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Rees Noturana
Red Rock Mining Company
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Posted - 2008.07.21 15:13:00 -
[61]
Originally by: Cel Halcyon That's probably because I was personally using subversion beforehand and as such the files got zipped up with the source I uploaded.
That's what I figured. It would be nice to see the project continue to use Subversion on Sourceforge. Is there a reason why it was changed to CVS?
Shouldn't be hard to whack all the hidden .svn files within the project. Good if the project stays with CVS. Even more important if it is moved to another Subversion repository. If you need help then I can assist. Just contact me in-game.
I started my own project recently because I wasn't sure of the status of this one, but with a focus on iPhone compatibility of the core code. From the brief look I've had I've taken a different direction but might be able to help out some.
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Avonus
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Posted - 2008.07.22 09:06:00 -
[62]
What in the world is going on?! The site isn't working! 
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Cel Halcyon
Caldari Provisions
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Posted - 2008.07.23 00:37:00 -
[63]
I feel the need, somewhat, over looking back over the code, to make a statement. That statement is that this was my first Cocoa project, and in fact, first time working with Objective-C. On top of this, I'd actually, as embarassing as it is to say, before this point had never done anything substantial with a language that was not garbage collected (I prefer to use Ruby--in fact the original version of this program was written in RubyCocoa. Also my university is garbage and teaches Java. What the hell is with that?).
So the code is most likely laughable--a hack and badly put together, but somehow it runs. It probably leaks some memory (although not a noticable amount). It probably has errors, and small gotchas that'll crash the program. There's probably use cases I overlooked (this is most likely due to not following a proper development process. I sat down and wrote).
I'm sure that anyone who sits down to work on this will likely scrap half the app altogether. But I myself am proud of what I managed to accomplish with no knowledge of the language, nor the API.
But I'm happy to have helped someone. And will continue to do so.
I have been set up as an administrator of the SourceForge project. I will be continuing to work on this as time allows.
Let's get skill planning going, shall we?
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Kano Sekor
Amarr The Movement
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Posted - 2008.07.23 11:06:00 -
[64]
Originally by: Cel Halcyon I feel the need, somewhat, over looking back over the code, to make a statement. That statement is that this was my first Cocoa project, and in fact, first time working with Objective-C. On top of this, I'd actually, as embarassing as it is to say, before this point had never done anything substantial with a language that was not garbage collected (I prefer to use Ruby--in fact the original version of this program was written in RubyCocoa. Also my university is garbage and teaches Java. What the hell is with that?).
I find this quite common its like this at my university as well they seem to think that just if you know java you will automatically know any other programming language as well so later on in your education they seem to assume C or C++ programming skulls since you can program Java. suu ----------------------------------------------------------------------
Desu Sigs |

Hagis McBree
Minmatar Lucky Star Enterprises The Gemini Project
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Posted - 2008.07.24 19:33:00 -
[65]
Originally by: Rees Noturana [ That's what I figured. It would be nice to see the project continue to use Subversion on Sourceforge. Is there a reason why it was changed to CVS? <snip>
I uploaded it with out looking at the hidden files.. me bad, as for uploading it via CVS, and not Subversion, count that one up to being a noob.. lol
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Gooba Budd
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Posted - 2008.08.05 14:56:00 -
[66]
Hey, maybe I'm stupid or something, but how I do download this app? I've looked at the sourceforge page, but I don't see a download link. Thanks!
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Kanmahr
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Posted - 2008.08.06 14:13:00 -
[67]
Aha... so it is still alive and opensource. Nice. I'm going away for a few weeks, but once I get back I'm going to grab the source and see about helping out on this project!
Which one of the sourceforge admins is best to contact should the need arise?
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Hagis McBree
Minmatar Lucky Star Enterprises The Gemini Project
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Posted - 2008.08.06 19:36:00 -
[68]
Edited by: Hagis McBree on 06/08/2008 19:40:58 takakoshimizu is the original developer. I ran into a bunch of issues at work so haven't had a chance to work on it since I posted it on sourceforge. We are looking for more devs to contribute, send me a e-mail through sourceforge when/if you want in in the project.
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Izidar Mitrimo
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Posted - 2008.09.03 03:47:00 -
[69]
Well the link seems to be dead :( Could you please fix it?
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Micovoy Lavoye
Gallente Quebec's Underdog League Lonetrek Industrial Mining Enterprises
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Posted - 2008.09.04 06:53:00 -
[70]
Edited by: Micovoy Lavoye on 04/09/2008 06:54:13 Edited by: Micovoy Lavoye on 04/09/2008 06:53:54
Originally by: Izidar Mitrimo Well the link seems to be dead :( Could you please fix it?
The new home is there: https://sourceforge.net/projects/eveskillmonitor/
Can someone edit the first post in the tread to reflect that change?
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La'iet
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Posted - 2008.09.06 12:21:00 -
[71]
Edited by: La''iet on 06/09/2008 12:22:17
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Sazuka Kirr
Caldari Es and Whizz Hedonistic Imperative
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Posted - 2008.09.07 17:21:00 -
[72]
Originally by: Micovoy Lavoye The new home is there: https://sourceforge.net/projects/eveskillmonitor/
I downloaded Skill Monitor Cocoa from the old website a while ago, but recently changed corporations so had to change my APIs. It now crashes whenever I load the program up, so I'm guessing I need to download a new copy. That's where the problem is. When I go to your new site, I can't find where to go to download it! The download page says "This project has not yet created any file release packages."
I'm losing training time here ... help!
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Remus Navillum
z3r0 Gravity Sylph Alliance
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Posted - 2008.09.09 22:31:00 -
[73]
Yeah, is there a live download link for this? It sounds really, really handy.
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Biife Stuhe
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Posted - 2008.10.21 11:34:00 -
[74]
Am I missing something? Went to the new sourceforge home, but it says: "This project has not yet created any file release packages." Where's the skills monitor? I'd really love to try it out. Justin
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Cobra911
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Posted - 2008.10.22 04:38:00 -
[75]
i'd love to try it out too, but I can't find a download link. |

Kanmahr
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Posted - 2008.10.23 14:58:00 -
[76]
IIRC you can only get the source from the SVN repo. If you want it there's intstruction of the sourceforge site on how to do that.
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pEaCh MuFfinMaN
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Posted - 2008.11.14 23:24:00 -
[77]
Could someone explain how it can be downloaded, cause i cant make anything from it. Thnx
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Izidar Mitrimo
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Posted - 2008.11.16 08:19:00 -
[78]
Is there a guide on how to use this? I would really like to use it but i dont know how to actually download it and run it. |

Ben Thomas
Caldari Legion of Ascension
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Posted - 2008.11.18 07:51:00 -
[79]
Edited by: Ben Thomas on 18/11/2008 07:51:17 For the people wondering how to download this, you can download a tarball of the SVN version here: http://eveskillmonitor.svn.sourceforge.net/viewvc/eveskillmonitor.tar.gz?view=tar
You then have to find a few frameworks, and replace them with the ones included in the tarball, as some of them just don't work.
Back when the author's site was up, I grabbed it from his SVN, and eventually got it to compile, I started working on a modified version of this but unfortunately nothing much ever came of it.
Fact is though even if you get it to compile, since the Empyrean Age API server updates it stopped working, completely.
So unless someone manages to fix whatever is causing this not to work any more (which would be impressive, as there's no error messages, nothing shows in the debug console etc.) there's no point to compiling this. It was this infact, that caused me to stop working on it. |

Kanmahr
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Posted - 2008.11.19 15:17:00 -
[80]
Originally by: Ben Thomas Edited by: Ben Thomas on 18/11/2008 09:07:14 download here.
The version I provided should compile without any problems, on both both Leopard and Tiger.
DL link borked. Just goes straight to the filedropper main page. Could you fix please? Would love to take a look :) |

Lohrant
Minmatar Vulcan Foundry OPUS Alliance
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Posted - 2008.11.19 21:44:00 -
[81]
Edited by: Lohrant on 19/11/2008 21:45:50 Hi there everyone,
As i was interested in also trying this out i retrieved the source and tried to build the code, just to fid out that a framework was causing build errors, it turns out though, that if you compile it with the framework disabled, and then put the framework manually into the .app folder, the application works.
For you convenience I have uploaded the binary executable on filefront here: EVE Skill Monitor Cocoa
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Ben Thomas
Caldari Legion of Ascension
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Posted - 2008.11.25 09:10:00 -
[82]
Edited by: Ben Thomas on 25/11/2008 09:11:51
Originally by: Kanmahr
Originally by: Ben Thomas Edited by: Ben Thomas on 18/11/2008 09:07:14 download here.
The version I provided should compile without any problems, on both both Leopard and Tiger.
DL link borked. Just goes straight to the filedropper main page. Could you fix please? Would love to take a look :)
Sorry about that, have re-uploaded it there, and also uploaded it to MediaFire. --- Founder, CEO - Legion of Ascension |

Lady Puket
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Posted - 2008.11.25 23:27:00 -
[83]
Forgive me, i use a mac, but i have no clue what you guys are talking about. Plz could someone explain in plain English what to do with all these files to have a working application? Thanks for future replies.
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Kanmahr
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Posted - 2008.11.26 10:09:00 -
[84]
Originally by: Lady Puket Forgive me, i use a mac, but i have no clue what you guys are talking about. Plz could someone explain in plain English what to do with all these files to have a working application? Thanks for future replies.
You're going to have to download XCode in order to compile it.
If you're not a developer or haven't done any development before I suggest waiting until someone releases a binary. But if you can't wait then you might as well give it a go :)
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Kanmahr
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Posted - 2008.11.26 10:12:00 -
[85]
Edited by: Kanmahr on 26/11/2008 10:13:40
Originally by: Ben Thomas
Sorry about that, have re-uploaded it there, and also uploaded it to MediaFire.
sweet, DL'd and will have a look when I get home. Thanks
Note: The filedropper one downloads but the archive is borked (for me anyways) the mediafire one works :)
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Ben Thomas
Caldari Legion of Ascension
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Posted - 2008.11.29 22:15:00 -
[86]
Edited by: Ben Thomas on 29/11/2008 22:16:14
Originally by: Kanmahr I can build the project fine, but when I try to open the nib I get an error saying it can't find the graph and tab framework. When I locate them it fails to decode it. So I'm stuck with being unable to open the nib. Anything you did to get this to work?
Yeah, I tried everything, but you *can't* open the nib using XCode 3. You have to use Interface Builder.app from XCode 2.5.
You'll also need to add the PSMTabBarControl and SM2DGraphView Palettes for IB 2.5 (via Preferences > Palettes > Add) just realised I didn't include them in the file I previously uploaded, download them here. --- Founder, CEO - Legion of Ascension |

Doesteivsky
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Posted - 2008.12.14 01:33:00 -
[87]
Made some quick changes...
First made it so it no longer compiles with warnings, second included the missing SM2DGraphView framework. As both changes are very light (took me 10 min), I'll just tell you how to do them and then someone that has access can update the main repository:
As part of my job is to make comments on source code, forgive me for doing the same here.
1.) NULL is a C defined macro that translates to 0 however, Objective-C is like Java in that it's very type specific. So while passing NULL might be correct behavior, it's going to translate to a safe to ignore warning message about sending an int a pointer. 2.) watch your types. when passing objects be sure that you either cast it appropriately so not only the compiler but also a human can tell it's being typecast. 3.) While it's good that you're catching the NSTimer output, it's bad to not check it for errors. In general, I'd watch out for setting variables and never checking them. 4.) There's a number of race condition problems inherit in making an Objective-C program look very C like. Not your fault at all, it's common among first time Objective-C programmers. Just watch the callbacks and make certain that you don't allow an object to die without checking it. 5.) Objective-C does have a garbage collector, but in order for it to be used, objects must be in an autoreleasepool and be set to nil. 6.) Prior to making a release, I suggest putting some effort into putting the files into folders, when you re-import them into XCode, they'll automatically be grouped. 7.) Anytime you use a framework that isn't part of the target platform already there, make certain to embed it (instructions below):
a) open the xcode environment with your project's xcodeproj b) expand the Frameworks tab (one that looks like a folder in the left hand pane) c) expand the targets tab then the skill monitor cocoa tab d) finally expand the copy files tab now drag and drop your framework into this dropped list.
Now when you build, the framework will be automatically included and your users can just use your program.
Message me if you have any questions. I'm headed into crunch time pretty soon, but I'd be happy to give pointers and suggestions. When I have more time, I'll even contribute some code. Overall, a great idea, well done, and quite impressive first Objective-C project. By the way, I didn't notice anything that would prevent this from being used on the iPhone or iTouch, a minor rewrite and it should do fine there.
p.s. a fun yet time consuming task would be to simplify the code and make it more object oriented. Try to use messages and I think you'll notice that it becomes easier to write; plus you'll have a much smaller code base.
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Ek Ong
Minmatar CRMP Academy
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Posted - 2008.12.29 10:39:00 -
[88]
Hi,
It would be very handy for non coding geeks if a link could be posted "that works" with the app. ready to download. I think mac users are interested in this app. but the thread should be a lot clearer where the app. actually is.
Ek.  Ek Ong. |

Devious Demi
Amarr Ministry of War
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Posted - 2009.02.21 18:19:00 -
[89]
Hi I'm a new mac user, and have previously used evemon for the pc, but reading through this thread cocoa seems to be the best mac version, though I can't find a download option on the website from the links provided here, and have absolutley no knowledge of coding, its the application that I would like to use!
All help is much appreciated!
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Aurora Morgan
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Posted - 2009.02.21 19:46:00 -
[90]
Originally by: Devious Demi Hi I'm a new mac user, and have previously used evemon for the pc, but reading through this thread cocoa seems to be the best mac version, though I can't find a download option on the website from the links provided here, and have absolutley no knowledge of coding, its the application that I would like to use!
All help is much appreciated!
I don't think it's updated anymore, so it doesn't support the latest version of EVE. And I couldn't get it to compile either.
But I'm working on a replacement, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=954869&page=5
It doesn't support skill planning yet, but I am working on it.
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