralizing bomb but it looks to seriously be the most useful bomb out of the lot.
The bad thing with bombs is in most engagements where you actually have a good opportunity to use them the battle will be over by the time you even get in position (Boost stalth bomber cloak speed please!)
Stealth bombing is actually a very skillful type of play style where success heavily relies upon your judgement. From calculating what target group to go for and how it will affect the battle to deployment and escape - it's all done manually by you.
The biggest downside is that it's not cheap if you fail. If you get blown up before delivering your little package or whilst still having bombs on you you stand to loose a fair amount of isk in addition to your ship and fittings. On the markets 1 bomb is around 15-20 mil a pop, 2 can fit in the launcher and you can hold 1 or 2 in your hold. So getting blown up before deployment will bring more than a tear to your eyes. 
Suggested Improvements: + Stealth bombers need to move much faster when cloaked and in general to escape balst radius.
+ Statis Webifier bomb would be a great addition.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.18 15:09:00 -
[4]
I'm pretty sure you can warp in, drop the bomb, and then warp out and the bomb will still function accordingly.
To the poster above me who wasn't sure if all stealth bombers turn horribly slow etc. - my purifier doesn't take long at all to line up and warp out. I'm sure a rig or two or mods in the lows to fix it would just make it go a lot better no? ---
Put in space whales!
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Ninsoku
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Posted - 2007.08.18 15:34:00 -
[5]
Edited by: Ninsoku on 18/08/2007 15:40:35
Originally by: Lisento Slaven I'm pretty sure you can warp in, drop the bomb, and then warp out and the bomb will still function accordingly.
To the poster above me who wasn't sure if all stealth bombers turn horribly slow etc. - my purifier doesn't take long at all to line up and warp out. I'm sure a rig or two or mods in the lows to fix it would just make it go a lot better no?
Yes the bomb will function when deployed even if you are not there.
As for the turn rate and aligning I can only describe with my experiences of using a Caldari Manticore (with Evasive Maneuvering V) and for a frig size class it turns like drowsy 747.
You could warp in (assuming you are warping to a cov ops or predetermined bookmark) and deploy and then try warp out but its more than likely after the warp in lag has cleared you will get tackled before you can even align to warp back out.
I'm going to get my other racial frig skills up to test with other bombers as i suspect the very slow turning might just be a manticore thing.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.18 17:06:00 -
[6]
Yeah all caldari ships suck at turning and warping...and flying.
But I agree about the lag - that's probably the only thing I'd really worry about trying to warp in and use the bombs. Especially in huuuge battles that already have guns and missiles and drones flying all over. ---
Put in space whales!
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Ndbele
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Posted - 2007.08.19 00:07:00 -
[7]
bombs give you a 99.5 resist to whatever the bomb hits for
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.19 01:25:00 -
[8]
Originally by: Ndbele bombs give you a 99.5 resist to whatever the bomb hits for
Nope, only the bomb itself gets this resistance. --- Proud Amarr pilot.
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