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![Krav Krav](https://images.evetech.net/characters/453761150/portrait?size=64)
Krav
Egad Inc. Fallen Souls
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Posted - 2007.08.19 23:30:00 -
[1]
Ok, be prepared for a bit of a rant thread. But I have nothing to do for an hour (I'll explain later) so I thought I'd come here and vocalize my issues, calm down a bit..
I own a research POS and it accidentally went offline this weekend. Nobody fueled it. Oops. So I went and started to online the sucker (refueled and ready to rock!... Not so fast!)
Since I had to online everything, from defenses to the labs themselves, I'm now going to need over an hour of straight up sitting around in a POS forcefield to get my POS back up and running again.
The Culprit? The mobile labs themselves require a frightening 10 minutes (600 seconds) per lab to online.
Now you begin to see where this rant is coming from.
I understand wanting to keep people from putting up POS's in hostile 0.0 territories in short order. But this is a research POS. A research module. Why, then, is it nerfed to oblivion when you want to online the sucker? For the life of me, I just don't see why it's wise to make me sit around for 10 minutes onlining a single research module when I can online 2 weapons in the same amount of time! Does this make sense to anybody?
I hope there's a good reason that I'm being delayed this long. Something related to POS and game balancing. Or else I might just stay mad.
Krav
PS yeah I know, don't let it happen again.... I don't intend to. =====
Stacking Penalties and you |
![Blender Face Blender Face](https://images.evetech.net/characters/1536585984/portrait?size=64)
Blender Face
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Posted - 2007.08.20 00:15:00 -
[2]
Yeah onlining an entire pos can be a real time waster, but then you've already pointed out why that is and what you needed to do to avoid having to online it more than once.
So to be brutally honest, you're responsible for inconveniencing yourself this weekend because you failed to keep track of the fuel situation, or make sure someone else was available to sort it out. This isnt a problem with game mechanics, even if the onlining times of certain core/industry structures do seem a little random compared to the general uniformity of offensive/defensive structure timers.
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![Tharrn Tharrn](https://images.evetech.net/characters/147006756/portrait?size=64)
Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.08.20 00:15:00 -
[3]
Now go and online an Intensive Refining Array :P
I am with you - it doesn't make any sense as people don't actually start to frantically online industrial modules when they come under attack... the worst thing you can ever do is to move your POS though. I have unanchored three POSes so far and wanted to kill a Dev or two every time I had to.
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![Zen Dule Zen Dule](https://images.evetech.net/characters/406897353/portrait?size=64)
Zen Dule
Allied Secret Service Operations
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Posted - 2007.08.20 00:28:00 -
[4]
i am gonna have to do that in a few weeks... wish i could just upgrade the tower without having to unanchor everything grrr
*** Zen Dule ***
can i play now? ![Shocked](/images/icon_eek.gif)
Retirement is never an option, just an excuse for a more devilish plan! |
![Krav Krav](https://images.evetech.net/characters/453761150/portrait?size=64)
Krav
Egad Inc. Fallen Souls
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Posted - 2007.08.20 00:46:00 -
[5]
Originally by: Tharrn Now go and online an Intensive Refining Array :P
I am with you - it doesn't make any sense as people don't actually start to frantically online industrial modules when they come under attack...
This is my point exactly. I can live with the fact that my screw up wasted my time this weekend. But it makes no sense whatsoever that labs and refining arrays require so inordinately long to online compared to other modules like, say, guns. Guns, it makes sense having a lengthy onlining process to keep ppl from instantly rewiring their POS's for weapons while under attack, or putting up a deathstar in someone's backyard in two spits of a camel.
Krav =====
Stacking Penalties and you |
![Blender Face Blender Face](https://images.evetech.net/characters/1536585984/portrait?size=64)
Blender Face
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Posted - 2007.08.20 01:08:00 -
[6]
POS spam aside, the main reason for the time sink is probably to force you to put some modicum of consideration into where you deploy your starbase. After all, deploying a starbase is a big investment in time and ISK and it can be a really powerful asset depending on how you use it.
I doubt the original concept was to make it so that you could pack up and move inside a couple of hours whenever you felt like it.
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![Jurgen Cartis Jurgen Cartis](https://images.evetech.net/characters/785189390/portrait?size=64)
Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.20 01:44:00 -
[7]
Originally by: Tharrn Now go and online an Intensive Refining Array :P
I am with you - it doesn't make any sense as people don't actually start to frantically online industrial modules when they come under attack... the worst thing you can ever do is to move your POS though. I have unanchored three POSes so far and wanted to kill a Dev or two every time I had to.
/me looks up Intensive Refining Array. 1 Hour to online. That's neither sane nor fun. Especially since they use most of your fitting and require what, 3 hours to do one batch at 75% efficiency? -------------------------------------------------- ICE Blueprint Sales |
![WarMongeer WarMongeer](https://images.evetech.net/characters/743493587/portrait?size=64)
WarMongeer
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Posted - 2007.08.20 02:24:00 -
[8]
Same thing happened to me this weekend...fortunately I only have 3 labs to worry about.
10 mins does seem a bit much, but I should've kept closer watch on the fuel.
![Embarassed](/images/icon_redface.gif)
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![Jinx Barker Jinx Barker](https://images.evetech.net/characters/381848405/portrait?size=64)
Jinx Barker
GFB Scientific
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Posted - 2007.08.20 02:41:00 -
[9]
That is why ya all should go here: http://oldforums.eveonline.com/?a=topic&threadID=391410 - and say that POS should be incorporated into a single unit. Then, there can be an integrated interface to online all units, in succession.
The whole POS maintenance process is overburdened and overdrawn, the POS itself is whacked and needs refinement and improvement.
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![Wyehr Wyehr](https://images.evetech.net/characters/737659394/portrait?size=64)
Wyehr
Shadow Of The Light R i s e
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Posted - 2007.08.20 14:32:00 -
[10]
Originally by: Jurgen Cartis /me looks up Intensive Refining Array. 1 Hour to online. That's neither sane nor fun. Especially since they use most of your fitting and require what, 3 hours to do one batch at 75% efficiency?
This is to keep people from leaving it offline when not in use. And in most cases, getting more than double the yield from your mining is well worth the fuel costs.
[ 2007.03.18 18:45:59 ] (notify) Typhoon belonging to Gandolf self-destructs. |
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![Mashie Saldana Mashie Saldana](https://images.evetech.net/characters/747574303/portrait?size=64)
Mashie Saldana
Hooligans Of War
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Posted - 2007.08.20 14:35:00 -
[11]
Edited by: Mashie Saldana on 20/08/2007 14:36:24 I did the same "oops" a few months ago, took nearly 3 hours to online tower + 13 labs. Would be nice if the POS could online two or three structures in parallell.
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![Caligulus Caligulus](https://images.evetech.net/characters/725352339/portrait?size=64)
Caligulus
Caldari Eve University Ivy League
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Posted - 2007.08.20 19:45:00 -
[12]
Been there...done this. You feel like a real moron when you tabulate how long in total it's going to take to put it all online. Intensive refining arrays however, have you beat. heh
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![Sphynx Stormlord Sphynx Stormlord](https://images.evetech.net/characters/153224633/portrait?size=64)
Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2007.08.20 19:49:00 -
[13]
TV channels with adverts were made for onlining research labs. Just watch away, and when there is an add break, instead of flicking channels, go and online another module.
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![Jurgen Cartis Jurgen Cartis](https://images.evetech.net/characters/785189390/portrait?size=64)
Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.21 06:41:00 -
[14]
Originally by: Wyehr
Originally by: Jurgen Cartis /me looks up Intensive Refining Array. 1 Hour to online. That's neither sane nor fun. Especially since they use most of your fitting and require what, 3 hours to do one batch at 75% efficiency?
This is to keep people from leaving it offline when not in use. And in most cases, getting more than double the yield from your mining is well worth the fuel costs.
At least there's a pseudo-decent reason for it. . . but seriously, 30 minutes would accomplish the same objective of being a horrendous PITA to put back on when you need it if you turn it off. -------------------------------------------------- ICE Blueprint Sales |
![Bit Steen Bit Steen](https://images.evetech.net/characters/1873406168/portrait?size=64)
Bit Steen
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Posted - 2007.08.21 11:24:00 -
[15]
my Empire-POS went offline (no fuel, only strontium) and i lost 3 Labs because of a suicide attack. One player killed 3 Labs with heavy missiles until concord shot him.
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![Arwen Ariniel Arwen Ariniel](https://images.evetech.net/characters/235213003/portrait?size=64)
Arwen Ariniel
Gallente Shaolin Legacy
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Posted - 2007.08.21 13:43:00 -
[16]
Indeed, a rant... You know, boys, this is still a virtual reality. Be happy CCP didn't decide to mimic reallife too closely here. Rest assured, the brave ppl at the ISS would jump for joy if they could online one module in the same time as we could do it. So, from now on, be smart, don't let your pos run out of fuel anymore, instead of coming to the forum to whine that ccp has to change the game because you messed up.
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![MrTripps MrTripps](https://images.evetech.net/characters/811724349/portrait?size=64)
MrTripps
Gallente
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Posted - 2007.08.21 15:17:00 -
[17]
The anchoring time for just about everything could easily be cut in half. 8 min for a large warp bubble? I'm sure there are some reasons for this, but mostly it just a PITA.
"They must find it difficult... those who have taken authority as the truth, rather then truth as the authority." - Gerald Massey |
![Krav Krav](https://images.evetech.net/characters/453761150/portrait?size=64)
Krav
Egad Inc. Fallen Souls
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Posted - 2007.08.25 01:20:00 -
[18]
Originally by: Jinx Barker That is why ya all should go here: http://oldforums.eveonline.com/?a=topic&threadID=391410 - and say that POS should be incorporated into a single unit. Then, there can be an integrated interface to online all units, in succession.
The whole POS maintenance process is overburdened and overdrawn, the POS itself is whacked and needs refinement and improvement.
That is an awesome graphical improvement on POS structuring. I'm all for it. Seriously, if you haven't seen this thread, check it out, and post your response(I'll bet you'd like it better than current POS look'n'feel too)!
Originally by: Arwen Ariniel Indeed, a rant... You know, boys, this is still a virtual reality. Be happy CCP didn't decide to mimic reallife too closely here. Rest assured, the brave ppl at the ISS would jump for joy if they could online one module in the same time as we could do it. So, from now on, be smart, don't let your pos run out of fuel anymore, instead of coming to the forum to whine that ccp has to change the game because you messed up.
First of all, fueling a POS EVERY WEEK is annoying as hell, and it's understandable that I messed up 1 week out of the countless weeks I've been running a POS. I have a real life I like to participate in some weekends, eh?
Secondly, I SAID this already: "I can live with the fact that my screw up wasted my time this weekend." My point is not that I had to sit around onlining modules, at least, not entirely. My point is that industry modules like mobile labs, intensive refining arrays, and whatnot all have inordinately long onlining times, longer than weapons for balance's sake! My point, reiterated just for you: What game balancing issue is there that justifies the long online times for industry vs 5-minute onlining weapons?
I hope I was more clear this time. Krav =====
Stacking Penalties and you |
![Gin Moon Gin Moon](https://images.evetech.net/characters/1165548757/portrait?size=64)
Gin Moon
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Posted - 2007.08.25 01:36:00 -
[19]
In my opinion, mobile labs are more valuable than just about anything else out there. If you are trying to get some ME research in, you either have to wait a month for your turn at the public stations, or pay a lot to piggy back on someone elses POS, and risk your BPO being stolen. This is one reason why I can justify the lab online times being so long. When you think about it, sure it's a pain in the butt, but when you are slashing production costs because of them... it's a win. Onlined an entire POS myself today, with help from my corp mates, after a bit of... drama...
Just hope I keep up on top of things and don't let my POS run out of fuel. If you are going to nerf something about POS's, make it so if a station isn't there, someone can't leave guns around to "save" the space... that's annoying!
-Gin
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![Ricdic Ricdic](https://images.evetech.net/characters/1266310892/portrait?size=64)
Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.08.25 16:54:00 -
[20]
hehe wait till you have it happen to 101 mobile laboratories. Then come and tell me how you feel ![ugh](/images/icon_ugh.gif)
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![Canti Ludan Canti Ludan](https://images.evetech.net/characters/108795430/portrait?size=64)
Canti Ludan
S-Mart LLC
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Posted - 2007.08.28 11:08:00 -
[21]
doo da doo da.... offline silo.... WTF I offlined the tower... aaaaahh crap.![Embarassed](/images/icon_redface.gif)
Learned a long and valueable lesson from that screwup...
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