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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.22 09:44:00 -
[1]
Edited by: Kazuo Ishiguro on 22/08/2007 09:50:54 I'd like to keep this thread as clear as possible (insert signal-to-noise-ratio comment here) so that everything important can be found quickly and easily. If I've forgotten anything, post it and I'll add it to the list. I'm only looking for features that give the same level of security/functionality as the existing forums.
1. Searching of expired contracts to check prices.
2. Ability to place bids from anywhere in the game.
3. Visible end times throughout auctions.
4. Sniper rules - any bid in the last x minutes extends the auction by x minutes.
5. Searching (via API) so that people can browse contracts without logging into the client.
6. Ability to add public comments to freeform contracts: (a) without logging into the client. (b) from any region in the game. This provides the same level of security/functionality as we currently have when doing auctions/sales/lotteries etc on the forums.
7. Improved listing & searching for complex services, preferably by category: hauling, research, POS installation & servicing, mercenaries etc. Keyword searches help, but this would be a considerable improvement.
8. Improved BPC selling/buying support; ability to specify minumum ME/PE/runs when searching.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Kappas.
Galaxy Punks O X I D E
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Posted - 2007.08.22 10:20:00 -
[2]
Originally by: Kazuo Ishiguro
2. Ability to place bids from anywhere in the game.
Why did you strike that out? Afaik you still can't do it and it's still a huge pain in the ass.
Originally by: Kazuo Ishiguro
7. Improved listing & searching for complex services, preferably by category: hauling, research, POS installation & servicing, mercenaries, alliance creation etc. Keyword searches help, but this would be a considerable improvement.
I'd like to see partial searches, such as searching for "invuln" rather than typing each officers invulnerability field in manually, one at a time. Basically the same search function that the normal market has.
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Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.08.22 10:41:00 -
[3]
Edited by: Ruato on 22/08/2007 10:44:50 Whats needed is that contract system allows string searches, not just specific module.
Simple example:
If i want to make price check for 'corpii a-type adaptive nano plating' with current contract system, i need to search centii, coreli and corpii versions separately (they have exact same stats).
if contract system would allow string searches, i could just type 'a-type adaptive' in there and get all interesting modules at once.
One thing i dont understand is why they have 2 different market systems for modules. Basic market interface is far superior to contract system what comes to finding stuff. But for some unknown reason they decided that disallowing certain module sales from basic market is good game design (which is not because contract system is plain annoying to use).
If someone wants to sell their Blarfii ABC-Type Torpedo Launcher of Doom for 200 Billion ISK, they have to use contracts even if selling it on basic market would be way easier. --- Get rid of those *bleep*ing secure containers. *bleep*! |
Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.22 10:47:00 -
[4]
Originally by: Ruato Whats needed is that contract system allows string searches, not just specific module.
Simple example:
If i want to make price check for 'corpii a-type adaptive nano plating' with current contract system, i need to search centii, coreli and corpii versions separately (they have exact same stats).
if contract system would allow string searches, i could just type 'a-type adaptive' in there and get all interesting modules at once.
One thing i dont understand is why they have 2 different market systems for modules. Basic market interface is far superior to contract system what comes to finding stuff. But for some unknown reason they decided that disallowing certain module sales from basic market is good game design (which is not because contract system is plain annoying to use).
That was actually in for a moment, then CCP updated Contracts for the first time and this functionality vanished. Some people said back then that because it was a freeform text input field you could inject EVE SQL DB (read: hack) through it and delete everything from it and instead of writing a simple restricted words -filter it got lost entirely. [ insert fancy sig here ] |
Glaren
Eagle Inc.
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Posted - 2007.08.22 11:52:00 -
[5]
I think it would be great if a person/corp could have a "contract store" similar to way people have ebay stores. It would be a collection of all contracts a person/corp have available in one place. Perhaps people could then even subscribe to these "contract stores" adding them to there contract start page.
This would give people a single place to display all their wares. They would only have to advertise their "Contract Store" as oppose to a dozen contracts.
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Kappas.
Galaxy Punks O X I D E
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Posted - 2007.08.22 12:21:00 -
[6]
Originally by: Ruato Edited by: Ruato on 22/08/2007 10:44:50 Whats needed is that contract system allows string searches, not just specific module.
Simple example:
If i want to make price check for 'corpii a-type adaptive nano plating' with current contract system, i need to search centii, coreli and corpii versions separately (they have exact same stats).
if contract system would allow string searches, i could just type 'a-type adaptive' in there and get all interesting modules at once.
One thing i dont understand is why they have 2 different market systems for modules. Basic market interface is far superior to contract system what comes to finding stuff. But for some unknown reason they decided that disallowing certain module sales from basic market is good game design (which is not because contract system is plain annoying to use).
If someone wants to sell their Blarfii ABC-Type Torpedo Launcher of Doom for 200 Billion ISK, they have to use contracts even if selling it on basic market would be way easier.
Isn't that what I said except in less complex words?
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Drackx
Grumpy Old Men
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Posted - 2007.08.22 13:05:00 -
[7]
As said in the previous threads, the Market needs a change too.
All items ingame should be in the market, the reason for this is that the market always shows a price history and this is needed when you sell very rare items or just don't have a clue what to ask for something.
Drackx
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Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.08.22 13:19:00 -
[8]
Originally by: Kappas. Isn't that what I said except in less complex words?
Propably. Contracts just **** me off and i needed to vent a little --- Get rid of those *bleep*ing secure containers. *bleep*! |
Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.08.22 13:20:00 -
[9]
Originally by: Drackx As said in the previous threads, the Market needs a change too.
All items ingame should be in the market, the reason for this is that the market always shows a price history and this is needed when you sell very rare items or just don't have a clue what to ask for something.
Drackx
Completely agree. --- Get rid of those *bleep*ing secure containers. *bleep*! |
Fatsam
Madhatters Inc. M. PIRE
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Posted - 2007.08.22 13:23:00 -
[10]
The BPO/BPC search interface is terrible on the contracts. They need to list the ME, PE and number of runs in a table like the Science and Industry tab does when viewing personal/corporation blueprints.
Why not add these columns and sell/buy them through the market interface? So you can see all the BPCs and BPOs for sale in a region listed out with their runs, ME and PE clearly displayed?
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Fatsam
Madhatters Inc. M. PIRE
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Posted - 2007.08.22 13:26:00 -
[11]
Edited by: Fatsam on 22/08/2007 13:26:06
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.22 14:46:00 -
[12]
Edited by: Kazuo Ishiguro on 22/08/2007 14:48:17
Originally by: Kappas.
Originally by: Kazuo Ishiguro
2. Ability to place bids from anywhere in the game.
Why did you strike that out? Afaik you still can't do it and it's still a huge pain in the ass.
I suppose we might as well ask for that, but I think it's unlikely that CCP is going to implement it. Many people have asked for this on previous occasions without success. I suppose it couldn't be much worse than when they added the 'All Regions' search option and the resulting db issues brought the server down several times.
However, people could bid just by adding public comments to freeform contracts, and that would be just as secure as the forums are now. That might actually be simpler than enabling bids from all regions.
Originally by: Drackx As said in the previous threads, the Market needs a change too.
All items ingame should be in the market, the reason for this is that the market always shows a price history and this is needed when you sell very rare items or just don't have a clue what to ask for something.
Drackx
The market can only be accessed within one region at a time, making it more difficult to find the best buyers for the rarest items. Contracts are the better medium in this regard, and for rarer items you might as well look at a history of the individual sales (since there won't be so many of them). For the more common faction items, though, this would probably be worthwhile.
The market would get very cluttered if every variation of every module was just listed along with everything else in the current groups. As it stands, people would have to sift through many unwanted search results; faction ammo already gets in the way when you're searching for normal ammo. A meta-level filter is needed.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Lady Beauvoir
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Posted - 2007.08.22 15:14:00 -
[13]
I'd like to add some requirements to the list as well:
- an external page for advertisements, sorted by different groups. At the moment there is no way a contract system would support, for example, research services, POS fueling services, TS hosting, banner making, whatever. So, I propose:
contract search on services of different type. Services contains subcategories, such as "research", "POS's", "OOG-services", "ships", whatever. Which then opens an IGB page listing the adverts containing a short piece of text (say, 300 words) and a possible banner. Putting up an advert costs X amount of ISK per day. If you want to be challenging, add an extra fee for those banners to show up on concord billboards. This is to ensure that all the goods and services (including supercaps) will be for sale in the future as well. If this is lacking, people will simply use a 3rd party site.
- The ability to browse contracts out of game is a must, otherwise the system will be severely lacking.
- Also, to remove the risk of an auction ending during the DT, the timer on the contracts should stop when the server is offline. Otherwise an 5 hour extended downtime might make a 10b item sell for 5b as people will be unable to bid.
- I want to repeat and state that you really want to look into web interface for browsing contracts. It will be so much more convenient for all parties.
- Removing the restriction on bidding only on contracts in your current region must go as well; otherwise all the high-end modules will end up for sale in the Forge.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.23 10:43:00 -
[14]
An ebay-esque way of bidding, where you enter your maximum and it goes up as other people bid too would be nice for auctions.
Also, as a Sniper rule I personally prefer the one where only people that have placed a bit perviously on an item are allowed to bid in the last x minutes/hours. This would avoid unneccessary extension of the time auctions last, and avoid auctions running to the last minute without any bids, only to receive 20 of them in that last minute and complete uncertainty whether you have a decent chance to get that item or not.
As for searching strings rather than item type, that is the one MOST lacking feature of contracts imho. And it would be very easy to implement a quickfix at least for single item contracts: Simply make the item name the default description of a single item contract, as descriptions can be searched for strings already.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Non Zero
Solipsism Syndrome Consulting
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Posted - 2007.08.28 01:26:00 -
[15]
Here is my first list with ideas
Market: Highlighting of own orders in market lists Directly modify own orders in market lists
Possibility to add or remove (modify) number of units for sale once a day - instead of having to cancel an order and set up a new one. Duration - remember last used, i always have to change to 90 days Sell order advanced dialog box - Default sell order should be 1 isk below current lowest sell order in station (option to click system or region instead)
The basic browsing of item groups, the SAME description (wich actually contains no useful data)is sometimes listed on all objects, while ESSENTIAL attributes we want to see directly to compare them with prices is hidden behind the i-button. This will not only be good for the avid trader, but also for all the NEWBIES, lower the high learning curve. With this in place, the item group could be sorted on the essential attributes, and not the names too.
Sorting of Hangars/warehouses/containers I would really love to be able to sort my stocks based on regional average sell price, buy price and raw material value.
Another idea, was to make Hangar/warehouse browsing similar to the market window, listing only item groups. And even able to link this with the market window, to compare your stocks with whats on the market.
Wallet window I often want to watch both the Order tab and the Transaction tab at the same time, so please separate these!
Sell orders When I set up a sell or buy order, I always also have to right click and click view market details. WTB: Sell this item (advanced) and view market details button
Logistics! I would love to be able to create accounts making it able to set up so I have one (or more item type) in a warehouse, sell/buys of that item goes there automatically, and at the same time give us a budget for that warehouse.
Cool if we could The logistic system is really cumbersome. With only one "warehouse" filled with containers. This is maybe not news. So cool if improvements been made to this system, for example ability to drag and drop a stack to container without having to open it. The containers are cool for ships, but not for warehouse management in stations!
Remote buying/selling Current system makes this a bit tricky, like to see how far away other sell/buy orders of same type are from the station you want to trade in, because in many cases, this is also something that you need to consider when setting up a trade. Some kind of Point-Of-View function would been useful here. Solipsism Syndrome Consulting Got Audacious Goals or Ideas? - please contact us for career opportunities or contracting |
Non Zero
Solipsism Syndrome Consulting
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Posted - 2007.09.07 06:41:00 -
[16]
Some more ideas.
market: - Clean up some groups of items. like cargo expanders and similar is very messy to browse. - right click item, to browse the group it belongs to directly. (now only able to see market details)
Next one is not directly connected the market/contracts, but it would be useful if you could issue buy orders in the market on behalf of your organization, and the ability for members with the necassary roles to reclaim those item even in systems where the org have no hangars. This would make logistics more easy, and stimulate for more trade in quiet regions, and even take some of the preasure off the big trade hubs ----------------------------- Solipsism Syndrome Consulting Got Audacious Goals or Ideas? - please contact us for career opportunities or contracting |
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