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Lhyda Souljacker
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Posted - 2004.02.10 18:03:00 -
[1]
I had posted this in the idea lab a long time ago, but now it's even more relavent.
As a Megathron pilot, in order to do the most damage, I'm forced to strap on a MWD, and while I understand the reason for the shield and cpacitor nerf, it'd be nice to have more options when it comes to speed boosting.
My suggestion would be an emergency speedboost module with an expendable speedboost charge . . . something akin to the capcitor injectors.
Call it a Solid Booster Rocket Mount or an Antimatter Propulsion Injector and give it the same fitting as a MWD (maybe a little less . . . maybe so you could fit a 10MN model on an Indy ), make it have a 15 second activation, but ditch the shield/cap nerf and make it so it can only hold 1 or 2 charges before you have to do a 15 second reload.
Another idea.
... That's when I reach for my revolver ... |

Valeria
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Posted - 2004.02.10 18:22:00 -
[2]
No. Would allow people to have full shield and cap and still be able to escape warpscrambling should they need to.
MWD and Blasters are very balanced already. I use both on my Scorpion and have no shield enhancing modules or ECM at all, and I still kick ass.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Shia Dai
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Posted - 2004.02.10 19:35:00 -
[3]
I think Gallente ships of the line (tristan, thorax, megathron) should have a bonus that eliminates the shield penalty for MWD. This would still make a drawback to using a MWD (cap penalty) but it wouldn't hurt its combat effectiveness to nearly the same degree.
Anyway that's my opinion on the matter. Oh yeah ... keep the dmg bonus but ditch the other one (tracking?).
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Shin Taka
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Posted - 2004.02.10 19:58:00 -
[4]
The tracking boost is the reason that Blasters rock on megathrons, thats why blaster almost never miss at that range, loosing that would change all those 200 average damage to 90 because they'd glance.
Like the booster rocket, but i'd have it weaken the structure or damage it slowly to represent the ridiculous strain said system, in its simplicity, would tear a ship to bits if they kept using them. -----------
Keeper of the Wombat
2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |

Lhyda Souljacker
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Posted - 2004.02.11 02:24:00 -
[5]
MWD and Blasters are very balanced already. I use both on my Scorpion and have no shield enhancing modules or ECM at all, and I still kick ass.
Against what . . . just curious, I mean a MWD and blasters on a megathron is a liablity, using that on a scorp is just silly if you don't have ECM.
I like the damage idea . . . How about instead of damaging structure, the activation is say 30 seconds and you take an instantaneous 50% hit to shield and cap, which then recharges . . . kinda like the way cloaks will function.
... That's when I reach for my revolver ... |

Jim Raynor
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Posted - 2004.02.11 02:30:00 -
[6]
anyone ever try neutron blasters with iron charges on a caldari ship? you can get like a 15km optimal o_O ------
ROBBLE ROBBLE |

Nwalmaer
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Posted - 2004.02.11 02:31:00 -
[7]
Quote: Against what . . . just curious, I mean a MWD and blasters on a megathron is a liablity, using that on a scorp is just silly if you don't have ECM.
Well, it seems to me you haven't really tried to PvP in a blaster Megathron, because I can't see how they do anything but crush any opposition.
You can easily travel 30km or so without your cap going critical, that's well enough to get within range as the worst you can do is 15km from a point of interest at opposite sides.
For fleet battles, use railguns.
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hellwarrior
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Posted - 2004.02.11 02:50:00 -
[8]
Those neutron blasters with iron charges = ownage. I always warp out when i see one of those shippors chugging along.. Thats like a 150mm railgun right, with a long optimal range?
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Lhyda Souljacker
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Posted - 2004.02.11 03:07:00 -
[9]
Quote: anyone ever try neutron blasters with iron charges on a caldari ship? you can get like a 15km optimal o_O
hmmmm . . .
Have PvPed the Megathon . . . clearing 60km isn't a problem either, in fact cap isn't an issue at all. Just saying it would be nice to have a way to clear the distance without loosing your shields and cap.
Point of Interest ganking? . . . lame.
... That's when I reach for my revolver ... |

j0sephine
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Posted - 2004.02.11 03:28:00 -
[10]
Edited by: j0sephine on 11/02/2004 03:36:03
"Just saying it would be nice to have a way to clear the distance without loosing your shields and cap."
... What would be the disadvantage of short range setup, then... to balance the superior firepower?
BTW, Jim: Neutron Blaster with iron ammo does ~10 hp/sec, 425mm with antimatter does ~15 hp/sec... dunno, tracking and fitting req's may be better but with any ammo weaker than lead it seems kinda not worth it overall. o.O;
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Jim Raynor
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Posted - 2004.02.11 03:44:00 -
[11]
Quote: Edited by: j0sephine on 11/02/2004 03:36:03
"Just saying it would be nice to have a way to clear the distance without loosing your shields and cap."
... What would be the disadvantage of short range setup, then... to balance the superior firepower?
BTW, Jim: Neutron Blaster with iron ammo does ~10 hp/sec, 425mm with antimatter does ~15 hp/sec... dunno, tracking and fitting req's may be better but with any ammo weaker than lead it seems kinda not worth it overall. o.O;
I'd have to test it, doing the math, your optimal would be 14km though.. the better tracking would mean you'd probably never miss at that range. ------
ROBBLE ROBBLE |

drunkenmaster
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Posted - 2004.02.11 08:47:00 -
[12]
I used Blasters on my scorpion, with MWD, it was fine for the work I do. And yes, ECM was involved too. And a warp scrambler. nice ship for soloing.
But when I fitted those guns to my Mega... OMG.
As for balancing the req's for an MWD, I'm not sure removing the cap or shield restrictions would do it, that would enable people to fit 2 or 3, which would make it rather overpowered.
What I was thinking was either to improve the ships agility, to enable it to accelerate faster, and thus travel further, or possibly to lower cap use per hit.
Although if either of these ideas will cost me my damage or tracking bonuses, then they can go jump. .
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Imperishable
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Posted - 2004.02.11 09:05:00 -
[13]
maybe get rid of MWD stacking effects and introduce better agility modules? 5% or 10% just doesn't cut it. Make a 50% agility module just for battleships (set req's too high for frigates)
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ElCoCo
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Posted - 2004.02.11 09:25:00 -
[14]
Quote: anyone ever try neutron blasters with iron charges on a caldari ship? you can get like a 15km optimal o_O
Hehe.... so you have seen the light then?
I use them on the scorp... the damage is not that great but you almost never miss a shot
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Jim Raynor
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Posted - 2004.02.11 09:35:00 -
[15]
Quote:
Quote: anyone ever try neutron blasters with iron charges on a caldari ship? you can get like a 15km optimal o_O
Hehe.... so you have seen the light then?
I use them on the scorp... the damage is not that great but you almost never miss a shot
seen the light? heh ------
ROBBLE ROBBLE |

ElCoCo
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Posted - 2004.02.11 09:59:00 -
[16]
Quote:
seen the light? heh
Umm.... I didn`t mean tha as it sounded.
Instead of fitting 2x425`s or some other long range weapon on the raven, blasters with iron ammo are a very good weapon supplement.
You have to be within 20km to warpscramble so it works well. 425`s are crap at under 20km even compared to iron charge using blasters.
I`ve tested it a lot in my scorp and I only have caldari BS3, so your optimal will be even better than mine.
Large battles is another thing though.... might go for tach or 1400mm`s better... rails not worth it-yet.
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Jim Raynor
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Posted - 2004.02.11 10:02:00 -
[17]
Quote:
Quote:
seen the light? heh
Umm.... I didn`t mean tha as it sounded.
Instead of fitting 2x425`s or some other long range weapon on the raven, blasters with iron ammo are a very good weapon supplement.
You have to be within 20km to warpscramble so it works well. 425`s are crap at under 20km even compared to iron charge using blasters.
I`ve tested it a lot in my scorp and I only have caldari BS3, so your optimal will be even better than mine.
Large battles is another thing though.... might go for tach or 1400mm`s better... rails not worth it-yet.
im running a 4 425mm railgun / 4 heavy launcher setup atm.. managed to squeeze a XL shield booster in there too, it's not too bad. ------
ROBBLE ROBBLE |

ElCoCo
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Posted - 2004.02.11 10:13:00 -
[18]
On the subject.
The only thing bad about blasters is that they are not a good fleet support complement.
A megathron with a mwd approaching someone in a big fight has a big bullseye painted on it`s head and ppl do not want to risk their ships.
However 1vs1 ... it rocks unless ECM`ed.
An increase in agility would be the best way to counter the mwd penalties without making it too powerful.
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Roba
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Posted - 2004.02.11 10:25:00 -
[19]
Quote:
Quote:
Quote:
seen the light? heh
Umm.... I didn`t mean tha as it sounded.
Instead of fitting 2x425`s or some other long range weapon on the raven, blasters with iron ammo are a very good weapon supplement.
You have to be within 20km to warpscramble so it works well. 425`s are crap at under 20km even compared to iron charge using blasters.
I`ve tested it a lot in my scorp and I only have caldari BS3, so your optimal will be even better than mine.
Large battles is another thing though.... might go for tach or 1400mm`s better... rails not worth it-yet.
im running a 4 425mm railgun / 4 heavy launcher setup atm.. managed to squeeze a XL shield booster in there too, it's not too bad.
Gone into the light...
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Jim Raynor
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Posted - 2004.02.11 10:27:00 -
[20]
Quote: Gone into the light...
when the cap relay nerf comes i'm screwed, i have no cpu for useful low slot items -_-;; ------
ROBBLE ROBBLE |

Lysanne
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Posted - 2004.02.11 10:38:00 -
[21]
Quote: The only thing bad about blasters is that they are not a good fleet support complement.
A megathron with a mwd approaching someone in a big fight has a big bullseye painted on it`s head and ppl do not want to risk their ships.
you need 10 bullseye then...should work if you have a couple of blaster equipped ships in fleet battels
need translation ? |

Jim Raynor
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Posted - 2004.02.11 10:43:00 -
[22]
the problem with blasters is, theyre basically the hardest weapons in the game to use correctly, they require SPEED, and well, go fight a 20v20 fight and tell me how many l33t MWD blaster manuevers you can pull off, the lag is usually so bad you're just a sitting duck. ------
ROBBLE ROBBLE |

Lysanne
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Posted - 2004.02.11 10:51:00 -
[23]
um yeah...but because of this - the server sucks - not blasters in megatrons in fleetbattels  need translation ? |

ElCoCo
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Posted - 2004.02.11 10:57:00 -
[24]
Yes... but noone said that blasters suck 
They just can`t be used properly in fleet engagements compared to long range weapons.
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Juan Andalusian
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Posted - 2004.02.11 11:07:00 -
[25]
Quote: when the cap relay nerf comes i'm screwed
You and almost everyone else.
**Pain is meant to be felt** |

KamiCrazy
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Posted - 2004.02.11 11:09:00 -
[26]
I only use 2 cap relays on my megathron.
Call me gimp but I figured i better get used to only using 2. I fit 3 power diags however.. Those things are like my 2nd fav low slot item next to cap relays.
Maybe even my fav now considering the impending nerfs.
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Admiral IceBlock
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Posted - 2004.02.11 15:25:00 -
[27]
omg, what kinda Cap nerf?
"We brake for nobody"
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DeathBunny
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Posted - 2004.02.11 17:45:00 -
[28]
Yea is that cap relay nerf really coming??? If so guess fallin back to plan B on my setups which works quiet effectivly at least. Fear The Bunny
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