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Alexis Machine
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Posted - 2004.02.10 06:28:00 -
[1]
Let's take a moment to evaluate the map.
Go ahead.. look at the different settings..
*goes to get coffee*
Ok.. now.. which ones do we need? Which ones don't we need?
So, what should we ditch, and why?
What should be kept and why?
I'm curious to see what the playerbase thinks of this powerful tool.
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |
Vel Kyri
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Posted - 2004.02.10 06:36:00 -
[2]
Personally i think its WAY too powerful.
i think just about all the options should be removed - and instead listed at the billboards. ie, a billboard will tell you whats going on in the system beyond the gate its next to.
also think things like station count and system information shouldn't be there either.
only think that _should_ be on the map are the empires which claim the system...
(personally, i dont even like the show lines and instant autopilot)
I would like to see the map work according to the bookmarks saved in local cache. ie: when you make a system bookmark you get that information added to the map - so if you bookmark every celestial object in a system, then they will show in the map.
this includes gates - if you havn't bookmarked the gates, the autopilot doesn't know where to go.
also includes roid belts.
at the moment there is no exploring - and there should be.
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Qutsemnie
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Posted - 2004.02.10 06:55:00 -
[3]
If you were going to go that way why wouldnt you just integrate the bookmarks unto the map and not call them bookmarks. Basically everything would have to be discovered to appear on the map.
Not sure i favor it but if i were going to favor it that would be what i favored. The bookmarking system is to mundane. It would have to be an automap/discovery or I would loose my mind.
How bout local pirates dropping system maps?
perhaps >.5 systems should all come automapped and everything .4 would have to be automapped through discovery or uploaded through dropped pirate modules.
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Vel Kyri
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Posted - 2004.02.10 07:38:00 -
[4]
i like that - integrate the map and "bookmarks"
its already starting with "my places" on the drop down... bookmarks in that system can be warped to from the top left drop down (the little bars)
so - have "navcomputer" (rather than bookmarks) and in that you have the "folders" for gates, belts, planets+moons, stations, and then your own...
so when you are in a particular system, all the navpoints you have set are on the menu, and you are able to set autopilot to go to any navpoint - but it has to have a clear path via the existing gate-navpoints that you have.
anything else?
the "automapped" 1.0-0.5 areas make sense, as these are the high security sectors and probably fairly common knowledge - although i would go so far as to make only your starting empire common knowledge (ie, the schools give out the "highsec" maps - free to graduating student (noobs) or like 10k for all others. -----
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Vel Kyri
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Posted - 2004.02.10 12:35:00 -
[5]
OK - ideas.. things that could be improved in eve (make more things to do) if the map were nerfed big time.
a) integrate map/bookmarks. ie - nothing shows up on map unless its been bookmarked (except that there is a star there - don't even show the name)
b) bookmark sets - bookmarks can be packaged into sets and traded. (valuable)
c) autopilot needs the bookmarks for gates to be able to plot a course.
ok - this gives rise to the exploring people - have to actually find those roid belts now. Also makes information more valuable.
stop the "pilots in space" on the map - but allow you to place "scout beacons/drones" in a system that will transfer that information to you. this will allow the setup of advanced warning nets, sentrys etc.
this makes communication much more valuable
this gives a role to people who want to move and explore, but dont necessarily want to shoot things. -----
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k0uri
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Posted - 2004.02.10 12:47:00 -
[6]
Then how do you suppose agents work... how are they supposed to send you anywhere if you don't know any systems... f.ex. the n00b agent... if you want to explore you can set the map to show 'systems i've been to' :=) i personally like the idea, it would just be too much of a drastic change to the game... too many things would have to change... and when such a big amount of changes accur... bugs WILL be made :) and lots of them
"I think, therefor I am" - Descartes |
Danton Marcellus
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Posted - 2004.02.10 13:37:00 -
[7]
Yes.
Convert Stations
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BoBoZoBo
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Posted - 2004.02.10 13:40:00 -
[8]
OMG please don't change the map.
I think making all non-empire space systems invisible untill you explore them is cool. Maybe even make a market for bookmarks. But the map is beautiful as is. |
Vel Kyri
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Posted - 2004.02.10 14:48:00 -
[9]
well, agents give you the bookmarks needed to get you to the system and back.
(part of how you update the map)
it sooo overpowered now its not funny -----
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Krimpal
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Posted - 2004.02.10 15:54:00 -
[10]
I think some info such as players in space sould only show up on systems in empire space.
Info such as number of ships destroyed and number of podkills should be available on the map. This is simply statistics gathered by insurance companies and cloners.
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ilisha amarr
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Posted - 2004.02.10 17:01:00 -
[11]
Quote: Let's take a moment to evaluate the map.
Yup... looks fine as is to me......... Good work CCP |
Zarthan
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Posted - 2004.02.10 18:18:00 -
[12]
Things in the map stay or go...
Pod kills ship kills - stay for sure
jumps per hour - stay gone fine by me
pilots docked and in space - go
station count - buh bye
lines and other sheer labeling options - stay
landmark names - go
you shouldn't need to discover the existance of systems, however possibly thigns like station count should only be activated for a given system once you have visited it.
_______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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Xavier Arron
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Posted - 2004.02.10 18:39:00 -
[13]
Edited by: Xavier Arron on 10/02/2004 18:41:15 Two things i would change with the map and local chat.
There should be an option to leave local chat like any other channel.
The map should only show the number of players in empire space. Once you get into 0.0 what and who is out there should be completely unknown.
This would allow individuals and smaller corps to sneak about in 0.0 and hide from larger forces.
Would also make tracking and 'the hunt' more interesting for others :)
However i think itĘs important to show all the star gates for auto piloting sake, and my own saneness.
However I think that any new systems CCP add could be 'un-charted'. For stories sake you could say that the current systems were all mapped decades ago by empire research vessels, hence why the location of all the belts is known.
New regions should be totally explore-able with uncharted belts, stations, debris, perhaps introduce some new NPC alien races to interact with. Currently 0.0 is quite boring; the only reason to venture out is to mine rare minerals :(
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Qutsemnie
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Posted - 2004.02.10 19:04:00 -
[14]
The map is exceptionally implemented. I think the original poster was more about how its extensive logical information effected play.
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Alessandra
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Posted - 2004.02.11 03:05:00 -
[15]
The idea of having blind space at the periphery is, to me, exceptionally nifty -- uncharted jumpgates, that sort of thing. However, this'd be a big thing to add -- though it might be nice to have with Kali.
One thing I'd like to see, though, is the dropping of 'ships in space' and 'ships docked and active' outside of empire space; after all, wouldn't the empires and CONCORD have a small bit of difficulty tracking that far outside of their jurisdiction? This'd make it easier for small operations to go about their work in 0.0 a bit more easily -- and it'd also allow alliances to move their blockades a bit and catch ships unaware; patrolling and scouting would see far greater use.
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tauz0r
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Posted - 2004.02.11 09:21:00 -
[16]
durr . its fine as is
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BigBadToughGuy
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Posted - 2004.02.12 04:47:00 -
[17]
The map provides way too much information.
Mainly in regards to its ability of showing players in space and so on. These serve the purpose of allowing pirates to find you for the PvP that CCP is pushing harder than they should. If I were a pirate, I can open the map, see where the activity is going on (mining ops in low sec) and warp in there and kill. I can see what routes are being heavily used to setup gate camping so I dont need to go hunt.
Space has been well explored and we should expect the maps to show stations and station capabilities in the day and age of Eve. But if the map can pinpoint where everyone is, why doesn't it show us where anyone is? Like if I decided to try and collect a bounty on someone, the map should know where he is, right?
But, like most things in the game as of late (player deployed warp disruptors), the game is being turned to force more and more PvP fighting and the map basically guides the pirates to wherever the action is.
Balancing, as CCP is so fond of chiming on and on about, would be equal to the map showing miners where the different levels of ore are.
The game implies that in the future of Eve, we can track all pilots in space, but can't sell an item from our inventory at another station without us being present.
Player tracking should be taken off the map, no one needs to know where people are.
Basic and common knowledge things like station locations and capabilities and routes throughout the system. The map in my car shows this without the location of all other cars on the road.
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Qutsemnie
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Posted - 2004.02.12 06:04:00 -
[18]
Player tracking should be off but Poddin and Killed ships should stay imo. After all the insurance company knows right away =) Maybe if its like AAA the insurance company provides the information about destroyed ships on subspace to prevent further "accidents". And the podding map is bluebie friendly it has a practical purpose.
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Methesda
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Posted - 2004.02.12 11:59:00 -
[19]
Personally, i have at one point or another used all the functions of the map, and since the functions only load when you want to use them, i would rather have the possibilitys there for me when i want to use them.
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Wild Rho
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Posted - 2004.02.12 13:10:00 -
[20]
I gotta agree with the part about letting it stay up to date in empire space only. 0.0 space should essentially be unknown ground and should encourage the use of scouts etc.
I have the body of a supermodel. I just can't remember where I left it... |
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The Merovingian
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Posted - 2004.02.12 16:32:00 -
[21]
Edited by: The Merovingian on 12/02/2004 16:37:58 Edited by: The Merovingian on 12/02/2004 16:37:02
I'm in complete agreement with BigBadToughGuy regarding the removal of players in space/docked from the map. If the miners have to go hunting for ores and asteroid fields, then it seems only fair that the PC pirates should have to go hunting for the miners.
I also think that 0.0 space, being socially unstable, is most likely to be in a state of constant change, therefore mapping it should not be as easy as for the inner, safer Empire systems. It's going to be a lot more difficult for Concord to keep track of what's going on out in 0.0 space than it is for them to have an eye over >=0.5 areas.
Concord should know that there are systems there in 0.0 space (I'm assuming they have telescopes and can see the stars they haven't been to), hence the current ones should stay on the map, but what they shouldn't know is whats going on in those systems, be it in terms of stations, asteroid belts, etc. All that should be shown is political affiliation.
Pod kills and ships destroyed should remain, as has been pointed out earlier, due to the records of the Insurance/Cloning companies.
Plus I like the idea about having unexplored systems and unrecorded jumpgates out on the fringes of 0.0 space. Bits that Concord missed.
The Merovingian
"Put the llama on the ground and get your hands in the air"
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Zzazzt
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Posted - 2004.02.12 17:35:00 -
[22]
ROLEPLAY!!!!!!!
The idea of the map is that it is supposed to represent all the data that CONCORD has on the eve starcluster. The point with the 'hidden' stations is that they were all supposed to be there before the patch, but without CONCORD's knowledge, hence their sudden appearance on the map.
i.e. all the corps that set up stations register with CONCORD & tell them the services available. The CONCORD makes that data universally available for pilots.
The only dodgy thing about the map as it stands is the number of pilots option.
It is not too powerful - that idea is preposterous. This is a society with faster than light travel ferchristsake... ____________________________________________
MLM: Gentlemen at Play |
Danton Marcellus
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Posted - 2004.02.12 21:09:00 -
[23]
The question is hardly if it would be technologically possible, hell they could be able to create new galaxys for all we know.
The question is whether or not the map is giving us too much information so that it hampers actual gameplay, that it does.
Convert Stations
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Ris Dnalor
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Posted - 2004.02.13 03:28:00 -
[24]
Personally I think Maps should be regional, like the market. No information other than where they are & plotting auto-pilot routes should be available outside the region you are in. That's just me though. -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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