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Moriks
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Posted - 2007.08.22 22:14:00 -
[1]
I would like to get a carrier (Chimera), but am finding t impossible to find some basic information. Such as:
1. Can carriers use standard jump gates? 2. Are they allowed in empire space? if so what are standings requirements?
Any information would be greatly appreciated.
Max
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.08.22 22:15:00 -
[2]
Originally by: Moriks I would like to get a carrier (Chimera), but am finding t impossible to find some basic information. Such as:
1. Can carriers use standard jump gates? 2. Are they allowed in empire space? if so what are standings requirements?
Any information would be greatly appreciated.
Max
1. No, Never.
2. No, Never. Lowsec (0.1-0,4) and 0.0 only. -----
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.08.22 22:19:00 -
[3]
Nothing personal, but if you don't know the answer to those questiosn already you shouldn't be looking into getting a carrier yet. ___________
Xanstin> Your sig is full of really, really crap self quotes.
DubanFP> Happy now that i have your quote included? |

Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.08.22 22:27:00 -
[4]
Carriers are somewhat of a 'toy', if you really want to go capitol ships, look at what Battleships you want to fly well and THEN decide what to train for. ------------- Hadean Drive Yards
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Moriks
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Posted - 2007.08.22 23:25:00 -
[5]
Already in a navy raven looking for a next step. Thanks - Lithalnas
and as for DubanFP's stupid response, where do you find out this information so you can decide on what to do next? A helpful responses is what I'm looking for; not poor criticism.
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Marisal
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Posted - 2007.08.22 23:42:00 -
[6]
Edited by: Marisal on 22/08/2007 23:44:35 purchased account?
as for dubans response how ever stupid it may seem to you its actually trying to be more helpful than you realise. He's trying to dissuade you from getting an expensive toy which its likely will promptly go boom as you level of knowledge isn't sufficient to keep it safe, this isn't something that can be provided in a couple of posts on the forums either.
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Digitalfox
Central Defiance
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Posted - 2007.08.23 00:38:00 -
[7]
Actualy if a person wanted to find out this inforamtion, why should he not come to the fourms and ask? To tell a person they shouldnt get a ship because they dont know some of the mecanics of the ship is stupid. He may be planning a long way down the road. No where in this post did I see him say "I'm gonna buy a carrier today". Just that he was looking into. -------------------------------------------------------------------- Central Defiance says "check out our movie" DEFY |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.08.23 00:40:00 -
[8]
http://www.hygelac.org/eve/guides/carriersfaq.pdf
Some numbers are a bit outdated, but its more likely accurate. ---
Battlecarriers ! |

DubanFP
Caldari Four Rings D-L
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Posted - 2007.08.23 00:56:00 -
[9]
Edited by: DubanFP on 23/08/2007 01:01:09
Originally by: Marisal Edited by: Marisal on 22/08/2007 23:44:35 purchased account?
as for dubans response how ever stupid it may seem to you its actually trying to be more helpful than you realise. He's trying to dissuade you from getting an expensive toy which its likely will promptly go boom as you level of knowledge isn't sufficient to keep it safe, this isn't something that can be provided in a couple of posts on the forums either.
Like he said. Honestly not I'm trying to be mean, but the truth is if you don't know even these things "the Capital basics" you're probebly not ready to even start looking into a carrier yet. Train and play for now. Maybe one day you'll be ready to look into a carrier, but it's obvious that day isn't today. ___________
Xanstin> Your sig is full of really, really crap self quotes.
DubanFP> Happy now that i have your quote included? |

Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.23 03:42:00 -
[10]
Originally by: Chronus26
Originally by: Moriks I would like to get a carrier (Chimera), but am finding t impossible to find some basic information. Such as:
1. Can carriers use standard jump gates? 2. Are they allowed in empire space? if so what are standings requirements?
Any information would be greatly appreciated.
Max
1. No, Never.
2. No, Never. Lowsec (0.1-0,4) and 0.0 only.
1. = ok 2. = wrong. They are allowed in highsec. I know some people use carriers in 0.5. It's just that you can't bring it in there if it wasn't built there.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.08.23 04:18:00 -
[11]
Originally by: DubanFP Edited by: DubanFP on 23/08/2007 01:01:09
Originally by: Marisal Edited by: Marisal on 22/08/2007 23:44:35 purchased account?
as for dubans response how ever stupid it may seem to you its actually trying to be more helpful than you realise. He's trying to dissuade you from getting an expensive toy which its likely will promptly go boom as you level of knowledge isn't sufficient to keep it safe, this isn't something that can be provided in a couple of posts on the forums either.
Like he said. Honestly not I'm trying to be mean, but the truth is if you don't know even these things "the Capital basics" you're probebly not ready to even start looking into a carrier yet. Train and play for now. Maybe one day you'll be ready to look into a carrier, but it's obvious that day isn't today.
If you never ask around for "the Capital basics" then you'll never be ready for a carrier. Training and playing doesn't magically increase your knowledge of ships you've never flown. This kind of stuff is exactly what this forum is for.
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Ess Erbe
State War Academy
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Posted - 2007.08.23 04:32:00 -
[12]
Originally by: Moriks Already in a navy raven looking for a next step.
"Next step"?
It's a carrier, not a mission running battleship.
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Janus Duo
Gallente Psilocybin and Wine
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Posted - 2007.08.23 05:35:00 -
[13]
Originally by: Ess Erbe
Originally by: Moriks Already in a navy raven looking for a next step.
"Next step"?
It's a carrier, not a mission running battleship.
Yeah, only missions that will let you in are non-deadspace missions, and lvl5 missions, which are currently not as profitable as lvl4s and you face some harsh standing penalties when running em.
Let me just clear some stuff up for you now before you go screwing up your EVE career any more.
Ships are tools. You can't say a philips head screwdriver is any worse than a hammer. they're made to do different tasks. If you're just looking for something that can run missions better than a CNR, well, there really isn't anything.
Carriers are mainly tools for PvPing, so if you haven't tried any PvP join a 0.0 corp, empire Merc corp, pirate corp, or "anti-pie corp" (lol) and put in some time in various T1 ships to see what you like. Then put in some time in a T2 field of your choosing. Then decide if you really want to do capships, and ask yourself if they will be useful, or just collect dust in your hanger, or just get ganked doing something stupid. If the answer to those are "Yes, no and no" then pick a capship type that will best perform the role you're looking for and train it.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.23 06:55:00 -
[14]
Edited by: Sokratesz on 23/08/2007 07:01:01
Originally by: Yakia TovilToba
Originally by: Chronus26
Originally by: Moriks I would like to get a carrier (Chimera), but am finding t impossible to find some basic information. Such as:
1. Can carriers use standard jump gates? 2. Are they allowed in empire space? if so what are standings requirements?
Any information would be greatly appreciated.
Max
1. No, Never.
2. No, Never. Lowsec (0.1-0,4) and 0.0 only.
1. = ok 2. = wrong. They are allowed in highsec. I know some people use carriers in 0.5. It's just that you can't bring it in there if it wasn't built there.
That was an error in game design just like the few highsec dreads. They are NOT allowed in highsec, CCP just doesn't have a reasonable explanation for (re)moving the ones that currently exist in highsec.
And to the OP..
What Duban said is truth. Without having a solid background knowledge of game mechanics you are NOT ready to be in a carrier. Secondly, carriers are NOT solo ships. You need at least one other person to help move it around, and when you get caught by a lone tackler you wish you had brought your support when their battleships start exiting warp.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.08.23 08:41:00 -
[15]
Originally by: Marisal Edited by: Marisal on 22/08/2007 23:44:35 purchased account?
as for dubans response how ever stupid it may seem to you its actually trying to be more helpful than you realise. He's trying to dissuade you from getting an expensive toy which its likely will promptly go boom as you level of knowledge isn't sufficient to keep it safe, this isn't something that can be provided in a couple of posts on the forums either.
Usually I don't jump down the throats of people who ask silly questions but this questions shows that he has absolutely no idea about capital ships.
This isn't the noob channel! An informed question is one thing but this is something that would have come up if you had just chatted with your corpmates or even on the noob channel.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.23 09:40:00 -
[16]
Originally by: Sokratesz
That was an error in game design just like the few highsec dreads. They are NOT allowed in highsec, CCP just doesn't have a reasonable explanation for (re)moving the ones that currently exist in highsec.
How can that be an error - i'm happiely flying around with my main char in my carrier in a 0.5 and even did a mission with it so far (zazzmatazz, lost a fighter tough caus of that nasty tacklers ). I know a guy in that system who produces them and is still doing so, adding more carriers and dread to that system. And if you build a ship i dont see any reason why it should not be allowed to use it. There are no rules that say capitals are not allowed in 0.5 - prove me wrong: show me a rule or an official ccp statement where it's clearly said they are not allowed.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.23 09:58:00 -
[17]
Originally by: Yakia TovilToba
Originally by: Sokratesz
That was an error in game design just like the few highsec dreads. They are NOT allowed in highsec, CCP just doesn't have a reasonable explanation for (re)moving the ones that currently exist in highsec.
How can that be an error - i'm happiely flying around with my main char in my carrier in a 0.5 and even did a mission with it so far (zazzmatazz, lost a fighter tough caus of that nasty tacklers ). I know a guy in that system who produces them and is still doing so, adding more carriers and dread to that system. And if you build a ship i dont see any reason why it should not be allowed to use it. There are no rules that say capitals are not allowed in 0.5 - prove me wrong: show me a rule or an official ccp statement where it's clearly said they are not allowed.
They removed the ability to construct capital ships in highsec.
The fact that they can never have highsec as a valid destination (no cynos fields) is enough proof. It was never intended for them to be buildable in highsec, but some have, and remain there to this day.
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Sophie Daigneau
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Posted - 2007.08.23 10:06:00 -
[18]
Originally by: DubanFP Nothing personal, but if you don't know the answer to those questiosn already you shouldn't be looking into getting a carrier yet.
How the hell is he going to find out unless he asks? Osmosis? So I guess the answers just came to YOU out of the blue one morning like a fork of lightning while you were having your tea and biscuits, and therefore you're allowed the previledge of flying a carrier - which isn't all that amazing to start with tbh.
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aquontium
Gallente Fourth Circle
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Posted - 2007.08.23 10:15:00 -
[19]
Yeah I gotta agree with flaming the reply on this.
Forums = Place to discuss stuff. Look it up in a dictionary, or history.
Carriers/Dreads = low-sec L5 mission runners, too 
So yes, a carrier is a step up for running missions which nobody runs because the loot is rubbish.
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Waxau
Mortis Angelus The Church.
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Posted - 2007.08.23 11:09:00 -
[20]
Theres a thing called a Search function. It searches for topics. And as Carriers is rather simple to search for....perhaps that is a good place to start.
Or we can just litter the forums as is always done...
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Waxau
Mortis Angelus The Church.
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Posted - 2007.08.23 11:09:00 -
[21]
Theres a thing called a Search function. It searches for topics. And as Carriers is rather simple to search for....perhaps that is a good place to start.
Or we can just litter the forums as is always done...
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Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.23 11:10:00 -
[22]
Originally by: Sokratesz
They removed the ability to construct capital ships in highsec.
The fact that they can never have highsec as a valid destination (no cynos fields) is enough proof. It was never intended for them to be buildable in highsec, but some have, and remain there to this day.
They removed the ability to anchor new capital production modules, those who were anchored before the update can still produce. Also you should not mix "being able to " and "being allowed to", 2 pair of shoes imho: if you are not able to jump to high sec, does not mean you are not allowed to use them there, as again, you can built them there if you have that module.
If you don't believe it, i can dock off and show you my carrier in 0.5 so you can see that i'm not talking theoretical stuff. We can then warp to a belt and i will use it by killing a beltrat or mining with 11 drones. You then can petition me and see what happens 
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Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.23 11:10:00 -
[23]
Originally by: Sokratesz
They removed the ability to construct capital ships in highsec.
The fact that they can never have highsec as a valid destination (no cynos fields) is enough proof. It was never intended for them to be buildable in highsec, but some have, and remain there to this day.
They removed the ability to anchor new capital production modules, those who were anchored before the update can still produce. Also you should not mix "being able to " and "being allowed to", 2 pair of shoes imho: if you are not able to jump to high sec, does not mean you are not allowed to use them there, as again, you can built them there if you have that module.
If you don't believe it, i can dock off and show you my carrier in 0.5 so you can see that i'm not talking theoretical stuff. We can then warp to a belt and i will use it by killing a beltrat or mining with 11 drones. You then can petition me and see what happens 
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Sophie Daigneau
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Posted - 2007.08.23 11:26:00 -
[24]
Originally by: Waxau Or we can just litter the forums as is always done...
Yes I agree, we should keep the forums nice and clean so all the other intelligent threads have more room It's not like having things posted on them is what forums are actually for is it 
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.23 11:34:00 -
[25]
Originally by: Yakia TovilToba
Originally by: Sokratesz
They removed the ability to construct capital ships in highsec.
The fact that they can never have highsec as a valid destination (no cynos fields) is enough proof. It was never intended for them to be buildable in highsec, but some have, and remain there to this day.
They removed the ability to anchor new capital production modules, those who were anchored before the update can still produce. Also you should not mix "being able to " and "being allowed to", 2 pair of shoes imho: if you are not able to jump to high sec, does not mean you are not allowed to use them there, as again, you can built them there if you have that module.
If you don't believe it, i can dock off and show you my carrier in 0.5 so you can see that i'm not talking theoretical stuff. We can then warp to a belt and i will use it by killing a beltrat or mining with 11 drones. You then can petition me and see what happens 
I never questioned their existence, i've seen the Veldnought« myself. Just that, you're not *supposed* to build them there and not *supposed* to bring them there, as enforced by current game mechanics. No need to defend yourself as i'm not attacking you on any point.
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Moriks
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Posted - 2007.08.23 11:53:00 -
[26]
Thank you everyone. All great input which is what I am looking for ! Sorry for calling your response stupid DubanFP, but at that time it wasn't telling me anything I needed to know. If not for the forums, where else are you to find out the basic information needed to pick a direction?
Thanks again.
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.08.23 12:53:00 -
[27]
Originally by: Yakia TovilToba
Originally by: Chronus26
Originally by: Moriks I would like to get a carrier (Chimera), but am finding t impossible to find some basic information. Such as:
1. Can carriers use standard jump gates? 2. Are they allowed in empire space? if so what are standings requirements?
Any information would be greatly appreciated.
Max
1. No, Never.
2. No, Never. Lowsec (0.1-0,4) and 0.0 only.
1. = ok 2. = wrong. They are allowed in highsec. I know some people use carriers in 0.5. It's just that you can't bring it in there if it wasn't built there.
I'm perfectly aware of that thanks, I just feel no need to make things overly complicated for the sake of showing of how much I know about the game. -----
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.08.23 13:53:00 -
[28]
Originally by: Moriks Already in a navy raven looking for a next step. Thanks - Lithalnas
and as for DubanFP's stupid response, where do you find out this information so you can decide on what to do next? A helpful responses is what I'm looking for; not poor criticism.
Its legitimate cristicism. If you dont know these things then you shouldnt be in a capital. And if your caldari, i garuntee you are at least a year away from a properly fitted carrier, a Phoenix is closer to a raven. A chimera is all drones, meaning you'll need leadership skills (for fighters) scout and heavy drone op 5, drone specs to 4, drone int to 5, combat drone int to at least 4, drone durability/sharpshooting/navigation all to 4-5 and electronic warfare drones aswell as EW skills. Factor in teh triage module and a year might even be optimisitic.
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Ciphero
The Wild Hunt FATAL Alliance
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Posted - 2007.08.24 11:39:00 -
[29]
Originally by: Sophie Daigneau
Originally by: DubanFP Nothing personal, but if you don't know the answer to those questiosn already you shouldn't be looking into getting a carrier yet.
How the hell is he going to find out unless he asks? Osmosis? So I guess the answers just came to YOU out of the blue one morning like a fork of lightning while you were having your tea and biscuits, and therefore you're allowed the previledge of flying a carrier - which isn't all that amazing to start with tbh.
Experience, and I think that's the point. When you learn things due to playing the game (i.e. paying attention to what your corp-mates do and say, reading around the subject yourself), you gain a far better understanding than by simply asking a question on eve-o. Jumping into a carrier seconds after learning that you can't use stargates will result in you flying a very expensive ship that - in all likelyhood - you don't know several other rather important things about.
It's not a case of "don't ask questions". It's "if you had to ask that question, chances are there's a lot more you need to know besides that".
--
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