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achoura
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Posted - 2007.08.29 09:23:00 -
[31]
Pilgrims were able to kill bs before rigs came in with 1 nos 2 neuts and im talking about ravens not ammaring cap boats.
These days you have more fitting room, arnt getting nossed back and can cram a pair of neutraliser rigs on. As to the problem being you need maxed skills well thats rubbish, all recons need maxed skills unless you want to die a swift horrible death.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.08.29 09:55:00 -
[32]
Originally by: Isuo
Originally by: Draahk Chimera
One time I killed a BB while permajammed (no nos while jammed but dronies still attack) with about 5 of his buddies, some in bs, shooting me. BB died and was also the one scrambling me. Warped off in 25% armour.
I dont usually solo like that though. In most fights I use 2 of the ships 3 bonii and tracking disrupt and fight with dronies while aligning out (not nosing since pilgrim has no range bonus).
Hope it helps :)
and u couldnt use a arbitrator, cause...?
...pilgrim has more grid, cpu and slots + t2 resist bonuses. And 90% of the time you arent fighting, youre probing.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.08.29 10:06:00 -
[33]
Originally by: Benn Helmsman
Originally by: Shevar
Originally by: Benn Helmsman You have to forget the "i have curse i do invinceable"... Recons are meant to be supportive, curse and pilgrim are now the cap destruction part of a gang. Put 2 curse and 1 guardian in a gang, this will bring devastation to your enemies.
Cap warfare isn't usefull in groups.
It takes far to long to shut down for example a BS as compared to taking 2 arazus which can just damp 2 ships into uselessness without waiting a bunch of cycles.
Damp wont shut down tank
Yes and an active tank can really tank 4 to 6 people without a multi billion setup? 
--- -The only real drug problem is scoring real good drugs
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MITSUK0
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Posted - 2007.08.29 10:18:00 -
[34]
I feel bad for pilgrim pilots :( It was never very good for gang work and it would appear it is kind of ruined for solo work.
The curse has been brought down to the level of the other recons now imo. If you think you should still be able to fly the old nos/damp/nano curse then your just bitter imho. That thing was overpowered easymode pvp.
Now the curse is a gang supporter with cap warfare to mess with the enemy ewar and tracking disrupters to mess with the big guns. Solo it is much more on-par with the other recons.
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Safaomae
Amarr Viziam
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Posted - 2007.08.29 11:00:00 -
[35]
Originally by: DerArt1st
Originally by: Benn Helmsman i have curse i do invinceable"
Get that childish behavior somewhere else. There are mature people talking here.
you do read these forums regularly, right? 
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.08.29 11:29:00 -
[36]
Edited by: madaluap on 29/08/2007 11:29:22
Originally by: Shevar
Originally by: Benn Helmsman
Originally by: Shevar
Originally by: Benn Helmsman You have to forget the "i have curse i do invinceable"... Recons are meant to be supportive, curse and pilgrim are now the cap destruction part of a gang. Put 2 curse and 1 guardian in a gang, this will bring devastation to your enemies.
Cap warfare isn't usefull in groups.
It takes far to long to shut down for example a BS as compared to taking 2 arazus which can just damp 2 ships into uselessness without waiting a bunch of cycles.
Damp wont shut down tank
Yes and an active tank can really tank 4 to 6 people without a multi billion setup? 
2 curse will whipe out any possibility to tank on a bs, while dealing decent dps and E-warring the **** out of everyone and being able to move with 4+ km/s. Two arazu's is something you can tank till downtime or till the arazu's run out of cap... big ca****ues you know. This is without the MWD running fulltime.
Pilgrim gained 100 extra PG, ccp reduced the PG usage of neuts aswell and you have a ammarian ship with plenty of medslots. Still people whine their nuts off. Serieusly, the curse is still on 2e place as best fight-recon, after huggin.
The problem with the pilgrim is quite logical, being @ 12 km range to use your weapon is very, very dangerous. Should get a rangebonus imo.
Neutralising 300 cap for 100 cap isnt enough? Instead the OP writes about a -10% per lvl towards neut capusage, so you gain a 600 - 100 cap ratio? These ships dont need that. You have 100 Extra pg on pilgrim fit a injector and adapt. Not like i have these faction platings on my ship for fun... _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Pan Crastus
Amarr
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Posted - 2007.08.29 11:34:00 -
[37]
Originally by: Benn Helmsman omg, shall i bring you some razors? the other recons cant kill anything aswell, only curse and pilgrem could do that, now they cant eny more... get over it
Hey!! My Huginn can kill frigates!
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.29 11:53:00 -
[38]
Originally by: madaluap Pilgrim gained 100 extra PG, ccp reduced the PG usage of neuts aswell and you have a ammarian ship with plenty of medslots. Still people whine their nuts off. Serieusly, the curse is still on 2e place as best fight-recon, after huggin.
The problem with the pilgrim is quite logical, being @ 12 km range to use your weapon is very, very dangerous. Should get a rangebonus imo.
Yes, the curse is just fine - the problem is the pilgrim, it needs *something*.
5 med slots are for an *EW* ship not that much, especially one which needs to fit a cap injector. And the nosses to fuel neuts in fine in theory. The problem is that the pilgrim also needs to fuel its tank somehow.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.08.29 12:15:00 -
[39]
Originally by: madaluap Edited by: madaluap on 29/08/2007 11:29:22
2 curse will whipe out any possibility to tank on a bs, while dealing decent dps and E-warring the **** out of everyone and being able to move with 4+ km/s. Two arazu's is something you can tank till downtime or till the arazu's run out of cap... big ca****ues you know. This is without the MWD running fulltime.
A gang consists out of 4 to 6 pilots in my opinion not 2. Also with 2 arazu's you don't even need an MWD 2 webs and like 4 bonused RSD's on the target? Or what about bringing 1 domi or gank geddon with a cloak and an arazu? Let arazu scout with cov ops cloak while you hang around cloaked waiting to warp in and tada you suddenly got the DPS to break any tank you want while being .
Quote: Pilgrim gained 100 extra PG, ccp reduced the PG usage of neuts aswell and you have a ammarian ship with plenty of medslots. Still people whine their nuts off. Serieusly, the curse is still on 2e place as best fight-recon, after huggin.
The problem with the pilgrim is quite logical, being @ 12 km range to use your weapon is very, very dangerous. Should get a rangebonus imo.
So it's the second best recon but you say it's very, very dangerous because you need to be within 12 km? Euhm?
Perhaps recons aren't supposed to fight but would need a proper EW like all other recons? Web/scramble/ECM/RSD bonusses are infinitly more usefull then capdrain+tracking disruptor combined.
The only reason the amarr recons where usefull was because they where good at solo PvP.
Quote: Neutralising 300 cap for 100 cap isnt enough? Instead the OP writes about a -10% per lvl towards neut capusage, so you gain a 600 - 100 cap ratio? These ships dont need that. You have 100 Extra pg on pilgrim fit a injector and adapt. Not like i have these faction platings on my ship for fun...
I would prefer having a decent usuable EW bonus on par with the other recons for fleet/gang use instead of cap warfare. Cap warfar is nice for 1:1 but as you stated earlier recons where never supposed to be that. But yes if CCP wishes to keep the pilgrim and curse mainly focussed on cap warfar it does need such a bonus (although it would be better to increase the ammount neutralized instead of lowering the ammount it costs the curse/pilgrim to neut).
--- -The only real drug problem is scoring real good drugs
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Bentula
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Posted - 2007.08.29 12:53:00 -
[40]
People are quite illogical. First you complain that cap warfare is useless because gangs kill even tanked targets to fast anyway, on the otherhand what is stopping you from sacrificing tank for cap + EW?
Dont get me wrong i never ever fitted a cap recharger or relay on ANY of my pvp setups before, but i had some real success on testserver using a curse that was able to permarun mwd + 4 med neuts. If you want to solo in a curse fit a couple of cap relays in low and some damps in medslots, you loose the tank of a noscurse but you gain many times the cap destruction power.
P.S. A curse with 4-5 med neuts and 3 damps for example will completly capkill any ship able to pose a danger before said ship gets a lock(provided the ship is able to get within the reduced targetign range in the first place).
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.29 13:09:00 -
[41]
Originally by: Bentula P.S. A curse with 4-5 med neuts and 3 damps for example will completly capkill any ship able to pose a danger before said ship gets a lock(provided the ship is able to get within the reduced targetign range in the first place).
Even with cap booster, the curse cannot hold the neuts for long. In a Pilgrim, it is very worse. 
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moumou78
Soulbound.
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Posted - 2007.08.29 13:15:00 -
[42]
Hi.
Besides the fact that the nos nerf is completely stupid (it's been like this for a long time and everyone lived with it, why CCP nerfed is beyond me), I think the most damaged recon in this patch will be the Pilgrim. I'm sure the Curse will adapt, I haven't played with setups yet but it's not a big issue.
Trouble with the Pilgrim is the need for close range engagement. While other recons of the same class are all built for long range engagements, the pilgrim is enable to exploit nos/neut bonus unless its within 12km range. Give it the range bonus to be inline with all other recons and let people get creative with their setups. If you decide to keep the pilgrim close range then bonus on energy use for neuts will be helpful, but increasing range is fairer in my opinion with respect to other races.
Just my 2iskies worth. Cheers moumou
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moumou78
Soulbound.
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Posted - 2007.08.29 13:18:00 -
[43]
Edited by: moumou78 on 29/08/2007 13:19:38 silly double post to read up :)
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.29 14:19:00 -
[44]
I would not be opposed to a nuetralizer bonus to cap consumption at all. It would help.
Alternatively, the Curse/Pilgrim should have a battleship sized cap. They are the capacitor *SPECIALISTS* yet thier total cap is pathetic, and the recharge isn't all that hot either.
Curse also needs some more fitting. When you dont have enough grid to fit 5 nos/neuts + mwd + injector with max skills on a nanofit something is wrong. Let alone if you wanted to fit a tank of some sort.
Pilgrim needs a range bonus, even if it had to give up the amount bonus. Better yet, given the Pilgrim's limited highslots it should just have the same bonii as the Curse.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Borasao
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Posted - 2007.08.29 17:05:00 -
[45]
Originally by: Shevar
Originally by: Benn Helmsman You have to forget the "i have curse i do invinceable"... Recons are meant to be supportive, curse and pilgrim are now the cap destruction part of a gang. Put 2 curse and 1 guardian in a gang, this will bring devastation to your enemies.
Cap warfare isn't usefull in groups.
It takes far to long to shut down for example a BS as compared to taking 2 arazus which can just damp 2 ships into uselessness without waiting a bunch of cycles.
Yeah... cap has nothing to do with breaking the tank of a command ship rather than watching it slowboat to the gate (in small gangs).
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