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Zaethiel
Murder-Death-Kill
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Posted - 2007.08.21 12:56:00 -
[1]
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Skaaj
Thunderstruck.
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Posted - 2007.08.21 12:59:00 -
[2]
Woo First reply!!
You think that with the amount of Amarr suck threads posted on a daily basis, and the Dev's not making any changes, people would just stop complaining as much  exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) <-- Eve-online forums hosted on... Sinclair ZX Spectrum (the 48kb model!!) |

Zaethiel
Murder-Death-Kill
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Posted - 2007.08.21 13:21:00 -
[3]
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Constantine Arcanum
PURE Legion Pure.
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Posted - 2007.08.21 13:25:00 -
[4]
I resent the curse nerfing :(
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Safron Mista
Amarr Roving Guns Inc. RAZOR Alliance
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Posted - 2007.08.21 13:26:00 -
[5]
Fitting on Large beams needs some urgent works as well, 2 RCUII to fit a rack of Tachs in Apoc is just sad , and the abbadon has the grid but lacks the cap bonus to shoot them for any decent amount of time... __________________________________________
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Gaun Arel
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Posted - 2007.08.21 13:27:00 -
[6]
We suck? perhaps, in certain circumstances...
At any rate; I take my frustrations out on my slaves, not the forum-readers.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.21 13:37:00 -
[7]
They prolly don't fix Amarr because they so much enjoy the self-pitying whines of certain boneheaded Amarr guys who throw back any bone they get with a vengeance because it would require some sort of change.
In fact I am pretty certain that this is a dev after reading YAAW.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Jernau Gurgeh
Gallente
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Posted - 2007.08.21 14:15:00 -
[8]
Edited by: Jernau Gurgeh on 21/08/2007 14:15:38
Originally by: Zaethiel
Where a Myrmidon can kill a maxed out Absolution with little problem.
Shoot the drones?
Quote: Curse being nerfed
Use neutralisers, which have always been better anyway?
Quote: MKII not really changing anything other than making it so most Amarr pilots cant fly 1/2 their ships.
Learn some missile skills?
Quote: Most Amarr ships are better off with AutoCannons rather than Pulses. Esp the BS Pilgrim being the most impossibly difficult ship to fit in the game.
That's only really the case with those ships that don't get a damage / rof bonus
Quote: Will Amarr ever get a break?
See the patch notes.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

MITSUK0
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Posted - 2007.08.21 14:40:00 -
[9]
The whines about khanid MKII are pathetic. How many people ACTUALLY piloted those ships before hand?
Also Amarr was the only race that could get by training nothing but armor tanking and gunnery and still fly 90% of there ships at full effect, now you can put a few mil sp into missles and get some great solo ships. Man up and stop being emo.
If you die to a myrmidon in an abso then you suck. No really, that is EPIC fail.
I also lol @ curse whining, oh noes! your easy mode pvpmobile is gonna require some micro management to work now. Deal with it.
Beams are a nightmare to fit I'll give you guys that much but tbh I know a lot of amarr pilots who don't ***** the forums and YE GODS they actually like there ships. they flat out LOVE them when they are topping all the killmails with geddons and abbadons.
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Borasao
Ex Coelis Hydra Alliance
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Posted - 2007.08.21 14:53:00 -
[10]
Originally by: MITSUK0 The whines about khanid MKII are pathetic. How many people ACTUALLY piloted those ships before hand?
A few did... but the vast majority did so because they were cheap because they sucked. I know I flew a Sacrilege a few times simply tanked to Hell and back without even much DPS on it just to tackle because it *can* tank well and it (was) really cheap.
Quote: Beams are a nightmare to fit I'll give you guys that much but tbh I know a lot of amarr pilots who don't ***** the forums and YE GODS they actually like there ships. they flat out LOVE them when they are topping all the killmails with geddons and abbadons.
I like my beam Zealot for gangs... It's fun hitting stuff from 100km away :)
I agree, though. I can't wait for the Khanid Mk II changes to go live... I've already bought a few extra Sacrileges, Vengences, and Damnations in prep for it! :) I've even already trained a few skills that weren't up that high just for those ships since they were announced.
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Zaethiel
Murder-Death-Kill
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Posted - 2007.08.21 15:10:00 -
[11]
Originally by: Jernau Gurgeh
Quote: Most Amarr ships are better off with AutoCannons rather than Pulses. Esp the BS Pilgrim being the most impossibly difficult ship to fit in the game.
That's only really the case with those ships that don't get a damage / rof bonus
thats not entirely true. Ships like the Abaddon are really good with Autocannons also. -------------------------- Piwate Bunny Wuv
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Borasao
Ex Coelis Hydra Alliance
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Posted - 2007.08.21 16:00:00 -
[12]
Originally by: Zaethiel Edited by: Zaethiel on 21/08/2007 15:30:32 The Dev Blog doesnt bring much hope for Amarr.
The Damnation gets to be the lowest DPS CS.
And the hardest tanking... check out some of the proposed fittings with the new bonuses. It's a logistics ship anyway... adding a little DPS is a bonus, IMO. The DPS role is filled by some of your gangmates.
Quote:
Lasers are still underpowered
Neither here nor there as none of these proposed changes have been claimed to be the "Amarr Ooomph".
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Siakel
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Posted - 2007.08.21 16:18:00 -
[13]
Originally by: Zaethiel
Where a Myrmidon can kill a maxed out Absolution with little problem.
Honestly, if you get killed by a Myrmidon in an Absolution, you're doing something wrong.
Originally by: Zaethiel Curse being nerfed
One point. Honestly, the NanoCurse needed a nerf, though. Other Curses were fine, and Curses/Pilgrims in general are made to be the worst recons because of the Nos nerf, which shouldn't have happened, but... What're you going to do.
Originally by: Zaethiel MKII not really changing anything other than making it so most Amarr pilots cant fly 1/2 their ships.
Wrong here by a longshot. These MKII changes are one of the best things to happen to Amarr in recent memory.
Originally by: Zaethiel Most Amarr ships are better off with AutoCannons rather than Pulses. Esp the BS
Woah, woah, woah. The only ships AC are better on are the Punisher and the Maller. And Battleships are the level where Pulses work best, and where none of the ships are better with ACs. Autos are a useful option for the Abaddon and Apoc, but never come anywhere near being close to better.
Originally by: Zaethiel Pilgrim being the most impossibly difficult ship to fit in the game.
Not even sure where you got this idea. Ships aren't balanced with low skils in mind. Train Recon V, and all your fitting problems on the Pilgrim disappear. The Grid boost would've been nice before the nos nerf, but after? You can't fix a ruined ship by giving it more PG. 
On an unrelated note, the Zealot buff annoys me, because the Zealot already has problems with CPU as-is, what's 90 more grid going to do when it struggles to find CPU to fit the Grid it has?
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.21 17:12:00 -
[14]
Well I have to throw the OP a bone where the pilgrim is concerned. I fly both Minmatar and Amarr Recons, and while the Rapier has pretty much no fitting issues for me, the Pilgrim is a ***** CPU-wise. Yes that is at Recon 4 and Recon 5 would fix it. But a skill that takes that long to train to 5 really should not be what makes or breaks a ships ability to be properly fitted. Pilgrim could definitely use a bit of CPU.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Almarez
Setenta Corp
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Posted - 2007.08.21 19:48:00 -
[15]
Originally by: Zaethiel Edited by: Zaethiel on 21/08/2007 14:09:19 Edited by: Zaethiel on 21/08/2007 14:08:59
How Amarr still suck. Where a Myrmidon can kill a maxed out Absolution with little problem. Curse being nerfed MKII not really changing anything other than making it so most Amarr pilots cant fly 1/2 their ships. Most Amarr ships are better off with AutoCannons rather than Pulses. Esp the BS Pilgrim being the most impossibly difficult ship to fit in the game.
Will Amarr ever get a break? /signed
amarr Ships: -retribUtion -----saCrilege --------Khanid
I totally agree with your Myrm over Absolution comment, it is sad, but until the dev's decide to fix the cap usage on lasers, this will always be the case.
Curse/Pilgrim nerf really suck because those were really the only two Amarr solo pvp ships, now, not so much.
I guess I would be quite ****ed if I didn't already have missle skills. At least they left the laser slots for those that want to use them. But what would be better than a mixed armor tank missle spewer. A shield tanked laser boat would just plain SUCK. Also, lets say they made it a mixed hybrid or even projectile boat to go with the armor tank, it's a lot harder to train T2 guns than it is T2 missles. Even if you have no missle skills at all I think it would go faster. Maybe not, I don't know, but it can't be much worse, and it gives Amarr pilots a totally new flexibility we have never before seen.
What playing Amarr feels like.
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Liang Nuren
The Refugees
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Posted - 2007.08.21 20:08:00 -
[16]
Originally by: Leandro Salazar Well I have to throw the OP a bone where the pilgrim is concerned. I fly both Minmatar and Amarr Recons, and while the Rapier has pretty much no fitting issues for me, the Pilgrim is a ***** CPU-wise. Yes that is at Recon 4 and Recon 5 would fix it. But a skill that takes that long to train to 5 really should not be what makes or breaks a ships ability to be properly fitted. Pilgrim could definitely use a bit of CPU.
I find that the best fits always require Covops 5 or Recon 5 on all the Cov Ops Cloaky Ships. Just FYI.
Liang GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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