| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kinnison
|
Posted - 2004.02.11 13:35:00 -
[1]
An idea I came up with recently. Players who play pirates claim they do it for the excitement, but everyone knows they very rarely fight against decent odds. Probably because losing your ship is a very poor way to make isk.
Non-pirates (the majority) find pirates a nuisance, one that may make things interesting, but still a nuisance.
Currently, things are set up so that if you can't fight at the time, the pirate makes risk-free isk and you have no comeback. If he kills you and evades concord (if they are there in the first place) he's home free.
If you retaliate later, concord will blow you up.
My suggestion; if you commit an act of unprovoked aggression, then for (for the sake of argument) 24 hours afterward, no penalties will be attached to any aggression towards you, with the exception of a podkill.
If you podkill someone, then it's open season on your pod for those same 24 hours.
Pirates: You claim that you do it for the excitement, so prove it. If you kill a defenceless indy, then you could be attacked without warning by anyone.
Everyone else: Pirates will have to be careful who they attack and where and when. 
|

tauz0r
|
Posted - 2004.02.11 13:38:00 -
[2]
Absoulty the BEST IDEA EVER !
|

Kinnison
|
Posted - 2004.02.11 14:35:00 -
[3]
It is probably obvious, but you need some way of telling who is not at present under CONCORD's protection. Perhaps use the same colours and procedures as for those with sec rating -5 or below, who are open season anyway?
|

Krimpal
|
Posted - 2004.02.11 15:00:00 -
[4]
The fact that the initial aggression is considered over when the attacked ship is destroyed is, considering this suggestion, absurd. The initial aggression should only be considered over when the attackers ship is destroyed, by either CONCORD or the attacked player.
-- Side note -- It's only a few years since texas lawmakers removed the posibility of pleading not guilty of murder because the victim needed killing.
Pirates in EVE need killing!
|

Baldour Ngarr
|
Posted - 2004.02.11 16:37:00 -
[5]
Nice idea. Would be hard work on the database, but yeah ... anyone commits an unprovoked act of aggression, they get marked with an "open season" flag for a number of hours. A yellow one meaning pots at their ship are ok, a red one meaning the pod is wanted as well.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Zak Kingsman
|
Posted - 2004.02.11 23:02:00 -
[6]
you could just flag the offender at -5 sec rating for 24hrs, after which it goes back to what it would have been set to.
|

SithEwok
|
Posted - 2004.02.12 01:42:00 -
[7]
nice idea. Thing is the pRAT should be tagged for that 24hours. Meaning anyone would recognize the name/color and have FREE license to kill. well that would counter the stupid launchable warp disruptors.
ALSO the pRATs alt should be tagged aswell so no getting away by loggin off. coughTANK CEO cough
|

BigBadToughGuy
|
Posted - 2004.02.12 04:03:00 -
[8]
This has to be one of the best ideas ever and it's so necessary, it seems hard to believe no one thought of it before. Mercenaries that are trying to provide a honorable service get penalized for killing a pirate. A 24 hour open season would give them a chance to earn a living and seperate the men from the boys where pirates are concerned.
I keep hearing about this exciting life of a pirate but with the exception of the Jokers, who have killed me a couple of times, the only place I find pirates are sitting in masse near a gate. Exciting as watching grass grow until a shuttle cruises through and gets nuked by 10 battleships because they are bored out of there minds. Jokers actually seem to hunt for their prey, at least where I was concerned.
Hopefully, this makes into the game, this would be the ultimate in "balancing" between the different paths available in Eve.
|

Kinnison
|
Posted - 2004.02.12 09:10:00 -
[9]
I just thought of a possible exploit of this idea, and shortly afterwards thought of a solution.
If you are already in combat when the 24-hour timer runs out, concord still ignores the fighting. Gets rid of a possible exploit where the pirate logs on 2 minutes before the timer runs out and waits for someone to shoot at him.
|

Caleb Ayrania
|
Posted - 2004.02.12 09:26:00 -
[10]
Really nice idea.
Would like to see a few additions to it though.
Eye for an Eye. 1 Week of retaliation from the victim towards the aggressor.
Tension close to war. Corp vs. Corp free aggressions in any space below 0.5 for 3-5 days.
Also a standing of -5 or below from player to player, and corp to corp, should make aggressions possible in 0.2 and below without any aggression from CONCORD.
These things would imo make things more interesting, and both benefit pirates and nonpirates, mainly because retaliation would be easier, and more player policing would be possible in empire space.
I know there might be a need to tweak to avoid exploits, but as a rule we need more freedom to retaliate towards the pirates, even in empire. Its a joke that they pod you and fly by you in secure space the next day..
Best Regards Caleb
|

Thomas Covenant
|
Posted - 2004.02.12 09:48:00 -
[11]
Good one! can we have some kind of official response to ideas here? or is this forum just to let us vent off?  TC
2004.08.06 09:21:49combatYour 1400mm 'Scout' Artillery I perfectly strikes Guardian Elder, wrecking for 1443.0 damage. |

Baldour Ngarr
|
Posted - 2004.02.12 10:28:00 -
[12]
Quote: nice idea. Thing is the pRAT should be tagged for that 24hours. Meaning anyone would recognize the name/color and have FREE license to kill. well that would counter the stupid launchable warp disruptors.
ALSO the pRATs alt should be tagged aswell so no getting away by loggin off. coughTANK CEO cough
The alt isn't a pirate. You want people should shoot you because of a crime some guy in Mauritius committed?
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

BoBoZoBo
|
Posted - 2004.02.12 17:50:00 -
[13]
Edited by: BoBoZoBo on 12/02/2004 17:54:03 This is such a great idea.
One of those "why didn't we think of that before..." things
Its all about risk.
Maybe make it so that for every x amount of difference in the security rating of the attacker, the longer he is open to get attacked. (.i.e those who have a overall bad standing due to habitual piracy actions would be open to attack longer)
This would definitely balance many things. This and removing alts.
One major issue remains however.
What is condidered a hostilke act?
And how would the system register hostile acts such as a ransom. When no shots are fired and only money exchanges (could be anything).
=========================
Operator 9 |

Paw Sandberg
|
Posted - 2004.02.12 22:29:00 -
[14]
hostile act = someone firing upon you
i know some corps will just tell you hand over your money or die you got the option to die
anyway i feel Jokers are doing a real good job (i will hate to run into them but) they act like a true pirate the way i hear it they have taken on BS with 4 of theirs to 10 enemy and still won i deeply respect Jokers versus for instanse Tundragon that will only attack weak indy's and frigates and run from cruisers and BS's
the idear is a good one mostly because concord does a really crappy job (lets attack the person with the +10.0 sec Rating cause he attacked a person with -4.8)
also however in 0.0 space a person does not take sec hit for attacking wich really makes no sense
if i go out and kill somebody out in the woods where no one is around and then go back to civilazation i wont be prosecutet for the murder cause the law does not aply in the wood's righ  Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Kinnison
|
Posted - 2004.02.20 09:22:00 -
[15]
No-one interested in this one any more?

|

tauz0r
|
Posted - 2004.02.20 09:34:00 -
[16]
OI CCP THIS IS A FAB IDEA !
|

Blue Martini
|
Posted - 2004.02.20 14:46:00 -
[17]
This is a great idea, would give you a chance to get back in a decent ship to take on the griefers.
Come on CCP give us some feedback.
|

Dirus
|
Posted - 2004.02.20 18:47:00 -
[18]
I actually like this idea.
But one thing.
A pirate kills someone in 0.0 space, then becomes flagged as a killer for 24 hours. Anyone from the victim's corp can shoot at him without taking penalty hit. Pirate cannot shoot at the corp that's hunting him, but can return fire if shot at.
Marking the pirate "Free to kill" by everyone is probably over-doing it, as people would camp the safe systems next to 0.0 killing zones and wait for random killers to jump through. ********** Everyone deserves to die. You go first.
|

Gantros Obscura
|
Posted - 2004.02.20 19:31:00 -
[19]
Quote: I actually like this idea.
But one thing.
A pirate kills someone in 0.0 space, then becomes flagged as a killer for 24 hours. Anyone from the victim's corp can shoot at him without taking penalty hit. Pirate cannot shoot at the corp that's hunting him, but can return fire if shot at.
Marking the pirate "Free to kill" by everyone is probably over-doing it, as people would camp the safe systems next to 0.0 killing zones and wait for random killers to jump through.
Wouldn't be any different than what you do to others coming out of 0.0 Space. "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |

Dirus
|
Posted - 2004.02.20 19:44:00 -
[20]
Well its giving the people 2 sides of the gate to camp. One camps the 0.0 space side in his frigate, hoping people will shoot him, then their friends on the 0.5 side jack the killer.
********** Everyone deserves to die. You go first.
|

Isonkon Serikain
|
Posted - 2004.02.20 21:48:00 -
[21]
M0ot point...
You are assuming that posses will be put together to get the pirate... Which again, would be fair anyways since pirates do camp in posses too... The lawful side should have the ability to camp both sides, if it wants to. Its not as if pirates have nowhere to run anyways.
|

Michel Licari
|
Posted - 2004.02.22 05:35:00 -
[22]
Good Idea! I like it... let's get CCP coding!
'To fight when others fold, pursue while others retreat. conquer while others quit and make right when all else is wrong' |

Zzazzt
|
Posted - 2004.02.23 02:56:00 -
[23]
Great idea, as long as it's limited to empire space.
Shooting sum1 in 0.0 is supposed to be "no harm, no foul". It annoys me that the "destruction of your ship" mail comes from concord - it should come from urself or ur ship. ____________________________________________
MLM: Gentlemen at Play |

Sceartan
|
Posted - 2004.02.23 05:24:00 -
[24]
What about something along the lines of a person -> person war standing?
If for example, you catch someone looting your cargo containers or you lend them something (items/isk) and they take off.. there is no way to retaliate towards them.
Declare a war on that one person, they have 24hrs to rectify the situation and if they don't, then its open season on them only by yourself.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |