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Gasgat Alur
The Order of the Oar P R I M E
0
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Posted - 2012.01.16 12:25:00 -
[31] - Quote
Iris Bravemount wrote:I'm an absolute noob in programming but...
Is it possible to make each grid a separate process, instead of every system ?
This would remove the concurrency problem while still increasing process granularity.
What do you mean by grid? A area within the solar system where players are active or? |

Lord Zim
Bat Country Goonswarm Federation
521
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Posted - 2012.01.16 12:37:00 -
[32] - Quote
Gasgat Alur wrote:So the question remains, how much of the CPU would it cost to run the calculations on the same server that is running a solar system where a 500 man fleet is in battle (worst case scenario~)? And if it does start lagging, how much more time dialation will be added? Is it worth it? Consider how often a battle of this magnitude is fought compared to a 20 vs 20 with no lag, and both fleets are utilizing formations. I think the tool Veritas use to break down how much time is being spent in which functions showed that a fleet warp was taking something like 100-150ms to initiate one fleetwarp. I'm not sure those numbers are accurate (it's been a while). You can do the math from there.
The actual "formations" isn't the problem, it's the LOS that is the problem.
Iris Bravemount wrote:I'm an absolute noob in programming but...
Is it possible to make each grid a separate process, instead of every system ?
This would remove the concurrency problem while still increasing process granularity. If you've seen how much of a ***** it is to move a player from one solar system to another, then you wouldn't ask that question.
Gasgat Alur wrote:What do you mean by grid? A area within the solar system where players are active or? IIRC, a grid is generated every time you land somewhere. |

Gasgat Alur
The Order of the Oar P R I M E
0
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Posted - 2012.01.16 12:44:00 -
[33] - Quote
Right, i'm leaving it to someone who understands to calculate just how much this would affect the servers :)
@Iris Bravemount I know what you're thinking but it just wouldn't work very well. Just like Zim is saying, it just ain't worth it, more swapping between servers would mean more session changes and more transfering of data which would be a pain in the ***  |

kai dragonstorm
2ND TO NONE ORION-CYGNUS
0
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Posted - 2012.01.16 16:11:00 -
[34] - Quote
ok, forget the line of sight thing, how about formations just for having your squad in the right places so everyone is together and it looks cool, |

Lord Zim
Bat Country Goonswarm Federation
523
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Posted - 2012.01.16 16:39:00 -
[35] - Quote
One option would be to train your people to suck less at flying. |

Gasgat Alur
The Order of the Oar P R I M E
0
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Posted - 2012.01.16 17:22:00 -
[36] - Quote
kai dragonstorm wrote:ok, forget the line of sight thing, how about formations just for having your squad in the right places so everyone is together and it looks cool,
Aye a easy first step would be to implement formations and it would look real cool if you had 2 enemy fleets flying in formation opposite to each other firing!
Lord Zim wrote:One option would be to train your people to suck less at flying.
I doubt it's possible to make a 100 pilots fly in a perfect formation at the exact same speed.. |
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