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        |  Name Family Name
 Imperial Academy
 Amarr Empire
 
 52
 
 
       | Posted - 2012.01.17 23:27:00 -
          [1] - Quote 
 I decided to train another char I can use for just fooling around since my other characters are unsuitable for the fooling around I want to do with this one. Basically, the goal is laying the foundation for a decent gunnery-based pvp character within a year and then deciding which races to train.
 
 Not going to do too much ewar except neuting.
 
 Plan is an int/mem remap first, getting +4 implants and then getting decent support skills as a first step, then remapping getting some drone skills (not going to use heavies/sentries with this one) and then going Perc/Will for pretty much the rest of this characters life.
 
 I may add subsystem skills for 1 or 2 T3s to the first remap, once i decided which races I'll train.
 
 My question is: Did I miss anything? Thanks for your time.
 
 The plan should take me a little under 300 days to finish:
 
 ***Remapping (active) : i27 p17 c17 w17 m21***
 Cybernetics I
 Cybernetics II
 Cybernetics III
 Cybernetics IV
 Navigation IV
 Navigation V
 Acceleration Control I
 Acceleration Control II
 Acceleration Control III
 Acceleration Control IV
 Acceleration Control V
 Afterburner I
 Afterburner II
 Afterburner III
 Afterburner IV
 Evasive Maneuvering I
 Evasive Maneuvering II
 Evasive Maneuvering III
 Evasive Maneuvering IV
 Evasive Maneuvering V
 High Speed Maneuvering I
 High Speed Maneuvering II
 High Speed Maneuvering III
 High Speed Maneuvering IV
 Warp Drive Operation I
 Warp Drive Operation II
 Warp Drive Operation III
 Warp Drive Operation IV
 Electronics IV
 Electronics V
 Cloaking I
 Cloaking II
 Cloaking III
 Cloaking IV
 Cynosural Field Theory I
 Electronic Warfare I
 Electronic Warfare II
 Electronic Warfare III
 Electronic Warfare IV
 Electronics Upgrades I
 Electronics Upgrades II
 Electronics Upgrades III
 Electronics Upgrades IV
 Electronics Upgrades V
 Long Range Targeting I
 Long Range Targeting II
 Long Range Targeting III
 Long Range Targeting IV
 Long Range Targeting V
 Propulsion Jamming I
 Propulsion Jamming II
 Propulsion Jamming III
 Propulsion Jamming IV
 Signature Analysis I
 Signature Analysis II
 Signature Analysis III
 Signature Analysis IV
 Signature Analysis V
 Targeting I
 Targeting II
 Targeting III
 Targeting IV
 Targeting V
 Energy Emission Systems I
 Energy Emission Systems II
 Energy Emission Systems III
 Energy Emission Systems IV
 Energy Grid Upgrades I
 Energy Grid Upgrades II
 Energy Grid Upgrades III
 Energy Grid Upgrades IV
 Energy Grid Upgrades V
 Energy Management I
 Energy Management II
 Energy Management III
 Energy Management IV
 Energy Management V
 Energy Systems Operation I
 Energy Systems Operation II
 Energy Systems Operation III
 Energy Systems Operation IV
 Energy Systems Operation V
 Engineering IV
 Engineering V
 Shield Operation III
 Shield Operation IV
 Shield Operation V
 Shield Management I
 Shield Management II
 Shield Management III
 Shield Management IV
 Shield Management V
 Shield Upgrades I
 Shield Upgrades II
 Shield Upgrades III
 Shield Upgrades IV
 Shield Upgrades V
 Tactical Shield Manipulation I
 Tactical Shield Manipulation II
 Tactical Shield Manipulation III
 Mechanics III
 Jury Rigging I
 Jury Rigging II
 Jury Rigging III
 Armor Rigging I
 Armor Rigging II
 Armor Rigging III
 Astronautics Rigging I
 Astronautics Rigging II
 Astronautics Rigging III
 Hull Upgrades I
 Hull Upgrades II
 Hull Upgrades III
 Hull Upgrades IV
 EM Armor Compensation I
 EM Armor Compensation II
 EM Armor Compensation III
 EM Armor Compensation IV
 Explosive Armor Compensation I
 Explosive Armor Compensation II
 Explosive Armor Compensation III
 Explosive Armor Compensation IV
 Kinetic Armor Compensation I
 Kinetic Armor Compensation II
 Kinetic Armor Compensation III
 Kinetic Armor Compensation IV
 Mechanics IV
 Mechanics V
 Nanite Operation I
 Nanite Operation II
 Nanite Operation III
 Nanite Interfacing I
 Nanite Interfacing II
 Nanite Interfacing III
 Nanite Interfacing IV
 Nanite Operation IV
 Shield Rigging I
 Shield Rigging II
 Shield Rigging III
 Thermic Armor Compensation I
 Thermic Armor Compensation II
 Thermic Armor Compensation III
 Thermic Armor Compensation IV
 Science IV
 Thermodynamics I
 Thermodynamics II
 Thermodynamics III
 Thermodynamics IV
 Infomorph Psychology I
 Infomorph Psychology II
 Infomorph Psychology III
 Biology I
 Biology II
 Biology III
 Biology IV
 Nanite Control I
 Nanite Control II
 Nanite Control III
 Nanite Control IV
 Neurotoxin Recovery I
 Neurotoxin Recovery II
 Neurotoxin Recovery III
 Neurotoxin Recovery IV
 ***Remapping (active) : i17 p21 c17 w17 m27***
 Drones I
 Drones II
 Drones III
 Drones IV
 Drones V
 Combat Drone Operation I
 Combat Drone Operation II
 Combat Drone Operation III
 Combat Drone Operation IV
 Combat Drone Operation V
 Drone Durability I
 Drone Durability II
 Drone Durability III
 Drone Durability IV
 Drone Interfacing I
 Drone Interfacing II
 Drone Interfacing III
 Drone Interfacing IV
 Drone Interfacing V
 Drone Navigation I
 Drone Navigation II
 Drone Navigation III
 Drone Navigation IV
 Drone Navigation V
 Drone Sharpshooting I
 Drone Sharpshooting II
 Drone Sharpshooting III
 Drone Sharpshooting IV
 Electronic Warfare Drone Interfacing I
 Electronic Warfare Drone Interfacing II
 Electronic Warfare Drone Interfacing III
 Electronic Warfare Drone Interfacing IV
 Scout Drone Operation I
 Scout Drone Operation II
 Scout Drone Operation III
 Scout Drone Operation IV
 Scout Drone Operation V
 Minmatar Drone Specialization I
 Minmatar Drone Specialization II
 Minmatar Drone Specialization III
 Minmatar Drone Specialization IV
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        |  Name Family Name
 Imperial Academy
 Amarr Empire
 
 52
 
 
       | Posted - 2012.01.17 23:28:00 -
          [2] - Quote 
 ***Remapping (active) : i17 p27 c17 w21 m17***
 Weapon Upgrades I
 Weapon Upgrades II
 Weapon Upgrades III
 Weapon Upgrades IV
 Weapon Upgrades V
 Advanced Weapon Upgrades I
 Advanced Weapon Upgrades II
 Advanced Weapon Upgrades III
 Advanced Weapon Upgrades IV
 Advanced Weapon Upgrades V
 Controlled Bursts I
 Controlled Bursts II
 Controlled Bursts III
 Controlled Bursts IV
 Controlled Bursts V
 Gunnery III
 Gunnery IV
 Gunnery V
 Motion Prediction I
 Motion Prediction II
 Motion Prediction III
 Motion Prediction IV
 Motion Prediction V
 Rapid Firing I
 Rapid Firing II
 Rapid Firing III
 Rapid Firing IV
 Rapid Firing V
 Sharpshooter I
 Sharpshooter II
 Sharpshooter III
 Sharpshooter IV
 Sharpshooter V
 Surgical Strike I
 Surgical Strike II
 Surgical Strike III
 Surgical Strike IV
 Surgical Strike V
 Trajectory Analysis I
 Trajectory Analysis II
 Trajectory Analysis III
 Trajectory Analysis IV
 Trajectory Analysis V
 Spaceship Command IV
 Spaceship Command V
 
 
 62 unique skills, 249 skill levels; Total time: 367 days, 19 hours, 54 minutes, 38 seconds
 
 
 (Implants not included - that's why I should be ~76 days lower than the computed training time)
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        |  1-Up Mushroom
 Imperial Academy
 Amarr Empire
 
 1902
 
 
       | Posted - 2012.01.18 21:36:00 -
          [3] - Quote 
 Well you'll want Tac Field Manip IV instead of III, didn't want to look through the rest, that was just something I saw
 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything!
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        |  Name Family Name
 Imperial Academy
 Amarr Empire
 
 53
 
 
       | Posted - 2012.01.19 20:14:00 -
          [4] - Quote 
 
 1-Up Mushroom wrote:Well you'll want Tac Field Manip IV instead of III, didn't want to look through the rest, that was just something I saw 
 
 Yeah - you're most likely right - I just wanted to try how lvl III would work out since I have it on IV on my other characters and hardly get any bleedthrough. So I guess I'll leave it at three to test the hypothesis if some bleedthrough is something desirable as it would keep me closer to peak recharge for longer.
 
 I doubt it, but then, I can always train the missing level up later.
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        |  Takeshi Yamato
 eXceed Inc.
 No Holes Barred
 
 139
 
 
       | Posted - 2012.01.19 21:43:00 -
          [5] - Quote 
 Don't train Controlled Bursts at all until you decide what ships to train as its useless for Minmatar ships.
 
 Train Trajectory Analysis to IV until you decide what you train, as V is a pretty terrible return on time spent for Amarr.
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        |  Caelus Heliodromus
 British Federation
 Sleepless Knights Alliance
 
 19
 
 
       | Posted - 2012.01.20 17:09:00 -
          [6] - Quote 
 You want Tactical Shield Manipulation to IV not for the shield bleed-through effect but for the ability to use T2 Invuln Fields.
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        |  1-Up Mushroom
 Imperial Academy
 Amarr Empire
 
 1914
 
 
       | Posted - 2012.01.20 19:36:00 -
          [7] - Quote 
 
 Caelus Heliodromus wrote:You want Tactical Shield Manipulation to IV not for the shield bleed-through effect but for the ability to use T2 Invuln Fields. and resist-specific versions
 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything!
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        |  Name Family Name
 Imperial Academy
 Amarr Empire
 
 53
 
 
       | Posted - 2012.01.20 21:22:00 -
          [8] - Quote 
 
 Takeshi Yamato wrote:Don't train Controlled Bursts at all until you decide what ships to train as its useless for Minmatar ships.
 Train Trajectory Analysis to IV until you decide what you train, as V is a pretty terrible return on time spent for Amarr.
 
 
 I'm most likely going to crosstrain and most likely, it's going to be Gallente/Minmatar, so I'll need both, but thanks for the input.
 
 
 1-Up Mushroom wrote:Caelus Heliodromus wrote:You want Tactical Shield Manipulation to IV not for the shield bleed-through effect but for the ability to use T2 Invuln Fields. and resist-specific versions 
 
 Thanks a lot guys - things like these are the reason why I posted this thread - I completely missed that.
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        |  Ryuce
 
 25
 
 
       | Posted - 2012.01.21 08:58:00 -
          [9] - Quote 
 Just browsed quickly through the list and noticed a few possible additions:
 
 Rigging skills (apart from jury) to IV - also, consider which weapon systems you will be using and get rigging skills for them too
 Propulsion jamming V, Science V and Graviton physics I/IV - unlocks interdictors (win) and HIC's
 Armour compensation skills IV (at least) - A lot of the popular BS's and some BC's shield tank
 Warp Drive Operation V - it's fast to train and several sub caps need the skill for long warps. The skill is pretty important when hunting or running in PVP
 Biology V - again a lvl 1 skill which is fast to train and provides a decent boost.
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        |  Jacob Stiller
 The Scope
 Gallente Federation
 
 1081
 
 
       | Posted - 2012.01.21 11:37:00 -
          [10] - Quote 
 Gallente Drone Specialization
 Heavy Drone Operation
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        |  Name Family Name
 Imperial Academy
 Amarr Empire
 
 53
 
 
       | Posted - 2012.01.21 23:01:00 -
          [11] - Quote 
 
 Ryuce wrote:Just browsed quickly through the list and noticed a few possible additions:
 Rigging skills (apart from jury) to IV - also, consider which weapon systems you will be using and get rigging skills for them too
 
 Yes - forgot about mentioning that I'll add the weapon rigging skills once I decided. Good point on the rigging skills - I'll certainly not train all of them to IV, but may do so with a few.
 
 Quote:Propulsion jamming V, Science V and Graviton physics I/IV - unlocks interdictors (win) and HIC's
 
 I can fly both, interdictors and HICs on my other characters yet don't really enjoy them, so I left them out from this skillplan.
 
 
 Quote:Armour compensation skills IV (at least) - A lot of the popular BS's and some BC's shield tank 
 Did you mean shield compensation skills? Armour are in the list and I have yet to fit a passive shield hardener after years of playing - I have them on my main, yet consider the bonus on turned off active hardeners negligible.
 
 
 Quote:Warp Drive Operation V - it's fast to train and several sub caps need the skill for long warps. The skill is pretty important when hunting or running in PVP 
 I have flown around having it at IV for quite some time on my alt, but never really missed it in comparison to my main - I eventually took it to V but didn't deem it as essential - I may look into it though.
 
 Quote:Biology V - again a lvl 1 skill which is fast to train and provides a decent boost.
 
 Probably worth it, but then I wanted to keep the plan as short as possible and didn't deem the duration bonus as that imprtant.
 
 Good input though.
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        |  Name Family Name
 Imperial Academy
 Amarr Empire
 
 53
 
 
       | Posted - 2012.01.21 23:10:00 -
          [12] - Quote 
 
 Jacob Stiller wrote:Gallente Drone SpecializationHeavy Drone Operation
 
 I can use ogre IIs on my other characters but hardly use them - I usually prefer Minmatar drones due to their speed - same goes for the smaller types.
 
 As I said in the op I'm not planning to use Heavies or Sentries on this char. He's supposed for some suicidal frigate, cruiser/Hac fun - maybe for the ishtar, but then I usually fly it with Sentries. Not going to fly BS with the char - I went through training racial BS V seven times so far and don't plan to do it on some throwaway alt.
 
 Thanks though.
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        |  Jacob Stiller
 The Scope
 Gallente Federation
 
 1082
 
 
       | Posted - 2012.01.22 01:43:00 -
          [13] - Quote 
 
 Name Family Name wrote:Jacob Stiller wrote:Gallente Drone SpecializationHeavy Drone Operation
 I can use ogre IIs on my other characters but hardly use them - I usually prefer Minmatar drones due to their speed - same goes for the smaller types. As I said in the op I'm not planning to use Heavies or Sentries on this char. He's supposed for some suicidal frigate, cruiser/Hac fun - maybe for the ishtar, but then I usually fly it with Sentries. Not going to fly BS with the char - I went through training racial BS V seven times so far and don't plan to do it on some throwaway alt. Thanks though. 
 Sorry, read just the first paragraph of the OP and then the skill list, misread Scout Drone Operation as Sentry Drone Operation (a full day of station trading does strange things), and figured that you were planning on using battleships. Racial drone specialization takes only ~4 days to take 0-4, so I figure it isn't that big of a deal even if you only use Gallente drones very occasionally. But since you aren't planning to use heavies, then you only need to take your racial drone specializations to level 2. Unless you are really attached to that extra 3.85% damage. Going to 0-2 is around 3 hours IIRC.
 
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        |  Jacob Stiller
 The Scope
 Gallente Federation
 
 1082
 
 
       | Posted - 2012.01.22 03:40:00 -
          [14] - Quote 
 I think T2 speed rigs are not astronomically priced, so take astronautic rigging to IV. Of course, my memory might be off on this.
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        |  Ryuce
 
 26
 
 
       | Posted - 2012.01.22 16:10:00 -
          [15] - Quote 
 
 Name Family Name wrote:Quote:Propulsion jamming V, Science V and Graviton physics I/IV - unlocks interdictors (win) and HIC's
 
 I can fly both, interdictors and HICs on my other characters yet don't really enjoy them, so I left them out from this skillplan. Quote:Warp Drive Operation V - it's fast to train and several sub caps need the skill for long warps. The skill is pretty important when hunting or running in PVP I have flown around having it at IV for quite some time on my alt, but never really missed it in comparison to my main - I eventually took it to V but didn't deem it as essential - I may look into it though. Regarding HIC's and dic's, the guys I've been flying with quiet offent scream moar dic's/HIC nao! Generally I like having these options on alts, but that's just down to personal preference and to some extend the needs of your corp/alliance.
 
 Regarding Warp Drive Operation, again one can debate the need for this skill at V yet certain ship types like recons tend to cap out during long warps, especially when doing fast roams, thus the suggestion. I'm quiet fanatical about cap, so I always like to have as much as possible when landing on grid. The skill helps obtain this goal - again a preferential thing.
 
 Best of luck :)
 
 E: did you consider lvl IV probing skills for basic combat probing and scout duty?
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        |  Name Family Name
 Imperial Academy
 Amarr Empire
 
 53
 
 
       | Posted - 2012.01.23 09:54:00 -
          [16] - Quote 
 
 Jacob Stiller wrote:I think T2 speed rigs are not astronomically priced, so take astronautic rigging to IV. Of course, my memory might be off on this. Yeah - I will take astronautics, weapon and armor rigging to IV I think. Concerning the drones: I'll take Minmatar to IV for the better damage, but using Minmatar drones exclusively on my other characters regardless of the fact they could field gallente as well, I'll leave them out - you're right in that it's quickly trained, but I absolutely never use them.
 
 
 Ryuce wrote:Regarding HIC's and dic's, the guys I've been flying with quiet offent scream moar dic's/HIC nao! Generally I like having these options on alts, but that's just down to personal preference and to some extend the needs of your corp/alliance.
 
 Regarding Warp Drive Operation, again one can debate the need for this skill at V yet certain ship types like recons tend to cap out during long warps, especially when doing fast roams, thus the suggestion. I'm quiet fanatical about cap, so I always like to have as much as possible when landing on grid. The skill helps obtain this goal - again a preferential thing.
 
 Best of luck :)
 
 E: did you consider lvl IV probing skills for basic combat probing and scout duty?
 
 I know they're often wanted and needed - people know I hate flying them, but they also know I can fly them, so I do it for the corp occasionally - however all in all, I'd wish I had never trained the skill, so I wouldn't have to (same goes for dreads).
 
 On a side note, the character isn't supposed to join a corp - just some cheap solo roaming, engaging pretty much everything and ending up with a horrible K/D ratio, so nobody would call for anything.
 
 Concerning WDO V, I'll think about it once the remapping point comes near - depends on my patience then - it's certainly not a bad skill and not that long to train, but it's 4 days for a skill I wouldn't consider essential.
 
 Regarding probing skills: I thought about it, but I always use dedicated probing alts - hate having the probe launcher on the same ship I shoot stuff with.
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