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Jaaker
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Posted - 2007.08.29 09:55:00 -
[1]
i just wonder, my crow goes like 5800m/s. I got nav at 5, a T2 MWD, acceleration control a t 4.
How the hell can crows go to 9km/s ??? what am i missing?
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.29 09:56:00 -
[2]
Polycarbs, overdrives and snakes?
Fix speedtanks, base hit chance on agility! |

Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.08.29 09:58:00 -
[3]
Gang leader has skirmish warfare spec 5 and a minnie elite bc with skirmish warfare module + mindlink. And you have assorted implants such as +5% mwd speed hardwire or even low-grade snakes. And your ship has rigs.
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MITSUK0
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Posted - 2007.08.29 10:02:00 -
[4]
I think to get max speed out of it dont people use 2 * ODI 1 * nano in the lows and a cap booster in the third mid to keep mwd + scram running?
And of course as mentioned polycarbon rigs (aux thrusters if you dont want to spend 100mil), gistii mwds, rogue implant sets, snake implant sets. Oh plus make friends with a claymore pilot :D
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Fuazzole
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Posted - 2007.08.29 10:04:00 -
[5]
U don't need special gear/skills to break 10,000m/s, just overload your MWD
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Riho
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.08.29 10:10:00 -
[6]
it really shouldnt be a problem tbh....
my vaga even does over 6km/s whit just t2 gear and 2x poly rigs. no snakes --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Dylatar
Gallente Ocean Eleven Dragons Of Oceans
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Posted - 2007.08.29 10:20:00 -
[7]
Edited by: Dylatar on 29/08/2007 10:21:51 Edited by: Dylatar on 29/08/2007 10:20:54
Originally by: Jaaker i just wonder, my crow goes like 5800m/s. I got nav at 5, a T2 MWD, acceleration control a t 4.
How the hell can crows go to 9km/s ??? what am i missing?
1. All relevant navigation skills up to lvl 5. 2. Gist MWD =D 3. Rigs for more velocity (normal velocity as it automatically applies to ab/mwd speed to) 4. Maybe gang bonus
With all theese tha Claw of one of my corpmates goes about 11.000 m/s permanently.
A full set of snake implants would boost that to about 16.000 m/s.
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Nathanial Victor
Minmatar Native Freshfood
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Posted - 2007.08.29 10:27:00 -
[8]
Edited by: Nathanial Victor on 29/08/2007 10:27:11 i think my probe can do +6km/s
your doing it wrong
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Sir Scorpion
Black Banners
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Posted - 2007.08.29 10:42:00 -
[9]
overheat ur mwd ull get 9k for about 20-45 secs
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Reto
The Last Resort
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Posted - 2007.08.29 10:49:00 -
[10]
spending 500million isk on a interceptor is just plain wrong. i witnessed so many gistii crows die in gatecamps and during lag u wouldnt believe me. bob used to loose those all the time during the ascn conflict and vs goons. its just not economical enuff to use this speeds. most ppl do it for fun. an anyway even if u do 20km/s u cant keep a 3000m/s ceptor from warping away even with a disruptor. a quick turn and ur crow is 40 km outside disruptor range....its just plain stupid.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.29 10:54:00 -
[11]
You need one CPR if you want to sustain MWD and warp disruptor (not enough grid to fit cap booster). After that:
1 Nano II 1 OD II 2 Aux Thruster I 1 Gistii MWD
= 7.5km/s
+lg snakes
= 10.4 km/s
+mindlink claymore
= 16 km/s
Obviously the 100m or so price tag on the Gistii MWD is the most restricting factor. Polycarbs would further increase the speed, too. ---
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Semkhet
Saudarkars
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Posted - 2007.08.29 11:13:00 -
[12]
Edited by: Semkhet on 29/08/2007 11:18:14
Originally by: Reto spending 500million isk on a interceptor is just plain wrong. i witnessed so many gistii crows die in gatecamps and during lag u wouldnt believe me. bob used to loose those all the time during the ascn conflict and vs goons. its just not economical enuff to use this speeds. most ppl do it for fun. an anyway even if u do 20km/s u cant keep a 3000m/s ceptor from warping away even with a disruptor. a quick turn and ur crow is 40 km outside disruptor range....its just plain stupid.
Wrong. Not even 8Km/sec ceptors escape since I do 13 Km/sec normal and around 20 Km with heat, and this without even a CS using gang mods in the background...
FYI, since most pimped crows use a domi disruptor, it's very difficult to get out since the speed mods stacking nerf affects equally the victim. You could do it before filling all your lows with nano's trying to get more agility than the Crow, but not anymore.
But anyhow, I suppose that since you deem stup8d to invest isk in a ceptor, you don't fly a pimped Crow yourself, what defines pretty much your knowledge on the matter.
There are very few things that can screw up a high-profile Crow: mainly lag or a navigation error where you bump into something while MWD'ing.
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Semkhet
Saudarkars
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Posted - 2007.08.29 11:14:00 -
[13]
Originally by: Jin Entres You need one CPR if you want to sustain MWD and warp disruptor (not enough grid to fit cap booster). After that:
1 Nano II 1 OD II 2 Aux Thruster I 1 Gistii MWD
= 7.5km/s
+lg snakes
= 10.4 km/s
+mindlink claymore
= 16 km/s
Obviously the 100m or so price tag on the Gistii MWD is the most restricting factor. Polycarbs would further increase the speed, too.
My setup uses a cap booster 
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.29 11:17:00 -
[14]
Originally by: Semkhet
Originally by: Jin Entres You need one CPR if you want to sustain MWD and warp disruptor (not enough grid to fit cap booster).
My setup uses a cap booster 
By not using up a rig slot or the low slot and wielding 3 launchers? Show me. ---
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MITSUK0
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Posted - 2007.08.29 11:20:00 -
[15]
Originally by: Semkhet
Originally by: Reto spending 500million isk on a interceptor is just plain wrong. i witnessed so many gistii crows die in gatecamps and during lag u wouldnt believe me. bob used to loose those all the time during the ascn conflict and vs goons. its just not economical enuff to use this speeds. most ppl do it for fun. an anyway even if u do 20km/s u cant keep a 3000m/s ceptor from warping away even with a disruptor. a quick turn and ur crow is 40 km outside disruptor range....its just plain stupid.
Wrong. Not even 8Km/sec ceptors escape since I do 13 Km/sec normal and around 20 Km with heat, and this without even a CS using gang mods in the background...
FYI, since most pimped crows use a domi disruptor, it's very difficult to get out since the speed mods stacking nerf affects equally the victim. You could do it before filling all your lows with nano's trying to get more agility than the Crow, but not anymore.
But anyhow, I suppose that since you deem stup8d to invest isk in a ceptor, you don't fly a pimped Crow yourself, what defines pretty much your knowledge on the matter.
There are very few things that can screw up a high-profile Crow: mainly lag, a navigation error where you bump into something while MWD'ing.
I belive he is refering to the stop and go tactic or a fast manual turn to break a crows orbit while he has his mwd on. The auto orbit dosent react fast enough at insane speeds to keep the crow within disrupter range = the other inty warps out.
Done it a few times with my ranis when I've bitten off more than I can chew and need to bail out before the gang shows up.
It does not work everytime but in my personal experience 99% of crow pilots just seem to click orbit rather than manual piloting.
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Semkhet
Saudarkars
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Posted - 2007.08.29 11:30:00 -
[16]
Originally by: Jin Entres
Originally by: Semkhet
Originally by: Jin Entres You need one CPR if you want to sustain MWD and warp disruptor (not enough grid to fit cap booster).
My setup uses a cap booster 
By not using up a rig slot or the low slot and wielding 3 launchers? Show me.
Highs: 3x Standard Missile Launcher T2 1x small gun (don't remember which one now)
Meds: Gistii-A MWD Small Cap Booster T2 Domi disruptor
Lows: BCU T2 Domination Overdrive MAPC
Rigs: 2x Polycarbons I
According to what I do, I sometimes switch the BCU with another domi overdrive which puts my normal speed almost at 15 Km/sec. But I don't like it since you screw cargo and agility in the process. So I prefer to go a tad slower and hitting harder.
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Semkhet
Saudarkars
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Posted - 2007.08.29 11:33:00 -
[17]
Originally by: MITSUK0
Originally by: Semkhet
Originally by: Reto spending 500million isk on a interceptor is just plain wrong. i witnessed so many gistii crows die in gatecamps and during lag u wouldnt believe me. bob used to loose those all the time during the ascn conflict and vs goons. its just not economical enuff to use this speeds. most ppl do it for fun. an anyway even if u do 20km/s u cant keep a 3000m/s ceptor from warping away even with a disruptor. a quick turn and ur crow is 40 km outside disruptor range....its just plain stupid.
Wrong. Not even 8Km/sec ceptors escape since I do 13 Km/sec normal and around 20 Km with heat, and this without even a CS using gang mods in the background...
FYI, since most pimped crows use a domi disruptor, it's very difficult to get out since the speed mods stacking nerf affects equally the victim. You could do it before filling all your lows with nano's trying to get more agility than the Crow, but not anymore.
But anyhow, I suppose that since you deem stup8d to invest isk in a ceptor, you don't fly a pimped Crow yourself, what defines pretty much your knowledge on the matter.
There are very few things that can screw up a high-profile Crow: mainly lag, a navigation error where you bump into something while MWD'ing.
I belive he is refering to the stop and go tactic or a fast manual turn to break a crows orbit while he has his mwd on. The auto orbit dosent react fast enough at insane speeds to keep the crow within disrupter range = the other inty warps out.
Done it a few times with my ranis when I've bitten off more than I can chew and need to bail out before the gang shows up.
It does not work everytime but in my personal experience 99% of crow pilots just seem to click orbit rather than manual piloting.
Agreed. But the problem lies in the fact that there's still a lot of ceptor pilots which do not understand that after a given speed, it's agility which makes the difference and not pure speed. Hence you must use either 2 nanos or 2 polycarbs to gain said agility.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.08.29 11:34:00 -
[18]
Originally by: Semkhet
Originally by: Jin Entres
Originally by: Semkhet
Originally by: Jin Entres You need one CPR if you want to sustain MWD and warp disruptor (not enough grid to fit cap booster).
My setup uses a cap booster 
By not using up a rig slot or the low slot and wielding 3 launchers? Show me.
Highs: 3x Standard Missile Launcher T2 1x small gun (don't remember which one now)
Meds: Gistii-A MWD Small Cap Booster T2 Domi disruptor
Lows: BCU T2 Domination Overdrive MAPC
Rigs: 2x Polycarbons I
According to what I do, I sometimes switch the BCU with another domi overdrive which puts my normal speed almost at 15 Km/sec. But I don't like it since you screw cargo and agility in the process. So I prefer to go a tad slower and hitting harder.
Still you use a lowslot to gain acces to more capacitor, which you need another med for. This med also requires some extra micro skills. Why not fit a caprelay in that low and fit a caprecharger in the meds. You lose nothing in speed and because you have a domination dis you dont have issues with all vessels bar the curse... _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.29 11:36:00 -
[19]
Originally by: Semkhet
MAPC
This is my point. You still use a low slot, hence you have the same amount of slots to use for speed (2 low, 2 rig). The polycarbs make the difference there. ---
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Semkhet
Saudarkars
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Posted - 2007.08.29 11:40:00 -
[20]
Edited by: Semkhet on 29/08/2007 11:41:57
Originally by: madaluap
Originally by: Semkhet
Originally by: Jin Entres
Originally by: Semkhet
Originally by: Jin Entres You need one CPR if you want to sustain MWD and warp disruptor (not enough grid to fit cap booster).
My setup uses a cap booster 
By not using up a rig slot or the low slot and wielding 3 launchers? Show me.
Highs: 3x Standard Missile Launcher T2 1x small gun (don't remember which one now)
Meds: Gistii-A MWD Small Cap Booster T2 Domi disruptor
Lows: BCU T2 Domination Overdrive MAPC
Rigs: 2x Polycarbons I
According to what I do, I sometimes switch the BCU with another domi overdrive which puts my normal speed almost at 15 Km/sec. But I don't like it since you screw cargo and agility in the process. So I prefer to go a tad slower and hitting harder.
Still you use a lowslot to gain acces to more capacitor, which you need another med for. This med also requires some extra micro skills. Why not fit a caprelay in that low and fit a caprecharger in the meds. You lose nothing in speed and because you have a domination dis you dont have issues with all vessels bar the curse...
Given the cap consumption of the MWD+disruptor, there's no way of using less than 2 slots for cap-related mods. Bear in mind that the rigs MUST be used for polycarbs, that you need AT LEAST 1 overdrive and that only 1 med slot is available. So there's only 1 med and 2 lows you can play with. Most pilots prefer to use rechargers or power relays, but since this can't sustain the MWD and disruptor nonstop then they use the disruptor intermittently.
I prefer to use the ceptor with non-stop activation during combat, and only timed 50cap charges every 12 seconds do the trick.
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Filipa Gomez
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Posted - 2007.08.29 11:44:00 -
[21]
My setup makes me go above 30km/s but like other people say in this forum even with a 30km scrambler after 9km/s your ship becomes incontrolable, besides theres nothing you are going to kill that goes above 9kms either because the rest of your fleet wont be fast enough to reach it and i doubt ull come close to web it :) believe me you only loose 1 bilion one time! Is extremly expensive to kit a crow to go very fast and use it only in aereal shows! lol, unless ur extremely rich... You are better off with a lachesis that got 30km scrambler that is cheaper and sometimes more effective!
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.29 11:45:00 -
[22]
Originally by: Semkhet
I prefer to use the ceptor with non-stop activation during combat, and only timed 50cap charges every 12 seconds do the trick.
Until you run out of charges.
CPR II + CR II provide enough recharge to support MWD and disruptor for a long while, and a second or two of turning either off will buy time to run them again for a while. You should have maxed cap skills, of course.
---
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Semkhet
Saudarkars
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Posted - 2007.08.29 11:51:00 -
[23]
Originally by: Jin Entres
Originally by: Semkhet
I prefer to use the ceptor with non-stop activation during combat, and only timed 50cap charges every 12 seconds do the trick.
Until you run out of charges.
CPR II + CR II provide enough recharge to support MWD and disruptor for a long while, and a second or two of turning either off will buy time to run them again for a while. You should have maxed cap skills, of course.
Correct, it's the only downside of this setup. However I can hold more than enough charges for a few fights. Besides, my cap skills allow me to use the MWD indefinitely without burning any charge. So it's not like if I have no charge left I'm stranded. Simply I can't disrupt anymore until I reload the cargo with charges.
I prefer that because it gives me a nice constant combat environment, where I know exactly for how long I can fight at the maximum of my ship's abilities, also, cap charges are a good counter if somebody used a Dark Blood heavy NEUT or NOS on me.
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Filipa Gomez
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Posted - 2007.08.29 11:53:00 -
[24]
Yes, interdictors are alot better than interceptors and they can go 12km/s+ and with the new changes u land a warp bubble on top of the enemy fleet thats is try to warp away and they stop wich makes it 100x better than the 30km scrambler tactic, with good luck u scramble the entire enemy fleet with a bubble.
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Filipa Gomez
Dark Destiny Inc. TALIONIS ALLIANCE
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Posted - 2007.08.29 11:56:00 -
[25]
And yes in my setup i use a cap booster instead of cap rechargers, with my skills and setup i bearly need to burn a charge, i use it if i get nossed by somekind of ship, i can tackle a curse with my current setup, i even carry a small nosferatu that has saved me countless times when i get webbed by another interceptor.
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.08.29 12:00:00 -
[26]
With a gistii A-type, even my heavy taranis went 6.5km/s. and that was with no implants and only halfdecent speed skills.
I know people who go over 10 km/s with a normal T2 mwd, so shouldn't be that hard.
__________________________________ Gallente by birth. Amarr by choice. iDrone |

Reto
The Last Resort
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Posted - 2007.08.29 23:47:00 -
[27]
Originally by: Semkhet Edited by: Semkhet on 29/08/2007 11:18:14
Originally by: Reto spending 500million isk on a interceptor is just plain wrong. i witnessed so many gistii crows die in gatecamps and during lag u wouldnt believe me. bob used to loose those all the time during the ascn conflict and vs goons. its just not economical enuff to use this speeds. most ppl do it for fun. an anyway even if u do 20km/s u cant keep a 3000m/s ceptor from warping away even with a disruptor. a quick turn and ur crow is 40 km outside disruptor range....its just plain stupid.
Wrong. Not even 8Km/sec ceptors escape since I do 13 Km/sec normal and around 20 Km with heat, and this without even a CS using gang mods in the background...
FYI, since most pimped crows use a domi disruptor, it's very difficult to get out since the speed mods stacking nerf affects equally the victim. You could do it before filling all your lows with nano's trying to get more agility than the Crow, but not anymore.
But anyhow, I suppose that since you deem stup8d to invest isk in a ceptor, you don't fly a pimped Crow yourself, what defines pretty much your knowledge on the matter.
There are very few things that can screw up a high-profile Crow: mainly lag or a navigation error where you bump into something while MWD'ing.
if u go at a pace of 13km/s i need to simply make a 90¦ turn in an random direction. ur orbit comand wont react fast enuff to compesate my maneuver and i can warp off due to you overshooting ur max disruption distance. i dont fly 500 mil ceptors but i was never killed by one either (me flying ares btw, which imo has 100000kg too many). oh and just out of curiosity, whats the domi disruptors optimal and what does it usually cost?
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Reto
The Last Resort
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Posted - 2007.08.29 23:54:00 -
[28]
Originally by: MITSUK0
It does not work everytime but in my personal experience 99% of crow pilots just seem to click orbit rather than manual piloting.
the real problem is that u cant pilot ur ship manualy at gistii crow speeds without overshooting ur target. i found that the reaction time of the ship is awful even with 4 inertia stabs fitted to my testares.
on a sidenote: i got a problem to exactly find out how the mass and agility dependance is calculated. ppl say the crow has an enourmous agility advantage with its 1mil kg mass but the agility stats are the same compared to my ares. would be nice to have some numbercrunchers fill me in.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Dahak2150
Chaos Monkeys
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Posted - 2007.08.30 03:28:00 -
[29]
Originally by: Reto
Originally by: MITSUK0
It does not work everytime but in my personal experience 99% of crow pilots just seem to click orbit rather than manual piloting.
the real problem is that u cant pilot ur ship manualy at gistii crow speeds without overshooting ur target. i found that the reaction time of the ship is awful even with 4 inertia stabs fitted to my testares.
on a sidenote: i got a problem to exactly find out how the mass and agility dependance is calculated. ppl say the crow has an enourmous agility advantage with its 1mil kg mass but the agility stats are the same compared to my ares. would be nice to have some numbercrunchers fill me in.
The agility stat is the same, but because the actual agility of the ship is a product of the agility modifier x mass, the lower the mass the more agile the ship. And since the Ares has 10% more mass than a crow, it's therefore slower to respond and recieves less benefit from speed mods. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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