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Emilie Storm
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Posted - 2007.09.07 01:49:00 -
[1]
Allow people the ability to war dec individuals in NPC corps (even if aggressor is in a NPC corp him/herself)! Same cost as to war dec a PC Corp.
Tired of seeing hulks out with hauler alts mining in high sec in NPC corps and no recourse!
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Gentle Glide
Naughty 40 Triumvirate.
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Posted - 2007.09.07 04:12:00 -
[2]
No. -------------------------------------------
Originally by: CCP t20 So Let us play and enjoy the game you and I both love on the same level.
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Arii Smith
Caldari StarHunt Fallout Project
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Posted - 2007.09.07 04:27:00 -
[3]
NPC corps should not be a shield, I think all character should be booted from it after two months...
But this is a good idea too.
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Houke
Caldari Resource Reallocators Incorporated
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Posted - 2007.09.07 04:33:00 -
[4]
CCP will never do it, though faction warfare *should* include NPC corporations.
Raids into enemy empire's space for great injustice!
Citizen and soldier of the State.
Originally by: Kale LaDav *sigh* Merin you're such a Jew.
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hellsknights
Hells Angels Inc.
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Posted - 2007.09.07 07:17:00 -
[5]
I crap all over this idea.
This is my crapping face.
recruitment thread Join channel Hells Angels Inc
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Zen Guerrilla
Minmatar
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Posted - 2007.09.07 07:27:00 -
[6]
You're tired of seeing people in high sec that you can't gank? Imagine this: some people don't like pvp.
But i somehow think that there should be cases where or when people would get booted from NPC corps. Maybe after a certain time, maybe if they drop standing or pvp a lot. I dunno.  ----------------------------- Not an alt. And proud of it.
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Houke
Caldari Resource Reallocators Incorporated
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Posted - 2007.09.07 07:28:00 -
[7]
And where would they go when booted? There is a massive flaw in the plan.
Citizen and soldier of the State.
Originally by: Kale LaDav *sigh* Merin you're such a Jew.
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Omae Gaw'd
Gallente VMF-214 Blacksheep
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Posted - 2007.09.07 10:48:00 -
[8]
Originally by: Houke And where would they go when booted? There is a massive flaw in the plan.
Pretty easy tbh...The answer is: WoW.
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Cheese999
Minmatar Australia and New Zealand Eve Corp Ekliptika
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Posted - 2007.09.07 10:55:00 -
[9]
We already have something similar in killrights. Purchasable kill rights (on anyone, not just NPC corpers) wouldn't be any different. I like the idea.
Also factional warfare is going to be totally different, in that you are going to "sign up" for one side or another. Its not going to be a "gank the newbie corpers" free for all. -----
There is no Spoon Minmatar: Bending over for Tux since RmR
Originally by: Outa Rileau bring a nosdomi to a fleet, and your fc will most likely call you primary.
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Raynes Orbis
Gallente
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Posted - 2007.09.07 11:22:00 -
[10]
Purchasable killrights wouldnt be a positive change if you ask me. If you want to kill someone you have plenty of systems to kill them in. The majority of space in EVE already is either low sec or 0.0, and there you can pop them with moderate effort anyway. Let the carebears have their supposed safe(r) place in the high sec systems. -----
Time is the coin of your life. It is the only coin you have, and only you can determine how it will be spent. Be careful lest you lest other people spend it for you. |

Avaricha Halo
The Cry of Mankind
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Posted - 2007.09.07 11:38:00 -
[11]
Originally by: Raynes Orbis Purchasable killrights
I like this idea.
The Cry of Mankind is recruiting |

Zafriel
Acidic Reign
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Posted - 2007.09.07 12:19:00 -
[12]
I do not think you should be able to war dec a single person. It goes against the enite reason for concord allowing war decs between corperations.
I do believe that players who have been in npc corps for more than one month (in total) cannot player trade, use escrow, sell on market or give money; because if players do not want the pew pew side of pvp they should therefore not be allowed to engage in any form of pvp. I do not see how the system can be fair if these npc corp huggers can effect the market without any sort of re-precussions.
How is selling kill-rights a good thing for anyone? I dont like the idea at all.
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Emilie Storm
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Posted - 2007.09.07 13:07:00 -
[13]
The idea of booting people - as mentioned above - seemed to be more problematic. It would be difficult to determine where the booted go and such is a bad implementation (unless they made a default NPC corp that was able to be declared war upon).
For those who insist that high sec should be 100% safe - this isn't World of Warcraft, this game needs to be continually designing with more PvP in mind as it is the one leg it has to stand on from competition. Without PvP this game would be long dead as a result of World of Warcraft.
Selling kill rights - similar to what I was getting at seemed like a nice addition. The difference between my individual war sec and selling kill rights is the pricing:
- being able to war dec someone in an NPC corp individually would have a weekly maintenance cost (of which I thought leave it at 50M per week - definitely must be a juicy person in an NPC corp to warrant that)
- kill rights would be a cost for a one kill deal - maybe 10-15M per kill right.
One person mentioned about war dec defeating the purpose of corp war decs - unless this individual war dec was exclusively designed to be used against those in NPC corps, this concern would have merit.
Hence I think the purchasing of Kill rights on an individual would be the best way - it is a one shot deal so making it expensive like 10-15M would make war dec still very appealing as it would be cheaper to pay 50M for a week and have unlimited kill rights to many people in a corp.
As for whether CCP will ever implement it or not - I side with the naysayers, which is why I said it was a 'long shot' suggestion. But hey if I don't ask I don't get so this is just my #1 wishlist item.
It could be my christmas present for as long as this game lives =)
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Emilie Storm
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Posted - 2007.09.07 13:14:00 -
[14]
Additional item: If someone does buy a kill right on someone - the person who is being targeted will be able to attack the aggressor without consequence until that said aggressor either completes his kill right or cancels the kill right.
Of course if the kill right is completed the victim gets a kill right on his aggressor anyway.
In order for this addition to work though I think there needs to be two kinds of kill rights - ones that are bought and the ones currently available. The reason is because if there is no differentiation, then any pirate that happens to kill a newb (thus giving the newb kill rights) will be able to harass the newb in high sec (since the person who is targeted on kill rights can kill the aggressor) without consequence - which is not right.
Personally I think this addition makes things VERY complicated but the reason I thought I would post it was because I visualize carebears arguing that anyone that buys the kill right on them will have first shot advantage on them.
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Gaven Blands
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Posted - 2007.09.07 13:20:00 -
[15]
How to tell if your idea will be considered by CCP. (High Sec Edition).
A Yes to any question scores 1 point.
1. Does your idea make macro miners and mission runners more vulnerable? 2. Does your idea make High Security less secure in any way at all? 3. Are you trying to make individual players responsible for their own safety? 4. Does your idea detract away from CCP's drive to make High Sec into "World Of Spacecraft: Hello My Little Kitty Edition" ? 5. Insert other questions along the same vein.
If your idea scored more than 0, CCP will put it in the ****can.
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Fellonie
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Posted - 2007.09.07 13:26:00 -
[16]
Originally by: Avaricha Halo
Originally by: Raynes Orbis Purchasable killrights
I like this idea.
yea.. ok.. have a rich person buy a hell of a lot of kill rights in Jita and start killing........ good idea??....
I THINK NOT!!!
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Josh Merchant
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Posted - 2007.09.07 13:29:00 -
[17]
if the cost per kill right was around 10-15M, and lasted only 24 hours. Then any rich guy would become poor quick flagging every rookie ship he saw.
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Fellonie
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Posted - 2007.09.07 13:33:00 -
[18]
if he had a huge main source of income in game.. it wouldn't matter to him... safe space wouldn't be safe anymore.. that is the whole point of safe space...
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Josh Merchant
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Posted - 2007.09.07 13:36:00 -
[19]
The whole point of high sec was to reduce immediate ganking to newer people so that they have time to learn the game before facing PvP.
Maybe there can be a restriction of not allowing kill rights to be targetted on people under 1 month of age.
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G0rF
Gallente The Causality Electus Matari
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Posted - 2007.09.07 13:46:00 -
[20]
Edited by: G0rF on 07/09/2007 13:46:26
Originally by: Houke And where would they go when booted? There is a massive flaw in the plan.
After 3 months, John smith gets booted out of R.U.N. and into "John Smith's Corporation" on his own. At this point it's up to him whether to join a proper corp, stay solo, or go (as Omae Gaw'd put it) to WoW.
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Agor Dirdonen
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Posted - 2007.09.07 14:29:00 -
[21]
Aren't purchasable killrights related to someone who was killed by a 'pirate', he has killrights on his killer but he sells these killrights to someone who wants to buy them?
I don't think purchasable killrights has anything to do with being able to kill a guy who never, ever has even fired on someone else.
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Emilie Storm
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Posted - 2007.09.07 14:42:00 -
[22]
I am not too familiar with all the mechanics of kill rights but currently I am sure you are right in that they are meant as retaliation against pirates.
The proposal is to allow the ability to buy kill rights on ANYONE for a hefty price (10-15M per kill).
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Karlemgne
The Malevolent The Red Skull
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Posted - 2007.09.07 15:16:00 -
[23]
Edited by: Karlemgne on 07/09/2007 15:24:19 This idea isn't even good for a second. There is too much opportunity there for people to use this suggested game mechanic to unfairly harass and grief players.
You don't like a particular player, you can war dec his corp. If that corp loses, or he jumps ship to a NPC corp, you would then be able, more-or-less, to keep that individual person war dec'd forever, thus closing off large parts of eve to said player.
Same goes with "purchasable kill rights." I assume here we are talking about "kill rights" that aren't purchased from other players (who already have these rights legitimately,) but rather "magic" from nowhere rights to kill a specific person. With this system, any rich person could fly into Jita, and just "buy" kill rights to everyone he sees, or he could permanently buy the rights to kill some player, over-and-over-and-over just to be a douche.
Like I said, bad idea.
-Karl
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Emilie Storm
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Posted - 2007.09.07 15:39:00 -
[24]
Edited by: Emilie Storm on 07/09/2007 15:42:36 Edited by: Emilie Storm on 07/09/2007 15:40:03 a) there was a provision in the idea that didn't allow the kill rights to be bought targetting people 1 month or younger in age.
b) yes rich people can buy lots of kill rights and shoot people - that's where the idea of people policing themselves come into play. If someone is a big enough douche to destroy everyone in Jita, then there is no reason why people can't form together to harass him back.
High sec was meant to keep newbs safe for a period of time while they learn the mechanics of them game. Also with this system, high sec is still relatively safe - depending on how much it costs to buy a kill right - maybe make it expensive like 100M to buy. That way even the richer people wouldn't want to just spend billions of isk to grief newbies. Since the kill right only lasts 24 hours it is easy to evade them if they tag you.
And if they are in an NPC corp - like many miners (macro and real) are hiding in high sec, what exactly do you mean they are 'more or less war dec forever'? I am completely confused on that one.
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Emilie Storm
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Posted - 2007.09.07 18:30:00 -
[25]
Edited by: Emilie Storm on 07/09/2007 18:30:45 To recap the idea... Allow players to buy killing rights against an individual (in PC or NPC corp) from Concord with the following details: a) Players who are 1 month old or younger cannot be targeted in the purchase of killing rights. b) Each purchase is only good for one kill (ship only not pod) c) The cost of a kill right would be quite high (50-100M) so that it would still be cheaper and more attractive to war dec a PC corp. Also would make it costly for richer players to continually set kill rights on every character in Jita. d) Each kill right purchased lasts for 24 hours or until the target has been destroyed in ship.
ADDITIONS e) When kill right is purchased, it will NOT be in effect until 1 HOUR has passed. A corp mail is sent to the target informing of the purchase. This way the target has a heads up and has time to retreat/prepare/etc. f) Like many actions in EVE, kill rights can only be purchased when docked in a station.
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Raynes Orbis
Gallente
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Posted - 2007.09.08 10:54:00 -
[26]
Originally by: Emilie Storm Edited by: Emilie Storm on 07/09/2007 18:30:45 To recap the idea... Allow players to buy killing rights against an individual (in PC or NPC corp) from Concord with the following details: a) Players who are 1 month old or younger cannot be targeted in the purchase of killing rights. b) Each purchase is only good for one kill (ship only not pod) c) The cost of a kill right would be quite high (50-100M) so that it would still be cheaper and more attractive to war dec a PC corp. Also would make it costly for richer players to continually set kill rights on every character in Jita. d) Each kill right purchased lasts for 24 hours or until the target has been destroyed in ship.
ADDITIONS e) When kill right is purchased, it will NOT be in effect until 1 HOUR has passed. A corp mail is sent to the target informing of the purchase. This way the target has a heads up and has time to retreat/prepare/etc. f) Like many actions in EVE, kill rights can only be purchased when docked in a station.
Nice. buts its still a bad idea for reasons given by earlier posters. -----
Time is the coin of your life. It is the only coin you have, and only you can determine how it will be spent. Be careful lest you lest other people spend it for you. |

Lord Zoran
Caldari House of Tempers
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Posted - 2007.09.08 11:08:00 -
[27]
this is a little off the subject but i think if someone leaves a corp just because they dont want to be in the war they should still be in the war whether they like it or not meaning that i think if you were in the corp when the war started then you are a war target until the war ends, whether you are in a npc corp or not, only thing is that this could be a pain if someone just wanted to leave the corp anyway and find themselves being a war target, this idea is by no means a solution, its just me playing with my thoughts atm as its dt --------------------------------------------- no sig for you !!!
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Nadjar
rotten rogues
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Posted - 2007.09.08 11:13:00 -
[28]
Ideal, wardec every good cargo scanned mark comming out of Jita and pop them. I support this idea.
_____________ No sig here, move along. |

Emilie Storm
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Posted - 2007.09.08 12:38:00 -
[29]
"Ideal, wardec every good cargo scanned mark comming out of Jita and pop them. I support this idea."
Thanks for the support but there are two conditions to help prevent this behavior. - You have to wait an hour after purchasing kill rights before it is in effect. This gives the hauler time to finish the trip or quickly dock and empty valuables. - You have to be docked to buy kill rights. Because of this by the time you have finished docking and purchased the kill right, the hauler could be 2 systems away from you, making it harder to follow him.
"Nice. buts its still a bad idea for reasons given by earlier posters."
Assumed reasons given:
"With this system, any rich person could fly into Jita, and just "buy" kill rights to everyone he sees, or he could permanently buy the rights to kill some player, over-and-over-and-over just to be a douche."
Yes a very rich person could be very ruthless with kill rights. However 3 things must come to mind: a) He cannot purchase kill rights on anyone under a month of age so true newbs who need to learn the game are exempt from this 'harassment'. b) I propose the cost of a killmail is around 50-100M isk - definitely painful even to a richer person. c) This is what player policing is all about - if someone is harassing the population, then band together and get him back! If he is in a PC corp then everyone should war dec his corp. If he's in an NPC corp (easy to gang on) then everyone should spend the money to get kill rights on him (or if you died to him already you have one for free).
"I do not think you should be able to war dec a single person. It goes against the enite reason for concord allowing war decs between corperations."
If the cost of a kill right is 50-100M isk for ONE KILL, then it would definitely be much more cost effective to war dec the corp of the person (if in PC corp).
"Purchasable killrights wouldnt be a positive change if you ask me. If you want to kill someone you have plenty of systems to kill them in. The majority of space in EVE already is either low sec or 0.0, and there you can pop them with moderate effort anyway. Let the carebears have their supposed safe(r) place in the high sec systems."
As has been a major complaint from pirates - Low sec is dying/dead. Carebears have either gone into an alliance in 0.0 or started mining in high sec - so although there are plenty of SYSTEMS to kill them in, there are few PLAYERS to kill.
High sec is still more secure than the others (it's costly to kill people in high sec using kill rights) but it was never meant to be totally safe. The main purpose of it is supposed to be for newbies to get the chance to learn the game safely. The fact that there is no way to flag someone experienced mining unless they are completely ******** is well... ********.
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Krows
Resource Reallocators Incorporated
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Posted - 2007.09.08 14:41:00 -
[30]
Although I agree that the noob corps are a bit of a pain, I can't see this being used for anything other than senseless griefing (I know this because I would abuse the ******* hell out of it)
What I say here... does not reflect on my corp or alliance. |
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