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Tasa Blue
Happy Gryphon Salvage
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Posted - 2007.08.25 18:46:00 -
[1]
About to start buying the parts to build this beast, and I figure I should get some peer review to better it, or get talked out of making it.
High: -7x Caldari Navy Siege OR Cruise (Switch, dependant on Mission)
Mid: -1x Gist X-Type XL Shield Booster -1x Caldari Navy Shield Boost Amp. -3x Caldari Navy Invuln. Field -1x Cap Recharger II
Low: -2x Caldari Navy BCU -3x PDU II
Rigs: -3x CCC
Implants: -Full HQ Crystal set
Yes, it can afk run the XL Booster and the Invulns. That, combined with the Obscene ammount of rep from the booster, I should be able to tank anything virtually any L4 would throw at me, minus maybe Enemies Abound 5/5.
Thoughts, comments, "You're off your rocker"'s?
--- I'll be your huckleberry... |

MuffinsRevenger
EmpiresMod Koroshiya Buntai
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Posted - 2007.08.25 19:06:00 -
[2]
change one invul for a em? |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.25 20:47:00 -
[3]
Get a Gist B- or C-Type instead of X-Type. X is pure luxury. Use the saved money to put some crystal implants into your head. Then get rid of the SBA and replace it with a target painter. Replace one of the Invuls with a high end specific hardener for the enemies main damage type.
If you are smart/interactive enough to not require permatanking, you can further improve the setup for torps in the following ways if you find your setup to be tanking better than it needs to:
1. Put a Corpum A-Type medium Nos into your spare high. 2. Replace 3 * PDU 2 with 2 * faction PDU and add a 3rd BCU. 3. Replace cap recharger with a 2nd TP 4. Replace CCC rigs with missile velocity rigs. 5. Replace another PDU with a 4th BCU
ATM I am flying a CNR with lg crystals beta thru epsilon, Gist B XL, 2 DG Invuls, 1 spec hard, 2 painters in meds, 4BCU 1 PDU in lows, and 2 hydraulic bay thruster rigs and only one CCC. And I can tank every mission in that. In fact I only use it on the tough ones as all others are done in my Abaddon. Though I replace the 4th BCU with a DC2 unless I fight the hilariously easy to tank Angels.
Fix speedtanks, base hit chance on agility! |

MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2007.08.25 21:55:00 -
[4]
Switch the PDUs for cap fluxes. They give bether cap/sec compared to PDUs Otherwise it's simular to my setup
Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

Hellraiza666
Reikoku Band of Brothers
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Posted - 2007.08.25 22:42:00 -
[5]
Edited by: Hellraiza666 on 25/08/2007 22:42:19 Switch lows to 4 BCus 1 co pro, change cap recharger to sensor booster or afterburner, and fit faction smartie in highs to kill frigs quicker.
With gist booster, an amp, and 3 invulns u will have more than enough tank.
Edit: This is with 7 t2 cruise launchers fitted
Originally by: CYVOK ...Very Disappointed, I spent 2 years building a pile of ****. -CYVOK-
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Corwain
Gallente Kamite
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Posted - 2007.08.26 03:30:00 -
[6]
Originally by: Hellraiza666 Edited by: Hellraiza666 on 25/08/2007 22:42:19 Switch lows to 4 BCus 1 co pro, change cap recharger to sensor booster or afterburner, and fit faction smartie in highs to kill frigs quicker.
With gist booster, an amp, and 3 invulns u will have more than enough tank.
Edit: This is with 7 t2 cruise launchers fitted
Do the math...Caldari Navy launchers do more DPS than T2 cruise.
Also the faction tank is great, but you need at least 2 PDS in conjunction with the cap rigs to have the cap to run it. Also more than 3 damage mods is really silly nowadays.
I run mine:
7x Caldari Navy Cruise, 1x Drone Link Augmentor (seeing as I have 6x as much SP in drones than in missiles I like my drones to be in on all my kills ;-D)
1x Gist C-Type XL Booster, Dread Guristas Boost Amp, 3x T2 hardeners (would fit deadspace hardeners if I wasn't a cheapass), 1x True Sansha Cap Recharger (OK, the cap recharger is the same as T2 except for fitting reqs but I had it lying around and figured, what the heck, it's shiny!) 2x PDS II, 3x Caldari Navy BCU
3x CCCs
Can perma run the booster, good resists, maximum damage you're really gonna get from cruise on a CNR. -- A Solo Arbitrator vid, Distortion by Corwain |

Dragon Lord
Caldari Aces and Eights Enterprises R i s e
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Posted - 2007.08.26 10:01:00 -
[7]
Edited by: Dragon Lord on 26/08/2007 10:01:49 Ok since its fairly obvious from the setup you want to use that isk isnt a problem, this is what i use, its expensive but not stupidly so.
Highs: 5 Dread seige launchers 2 Tobias seige launchers (very rare but not that expensive low cpu usage) 1 tractor
Mids: 1 Gist X-XL booster 1 pith X boost amp, 2 dread invuls and 2 t2 painters.
Lows 2 dread bcu's and a Kaikka bcu plus 2 true sansha cap power relays (Hits ur boost amount but the boost amp more than makes up for it)
Rigs a ccc T2 and 2 ccc's T1
Implants: the 5% ones to ROF,DMG,EXP velocity,Missle projection and missile velocity.
With Torps 5 warhead upgrades lvl4 and caldari navy torps this kicks out over 1000dps and can tank over 750 perminatly in its lowest res, DONT mass aggro though as it cant tank everything in some rooms.
Also have a full set of t2 drones which adds about another 170dps. Slowest mission i do is worlds collide which takes about 45 minutes to clear all the rooms.
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Ismern
GoonFleet GoonSwarm
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Posted - 2007.08.26 13:46:00 -
[8]
Here's what I use for missions these days. It's really not that fancy, but since I had a ton of LP stored up with a Caldari faction, it was seemingly cheap to set up and didn't really take that much effort. It also easily tanks every L4 mission.
Raven Navy Issue High: - 7x Caldari Navy Cruise Missile Launcher - 1x Heavy Diminishing System Power Drain Medium: - 1x Caldari Navy X-Large Shield Booster - 1x Heavy Electrochemical Capacitor Booster - 2x Caldari Navy Mission Specific Hardeners - 2x Caldari Navy Invulnerability Field Low: - 2x Power Diagnostic Unit II - 1x Damage Control II - 2x Caldari Navy Ballistic Control System Rigs: - 3x Capacitor Control Circuit I
----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |

RangerXT
Caldari KR0M The Red Skull
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Posted - 2007.08.26 20:21:00 -
[9]
Edited by: RangerXT on 26/08/2007 20:21:19 doo do doo doo doo
CHOCOLATE RAIN
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Den enjen
Caldari
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Posted - 2007.08.27 07:01:00 -
[10]
Originally by: RangerXT Edited by: RangerXT on 26/08/2007 20:21:19 doo do doo doo doo
CHOCOLATE RAIN
I see you have 3 CNR's. so i bet you can miss one 
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Ruuph Marx
Caldari Free Corp
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Posted - 2007.08.27 07:16:00 -
[11]
To the OP: Setup is very good, however, sieges do not fit, so stick on cruises. Tractor beam for the high spare to speed up mission running. Nos is not needed, as ship has permatank as is. You can switch shield boost amp per 100MN AFT when mission has long trips and not much tank needed. When you get more cash, switch 2 x T2 PDUs per faction/officer ones and switch the other PDU per another BCU. Third BCU will improve your DPS (I do not recommend go to the 4th, increase is not worth it). When you get even more cash, you can switch 1xCCC per 1xCCC2 as it fits. Crystal set is not really needed with this ship, so switch to +5 learning implants and get all hardwire to max cruises damage.
Have fun.
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Apertotes
Deep Core Mining Inc.
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Posted - 2007.08.27 10:27:00 -
[12]
Originally by: Tasa Blue
High: -7x Caldari Navy Siege OR Cruise (Switch, dependant on Mission)
Mid: -1x Gist X-Type XL Shield Booster -1x Caldari Navy Shield Boost Amp. -3x Caldari Navy Invuln. Field -1x Cap Recharger II
Low: -2x Caldari Navy BCU -3x PDU II
Rigs: -3x CCC
Implants: -Full HQ Crystal set
very good setup. indeed, better than most responses.
i would only change:
- Add a Large Nos (faction if possible), not for your tank, but to mess with rats' tank. althoug i think that on tomorrows patch with the new NOS rules, it will not work. on that case, add a tractor beam.
- Mid slots, i would use only 2 Invul Field, and fit an afterburner, and switch the cap recharger for a target painter. oh, and i would fit a x-type LARGE booster. it is cheaper, uses less cap/second, and is more than enough if you are using a full HG crystal set.
- Low slots. if cap or powergrid arent an issue, i would switch some PDUs with inertial stabs or even a damage control II.
this tank is more than enough with any angels, serpentis, guristas and mercenaries mission. for amarr or blood raiders, it may need an extra EM or Thermal hard.
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Kyrall
Deep Core Mining Inc.
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Posted - 2007.08.27 11:44:00 -
[13]
Originally by: Apertotes - Add a Large Nos (faction if possible), not for your tank, but to mess with rats' tank. althoug i think that on tomorrows patch with the new NOS rules, it will not work. on that case, add a tractor beam.
AFAIK, Nos have never messed with rats' tanks. Please, someone correct me if I'm wrong, but the way I remember it is that they basically have 2 capacitors, one you can drain, one you can't. Or maybe that's a simplification, I'm pretty sure that their repping/boosting is chance-based and you cannot affect it at all. -
Take another step back until you find you've walked away... |

Trigger Mortis
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Posted - 2007.08.27 15:03:00 -
[14]
if money is REALLY no issue, swap out the navy inv fields for estamels inv fields
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Valrandir
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.08.27 18:02:00 -
[15]
Originally by: Tasa Blue About to start buying the parts to build this beast, and I figure I should get some peer review to better it, or get talked out of making it.
High: -7x Caldari Navy Siege OR Cruise (Switch, dependant on Mission)
Mid: -1x Gist X-Type XL Shield Booster -1x Caldari Navy Shield Boost Amp. -3x Caldari Navy Invuln. Field -1x Cap Recharger II
Low: -2x Caldari Navy BCU -3x PDU II
Rigs: -3x CCC
Implants: -Full HQ Crystal set
Yes, it can afk run the XL Booster and the Invulns. That, combined with the Obscene ammount of rep from the booster, I should be able to tank anything virtually any L4 would throw at me, minus maybe Enemies Abound 5/5.
Thoughts, comments, "You're off your rocker"'s?
- Swap one invul for a PWNAGE Painter - Swap one Cap Recharger for a PWNAGE Painter - Swap one PDU for another BCU - Use T2 CCC
Result: - Complete missions much faster with painters and the extra bcu - Tank is still great
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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Valrandir
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.08.27 18:03:00 -
[16]
Originally by: Hellraiza666 Edited by: Hellraiza666 on 25/08/2007 22:42:19 Switch lows to 4 BCus 1 co pro, change cap recharger to sensor booster or afterburner, and fit faction smartie in highs to kill frigs quicker.
With gist booster, an amp, and 3 invulns u will have more than enough tank.
Edit: This is with 7 t2 cruise launchers fitted
Not bad, but 7 Torp Launcher with 2 painters are much better then a stack nerfed fourth BCU.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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Tasa Blue
Happy Gryphon Salvage
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Posted - 2007.08.27 22:50:00 -
[17]
Firstly, thank you for all the replies.
This proposed setup was designed with four goals in mind:
-Godmode. Use the best mods in each class (minus Officer) that will help the over all goal of fast mission running. -Adaptability. Make a general setup that can run any mission, and then have spare T1-T2 Mods to re-adapt for any particular situation (ABs for Blitzable gates, Torp + TP for BS heavy missions, etc...) -Tank > Gank. I never want to lose this to any L4. Not because of anything short of the server catching fire. This means: undock, turn on tank, warp to mish, commence gank. For ease of mind, I want the tank to perma-run, so in the case of a disconnect, I know that my 5bil+ ship will survive. -ISK is no question. Do not read: "Estemaels Tech '4 million' CNR of doom that can make toast and pleasure the entire dallas cowboys cheerleading squad at once... also, it has sharp teeth". I am willing to pay the cost to be the boss, so Gist X-Type XL Booster is in. This ship is going to be pieced together part by part, so I should be able to pilot it sooner than later.
This discussion has got me thinking about the low number of BCUs and perhaps adding a TP as well, perhaps.
--- I'll be your huckleberry... |

Tasa Blue
Happy Gryphon Salvage
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Posted - 2007.08.27 22:53:00 -
[18]
Originally by: RangerXT Edited by: RangerXT on 26/08/2007 20:21:19 doo do doo doo doo
Two questions: Does is perma-run? Also, (and this is more a general question for non-broad-spectrum hardners, both armor and shield) what all do you fit for Angels on this setup?
--- I'll be your huckleberry... |

Apertotes
Deep Core Mining Inc.
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Posted - 2007.08.28 06:34:00 -
[19]
Originally by: Tasa Blue
Originally by: RangerXT Edited by: RangerXT on 26/08/2007 20:21:19 doo do doo doo doo
Two questions: Does is perma-run? Also, (and this is more a general question for non-broad-spectrum hardners, both armor and shield) what all do you fit for Angels on this setup?
if you plan on perma run the booster i recommend you use the gistii x-type large, and not x-large. large is much more easier to keep going, and is more than enough for almost every mission, much more for angels.
for angels i use 2 invul field II, a gist x-type large booster and a boost amplifier II, and shields never go below 96% (booster running permanently with cap stable at 57%)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.28 10:23:00 -
[20]
Originally by: Kyrall AFAIK, Nos have never messed with rats' tanks. Please, someone correct me if I'm wrong, but the way I remember it is that they basically have 2 capacitors, one you can drain, one you can't. Or maybe that's a simplification, I'm pretty sure that their repping/boosting is chance-based and you cannot affect it at all.
Yes, you are wrong, NOS and neuts always messed with NPC's tanks until now.
NPCs have a limited, non-replenishable capacitor reserve which you can drain with NOS, but that "capacitor" has nothing to do with their tank at all. Their tank (and other "special stuff" like webbing, jamming, etc) is chance-based. NOS and neuts (and from today's patch only neuts) simply lower the chance of the NPCs using their repairers by a certain random percentage (which is also dependant on size of module used) for each cycle.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Darkseraphin
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Posted - 2007.08.28 10:32:00 -
[21]
I've tested a bit back and forth with my cnr setup but came to the conclusion that I personally like this setup the best:
high: 7 x caldari navy cruise 1 x nos
mid: 1 x caldari navy x-large booster 1 x caldari navy shield boost amp 1 x invul t2 2 x missionspecific hardener main dmgtype 1 x missionspecific hardener secondary dmgtype
low: 2 x pdu t2 3 x caldari navy bcs
with this setup i have no problem tanking any lvl 4 mission i've tried so far.
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.08.28 13:53:00 -
[22]
Edited by: Naomi Wildfire on 28/08/2007 13:56:23 switch the CNRaven to a Nighthawk with an equal fitting.
If you want to keep the crappy CNR, buy a Pith x (or at least A) Type Amp, 1 or 2 T2 CCCs (dunno exactly how many of them can be fitted), remove a PDU and add a BCU.
If you can afford the other stuff, CN Amp and T1 Rigs are worse.
That linked fitting is far away from beeing uber, and the man is called "Mc Guyver" :P
Btw, Dread Guristas 4tw :)
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Adelai Niska
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Posted - 2007.08.28 19:18:00 -
[23]
Edited by: Adelai Niska on 28/08/2007 19:22:13 Edited by: Adelai Niska on 28/08/2007 19:18:14 Adaptability gets disproportionately expensive. Do a little research and fit the right hardeners - it takes 30 seconds.
Personally, I would go with the Rattlesnake if you're using CN Siege, and the Raven if you're using CN Cruise. It's a lot easier to fit.
7x CN Cruise 1x lg smartbomb, drone range extender, tractor beam, or your choice of weapon 1x Gist X-t XL 1x CN SBA, or alternative slot 4x hardeners (mixed, depends on the mission) 3x cap flux coil II 2x CN BCS
3x cap control unit I
1x 5% CC implant
and you're good with a permatank - the only mission I've ever lost my tank to has NOS rats.
Adding Crystal set, and a CCC II onto this should make a nice addition.
On many missions, I end up switching out the SBA for a utility mod - a sensor booster or an afterburner. I've never been able to keep track of rats well enough for siege-painter... not sure whether I should try now that I've switched to cruise.
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RangerXT
Caldari KR0M The Red Skull
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Posted - 2007.08.29 01:58:00 -
[24]
Originally by: Tasa Blue
Originally by: RangerXT Edited by: RangerXT on 26/08/2007 20:21:19 doo do doo doo doo
Two questions: Does is perma-run? Also, (and this is more a general question for non-broad-spectrum hardners, both armor and shield) what all do you fit for Angels on this setup?
It perma runs when the nos is on. I rarely ever need to let it run as it clears the field pretty damn quick. Never been in a spot where running out of cap was going to happen.
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