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Thread Statistics | Show CCP posts - 1 post(s) |

Tankor
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Posted - 2007.08.22 09:14:00 -
[1]
Hi i just started inventing tremor's and wanted to do quake's as well, when i realised that quakes need for invention electronic engineering and mechanical engineering.
But when you try to build em you have to have nuclear physics and high energy physics 
That are completly different skills than you need for invention. Ive done alot of invention jobs for minmatar stuff, and never came across something that needs different skills for invention and manufacturing. Especially since high energy physics isnt needed in any other minmatar invention job, but quake is something that is only used by minmatar. And another thing that i noticed is the high skill requirements to manufacture the ammo. you need the skills at lvl IV. All modules if build so far only needed the skills at one as far as i remember.
So what's the reason for this???
Is it intended? But then id like to know the reason for this.
Or is it just a leftover from the days before invention and ccp just didnt had a closely look on it?
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.22 09:54:00 -
[2]
Bug report it, Ammo Invention has some stuff screwed up still. I think I sent 3-4 bug reports in on ammo the day they brought out ammo invention and faction missiles, but this wasn't one of them.
Just make certain that there are as few ambiguities in your report as possible. -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
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CCP Chronotis

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Posted - 2007.08.22 10:19:00 -
[3]
tis' already fixed in next patch.
Have a go on sisi if you wish to try it out.
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.22 18:09:00 -
[4]
Originally by: CCP Chronotis tis' already fixed in next patch.
Have a go on sisi if you wish to try it out.
I remember this post (i think I made it, actually) in the Game Development forum. The skills to invent are being changed to match the build skills.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.23 04:42:00 -
[5]
Originally by: CCP Chronotis tis' already fixed in next patch.
Have a go on sisi if you wish to try it out.
\o/
Now if only the last few dev blogs were as clear as Chronotis usually is. . . -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.23 11:43:00 -
[6]
Originally by: CCP Chronotis tis' already fixed in next patch.
Have a go on sisi if you wish to try it out.
\o/ woot - I hope this sort of responce becomes common place 
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