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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.27 08:34:00 -
[31]
Originally by: RisenPhoenix The way to fix Jita is just to shut down the system for a few weeks and force people to start doing things elsewhere so then when you turn it back on there is a significantly lower population and people wont all flock back to jita because they are setup elsewheres now. Or just remove Jita altogether....
Lemme guess, the space whales? ----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

KHEN
New Horizons
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Posted - 2007.08.27 08:39:00 -
[32]
When I'm in jita I see hundreds of alts sitting around in the only purposes of price checking and items purchasing.
I don't have a solution, but maybe allowing people to universewide check prices and purchase remotly in jita would help.
Of course that would certainly create a load on the sql server
well that was my 2 isks
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.27 09:01:00 -
[33]
Originally by: KHEN When I'm in jita I see hundreds of alts sitting around in the only purposes of price checking and items purchasing.
I don't have a solution, but maybe allowing people to universewide check prices and purchase remotly in jita would help.
Of course that would certainly create a load on the sql server
well that was my 2 isks
Hmm, universe wide would be awful for collecting all the information, and the lag would be terrible. I agree that's what people are there for, but they are obviously the silly ones that don't use eve-central.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.27 09:11:00 -
[34]
I am fairly certain that it is not even the traders at all that cause the lag in jita. It's the dozens of ganktards outside 4_4 and at the gates, lagging down the CPU with too many calculations, especialy for bumping.
The fix? Completely disallow offensive module activation in Jita.
And before the gankers whine, you can still gank, just do it in Perimeter or Sobaseki.
Fix speedtanks, base hit chance on agility! |

Amarria Black
Clan Anthraxx
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Posted - 2007.08.27 09:15:00 -
[35]
I've said it before, I'll say it again.
Shop. In. Oris. (For the noobs and the clueless, I'm referring to Amarr VIII [Oris] - Emperor Family Academy)
Within no time, you'll be saying, "What's a Jita lag?"
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.27 10:06:00 -
[36]
Edited by: Leandro Salazar on 27/08/2007 10:06:45 Amarr doesn't offer nearly the stuff that Jita does. Especially for contracts.
Fix speedtanks, base hit chance on agility! |

Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.08.27 10:12:00 -
[37]
Originally by: J'Mkarr Soban Yes there will always be trade hubs, but you can craft the environment in such a way that one single trade hub exists - there would be multiple. Having a void of insecure space in the middle would create a doughnut shape of safe space, which wouldn't have a centre. This also opens up the opportunity for traders to offer their services to cross the void with their escort, too, instead of people going all round the doughnut.
Plus faction warfare coming up anyway, and people aligned to opposing factions, won't the navies of the opposing factions fire on enemies? Even players?
That would mean that any players aligned with a faction that the Caldari are at war with can't get to Jita. Which means that new trade hubs would appear, or at the very least it will stifle the crowding in Jita (as alot of the buyers will move out being aligned, but the traders will remain neutral).
A: People would be outraged if they would be forced to PvP because of factional warfare.
B: There won't be multiple tradecenters, it will all gravitate to another system in the medium to long term (it would probably take a month or two before everything is back to 1 system again i guess). I've seen it happen with Yulai, with Nonni and if Jita gets changed i will see it again with Jita and whatever system then becomes the trade center of the universe.
--- -The only real drug problem is scoring real good drugs
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Bowlo Cheeba
Caldari Provisions
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Posted - 2007.08.27 11:18:00 -
[38]
Why does every person who makes a "fix Jita" post ignore all the valid counter-arguments that ppl make?
If you lower the security on the system, or "fix" it in any other way, another system will just become the new Jita. In any mmo, and especially one such as Eve where the market is such an intricate part of it, there will *always* be a central hub for trading. Ppl want the convenience of a one-stop-shop where you can buy/sell/fit pretty much anything you want.
It doesn't matter if you go there once a month to sell your corp's 0.0 loot, or if you go there daily to spam your auction. You go there knowing what Jita is like.
I go to Jita all the time to buy stuff, knowing full well I will lag when I go in there. But, I can't really complain can I, because it was my choice to go in there, wasn't it?
If you do not like Jita, or the lag that goes with it, don't go there. The end!
If you want the convenience of Jita, then don't complain.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.27 11:24:00 -
[39]
Originally by: Venkul Mul
Very good solution if:
a) you are doing regularly a route, so you have sapespots in all the systems, doing it the first time will require some work before from a Cov ops or similar ship to prepare the safespots.
b) you have a combat gang big enough to burst the gangs at the gates, so useful if you are moving a convoy with multiple hau=ers or a freighter, not so useful (isk wise/time wise) if you need to protect a single hauler.
See, now that sounds like how it should be to me.
a) Promotes forward planning and a home advantage to those who prefer to play in the same local (rather than just going anywhere in the world that'll instantly make more money).
b) Encourages people to either haul less valuable goods when flying solo inter-region (following the age old doctrine of "don't fly what you can't afford to lose"), and makes high-value inter-region hauling only possibly with a combat gang (because why shouldn't a freighter full of rare artifacts (loot) need an escort? They do in all the movies and stuff...).
b) is in fact the whole point of the suggestion. If you have a single hauler full of goods and you can't be bothered to risk flying it low-sec solo / get a combat gang, then the answer is to fly it to your regional hub instead of Jita. If people did that, we'd have 4 healthy trade hubs instead of 1 trade hubs and 3 stunted wannabes.
I agree with the notion that "hubbing" is human nature, but it doesn't make it best for the game. Far and aside from the lag issue (which is pretty compelling on it's own) the game simply isn't as much fun with a single trade hub. We have 4 interstellar competing Empires in a 5000 star-system universe, and apparently the only place I can buy anything at a decent price is Jita, even if I live on the other side of the world. It'd be the equivalent of me here in Britain having to fly to China every time I want to buy a new TV- IRL, theres more than one "trade hub"...
What a low-sec buffer zone between the Empires would do is encourage the other trade hubs to bloom. By the nature of the fact it's more effort to haul goods across the buffer, you'll end up with considerably more manufacturers dumping their goods in their local hubs instead of hauling to Jita. This in turn will encourage more customers to visit their (now busier) local hub to buy things instead of having to fly to Jita to get a decent deal. Instead of 1 MEGAHUB, you'll have 4 bustling local hubs, each within 10 jumps of any given system.
And of course, if you still want to buy / sell in Jita, nothings stopping you. Theres no external force pressuring you to do it in this one way, it's all forces of human nature, driven by player influences. And THATS keeping in the spirit of EVE. --------
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Luigi Thirty
Caldari 19th Star Logistics
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Posted - 2007.08.27 11:28:00 -
[40]
Jita is the new Yulai ---- DOMINIX IS INVINCIBLE:(((( Miner Luigi I am! I am a lucky miner! Let me tell you why! |

Verone
Veto Corp
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Posted - 2007.08.27 11:32:00 -
[41]
I vote we give Oveur an Erebus, 10 liters of Jack Daniels and see what happens.
The results should be... interesting.
>>> THE BEAUTY OF NEW EDEN <<<
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Azia Burgi
Science and Trade Institute
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Posted - 2007.08.27 11:39:00 -
[42]
you are forgetting that CONCORD is actually funded by the empires. i'm pretty certain the caldari state would pay a serious wedge to protect the largest trade hub in the galaxy.
Azia --------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.27 15:08:00 -
[43]
Edited by: J''Mkarr Soban on 27/08/2007 15:13:27
Originally by: Shevar
Originally by: J'Mkarr Soban Yes there will always be trade hubs, but you can craft the environment in such a way that one single trade hub exists - there would be multiple. Having a void of insecure space in the middle would create a doughnut shape of safe space, which wouldn't have a centre. This also opens up the opportunity for traders to offer their services to cross the void with their escort, too, instead of people going all round the doughnut.
Plus faction warfare coming up anyway, and people aligned to opposing factions, won't the navies of the opposing factions fire on enemies? Even players?
That would mean that any players aligned with a faction that the Caldari are at war with can't get to Jita. Which means that new trade hubs would appear, or at the very least it will stifle the crowding in Jita (as alot of the buyers will move out being aligned, but the traders will remain neutral).
A: People would be outraged if they would be forced to PvP because of factional warfare.
B: There won't be multiple tradecenters, it will all gravitate to another system in the medium to long term (it would probably take a month or two before everything is back to 1 system again i guess). I've seen it happen with Yulai, with Nonni and if Jita gets changed i will see it again with Jita and whatever system then becomes the trade center of the universe.
I didn't mention PvP at all, quite the opposite in fact o.o
And you'd have at least two. Amarr/Caldari (which will probably still be Jita, but quieter at least) and Gallente/Minmatar. These (unless something massive goes **** up) are the two major power blocs in Empireland. My point was that if your corp aligned itself with the Amarr for example (which is the obvious choice really ) then they would get attacked by the Gallente/Minmatar NPC Navies if they tried to enter Gallente/Minmatar space.
If the system is otherwise it would be a bit silly, really. I mean aligning yourself means standing up and saying 'I support your enemies' essentially.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
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