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Name Family Name
Imperial Academy Amarr Empire
52
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Posted - 2012.01.17 23:27:00 -
[1] - Quote
I decided to train another char I can use for just fooling around since my other characters are unsuitable for the fooling around I want to do with this one. Basically, the goal is laying the foundation for a decent gunnery-based pvp character within a year and then deciding which races to train.
Not going to do too much ewar except neuting.
Plan is an int/mem remap first, getting +4 implants and then getting decent support skills as a first step, then remapping getting some drone skills (not going to use heavies/sentries with this one) and then going Perc/Will for pretty much the rest of this characters life.
I may add subsystem skills for 1 or 2 T3s to the first remap, once i decided which races I'll train.
My question is: Did I miss anything? Thanks for your time.
The plan should take me a little under 300 days to finish:
***Remapping (active) : i27 p17 c17 w17 m21*** Cybernetics I Cybernetics II Cybernetics III Cybernetics IV Navigation IV Navigation V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Electronics IV Electronics V Cloaking I Cloaking II Cloaking III Cloaking IV Cynosural Field Theory I Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronic Warfare IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Targeting I Targeting II Targeting III Targeting IV Targeting V Energy Emission Systems I Energy Emission Systems II Energy Emission Systems III Energy Emission Systems IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Energy Management I Energy Management II Energy Management III Energy Management IV Energy Management V Energy Systems Operation I Energy Systems Operation II Energy Systems Operation III Energy Systems Operation IV Energy Systems Operation V Engineering IV Engineering V Shield Operation III Shield Operation IV Shield Operation V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Upgrades I Shield Upgrades II Shield Upgrades III Shield Upgrades IV Shield Upgrades V Tactical Shield Manipulation I Tactical Shield Manipulation II Tactical Shield Manipulation III Mechanics III Jury Rigging I Jury Rigging II Jury Rigging III Armor Rigging I Armor Rigging II Armor Rigging III Astronautics Rigging I Astronautics Rigging II Astronautics Rigging III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Mechanics IV Mechanics V Nanite Operation I Nanite Operation II Nanite Operation III Nanite Interfacing I Nanite Interfacing II Nanite Interfacing III Nanite Interfacing IV Nanite Operation IV Shield Rigging I Shield Rigging II Shield Rigging III Thermic Armor Compensation I Thermic Armor Compensation II Thermic Armor Compensation III Thermic Armor Compensation IV Science IV Thermodynamics I Thermodynamics II Thermodynamics III Thermodynamics IV Infomorph Psychology I Infomorph Psychology II Infomorph Psychology III Biology I Biology II Biology III Biology IV Nanite Control I Nanite Control II Nanite Control III Nanite Control IV Neurotoxin Recovery I Neurotoxin Recovery II Neurotoxin Recovery III Neurotoxin Recovery IV ***Remapping (active) : i17 p21 c17 w17 m27*** Drones I Drones II Drones III Drones IV Drones V Combat Drone Operation I Combat Drone Operation II Combat Drone Operation III Combat Drone Operation IV Combat Drone Operation V Drone Durability I Drone Durability II Drone Durability III Drone Durability IV Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Drone Navigation I Drone Navigation II Drone Navigation III Drone Navigation IV Drone Navigation V Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Sharpshooting IV Electronic Warfare Drone Interfacing I Electronic Warfare Drone Interfacing II Electronic Warfare Drone Interfacing III Electronic Warfare Drone Interfacing IV Scout Drone Operation I Scout Drone Operation II Scout Drone Operation III Scout Drone Operation IV Scout Drone Operation V Minmatar Drone Specialization I Minmatar Drone Specialization II Minmatar Drone Specialization III Minmatar Drone Specialization IV |
Name Family Name
Imperial Academy Amarr Empire
52
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Posted - 2012.01.17 23:28:00 -
[2] - Quote
***Remapping (active) : i17 p27 c17 w21 m17*** Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Gunnery III Gunnery IV Gunnery V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Spaceship Command IV Spaceship Command V
62 unique skills, 249 skill levels; Total time: 367 days, 19 hours, 54 minutes, 38 seconds
(Implants not included - that's why I should be ~76 days lower than the computed training time) |
1-Up Mushroom
Imperial Academy Amarr Empire
1902
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Posted - 2012.01.18 21:36:00 -
[3] - Quote
Well you'll want Tac Field Manip IV instead of III, didn't want to look through the rest, that was just something I saw 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |
Name Family Name
Imperial Academy Amarr Empire
53
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Posted - 2012.01.19 20:14:00 -
[4] - Quote
1-Up Mushroom wrote:Well you'll want Tac Field Manip IV instead of III, didn't want to look through the rest, that was just something I saw
Yeah - you're most likely right - I just wanted to try how lvl III would work out since I have it on IV on my other characters and hardly get any bleedthrough. So I guess I'll leave it at three to test the hypothesis if some bleedthrough is something desirable as it would keep me closer to peak recharge for longer.
I doubt it, but then, I can always train the missing level up later. |
Takeshi Yamato
eXceed Inc. No Holes Barred
139
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Posted - 2012.01.19 21:43:00 -
[5] - Quote
Don't train Controlled Bursts at all until you decide what ships to train as its useless for Minmatar ships.
Train Trajectory Analysis to IV until you decide what you train, as V is a pretty terrible return on time spent for Amarr. |
Caelus Heliodromus
British Federation Sleepless Knights Alliance
19
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Posted - 2012.01.20 17:09:00 -
[6] - Quote
You want Tactical Shield Manipulation to IV not for the shield bleed-through effect but for the ability to use T2 Invuln Fields. |
1-Up Mushroom
Imperial Academy Amarr Empire
1914
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Posted - 2012.01.20 19:36:00 -
[7] - Quote
Caelus Heliodromus wrote:You want Tactical Shield Manipulation to IV not for the shield bleed-through effect but for the ability to use T2 Invuln Fields. and resist-specific versions 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |
Name Family Name
Imperial Academy Amarr Empire
53
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Posted - 2012.01.20 21:22:00 -
[8] - Quote
Takeshi Yamato wrote:Don't train Controlled Bursts at all until you decide what ships to train as its useless for Minmatar ships.
Train Trajectory Analysis to IV until you decide what you train, as V is a pretty terrible return on time spent for Amarr.
I'm most likely going to crosstrain and most likely, it's going to be Gallente/Minmatar, so I'll need both, but thanks for the input.
1-Up Mushroom wrote:Caelus Heliodromus wrote:You want Tactical Shield Manipulation to IV not for the shield bleed-through effect but for the ability to use T2 Invuln Fields. and resist-specific versions
Thanks a lot guys - things like these are the reason why I posted this thread - I completely missed that. |
Ryuce
25
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Posted - 2012.01.21 08:58:00 -
[9] - Quote
Just browsed quickly through the list and noticed a few possible additions:
Rigging skills (apart from jury) to IV - also, consider which weapon systems you will be using and get rigging skills for them too Propulsion jamming V, Science V and Graviton physics I/IV - unlocks interdictors (win) and HIC's Armour compensation skills IV (at least) - A lot of the popular BS's and some BC's shield tank Warp Drive Operation V - it's fast to train and several sub caps need the skill for long warps. The skill is pretty important when hunting or running in PVP Biology V - again a lvl 1 skill which is fast to train and provides a decent boost. |
Jacob Stiller
The Scope Gallente Federation
1081
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Posted - 2012.01.21 11:37:00 -
[10] - Quote
Gallente Drone Specialization Heavy Drone Operation |
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Name Family Name
Imperial Academy Amarr Empire
53
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Posted - 2012.01.21 23:01:00 -
[11] - Quote
Ryuce wrote:Just browsed quickly through the list and noticed a few possible additions:
Rigging skills (apart from jury) to IV - also, consider which weapon systems you will be using and get rigging skills for them too
Yes - forgot about mentioning that I'll add the weapon rigging skills once I decided. Good point on the rigging skills - I'll certainly not train all of them to IV, but may do so with a few.
Quote: Propulsion jamming V, Science V and Graviton physics I/IV - unlocks interdictors (win) and HIC's
I can fly both, interdictors and HICs on my other characters yet don't really enjoy them, so I left them out from this skillplan.
Quote:Armour compensation skills IV (at least) - A lot of the popular BS's and some BC's shield tank
Did you mean shield compensation skills? Armour are in the list and I have yet to fit a passive shield hardener after years of playing - I have them on my main, yet consider the bonus on turned off active hardeners negligible.
Quote:Warp Drive Operation V - it's fast to train and several sub caps need the skill for long warps. The skill is pretty important when hunting or running in PVP
I have flown around having it at IV for quite some time on my alt, but never really missed it in comparison to my main - I eventually took it to V but didn't deem it as essential - I may look into it though.
Quote: Biology V - again a lvl 1 skill which is fast to train and provides a decent boost.
Probably worth it, but then I wanted to keep the plan as short as possible and didn't deem the duration bonus as that imprtant.
Good input though. |
Name Family Name
Imperial Academy Amarr Empire
53
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Posted - 2012.01.21 23:10:00 -
[12] - Quote
Jacob Stiller wrote:Gallente Drone Specialization Heavy Drone Operation
I can use ogre IIs on my other characters but hardly use them - I usually prefer Minmatar drones due to their speed - same goes for the smaller types.
As I said in the op I'm not planning to use Heavies or Sentries on this char. He's supposed for some suicidal frigate, cruiser/Hac fun - maybe for the ishtar, but then I usually fly it with Sentries. Not going to fly BS with the char - I went through training racial BS V seven times so far and don't plan to do it on some throwaway alt.
Thanks though. |
Jacob Stiller
The Scope Gallente Federation
1082
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Posted - 2012.01.22 01:43:00 -
[13] - Quote
Name Family Name wrote:Jacob Stiller wrote:Gallente Drone Specialization Heavy Drone Operation I can use ogre IIs on my other characters but hardly use them - I usually prefer Minmatar drones due to their speed - same goes for the smaller types. As I said in the op I'm not planning to use Heavies or Sentries on this char. He's supposed for some suicidal frigate, cruiser/Hac fun - maybe for the ishtar, but then I usually fly it with Sentries. Not going to fly BS with the char - I went through training racial BS V seven times so far and don't plan to do it on some throwaway alt. Thanks though.
Sorry, read just the first paragraph of the OP and then the skill list, misread Scout Drone Operation as Sentry Drone Operation (a full day of station trading does strange things), and figured that you were planning on using battleships. Racial drone specialization takes only ~4 days to take 0-4, so I figure it isn't that big of a deal even if you only use Gallente drones very occasionally. But since you aren't planning to use heavies, then you only need to take your racial drone specializations to level 2. Unless you are really attached to that extra 3.85% damage. Going to 0-2 is around 3 hours IIRC.
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Jacob Stiller
The Scope Gallente Federation
1082
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Posted - 2012.01.22 03:40:00 -
[14] - Quote
I think T2 speed rigs are not astronomically priced, so take astronautic rigging to IV. Of course, my memory might be off on this. |
Ryuce
26
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Posted - 2012.01.22 16:10:00 -
[15] - Quote
Name Family Name wrote:Quote: Propulsion jamming V, Science V and Graviton physics I/IV - unlocks interdictors (win) and HIC's
I can fly both, interdictors and HICs on my other characters yet don't really enjoy them, so I left them out from this skillplan. Quote:Warp Drive Operation V - it's fast to train and several sub caps need the skill for long warps. The skill is pretty important when hunting or running in PVP I have flown around having it at IV for quite some time on my alt, but never really missed it in comparison to my main - I eventually took it to V but didn't deem it as essential - I may look into it though. Regarding HIC's and dic's, the guys I've been flying with quiet offent scream moar dic's/HIC nao! Generally I like having these options on alts, but that's just down to personal preference and to some extend the needs of your corp/alliance.
Regarding Warp Drive Operation, again one can debate the need for this skill at V yet certain ship types like recons tend to cap out during long warps, especially when doing fast roams, thus the suggestion. I'm quiet fanatical about cap, so I always like to have as much as possible when landing on grid. The skill helps obtain this goal - again a preferential thing.
Best of luck :)
E: did you consider lvl IV probing skills for basic combat probing and scout duty? |
Name Family Name
Imperial Academy Amarr Empire
53
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Posted - 2012.01.23 09:54:00 -
[16] - Quote
Jacob Stiller wrote:I think T2 speed rigs are not astronomically priced, so take astronautic rigging to IV. Of course, my memory might be off on this. Yeah - I will take astronautics, weapon and armor rigging to IV I think. Concerning the drones: I'll take Minmatar to IV for the better damage, but using Minmatar drones exclusively on my other characters regardless of the fact they could field gallente as well, I'll leave them out - you're right in that it's quickly trained, but I absolutely never use them.
Ryuce wrote: Regarding HIC's and dic's, the guys I've been flying with quiet offent scream moar dic's/HIC nao! Generally I like having these options on alts, but that's just down to personal preference and to some extend the needs of your corp/alliance.
Regarding Warp Drive Operation, again one can debate the need for this skill at V yet certain ship types like recons tend to cap out during long warps, especially when doing fast roams, thus the suggestion. I'm quiet fanatical about cap, so I always like to have as much as possible when landing on grid. The skill helps obtain this goal - again a preferential thing.
Best of luck :)
E: did you consider lvl IV probing skills for basic combat probing and scout duty?
I know they're often wanted and needed - people know I hate flying them, but they also know I can fly them, so I do it for the corp occasionally - however all in all, I'd wish I had never trained the skill, so I wouldn't have to (same goes for dreads).
On a side note, the character isn't supposed to join a corp - just some cheap solo roaming, engaging pretty much everything and ending up with a horrible K/D ratio, so nobody would call for anything.
Concerning WDO V, I'll think about it once the remapping point comes near - depends on my patience then - it's certainly not a bad skill and not that long to train, but it's 4 days for a skill I wouldn't consider essential.
Regarding probing skills: I thought about it, but I always use dedicated probing alts - hate having the probe launcher on the same ship I shoot stuff with. |
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