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CptEav1s
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Posted - 2007.09.03 19:16:00 -
[1]
Wow, I just started getting back into EVE, been still paying for it but just training long skills.
Now I come back to see that NOS is nerfed and from the patch notes I read it has been extremely nerfed at that. I know that there has probably already been 1 if not 100 posts like this but seriously...
The only nation which depends on NOS is Gallente, which I am. I spent alot of money paying for this game to train for skills which are now useless.
I really find myself questioning the judgement of CCP in this matter first they cripple drones, then NOS. I have spent many hours reading forum discussions on NOS and the only reason I found was that "NOS wasn't meant to be a primary weapon"
That is quite a bit of BS, and whats more the Caldari seem to have gotten more in this game than every other nation and if they lose something its a major catastrophy like the extra 100sec recharge added.
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
Cheers - CptEav1s
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techzer0
IDLE GUNS
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Posted - 2007.09.03 19:22:00 -
[2]
Sorry if I sound like I'm flaming you... I'm really not trying to, and I don't fly gallente (Though I've died 1vs1 against the often enough)
The Deimos was boosted, it can survive being nossed now. Have you flown the only Tech 1 battlecruiser with enough DPS to down a BS? Yes, it's Gallente.
Nos nerf isn't as bad as you'd think from reading it, I'd recommend logging in and testing it. Or you can try figuring out how to solo setup any caldari ship half as well as a gallente ship  ____________________ Hi. I'm not an alt :) |

Zhett Haukes
Blood Corsair's The Red Skull
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Posted - 2007.09.03 19:24:00 -
[3]
There are always neuts to do the same job, just not for free anymore.
You have to admit that nos in their old state were a little overpowered. Especially on things like myrmidons and domis. You could shut another ship down at no cost to yourself.
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Ifni
Applied Eugenics
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Posted - 2007.09.03 19:59:00 -
[4]
Originally by: CptEav1s I spent alot of money paying for this game to train for skills which are now useless.
Err.
Energy Emission Systems @ 67,500 ISK Engineering @ 18,000 ISK Science @ 18,000 ISK
So a total of 103,500 ISK for the skills to use a Heavy Nosferatu,
Excessive, I agree.
You take what is offered. And that must sometimes be enough. |

Captian Internet
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Posted - 2007.09.03 20:01:00 -
[5]
Originally by: CptEav1s Wow, I just started getting back into EVE, been still paying for it but just training long skills.
Now I come back to see that NOS is nerfed and from the patch notes I read it has been extremely nerfed at that. I know that there has probably already been 1 if not 100 posts like this but seriously...
The only nation which depends on NOS is Gallente, which I am. I spent alot of money paying for this game to train for skills which are now useless.
I really find myself questioning the judgement of CCP in this matter first they cripple drones, then NOS. I have spent many hours reading forum discussions on NOS and the only reason I found was that "NOS wasn't meant to be a primary weapon"
That is quite a bit of BS, and whats more the Caldari seem to have gotten more in this game than every other nation and if they lose something its a major catastrophy like the extra 100sec recharge added.
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
Cheers - CptEav1s
This just in Gallente Crippled by lack of nosferatu
**** you says the amarr
Local Thread 107-b |

Jim McGregor
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Posted - 2007.09.03 20:01:00 -
[6]
Edited by: Jim McGregor on 03/09/2007 20:02:15
Originally by: CptEav1s
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
I dont say this often but... learn to play. Come on, gallente players was switching races because they got bored never losing with their nos boats ffs. Then you know its bad. 
--- The Disclosure Project
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Jonathos
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Posted - 2007.09.03 20:04:00 -
[7]
Before the nos nerf gallente was totally solopwn. Don't get me wrong, it was fun but this is balanced, it is so easy to adapt to the changes it is pathetic to whine about. Like the others said, learn to play, this is a really stupid rant, acting like gallente is crippled. Just quit now if you honestly have such little understanding of how to fit ships. 
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.09.03 20:05:00 -
[8]
Edited by: Mithrantir Ob''lontra on 03/09/2007 20:05:49
Originally by: CptEav1s Wow, I just started getting back into EVE, been still paying for it but just training long skills.
Now I come back to see that NOS is nerfed and from the patch notes I read it has been extremely nerfed at that. I know that there has probably already been 1 if not 100 posts like this but seriously...
The only nation which depends on NOS is Gallente, which I am. I spent alot of money paying for this game to train for skills which are now useless.
I really find myself questioning the judgement of CCP in this matter first they cripple drones, then NOS. I have spent many hours reading forum discussions on NOS and the only reason I found was that "NOS wasn't meant to be a primary weapon"
That is quite a bit of BS, and whats more the Caldari seem to have gotten more in this game than every other nation and if they lose something its a major catastrophy like the extra 100sec recharge added.
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
Cheers - CptEav1s
We don't depend on NOS, and Gallente worst nightmare was NOS on the enemy ship. In it's previous state. NOS hasn't been nerfed but rather balanced. Don't believe everything in these forums .
It has some of it's fury still, but is not the ultimate weapon it used to be. Which is good especially for Gallente.
And also for NOS there is only three skills need to be trained. Please avoid being needlessly dramatic.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Sheriff Jones
Amarr Viziam
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Posted - 2007.09.03 20:06:00 -
[9]
Gallente. Crippled? By nos nerf? By anything?! 
Like the good old mafia peeps back on earth said;
"Get the **** ooout of 'eere.*grabs crotch*"
You really should look at all the changes done, it's not just "omg they nerfed me!" 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.03 20:08:00 -
[10]
I am a former NosDomi cap-sucking *****, and I wholly endorse this Nos change. They were overpowered and unbalanced, and thoroughly needed changing.
Gallente still work fine. Nothing has been destroyed. Gallente are still great at PvP. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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Heartcarver
X Bane X
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Posted - 2007.09.03 20:36:00 -
[11]
Originally by: CptEav1s
The only nation which depends on NOS is Gallente,
Cheers - CptEav1s
Now I am upset. Being an Amarr player I have always thought we needed NOS to do alright in pvp, but apparently we are cap indepdant now. Woot! ... except all those now useless skills I trained for cap :(
"The point of war isn't to die for your country, it's to make the other bastard die for his" |

Arkios Odymei
D00M. Triumvirate.
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Posted - 2007.09.03 22:25:00 -
[12]
Be a real man when you fly gallente and fly a blaster boat...
Then tell me that the Nos-fix nerfed gallente.  ------------------------------------------------------------------
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.03 22:30:00 -
[13]
People training a lot specifically for one setup should maybe ask themselves why they were training for that. And if they get an honest answer, they should understand why it was nerfed too. And maybe understand that training to specialize for a fotm is ftl compared to making the best of the skills you already have and just training for a general progression. Otoh, the kind of people into fotms prolly don't give themselves an honest answer 
Fix speedtanks, base hit chance on agility! |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.03 22:36:00 -
[14]
Originally by: Patch86 I am a former NosDomi cap-sucking *****, and I wholly endorse this Nos change. They were overpowered and unbalanced, and thoroughly needed changing.
Gallente still work fine. Nothing has been destroyed. Gallente are still great at PvP.
/Signed -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.09.03 22:41:00 -
[15]
Its not really a nerf in terms of "well x ship is overpowered because of nos" its more of a nerf to ballance nos boats with everything else, so a geddon/abaddon can go up against a domi now and have a chance at shooting it. ------------- Hadean Drive Yards
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Lamic Tarvalla
The Sausage Smuggling Syndicate
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Posted - 2007.09.03 22:42:00 -
[16]
Rather then fitting nos on your gallente ships. Try blasters. They work pretty good too.
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.09.03 22:47:00 -
[17]
Originally by: Heartcarver
Originally by: CptEav1s
The only nation which depends on NOS is Gallente,
Cheers - CptEav1s
Now I am upset. Being an Amarr player I have always thought we needed NOS to do alright in pvp, but apparently we are cap indepdant now. Woot! ... except all those now useless skills I trained for cap :(
You can never be too rich or too thin, have too much RAM or too much cap.
CONCORD provide consequences, not safety; only you can do that. |

Corwain
Gallente Kamite
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Posted - 2007.09.03 22:47:00 -
[18]
Originally by: CptEav1s The only nation which depends on NOS is Gallente, which I am.
Get a grip, everyone and they mother used Nos pre-nerf. It was pathetic! I'm glad Nos was nerfed as it was. If you really want to be a cap-warefare boat use a mix of Neuts and Nos. You'll need to put more SPs into Energy Emissions now though!
Only thing that I dislike about the nerf is that they didn't bother to keep the Amarr recons useful. RIP my poor Pilgrim. -- A Solo Arbitrator vid, Distortion by Corwain |

Grez
Minmatar Sybrite Inc.
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Posted - 2007.09.03 23:35:00 -
[19]
Edited by: Grez on 03/09/2007 23:35:38 It wasn't nerfed, it was balanced.
As a utility, it was great. But when they started to be used as weapons, with nothing else used, problems started arising. NOS has no drawback from its use, you gain something for nothing - this is bad.
They fixed this. Anyone who uses NOS in the proper way, and has done so for a while, will find this change makes no difference.
Also, how about getting some initiative instead of following the hoard of people who used to use NOS alone? If you have noticed, they've just moved on to use NOS & Neuts in conjunction. ---
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EBD Merchant
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Posted - 2007.09.03 23:39:00 -
[20]
Originally by: Ifni
Originally by: CptEav1s I spent alot of money paying for this game to train for skills which are now useless.
Err.
Energy Emission Systems @ 67,500 ISK Engineering @ 18,000 ISK Science @ 18,000 ISK
So a total of 103,500 ISK for the skills to use a Heavy Nosferatu,
Excessive, I agree.
Un huh yea isk doesn't matter I've spent real money as in hundreds of dollars for a game that seems to always screw me over and award those who already have it all.
As for the comment on the Deimos, thats great but as I said I trained all out for Drones and NOS, so no Gunnery.
The comment on the T1 Battlecruiser taking down a BS, perhaps you haven't tried em all (I know I haven't) but the Drake , even though it is a type 2 BC is pretty much equivalent to a BS because even since the 100 added recharge it still has no problems soloing lvl 4 missions.
I will reply to others as I read them.
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Octaviun
Exuro Mortis
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Posted - 2007.09.03 23:55:00 -
[21]
Welcome to MMO's where nothing stays the same forever. _________________________________________________
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.09.03 23:56:00 -
[22]
be thankful you're not a pilgrim pilot 
The Beginning <-- crap quality, need to redo, sorry :( |

CptEav1s
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Posted - 2007.09.04 00:00:00 -
[23]
Edited by: CptEav1s on 04/09/2007 00:06:26 And as for NOS having no draw backs... its comparable to Projectile turrets high powergrid but really other than ammo Projectiles are very hands free.
Allow me to make some comparisons please if not for fact than just for humor. Because NOS users make sacrifices too.
NOS in General - Gives cap to user, large med and small, hardly even phases passive setups, and as for no drawbacks? NOS requires alot, ALOT of powergrid.
Domi - Used to be able to launch alot of drones and fit a good NOS / tank setup. - Now it cannot launch alot of drones, NOS has been nerfed so its either a choice of putting on guns for more dps or tanking cause it doesn't have the MW for both.
Myrmidon - Was really nice probably ranked 2nd best BC of all time. - Although still ok, it now must rely on guns which it has absolutely no bonus for.
Ishtar - Pretty much same as Domi, except the fact that it has even less power for guns, only bonus is that you need cruiser 5 to get it so you've got maxed drone dps from the ship.
Eos (haven't used but alot of research) - Well rounded, drones and NOS / Guns setup. - No NOS = no cap = dead Command Ship = wasted isk.
Granted most of these are from a perspective of someone who likes NOS (myself for example) however if you look at other races (will use general view on race instead of looking at every ship cause really tired)
Caldari - Used to have best EW passive and active setups, missiles which are usually never countered in PvP. - EW has been nerfed granted, still have uber passive and active setups, missiles still untouchable.
Minmatar - Good active and passive setups (not as comparable to Caldari) very little dependancy on cap, not needed for guns, missiles, etc. - Can't see much downside to Minmatar besides the high req of powergrid for guns. I actually like looking at Minmatar now 
Amarr - Best Armour tanks, 99% of Amarr ships get a cap bonus or less cap use on guns if not both. - Amarr are still better of than Gallente but Curse and Pilgrim have taken a serious blow.
Those are pretty reliable facts, learned over the 1 - 2 years I've been playing EVE.
The whole point is that NOS has crippled too many ships mainly Gallente. I wouldn't mind if a skill was added that could balance it
EG: for every lvl gives 5 - 10% buffer zone therefore if you have skill at level 5 with your cap at 100% you could not remove more than 75 - 50% of enemy ship. That would give NOS back some of its fury while still keeping it somewhat balanced. Either that or give NOS less cycle time or something.
Anyway really tired typing starting to hurt fingers.
Cheers - CptEav1s there
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Shar'Tuk TheHated
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Posted - 2007.09.04 00:03:00 -
[24]
Not if you understand how to use them, they work just fine.
DRINK RUM It fights scurvy & boosts morale! |

Grez
Minmatar Sybrite Inc.
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Posted - 2007.09.04 00:14:00 -
[25]
Originally by: Shar'Tuk TheHated Not if you understand how to use them, they work just fine.
<3 ---
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Moridin920
Gallente Dust Echoes FREGE Alliance
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Posted - 2007.09.04 00:33:00 -
[26]
Use a lot more cap boosters, a named or even T2 cap booster, and use a energy neutralizer to jack up ships smaller than you (which is what I loved about 2x heavy nos in the first place).
You have to admit nos was absurdly overpowered the way it was.
On the bright side, think about all the blaster set ups that don't really have to worry about everyone fitting nos!!! Gallente are really good at PvP and I wouldn't call them nerfed... ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

Shar'Tuk TheHated
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Posted - 2007.09.04 00:39:00 -
[27]
Quote: NOS in General - Gives cap to user, large med and small, hardly even phases passive setups, and as for no drawbacks? NOS requires alot, ALOT of powergrid.
It works perfect now, take some time to learn how to use it. It made many ships overpowered.
Quote: Myrmidon - Was really nice probably ranked 2nd best BC of all time. - Although still ok, it now must rely on guns which it has absolutely no bonus for.
Still is nice and thank god it doesnt get a bonus for guns since it does just about as much dps as a raven with decent skills.
Quote: Eos (haven't used but alot of research) - Well rounded, drones and NOS / Guns setup. - No NOS = no cap = dead Command Ship = wasted isk.
Cap charges for the win. Its the most powerful CS of its class. Most of the others are just tank without much gank exception being the EOS.
Quote: Caldari - Used to have best EW passive and active setups, missiles which are usually never countered in PvP. - EW has been nerfed granted, still have uber passive and active setups, missiles still untouchable.
Passive was dulled down a few patches back, thats right all those caldari passive boats got nerfed some. Active set up drains cap super fast so they are short term tankers. Add in the old NOS and cap would become non existant. Missiles suck in PVP for the most part, have slight pluses but turrets ftw.
Quote: Amarr - Best Armour tanks, 99% of Amarr ships get a cap bonus or less cap use on guns if not both. - Amarr are still better of than Gallente but Curse and Pilgrim have taken a serious blow.
LOL at this. Gallente own amarr in most pvp cases. Lack of mids, most boats have to waste a bonus to cap to be effective. They are limited to damage types but nice change with the mk2. Now they dont have to worry so much about uber NOS setups making them usless, now they need to watch out for NOS Neut combos.
Quote: The whole point is that NOS has crippled too many ships mainly Gallente. I wouldn't mind if a skill was added that could balance it
Gallente are still as powerful as ever. They are not broken because of the NOS change and still kick major ass. They WERE broken with the old Nos though.
DRINK RUM It fights scurvy & boosts morale! |

Kendrix Arathan
Minmatar N00bs With Guns
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Posted - 2007.09.04 00:49:00 -
[28]
Originally by: CptEav1s Edited by: CptEav1s on 04/09/2007 00:06:26 And as for NOS having no draw backs... its comparable to Projectile turrets high powergrid but really other than ammo Projectiles are very hands free.
Pfft, large projectile turrets use about 1/2 again as much power grid as heavy NOS...(the big artys anyway)
I use to use NOS where i couldn't fit guns because of power grid till my fitting skills got better lol
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Gus Morgan
Genos Occidere
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Posted - 2007.09.04 00:59:00 -
[29]
Stop making us other Gallentes look bad! If you can't handle beeing a drone/blaster pilot please switch race, we don't need cowards amongst us.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.09.04 02:04:00 -
[30]
Hahahaha  
Tackled a Raven this evening in a Jaguar. After ages trying to lock me I had what turned out to be a Heavy NOS stuck on me at a range of 11KM or so. It died (others nuked it...I was busy warping away with fighters following ) and my cap held just fine where before I would have insta dropped point and been sad and possibly forced to bail...if not lose the ship.
Thank you CCP for giving the little ships the love they needed  
Guess you NOS fans are gonna have to start training some Engineering and Gunnery skills .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Chainsaw Plankton
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Posted - 2007.09.04 02:50:00 -
[31]
Originally by: CptEav1s Edited by: CptEav1s on 04/09/2007 00:06:26 And as for NOS having no draw backs... its comparable to Projectile turrets high powergrid but really other than ammo Projectiles are very hands free.
Allow me to make some comparisons please if not for fact than just for humor. Because NOS users make sacrifices too.
NOS in General - Gives cap to user, large med and small, hardly even phases passive setups, and as for no drawbacks? NOS requires alot, ALOT of powergrid.
Domi - Used to be able to launch alot of drones and fit a good NOS / tank setup. - Now it cannot launch alot of drones, NOS has been nerfed so its either a choice of putting on guns for more dps or tanking cause it doesn't have the MW for both.
Myrmidon - Was really nice probably ranked 2nd best BC of all time. - Although still ok, it now must rely on guns which it has absolutely no bonus for.
Ishtar - Pretty much same as Domi, except the fact that it has even less power for guns, only bonus is that you need cruiser 5 to get it so you've got maxed drone dps from the ship.
Eos (haven't used but alot of research) - Well rounded, drones and NOS / Guns setup. - No NOS = no cap = dead Command Ship = wasted isk.
Granted most of these are from a perspective of someone who likes NOS (myself for example) however if you look at other races (will use general view on race instead of looking at every ship cause really tired)
Caldari - Used to have best EW passive and active setups, missiles which are usually never countered in PvP. - EW has been nerfed granted, still have uber passive and active setups, missiles still untouchable.
Minmatar - Good active and passive setups (not as comparable to Caldari) very little dependancy on cap, not needed for guns, missiles, etc. - Can't see much downside to Minmatar besides the high req of powergrid for guns. I actually like looking at Minmatar now 
Amarr - Best Armour tanks, 99% of Amarr ships get a cap bonus or less cap use on guns if not both. - Amarr are still better of than Gallente but Curse and Pilgrim have taken a serious blow.
Those are pretty reliable facts, learned over the 1 - 2 years I've been playing EVE.
The whole point is that NOS has crippled too many ships mainly Gallente. I wouldn't mind if a skill was added that could balance it
EG: for every lvl gives 5 - 10% buffer zone therefore if you have skill at level 5 with your cap at 100% you could not remove more than 75 - 50% of enemy ship. That would give NOS back some of its fury while still keeping it somewhat balanced. Either that or give NOS less cycle time or something.
Anyway really tired typing starting to hurt fingers.
Cheers - CptEav1s there
wah wah wah!!!!!
i have awesome drone skills and energy emissions 3s all my training time is borked!!!!!
thats exactly what i read
ALOT of pg?!?!?! named mega pulse use 2300 with awu 4, neutron blaster IIs use 2363 base. what a drawback.
as for the domi: electron blaster II 1313 pg, way less than the 2000 pg of the nos 1+1=3? no way it can fit guns and tank but it can fit the more pg intensive nos?!?!
myrm: probably the best bc still. no gun bonus but a great tank and great drone damage.
ishtar/eos. dont know much about either.
as for caldari the only good passive setups are on the drake and ferox. the myrmadon has a better passive tank than either anyways. missiles untouchable hardly... have damps, small sig radius, high velocity, generaly less dps then other weapon setups. cant tackle for crap, without sacrificing tank
minmatar pretty good, aside from split weapon systems, and split tank.
amarr heh nos used to kill amarr dead, amarr better than gallente, i imagine less than 1% think that to be true.
only ship that nos crippled was the ship being nossed. ****in boring fighting against a nos setup, hey my cap is gone hmmm i could self destruct and get it over with or i could wait for the drones to kill me.
now was all this serious or a troll?
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techzer0
IDLE GUNS
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Posted - 2007.09.04 03:04:00 -
[32]
Originally by: Chainsaw Plankton
Originally by: CptEav1s stuff...
Stuff and...
"only ship that nos crippled was the ship being nossed. ****in boring fighting against a nos setup, hey my cap is gone hmmm i could self destruct and get it over with or i could wait for the drones to kill me."
now was all this serious or a troll?
That bit about self destructing is gold... never been more bored in my life than the times I've fought nos setups
Oh, and you're a troll  ____________________ Hi. I'm not an alt :) |

Vele Nori
Amarr
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Posted - 2007.09.04 05:30:00 -
[33]
You should be saying "Yes! Finally, I can shoot all the way until the end without danger that someone is going to completely nos me out!". Before nos nerf it was a privilege that only Minmatar and Caldari could enjoy as their weapons don't need cap. And weapons shutting down because you're out of cap because someone else has nossed you out is not an enjoyable experience. Now unless you have a neutralizer pointed at you, you can run your cap as you like. No one's gonna suck it out from under you in less than half a minute. Finally you don't have to fit a nos to run your own cap because everyone else flies around with one. And if you want to empty someone else's cap it will just require another setup.
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Draygo Korvan
Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 05:49:00 -
[34]
1) nos needed a nerf 2) how ccp nerfed it was wrong
they should have nerfed it so nos was affected by sig radius. Essentially make using a heavy nos against a frigate class vessel less effective than using a small nos on a frigate.
Essentially against a frigate nos should have been nerfed this way
Energy drained per nos cycle vs a frigate(for tech I unnamed nos) Small: 8 cap Med: 6 cap (20% effective) Large: 4 cap (this is 4% effective (%20 of %20))
but the way they nerfed it made nos counterproductive to most ship systems that want: higher cap limit higher cap recharge rate
both these now work against your nos effectiveness not for it.
The whole reasoning behind nerfing nos was to make it so large ships couldnt use the higher end nos to completely sap the cap of a small ship in one go. Well now its essentially useless.
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.04 05:49:00 -
[35]
And finally,
Waahhhh. Nos setup was eve pvp on easy mode, and near totally uncounterable, especally on you Galentee with your MWD bonuses. Ge you can always get to range, and since your grid only needs to tank you can suck up whatever they throw while you wait for their cap to drop. The only tank that isn't eliminated by no cap is a passive shield tank and they got the nerf bat.
As for all you other Amarr, whinning about the pilgrim and curse. Well they may not be the solo wtfpwn mobiles they were, but hey they are still dang dangerous, The neut will get the job done much faster than a nos and they still tank pretty well. Instead rejoyce, we got all our other ships back and a domi on scan is no longer the que to ss, dock or jump.
Sick em! -Galan
The answer to empire ganking |

Jenna Shame
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Posted - 2007.09.04 05:55:00 -
[36]
Originally by: Galan Amarias And finally,
Waahhhh. Nos setup was eve pvp on easy mode, and near totally uncounterable, especally on you Galentee with your MWD bonuses. Ge you can always get to range, and since your grid only needs to tank you can suck up whatever they throw while you wait for their cap to drop. The only tank that isn't eliminated by no cap is a passive shield tank and they got the nerf bat.
As for all you other Amarr, whinning about the pilgrim and curse. Well they may not be the solo wtfpwn mobiles they were, but hey they are still dang dangerous, The neut will get the job done much faster than a nos and they still tank pretty well. Instead rejoyce, we got all our other ships back and a domi on scan is no longer the que to ss, dock or jump.
Sick em! -Galan
You haven't flown a curse, they lack the cap to use the neut to do anything, at best they can both be drained of cap.
Trying to balance out NOS/Neuts gives you, if lucky, a zero sum game vrs cruisers, totally useless on BC's or bigger, and never needed for frigs anyways.
Might as well give the curse a gun bonus so it can make some use out of the slots.
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.04 06:09:00 -
[37]
Originally by: Jenna Shame [You haven't flown a curse, they lack the cap to use the neut to do anything, at best they can both be drained of cap.
Trying to balance out NOS/Neuts gives you, if lucky, a zero sum game vrs cruisers, totally useless on BC's or bigger, and never needed for frigs anyways.
Might as well give the curse a gun bonus so it can make some use out of the slots.
True enough, I fly a Pilgrim. With some decent skills a med neut isn't all that horrible to keep alive and you have SIX midslots, make one a cap booster and you're still up on my boat.
Then again I maxed my cap skills like a clever Amarr. Where are yours?
The answer to empire ganking |

Shar'Tuk TheHated
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Posted - 2007.09.05 02:34:00 -
[38]
Originally by: Jenna Shame
Originally by: Galan Amarias And finally,
Waahhhh. Nos setup was eve pvp on easy mode, and near totally uncounterable, especally on you Galentee with your MWD bonuses. Ge you can always get to range, and since your grid only needs to tank you can suck up whatever they throw while you wait for their cap to drop. The only tank that isn't eliminated by no cap is a passive shield tank and they got the nerf bat.
As for all you other Amarr, whinning about the pilgrim and curse. Well they may not be the solo wtfpwn mobiles they were, but hey they are still dang dangerous, The neut will get the job done much faster than a nos and they still tank pretty well. Instead rejoyce, we got all our other ships back and a domi on scan is no longer the que to ss, dock or jump.
Sick em! -Galan
You haven't flown a curse, they lack the cap to use the neut to do anything, at best they can both be drained of cap.
Trying to balance out NOS/Neuts gives you, if lucky, a zero sum game vrs cruisers, totally useless on BC's or bigger, and never needed for frigs anyways.
Might as well give the curse a gun bonus so it can make some use out of the slots.
Use the Neut Rigs.
DRINK RUM It fights scurvy & boosts morale! |

SiJira
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Posted - 2007.09.05 10:37:00 -
[39]
nos is now useless  ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.05 10:42:00 -
[40]
Originally by: Patch86 I am a former NosDomi cap-sucking *****, and I wholly endorse this Nos change. They were overpowered and unbalanced, and thoroughly needed changing.
Gallente still work fine. Nothing has been destroyed. Gallente are still great at PvP.
I also fly mainly Gallante and all I can say is QFT
yes your I win button is broken, what you gonna do about it??
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Cpt Branko
The Bloody Red
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Posted - 2007.09.05 11:04:00 -
[41]
Originally by: SiJira nos is now useless 
No, it isn't. I actually find it valuable to have one NOS. Depends on what I need (in a gang, i'll mostly opt for either more damage, or a Neut instead of NOS to shut smallish things or Amarr down). At any rate, it gives a nice bonus of equalising cap level across your and their ship.
For cap warfare, though, you must combine it with neuts to work. Which is as it should be.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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Segge Bolled
Caldari Agony Unleashed Agony Empire
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Posted - 2007.09.05 11:58:00 -
[42]
Originally by: CptEav1s ...and whats more the Caldari seem to have gotten more in this game than every other nation and if they lose something its a major catastrophy like the extra 100sec recharge added.
Please excuse us, while I and every other Caldari ECM specialist jeer "STFU" at the whiny Gallente for getting bonuses for what is now the most dominant Electronic Warfare role in the game.
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Steve Hawkings
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Posted - 2007.09.05 12:03:00 -
[43]
They were not nerfed you just need to think to be able to use them now as it should be. Can i have your stuff when you do quit ?
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Postlatta Mouseanon
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Posted - 2007.09.05 12:23:00 -
[44]
Originally by: Steve Hawkings They were not nerfed you just need to think to be able to use them now as it should be. Can i have your stuff when you do quit ?
That was an intelligent, thoughtful, well reasoned post.... until the last sentence.
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Grez
Minmatar Sybrite Inc.
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Posted - 2007.09.05 13:10:00 -
[45]
Originally by: SiJira nos is now useless 
As a weapon on it's own, yes.
When used in conjunction with other devices, it works as intended. ---
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.09.05 13:22:00 -
[46]
Originally by: techzer0 Have you flown the only Tech 1 battlecruiser with enough DPS to down a BS? Yes, it's Gallente.
wow. do the other reces pilots realy suck that bad at fitting their ships?
Originally by: techzer0 Or you can try figuring out how to solo setup any caldari ship half as well as a gallente ship
mate, the drake can be quite a monster if fited and handled correctly. I don't care how many people whine that it lacks DPS. I have seen what it can do, and it is scary.
That beeing said, as a former nos-domi pilot and a curse pilot, I aprove of the nos nerf. It has made alot of setups viable again, wich is a good thing. __________________________________ Gallente by birth. Amarr by choice. iDrone |

Tommiles
Gallente valiant shadows
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Posted - 2007.09.05 17:19:00 -
[47]
Edited by: Tommiles on 05/09/2007 17:19:51
Originally by: CptEav1s Wow, I just started getting back into EVE, been still paying for it but just training long skills.
Now I come back to see that NOS is nerfed and from the patch notes I read it has been extremely nerfed at that. I know that there has probably already been 1 if not 100 posts like this but seriously...
The only nation which depends on NOS is Gallente, which I am. I spent alot of money paying for this game to train for skills which are now useless.
I really find myself questioning the judgement of CCP in this matter first they cripple drones, then NOS. I have spent many hours reading forum discussions on NOS and the only reason I found was that "NOS wasn't meant to be a primary weapon"
That is quite a bit of BS, and whats more the Caldari seem to have gotten more in this game than every other nation and if they lose something its a major catastrophy like the extra 100sec recharge added.
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
Cheers - CptEav1s
learn to fly gallente ships with out nos like i do and i seem to come out just fine i only lose 3 in 9 (1 in 3) PvP battles and i am not trained for PvP, i am just a miner with a pick axe that will put it through your head if you come near my ore
Originally by: CCP Prism X If nobody buys ISK then this wouldn't be an issue, but sadly there will always be people who fancy taking the shortest route to eternal n00bness and pay real money for it to boot.[
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Chainsaw Plankton
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Posted - 2007.09.05 20:05:00 -
[48]
Originally by: Ashaz
Originally by: techzer0 Have you flown the only Tech 1 battlecruiser with enough DPS to down a BS? Yes, it's Gallente.
wow. do the other reces pilots realy suck that bad at fitting their ships?
Originally by: techzer0 Or you can try figuring out how to solo setup any caldari ship half as well as a gallente ship
mate, the drake can be quite a monster if fited and handled correctly. I don't care how many people whine that it lacks DPS. I have seen what it can do, and it is scary.
That beeing said, as a former nos-domi pilot and a curse pilot, I aprove of the nos nerf. It has made alot of setups viable again, wich is a good thing.
the first statement can go either way. 2 highly skilled pilots one in a bc the other in a bs, will last a while, although i would be the myrmidon would be the best battleship killer of the bcs.
and yea sure if the drake is a monster when fitted right i don't want to know what a myrmidon is when fitted right.....
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Tarminic
Black Flame Industries
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Posted - 2007.09.05 20:11:00 -
[49]
Originally by: CptEav1s I spent alot of money paying for this game to train for skills which are now useless.
 Whoo boy, somebody roll out the red carpet! He's invested time* and ISK** on skills that were somehow changed!
*About an hour, of which could be spent in-game or not in game **About 100K isk ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

William Alex
Viscosity
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Posted - 2007.09.05 20:16:00 -
[50]
I like that the nos isn't what it was before, but I'm not sure if I like what they did.
It seems like they really overnerfed this one.
Please give us a 1 depth skill queue CCP.
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MITSUK0
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Posted - 2007.09.05 20:21:00 -
[51]
Haha you might have to fly a ship that requires a little bit of skill behind the keyboard now.
THE HORROR!
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Shar'Tuk TheHated
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Posted - 2007.09.05 21:50:00 -
[52]
Quote: and yea sure if the drake is a monster when fitted right i don't want to know what a myrmidon is when fitted right...
Heh.. simpley put the Myrmidon can have a better passive tank then the drake also a insane armor tank while doing about as much DPS as a raven pilot with the right skills. So /sign that and the best bc battleship killer in the bunch no doubt.
DRINK RUM It fights scurvy & boosts morale! |

Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.09.06 00:07:00 -
[53]
Originally by: Zhett Haukes There are always neuts to do the same job, just not for free anymore.
You have to admit that nos in their old state were a little overpowered. Especially on things like myrmidons and domis. You could shut another ship down at no cost to yourself.
Works both ways be it nos or any e/w , its whoever has best fit in any given encounter....
Just because some peeps have some kind of altered perception of morals in using a mod which is seemingly too powerful.
When in actual fact probably means their ship setups suck like dog poo and have nothing to counter it on a regular basis.
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Amantus
Gallente Murientor Tribe
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Posted - 2007.09.06 00:16:00 -
[54]
Originally by: Patch86 I am a former NosDomi cap-sucking *****, and I wholly endorse this Nos change. They were overpowered and unbalanced, and thoroughly needed changing.
Gallente still work fine. Nothing has been destroyed. Gallente are still great at PvP.
As am I. I haven't whined about the nos change because I know that while it might have impacted my playstyle slightly, it;s better for the game as a whole. I have instead adapted anda changed my setup (after losing my nos domi spectacularly the day before the patch in a death fitting for such an awesome ship).
Yay for being able to use small ships without fear of deing sucked dry instantly! ------------
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Kazuma Saruwatari
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Posted - 2007.09.06 00:51:00 -
[55]
Gallente? Nerfed?
You have been away from the game too long -
Odd Pod Out, a blog of EVE Online |

doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.09.06 01:55:00 -
[56]
Originally by: CptEav1s The only nation which depends on NOS is Gallente, which I am. I spent alot of money paying for this game to train for skills which are now useless.
Weird, I'm gallente, and not a single one of my setups has changed. Kinda makes ya kinda wonder what you were doing wrong...
Sorry to hear, however, all those lengthy skills you had to train (e.g. Energy Emission Systems Level 3, rank 2) are now useless.
Steel Rat > if they only knew we make this **** up as we go |

Burned Acid
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Posted - 2007.09.06 01:58:00 -
[57]
Edited by: Burned Acid on 06/09/2007 01:59:14
Originally by: CptEav1s
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
Cheers - CptEav1s
...what?
I fly Gallente, and this nos nerf is nothing. Seriously, OH NO< YOU CANT BE A SOLO WTFPWNER IN A DOMI NOW!!!!
Its no Issue, Use a combo of Nos/Nuet, or just run nos still and you will find it does help keep your cap up. Gallente, however, are in no way a nerf'ed race. --- Time does not exist here We will never die! |

Annerinas
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Posted - 2007.09.06 02:11:00 -
[58]
I only fly gallente (on my main, this is indy alt), and honestly I always thought it was odd that neuts even existed considering that nos did a similar job and for free at that.
Certainly it gives logistics ships more to do as well. Cap reliant ships should not be so easily neutered by a weapon that doesn't even have to track.
Even webs etc which severely hurt speed tanks require that the webbing ship out-cap the other guy.
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.09.06 03:18:00 -
[59]
Funny how all the Battleship nos boats were considered overpowered. Dont you start to think that nos wasnt the problem but heavy nos was?
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Tellenta
Gallente White-Noise Exuro Mortis
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Posted - 2007.09.06 04:06:00 -
[60]
What I find interesting about this topic is that on the announcement of the nos nerf all I said about it is I'm going to have to find a new fit for my domi.
All my other gallente ships are just fine. blasters still make things go boom. Rails could use some love though... but thats not a major issue to me
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Solid Trust
Minmatar Haven Front
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Posted - 2007.09.06 06:25:00 -
[61]
I am surprised at how many people think the NOS nerf was a good thing. Usually the race most effected by the nerf cries a river and the rest tell them to shut up and stop whining.
And the problem with the NOS was not the lack of cap cost. It was that you were 'gaining' cap every time you used it while also draining the cap of your enemy. So you were gaining two benefits from one module with no cost beyond fittings. When you use a weapon like Projectiles and dish out 500DPS you do not gain 500DPS at the same time. This was explained in the dev blog and it makes sense to me.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.09.06 09:06:00 -
[62]
Originally by: Depp Knight Funny how all the Battleship nos boats were considered overpowered. Dont you start to think that nos wasnt the problem but heavy nos was?
Given the power of the nos-myrmidon I would have to disagree with you.
The ishkur/ishtar and even the humble vexor were all well ahead of the curve as well thanks to their ability to combine large tank + nos + DPS.
I personally flew the gank varient of those ships with blasters instead of nos (MOAR DPS!),but always felt a little dirty by assosiation. |

Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.09.06 11:00:00 -
[63]
Originally by: Shar'Tuk TheHated
Quote: and yea sure if the drake is a monster when fitted right i don't want to know what a myrmidon is when fitted right...
Heh.. simpley put the Myrmidon can have a better passive tank then the drake also a insane armor tank while doing about as much DPS as a raven pilot with the right skills. So /sign that and the best bc battleship killer in the bunch no doubt.
the best? That is possible. but the only? no. Harby and cane can also ripp battleships apart. The drake needs _alot_ of missile skills to break a bs tank, but can at the same time tank equal if not better then a raven. And this even if you ram a rack of neuts up it's shiny end. ;)
The high dps myrm never had the advantage of nos anyway, so was voulnerable to heavy nos/neuts aswell. And the nosmyrm only did about 450 dps at most. not much compared to the other BCs. imho they are, if not equal, atleast balanced enough. __________________________________ Gallente by birth. Amarr by choice. iDrone |

Depp Knight
Evolution Band of Brothers
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Posted - 2007.09.06 12:39:00 -
[64]
Originally by: Nicholai Pestot
Originally by: Depp Knight Funny how all the Battleship nos boats were considered overpowered. Dont you start to think that nos wasnt the problem but heavy nos was?
Given the power of the nos-myrmidon I would have to disagree with you.
The ishkur/ishtar and even the humble vexor were all well ahead of the curve as well thanks to their ability to combine large tank + nos + DPS.
I personally flew the gank varient of those ships with blasters instead of nos (MOAR DPS!),but always felt a little dirty by assosiation.
Yes true, so then look at what ships were considered overpowered with nos
Ishtar, Domi, Myrm, Typhoon, Curse.
They have a few things in common. Was this because of nos that they were really overpowered? Or was it more to do with slot layout and how the ship flies?
Also from what I heard on eve tv, it seems that nos nerf was for the alliance tournament. (if you listen between the lines.) Notice that the nerf came just before the tournament started?
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