| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 18:33:00 -
[1] - Quote
AoE microwarp-sonic surround sound system. You ever wanted to play "can't stop the rokh" or "ride of the valkyries" while engaging a helpless hauler? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 18:35:00 -
[2] - Quote
heavy interdiction drones.  a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 18:42:00 -
[3] - Quote
heavy tractor beam, can pull ships.
reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other object)
resistance is futile a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 20:24:00 -
[4] - Quote
smartbomb scripts.
they are smart, right? so we can use a script which directs them to only affect targeted objects (damage reduction penalty, highsec mode). or other scrips which increase the range (cloak buster)
alternative: rename them to dullbombs a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 20:31:00 -
[5] - Quote
fix defender missiles
make them engage all missiles fired from targets you have locked.
(viable fleet support module like tracking disruption, just against missiles -> range dictation) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 20:39:00 -
[6] - Quote
Bloodpetal wrote:Aphoxema G wrote:Something I've been discussing with others is using the poor, unloved T1 mining frigates (bantam, navitas, burst, tormentor) for "combat tractor beams". Tractor beams that can drag a ship based on mass versus the frigate itself for things like pulling people off of stations or gates or upsetting their tracking speed.
This would offer an incredible new strategy to be abused in piratey delight. I think this would be a great role bonus for these ships. The ability to fit a "Tow Tractor" that allows you to tow ships. Would be pretty brilliant.
not to mention the fun when you have multiple of them and you start tractor pulling games a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
513
|
Posted - 2012.01.17 00:57:00 -
[7] - Quote
mobile force field generator
creates a force field around a ship like we know it from a pos. Very high energy consumption, long cooldown, stops when capacitor is empty. range is skillbased... must be balanced properly
can: - trap enemy ships next to your ship - separate fleets - be activated mid fight to give your fleet time to repair/wait for reinforcements
counter measure: - energy neutralizer with sufficient range applied on the emitting ship - high dps (shield has HP) - other generators fired up next to the active shield (increases energy consumption per intersecting field by 100%) - patience a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
523
|
Posted - 2012.01.20 18:36:00 -
[8] - Quote
transport drones.
can transport items from your cargo to a fleet members cargo, useful for ammunition, cap boosters etc. (small, medium, heavy - cargo space, hp increases, speed decreases with size)
works like a container, only the target can open it and take items out of it. (would be cool however if the cargo window opens up automatically) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
848
|
Posted - 2012.08.25 17:04:00 -
[9] - Quote
armor reinforcement module
increases resistance dramatically as long it is activated. Eats capacitor booster charges.
pretty please
a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
901
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Posted - 2012.09.23 20:24:00 -
[10] - Quote
ability to place traps in form of containers or wrecks. Opening them will cause an AOE explosion similar to a bomb.
only lowsec and below. You have to stay on grid to keep the trap activated but may be cloaked. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
916
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Posted - 2012.09.25 18:22:00 -
[11] - Quote
MD. same as TD just for missiles. *hinthint* a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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