| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dread Operative
Sniggerdly Pandemic Legion
|
Posted - 2007.08.22 06:58:00 -
[31]
Every game fades away.
|

syndic4te
Amarr
|
Posted - 2007.08.22 06:59:00 -
[32]
I think anal medication is good for this topic.
|

Malarki X
Caldari Ad Astra Vexillum Brutally Clever Empire
|
Posted - 2007.08.22 07:27:00 -
[33]
People come, people go ...
Only question is - when will EVE populus be too small for profit.
It will happend eventualy, but as to when is hard to say if not impossible.
I realy cant say that EVE is some extrodinary game that is running my life. Not like ( dont laugh :p ) WOW did at one point in my life.
Sure Im still a hard core player with well over 10 hours a day loged in. 6 of them are spent at work - rating mostly AFK ( well not AFK enough - hehe ).
Still ... theres something about EVE that other MMOs that I tried could not give me, except perhaps Linege II. PVP !
If by some off chance CCP finds a miracle cure for lag in fleet battles ( love those ) - I may well be stuck in here for a LONG time. If not - other MMOs are coming. Time well spent here though.
Will EVE die ? Well Ultima Online still lives ! So perhaps EVE will never die - because of hard core gamers tht are here since Alpha and no other game interests them. Because being a noob in another game can never be as fun as being uber in another game ( in this case EVE ).
To recap - players that invest only time in this game, like me, will sooner or later move on to another MMO. Other players will come and take our place. Those that hve been here for years now have experience, SP, skills, ships and all out admirtion from people around them. Something that other MMOs cant give, unless you once again invest youre heart and soul.
But - if you know you will leave this game, should you not enjoy youreself ? Dont let knowledge of end that is eminent ruin youre game experience. After all - you are not progressing for others, you do it for youre pleasure.
|

El'Niaga
Minmatar Republic Military School
|
Posted - 2007.08.22 07:57:00 -
[34]
EVE will fade at some point, it is inevitable.
The future depends largely on what CCP does though. Their actions can prolong the life of the game, or they can lead it to a sharp decline as SOE led their games into.
If they cannot fix the servers and address the current database issues, then EVE will start declining sooner rather than later. In talking to friends in game this is the number one concern of many players. The game engine has aged considerably since it was written and it is not handling well the vast amount of information now in game.
I know Oveur tried to address this concern in a blog recently about Revelations 3, however I have not seen anyone that the blog managed to change their opinions. Folks after having the first and second quarters of 2007 filled with blogs filled with a greater than thou attitude in relation to certain events folks don't seem to be putting as much faith in the blogs. There are fewer responses to them now than a year ago.
People want action. And if CCP waits to long and something else attracts their attention they are gonna lose big time.
|

Kastar
Viziam
|
Posted - 2007.08.22 08:02:00 -
[35]
Originally by: Malarki X People come, people go ...
Only question is - when will EVE populus be too small for profit.
It will happend eventualy, but as to when is hard to say if not impossible.
I don't think this will be an issue soon(tm). IIRC CCP stated long ago that Eve was profitable at 8K-10k subscribers. Off course that was with accorindg level of staffing. As the numbers wear down, it will have to take a very big plunge to drop below profitability, and in that case, the resources required to run the cluster succesfully will be adjusted accordingly, leading to a new temporary balance. By then, alternatives will be there for the players.
The only hard thing coupled to this discussion indirectly is the very annoying thought that at some point or another we'll have to let go of our beloved skillpoints :)
Kas -----------------------------------------------
|

Duvelien
|
Posted - 2007.08.22 08:06:00 -
[36]
Originally by: El'Niaga
If they cannot fix the servers and address the current database issues, then EVE will start declining sooner rather than later. In talking to friends in game this is the number one concern of many players. The game engine has aged considerably since it was written and it is not handling well the vast amount of information now in game.
You're probably right about the game engine, but about the server issues and stuff the debate is probably going to last forever. As was stated by some others before, it's more likely that CCP is rather fighting a fight against a social principle or human nature, and not one against a technical limitation in terms of numbers supported on a cluster.
Balancing can most likely improve by making it really really dynamic in realtime. But what is meant here is literally that eg in fleet fights, if the current situation is more or less fixed and the nodes can sustain eg a 300v300, people will start dragging 600v600 in, or yet even more... and more... and more. If a certain capacity is possible, people will use it, drag it to it's limits and try to surpass it..
|

El'Niaga
Minmatar Republic Military School
|
Posted - 2007.08.22 08:15:00 -
[37]
Originally by: Duvelien
Originally by: El'Niaga
If they cannot fix the servers and address the current database issues, then EVE will start declining sooner rather than later. In talking to friends in game this is the number one concern of many players. The game engine has aged considerably since it was written and it is not handling well the vast amount of information now in game.
You're probably right about the game engine, but about the server issues and stuff the debate is probably going to last forever. As was stated by some others before, it's more likely that CCP is rather fighting a fight against a social principle or human nature, and not one against a technical limitation in terms of numbers supported on a cluster.
Balancing can most likely improve by making it really really dynamic in realtime. But what is meant here is literally that eg in fleet fights, if the current situation is more or less fixed and the nodes can sustain eg a 300v300, people will start dragging 600v600 in, or yet even more... and more... and more. If a certain capacity is possible, people will use it, drag it to it's limits and try to surpass it..
I suspect the main problem lies in the single shard idea. While it is inventive, the game engine was not designed to handle the load it currently has. Without a major rewrite of that code it is unlikely they can fix the problem and the rewrite could take as much as 4 years assuming you had a copy and map of the current code.
It might be time to consider other shards and splitting up the playerbase onto separate shards. I know some say that the single shard is one of the games strengths, but it is also one of the games greatest weaknesses.
If you have multiple shards and you allow a character or set of characters per shard then you can take one down to work on it and run more extensive tests, while they can still play on the remaining shard.
Having all the eggs in one basket, doesn't allow you to do that kind of maintenance.
|

Sol Halcon
Minmatar Certa Cito - Swift and Sure
|
Posted - 2007.08.22 08:26:00 -
[38]
Speaking of old games, there's still people playing Mech Warrior online. I just checked, and my old clan, Inner Sphere 351st Mech Infantry, still has an active EZ board forum running with recent posts. I left them for greener pastures 10 years ago. I guess EVE won't be going anywhere soon
|

Patryk Sokliwiec
Swordbruden Mining and Security Service Inc. Te-Ka
|
Posted - 2007.08.22 08:59:00 -
[39]
the thing that keeps me comming back to eve is the people, and as strange as it is to know that 90% of the population of eve would kill me at a moments notice, but hey its eve.
One thing that turned me away from the game the first time I attempted to play was the skill gaps. Many say it really doesn't matter but I find that if I want to have a balance of skills to grind when I need to and to Build when I need to does put someone a little behind the rest of the pack.
----------------------------------- I ain't got nuthin |

Roy Batty68
Caldari Immortal Dead
|
Posted - 2007.08.22 09:36:00 -
[40]
Originally by: El'Niaga
It might be time to consider other shards and splitting up the playerbase onto separate shards. I know some say that the single shard is one of the games strengths, but it is also one of the games greatest weaknesses.
I don't think that makes logical sense. For example:
Let's say they have a playerbase of 30k. They make another shard and, lucky for them, the playerbase splits itself nicely down the middle. Now they have two shards, each sporting 15k players.
Each shard still has an inordinate amounts of players in Jita causing lag.
Each shard still has big fleet fights, causing lag and desyncs.
The Eve client is still crap performance wise...
What has sharding solved?
-------------------
Must read player written Eve fiction.
|

Ares Lightfeather
Gallente
|
Posted - 2007.08.22 10:14:00 -
[41]
Edited by: Ares Lightfeather on 22/08/2007 10:16:25 Edited by: Ares Lightfeather on 22/08/2007 10:15:28 Hum, because your assumption that fleet battles and jita will still lag is false.
If eve is sharded, there will be less people per node, therefore less lag. However, the way the game is currently build makes is stupid to implement sharding in the WoW sense (servers not connected to each other).
Currently -> a number of servers (I remember reading there is about 200 of them) are handling a few systems (1 in the case of Jita to maybe 20 or 30, since there is 5000 systems and about 200 machines).
Instead of sharding (buying once more 200 machines for a second server), CCP's way has been to reduce the number of systems per server by buying or upgrading more computers, therefore reducing lag.
As far as I know, the 2 following things would kill the server-side lag completely, and are on the way (but long way, soon TM and this kind of stuff) : - letting more than one machine handle a single system will solve lag in systems where too many people meet (Jita), - letting servers dynamically exchange the servers according to the number of people connected to the systems will solve fleet battle lag (currently, servers are reattributed at downtime).
Technically, you can say that the 'server' in Eve isn't really one, and that it's a collection of interconnected "sharded" server. So "sharding" does solve the lag. Everyday.
The info I got may be a little way from the truth though, it's what I remember from dev forum intervention and dev blogs.
PS : I know that the official definition of sharding means servers are not connected to each other. PS2 : the numbers are probably not exact, it's what I understand from how it works that I want to expose.
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract
|

Topaz Skydiver
Minmatar Narrative Freshfood
|
Posted - 2007.08.22 10:17:00 -
[42]
There are no contenders and I don't see them coming soon. I think the big studios invest in games for the masses, games that are light entertainment and not too complex. They invest tenth of millions dollars in development and marketing and want top sellers, so I doubt that they come out with something like EVE. And the small studios would probably run out of money, before they had created something like EVE that would be competetive.
So I agree that maybe it's EVE skillsystem and the skill gap might become EVEs biggest problem in a few years. Maybe they solve it, maybe there are really shards then, maybe they come up with brand new ideas for EVE 2, where everyone would have a fresh start anyway, who knows ?
I think eve will continue several years. Don't know, if I'll still play then, but I'm sure enough will. And if Startrek Online comes out or whatever, I doubt that everyone runs to it. If it's developed for the easy gameplay loving pve-oriented massmarked, then there is a good chance that it doesn't attract eve players for long.
Reminds me of MMORPGs, who forgot the market place / auction house and only bring it after years and then in a very rudimentary form. Whenever I play such a game and notice/hear that, I think: 'Wtf, how can the devs be so blind / focussed on the stupid standard monster hack&slay pve stuff, that they totally forget to implement some social/economical stuff in a MMORPG like a place to trade ? I think I'd add that to the game already in alpha. 
Wonder what happens with the future MMORPGs that support something like the X-BOX360. Will they be even more simplified than most MMORPGs that we currently have. Then they are no concurrence for EVE either. --------------------------------------------- *snip* |

CaldariAdam
|
Posted - 2007.08.22 10:22:00 -
[43]
Skills never were and never will be a major issue because of the way everything in the game works. A small gang of frigates can kill a cruiser and so forth for every class up.
More skills only diversify the skill tree instead of making it taller and longer to train. The small bonuses you get between base/level 3 and level 5 make no difference in a team of 2+ because then it comes down to tactics.
|

heheheh
Singularity. Fallen Souls
|
Posted - 2007.08.22 10:23:00 -
[44]
bizarre post. Doesnt make sense. He will fade away, motorways will carry heavy traffic and the sea will stay blue and full of life.
|

Topaz Skydiver
Minmatar Narrative Freshfood
|
Posted - 2007.08.22 10:26:00 -
[45]
Edited by: Topaz Skydiver on 22/08/2007 10:28:07
Originally by: CaldariAdam Skills never were and never will be a major issue because of the way everything in the game works.
Well, it looked a bit that EVE becomes capital ships online in 0.0 some months ago, tbh. As if the carrier takes the place, that the battleship had in the past. I don't know what the current state is though. --------------------------------------------- *snip* |

Dee Vour
|
Posted - 2007.08.22 10:29:00 -
[46]
 same with real life... - find yourself new challenges - dont envy thy neighbour brand new car (wife, house, dress code, lifestyle, good looks, megathron, etc) - there's always a bigger fish... - iskies cant by you hapiness 
and now move on pls
|

Theo Samaritan
Gallente Galactic Savings and Investments
|
Posted - 2007.08.22 10:43:00 -
[47]
Isk can't buy you happiness, nor can SP.
There wont be a major difference in the experience of the majority of eve players anyway, as for every 2003/2004 character, there are at least 3 character of the same age who are inactive, and 3 newbie characters who havnt been playing long.
Granted those numbers are what I pulled out of my ass, but the point is that there wont ever be that much of an SP/experience issue because the longer you play the more likely you are to leave sooner.
There will be very few 2003 players left come 2010
______________________________ A Request About Lag Discussion -- Yet another "Edit my sig devs!" request \o/ |

Lady Trade
|
Posted - 2007.08.22 10:47:00 -
[48]
Originally by: BalZ
Originally by: Gloria Spearhead EVE will fade
EVE Never Fades 
I find it wrong of CCP to say that "all scenes were captured from actual gameplay" when every single second of the movie except the stationary shots of the station are not possible without a special client. You can clearly see the ships flying around in formation and warping past the camera etc. This has nothing to do with actual gameplay. In actual gameplay you would see "Session change in progress" then your FPS would drop to 0,02 and then you'd desync and crash. And even if it wouldn't lag then you still couldn't make these kinds of formation flights and **** in normal EVE. The sentence "all scenes were captured from actual gameplay" must be written by the same person that also makes advertisement about eve talking about "massive fleet battles".
nice vid but has nothing to do with EVE as we play it imho. |

Goonie Alt
|
Posted - 2007.08.22 11:09:00 -
[49]
So will humanity. Oh hey let's all go kill ourselves now because our existence is meaningless.
|

Celeste Coeval
The Gosimer and Scarab
|
Posted - 2007.08.22 11:50:00 -
[50]
Originally by: Synical Light You know what? I totally, and I'm sure everyone else will agree, that "This is a one shot comment you can debate I wont comment this..." makes absolutely no sense what-so-ever.
Furthermore, the rest of your post made about as much sense as a 1337 speaker in a high school english class.
Might I suggest rehab?
Didnt get any further than this. LOL
"If you are out to describe the truth, leave elegance to the tailor."
-Albert Einstein
|

Sister Impotentata
|
Posted - 2007.08.22 11:52:00 -
[51]
Originally by: Kastar
This is nothing unusual, just the way things happen. When sales or subscriptions drop, it's time to start thinking about moving on. If any company is smart enough, the plans on how to move on will be ready loooong before it starts happening. If CCP is really a well led company there will be a business case lying around somewhere in a drawer on what to do if x happens.
Kas
Only problem is, the hamsters got into that drawer and chewed up the plans to make a nest. Oh, but it's a nice nest. TANSTAAFL |

Fester Addams
Minmatar
|
Posted - 2007.08.22 14:03:00 -
[52]
No, EvE will remain and be advanced from now untill the end of the universe, in 1200 years people will still be talking in awe about the pioneers who started playing the game that eventially took over reality...
Naturally it will fade, EvE will fade just as everything living will die, just like happyness ends and Quafe runs out, it is the nature of things.
The real question is how long will we be able to play EvE :)
|

Tarminic
Black Flame Industries
|
Posted - 2007.08.22 14:29:00 -
[53]
Originally by: El'Niaga
I suspect the main problem lies in the single shard idea. While it is inventive, the game engine was not designed to handle the load it currently has. Without a major rewrite of that code it is unlikely they can fix the problem and the rewrite could take as much as 4 years assuming you had a copy and map of the current code.
This wouldn't solve the biggest problems: desnyc and lag cased by large fleet battles. Even on two shards, Alliances can muster 400 or so players and send them to one location to duke it out with a defending fleet. Lag would be just as bad as before. In addition, without buying massive amounts of new hardware these "shards" would still be less powerful than the Tranquility server. ------------ Whiners - Unite! Tarminic - 26 Million SP in Forum Warfare. |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.08.23 02:22:00 -
[54]
Originally by: Dee Vour
 same with real life... - find yourself new challenges - dont envy thy neighbour brand new car (wife, house, dress code, lifestyle, good looks, megathron, etc) - there's always a bigger fish... - iskies cant by you hapiness 
and now move on pls
but CCP wants to keep maing a new EvE, over and over gain.
so your old car, becomes a hot rod car. and the new shiny car gets 0 respect compared to your 1945 piece of art. and it's shinier than the new 2008. it has more power.
the only thing might be it doesn't get the same gas mileage. I see all other MMORPGs as games that don't take care of the car. and it becomes jumk. ----------------------------------- I'm working my way through college target CCP
Quote: Why didn't we use them 80 man-years to fix bugs?
Well, that's simple. We can't. These are visual ar
|

Trade Girly
Caldari Science and Trade Institute
|
Posted - 2007.08.23 04:31:00 -
[55]
Originally by: MotherMoon
Originally by: Dee Vour
 same with real life... - find yourself new challenges - dont envy thy neighbour brand new car (wife, house, dress code, lifestyle, good looks, megathron, etc) - there's always a bigger fish... - iskies cant by you hapiness 
and now move on pls
but CCP wants to keep maing a new EvE, over and over gain.
so your old car, becomes a hot rod car. and the new shiny car gets 0 respect compared to your 1945 piece of art. and it's shinier than the new 2008. it has more power.
the only thing might be it doesn't get the same gas mileage. I see all other MMORPGs as games that don't take care of the car. and it becomes jumk.
Damn, I don't like cars. Can I call you MM?
|

FarScape III
Alpha Defense League
|
Posted - 2007.08.23 15:03:00 -
[56]
Edited by: FarScape III on 23/08/2007 15:09:01 The devs mean it will never fade as far as they are concerned.
that's good enough for me.
I want to see what it is like to grow up in the EVE world from haveing nothing and not even a pod pilot. ***
A Minmater City... Cool! |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |