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Le Skunk
Low Sec Liberators
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Posted - 2007.08.30 08:41:00 -
[1]
"Projected Electronic Counter Measures
Operation of projected ECM jamming systems. 5% decreased duration per skill level."
Can somebody please clarify what this skill does? If i read it right it means you jam people for 5% less time per level?? Why would you want that?
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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Zedrah
Caldari
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Posted - 2007.08.30 08:58:00 -
[2]
Sounds to me like it decreases the module cycle time.
A 10s cycle is twice as good as a 20s cycle, since you have twice the chance, ECM being chance based, to make it work in the same time frame.
Of course, I could be completely wrong  |

Le Skunk
Low Sec Liberators
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Posted - 2007.08.30 10:10:00 -
[3]
Edited by: Le Skunk on 30/08/2007 10:10:57 Edited by: Le Skunk on 30/08/2007 10:10:03
Originally by: Zedrah Sounds to me like it decreases the module cycle time.
A 10s cycle is twice as good as a 20s cycle, since you have twice the chance, ECM being chance based, to make it work in the same time frame.
Of course, I could be completely wrong 
but when you DO get a jam - you would be effectivly jamming them for half the time? This actualy makes the skill make your jaming ship worse! Or at the very least - exaclty the same but with a higher cap usage.
Thanks for your input though - does anyone have this skill trained?
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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SeismicForce
Clear Horizon Industries
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Posted - 2007.08.30 10:21:00 -
[4]
The skill is needed for the Remote ECM Burst module, the mothership-only one.
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Le Skunk
Low Sec Liberators
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Posted - 2007.08.30 10:38:00 -
[5]
Originally by: SeismicForce The skill is needed for the Remote ECM Burst module, the mothership-only one.
Gotacha - Thanks
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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Zedrah
Caldari
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Posted - 2007.08.30 16:27:00 -
[6]
like a lot of things, its seems to be somewhat of a double edged sword, and depends on when and why you are jamming things.
A shorter cycle time would be better if you failed to jam or find you need to change targets more often. A longer cycle time is better if you jam the target frequently and you dont need to worry about other targets. |

El'essar Viocragh
Minmatar FSK23
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Posted - 2007.08.30 17:41:00 -
[7]
@Zedrah: It's a skill for ECM B U R S T!
ECM BURST DOES NOT JAM.
It only breaks locks. So a shorter cycle time is the good thing[tm]. -- [17:47] <Mephysto> its dead, jim |
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