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NoNah
Unseen University
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Posted - 2007.09.03 20:23:00 -
[1]
Force recons are mean to buzz into hostile territory, keeping the cloak up, find a decent spot, open a cyno bring in the cavalry and get out. Nothing strange here, the fuel bonus allows more cynos to be opened and the duration bonus gives a greater chance of surviving - and moving on faster.
There is however a slight problem here. The chance of surviving.
Scenario: You are cloaked and deep within hostile territory. Alone of course and system is almost clear. You open up the cyno and of course the few pilots in the system warp to you and give it a shot to take you down.
The rapier webs them and paints them up. Great, now youre taking tons of damage from HUGE ships, 40km out. The arazu dampens them and puts a few points of them. Great, it takes them twice as long to lock you, just as short to kill you and you can guarantee they won't leave until youre dead. The pilgrim disrupts their tracking and trys to tank as much as possible. Great, so if they encounter a sniper/nanohybrid without drones and with active tanking - the pilgrim might survive.
Left... is the falcon. Open cyno, hostiles warp in - jammed. Wait.. wait... whistle... do a lil dance, jam them again, keep dancing, jam them again, rince and repeat, warp off.
Point is, 3 ships are great ships, but not for their suggested role. Last one is way better - still far from a safe card - but still.
Postcount: 136129
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.03 20:25:00 -
[2]
last time I checked, you couldn't activate any mods when you have the cyno active. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Silence Duegood
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Posted - 2007.09.03 20:28:00 -
[3]
Originally by: NoNah Force recons are mean to buzz into hostile territory, keeping the cloak up, find a decent spot, open a cyno bring in the cavalry and get out. Nothing strange here, the fuel bonus allows more cynos to be opened and the duration bonus gives a greater chance of surviving - and moving on faster.
There is however a slight problem here. The chance of surviving.
Scenario: You are cloaked and deep within hostile territory. Alone of course and system is almost clear. You open up the cyno and of course the few pilots in the system warp to you and give it a shot to take you down.
The rapier webs them and paints them up. Great, now youre taking tons of damage from HUGE ships, 40km out. The arazu dampens them and puts a few points of them. Great, it takes them twice as long to lock you, just as short to kill you and you can guarantee they won't leave until youre dead. The pilgrim disrupts their tracking and trys to tank as much as possible. Great, so if they encounter a sniper/nanohybrid without drones and with active tanking - the pilgrim might survive.
Left... is the falcon. Open cyno, hostiles warp in - jammed. Wait.. wait... whistle... do a lil dance, jam them again, keep dancing, jam them again, rince and repeat, warp off.
Point is, 3 ships are great ships, but not for their suggested role. Last one is way better - still far from a safe card - but still.
Yeah, I see cynoing Falcons soloing other ships all the time. They even solo fleets when they feel like it. Then they just warp off at their convenience. Happens all the time! Yep!
This has to be the most ludicrous post I've read in a while. Thanks for the laugh.
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Grunanca
Fusion Mercenaries Mercenary Services
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Posted - 2007.09.03 20:29:00 -
[4]
They are all good 1 vs 1, however if you meet a gang you are dead. I took down a falcon down with the help of one interceptor some weeks ago. Was in vagabond myself. Its limited how many ships it can jam.
A Rapier with 2 webbers, 1 distrupter and 2 sensor dampeners would also be able to put most ships out of action.
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NoNah
Unseen University
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Posted - 2007.09.03 20:35:00 -
[5]
Originally by: Grimpak last time I checked, you couldn't activate any mods when you have the cyno active.
And when did you check?
Originally by: Silence Duegood Thanks for the laugh.
Just might've been the point. ;) However there is at least one point with it. Or more likely two or more.
Originally by: Grunanca They are all good 1 vs 1, however if you meet a gang you are dead. I took down a falcon down with the help of one interceptor some weeks ago. Was in vagabond myself. Its limited how many ships it can jam.
A Rapier with 2 webbers, 1 distrupter and 2 sensor dampeners would also be able to put most ships out of action.
Not sure how to interpret this, this is all about getting away? Which is hardly the case in any 1 vs 1? This is not about meeting anything, this is about delaying your death for approximatley 5 minutes.
Postcount: 409227
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.05 12:29:00 -
[6]
You miss one very vital point here:
Why do you make a cyno? So capital ships can jump in, amongst them carriers.
What do carriers have? Very strong remote reppers/boosters.
By the time enemy ships arrive a friendly carrier will have locked you already.
Also, nevermind that: - the effect of TDs when you are standing still is pretty much nonexistant and in the max tank outfit a pilgrim can tank 400 dps. Most cruisers can do more. - the falcon will get drone aggro which will eat him alive due to its nonexistant tank.
Originally by: Grimpak last time I checked, you couldn't activate any mods when you have the cyno active.
A TD and MAR2 on my pilgrim works on sisi right now just fine while the cyno gen is active.
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Monologue
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Posted - 2007.09.05 12:52:00 -
[7]
Um.. what about that issue with Cloaks and Cyno Generators fitted at the same time? Did they fix it?
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.05 12:55:00 -
[8]
Was fixed a few months ago.
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WildSide
Toys R Us M. PIRE
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Posted - 2007.09.05 13:05:00 -
[9]
Edited by: WildSide on 05/09/2007 13:05:47
Originally by: Aramendel You miss one very vital point here:
Why do you make a cyno? So capital ships can jump in, amongst them carriers.
What do carriers have? Very strong remote reppers/boosters.
By the time enemy ships arrive a friendly carrier will have locked you already.
Also, nevermind that: - the effect of TDs when you are standing still is pretty much nonexistant and in the max tank outfit a pilgrim can tank 400 dps. Most cruisers can do more. - the falcon will get drone aggro which will eat him alive due to its nonexistant tank.
Originally by: Grimpak last time I checked, you couldn't activate any mods when you have the cyno active.
A TD and MAR2 on my pilgrim works on sisi right now just fine while the cyno gen is active.
recepie for cyno pilgrim. Hint: try fitting 2x 1600mm rtl plate. No other Force recon can fit that kinda tank as far as I know.
However a falcon can fit lots of large shield extenders t2 and a EM t2 hardnener and then got decent res/shield hp. I accually was able to tacle down ppl with it around sentrys. or u can sit at 80 km and help ure camping gang, as soon some serious trouble/victim is tackled u decloak can start the ecm work. Taking some sentry fire as u got 7-8k shield hp with nice resistans. As soon as u tank seem to start failing warp out. And then u can warp back in at ranged cloaked...20 sec later and be rdy for next time. _______________________________ Vids produced by me
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.05 13:24:00 -
[10]
Edited by: Aramendel on 05/09/2007 13:26:12
Originally by: WildSide recepie for cyno pilgrim. Hint: try fitting 2x 1600mm rtl plate. No other Force recon can fit that kinda tank as far as I know.
4 LSE2 - which the falcon, arazu and rapier all can fit easily - are a bigger HP buffer.
2 invuls and DC provide a bigger resistance boost than 2 EAN2 + DC.
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WildSide
Toys R Us
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Posted - 2007.09.06 01:52:00 -
[11]
Originally by: Aramendel Edited by: Aramendel on 05/09/2007 13:26:12
Originally by: WildSide recepie for cyno pilgrim. Hint: try fitting 2x 1600mm rtl plate. No other Force recon can fit that kinda tank as far as I know.
4 LSE2 - which the falcon, arazu and rapier all can fit easily - are a bigger HP buffer.
2 invuls and DC provide a bigger resistance boost than 2 EAN2 + DC.
seen the price tag off all those beside the falcon? The pilgrim going to be dirt cheap now. _______________________________ Vids produced by me
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MaidMarion
The SMITE Brotherhood Curse Alliance
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Posted - 2007.09.06 03:38:00 -
[12]
Originally by: Grunanca They are all good 1 vs 1, however if you meet a gang you are dead. I took down a falcon down with the help of one interceptor some weeks ago. Was in vagabond myself. Its limited how many ships it can jam.
A Rapier with 2 webbers, 1 distrupter and 2 sensor dampeners would also be able to put most ships out of action.
Falcon pilot couldnt jam a vagabond and an inty then wtf warp cloaked ? either crap skills, crap fitting or crap pilot. 
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.09.06 06:52:00 -
[13]
Edited by: Vladimir Tinakin on 06/09/2007 06:52:10 Of course, all of the ships mentioned save one have 100% chance of doing what they do, when they lock and activate the modules. ECM might prevent locks, but its chance based. So if you're flying anything bigger than a cruiser, you have a decent chance of laughing at the falcon and blotting it from space while its waiting for the ecm to cycle to try again. If you have a gangmate, the decent chance turns into a good chance that one of you will be able to nuke it.
LSE IIs take midslots, which are occupied by the ecm and probably cap rechargers and hardeners. So you can't fit a silly amount of them to HP-tank. Like most caldari ships, its tank or pvp, not both.
Not saying that the falcon isn't a competant ship when flown appropriately, but its also not the uber recon by far.
----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.06 07:15:00 -
[14]
Edited by: Aramendel on 06/09/2007 07:16:32
Originally by: WildSide seen the price tag off all those beside the falcon? The pilgrim going to be dirt cheap now.
Not much cheaper than the falcon and the latter can get a better tank *and* be better in evading camps (since it won't have the agility of a dead whale) 
And in either case the "tank" is pretty meaningless unless you plan to cyno in the middle of an enemy gang. Carrier jumps in, carrier remote reps you.
Originally by: Vladimir Tinakin LSE IIs take midslots, which are occupied by the ecm and probably cap rechargers and hardeners. So you can't fit a silly amount of them to HP-tank. Like most caldari ships, its tank or pvp, not both.
You can if your solo purpose is to do a cyno. A pilgrim with 2 1600mm plate has no grid left to fit nos, too.
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